Changes between Version 15 and Version 16 of Random_Map_Generator_Internals


Ignore:
Timestamp:
Nov 26, 2017, 3:03:00 AM (6 years ago)
Author:
elexis
Comment:

Update for r20396. (The rest is still accurate, besides player_defaults.json only used by gamesetup and Gamesetup while Atlas only sometimes uses it for random map generation depending on GUI usage)

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  • Random_Map_Generator_Internals

    v15 v16  
    105105 * `id`: Integer. Unique ID of this entity, used by the engine to identify each instance.
    106106 * `templateName`: String. Template name of the entity, usually specifies faction and unit/building type for players, or special gaia templates.
    107  * `position`: 3D vector object. Position of the entity, in map coordinates (4.0 map units = 1.0 tile unit). ''Note: the y position (height) is not currently supported.''
     107 * `position`: 3D vector object. Position of the entity, in tile grid coordinates. ''Note: the y position (height) is not currently supported.''
    108108 * `rotation`: 3D vector object. Rotation of the entity, in radians. ''Note: only rotation about y-axis (vertical) is currently supported.''
    109109