Version 2 (modified by Philip Taylor, 14 years ago) ( diff )

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Brief approximation:

  • Check that SVN compiles and runs on Linux
  • Check that SVN compiles and runs on Linux with --without-pch
  • Check that SVN compiles and runs on Windows
  • Check that SVN compiles and runs on OS X
  • Run Windows autobuilder
  • Update public trunk checkout
  • Ensure it is clean (svn st --no-ignore)
  • Run source/tools/dist/build.sh
  • Test on Windows:
    • Delete %appdata%\0ad\cache
    • Extract release
    • Run pyrogenesis.exe, check everything seems to work
    • Run Atlas.bat, check everything seems to work
    • Delete %appdata%\0ad\cache
    • Build Debug version, check everything seems to work
    • Run test project
  • Test on Linux:
    • Delete ~/.cache/0ad
    • Extract release
    • Build, test_dbg, run game, run editor
    • CONFIG=Release build, test, run game, run editor
  • Test on OS X:
    • Update MacPorts
    • Same as Linux (but editor won't work)
  • Update OBS packages 0ad, 0ad-data:
    • Update version numbers in 0ad.changes, 0ad.dsc, 0ad.spec, debian.changelog
    • Replace .tar.gz with new version
  • Update PPA packages:
    • Find an Ubuntu machine.
    • Copy source/tools/dist/ubuntu/ into a place for packaging
    • Update changelog files
    • Update build.sh version number
    • Run build.sh. (Optionally disable the debuild -b lines because they're not needed, we only require the source packages.)
    • dput ppa:wfg/0ad <source.changes>
  • Update Gentoo package:
    • Bump version number
    • FEATURES=test emerge 0ad
    • Upload to Bugzilla
  • On error goto beginning
  • Upload releases to server
  • Verify sha1sums on server
  • Upload to Sourceforge: rsync -v --progress -e ssh 0ad-${SVNREV}-*.{exe,gz,xz} philiptaylor,zero-ad@frs.sourceforge.net:/home/frs/project/z/ze/zero-ad/releases/
  • Update release redirects to point to SF
  • Update LatestRelease page (all links and checksums)
  • Announce release
  • ?
  • Profit
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