Changes between Version 15 and Version 16 of Random_Map_Generator_Internals
- Timestamp:
- Nov 26, 2017, 3:03:00 AM (6 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Random_Map_Generator_Internals
v15 v16 105 105 * `id`: Integer. Unique ID of this entity, used by the engine to identify each instance. 106 106 * `templateName`: String. Template name of the entity, usually specifies faction and unit/building type for players, or special gaia templates. 107 * `position`: 3D vector object. Position of the entity, in map coordinates (4.0 map units = 1.0 tile unit). ''Note: the y position (height) is not currently supported.''107 * `position`: 3D vector object. Position of the entity, in tile grid coordinates. ''Note: the y position (height) is not currently supported.'' 108 108 * `rotation`: 3D vector object. Rotation of the entity, in radians. ''Note: only rotation about y-axis (vertical) is currently supported.'' 109 109