Standard schedule

  1. Day 0: Feature freeze
  2. Day 3: String freeze
  3. Day 6: Translation freeze
  4. Day 6: Commit freeze
  5. Day 7: Packaging
  6. Day 9: Release

Release progress table

Put your name into the "Accepted by" column to take over a task and agree to completed it in time according to the Deadline. Update the status column regularly enough to keep team member informed. Especially note if you are waiting for input or are otherwise prevented from working on the task.

Next release: Alpha 23 Ken Wood

Current phase: Re-release

Development

Deadline: Saturday March 10th, 2018

Task Accepted by Status
Generate signing key for mods Itms Done
Start release process Team Done

Feature freeze

Deadline: Sunday April 22nd, 2018 (after the release of mod.io support)

Task Accepted by Status
Organize staff match (testing) elexis, temple, bb, Imarok, s0600204 (also many brave lobby players) More than done
Test the tutorials Itms Done

String freeze

Deadline: Sunday April 22nd, 2018

Task Accepted by Status
Announce string freeze Itms Done

Translation freeze

Deadline: Friday April 27th, 2018

Task Accepted by Status
Confirm translation freeze Itms Not announced on Transifex yet
Translation check Itms Done
Long strings check Itms Done
Update translator credits Itms Done
Package East Asian mods Itms Done

Packaging

Deadline:

Task Accepted by Status
Prepare for packaging Team Done
Packaging: Windows and Linux
Packaging: Mac OS X
Uploading RCs
Package testing: Linux elexis
Package testing: Windows forums: andy5995, ShershockCK
Package testing: Mac OS X forums: Vladislav, HirnWolf?, Sundiata, foxhack, Mafred_18, Kudriy
Upload to Sourceforge wraitii
Create torrents and checksum files implodedok

Release

Deadline:

Task Accepted by Status
Write release announcement elexis done
Create release video Brynn, elexis, bb, Vladislav done
Notify packagers elexis
Publish announcement feneur done
Prepare lobby Itms, user1, Hannibal_Barca WIP

Task descriptions

Generate signing key for mods

Description:
The valid mods for the upcoming version should be signed with a new key, and the associated public key must be put in the config for the upcoming version. This can be done as soon as breaking changes in the engine prevents one to use the mods from the last version, but delaying the key change allows one to keep testing the mod downloader, even though downloaded mods are incompatible. To generate the keypair use minisign -G -p pubkey -s secretkey. Try not to override the old keys.
Can be completed in phase: Development
Candidates: Itms

Start release process

Description:
The team decides that there are enough new features and that it's time to release a new alpha version. Usually in a team meeting, we decide when the regular schedule starts and if there are any differences to the predefined schedule.
Can be completed in phase: Development
Candidates: Whole team (usually at the meeting)

Announce string freeze

Description:
Translators should be informed about the planned String freeze date and the Translation freeze date. The idea is to give them some time to polish the final translations for the release. During development, they probably don't always update translation within a few days after something has changed. Also upload updated .pot files and make sure you update them if original strings change or get added in the next days.
Can be completed in phase: Development
Candidates: Gallaecio, Yves, Itms

Organize staff match (testing)

Description:
If possible a staff match should be organized before the release. Often important bugs get discovered in such staff matches. Organizing the match means finding a good date and time and informing the other team members (or community members).
Can be completed in phase: Development
Candidates: Whole team

Test the tutorials

Description:
We must check the tutorials that are accessible from the main menu work and take into account the changes from the development cycle.
Can be completed in phase: Development
Candidates: Whole team

Confirm translation freeze

Description:
You make another announcement on the translation platform at the specified and announced Translation freeze date (assuming it hasn't changed in the meantime). After that, you regenerate the translation templates via updateTemplates.py and the translations (for backup purposes) via pullTranslations.py.
Can be completed in phase: Translation freeze
Candidates: Gallaecio, Yves, Itms

Translation check

Description:
Check the translations for "vandalism". It's really just checking if there are any strings that were added in bad intent and not about trying to improve translation quality. There's a script to check the translation files for URLs (checkTranslationsForSpam.py), but this task also involves manual checking. Obviously we can't carefully read through all strings in all translations.
Can be completed in phase: Translation freeze
Candidates: Whole team

Long strings check

Description:
Run the script that deletes the translations that won't be packaged, then run the script that generates the so-called long strings locale. Go through as much parts of the GUI as possible, and see if some parts should and can be tweaked. In case the fix needs to break Translation Freeze, create a ticket for the next release.
Can be completed in phase: Translation freeze
Candidates: Whole team

Update translators credits

Description:
Run the script creditTranslators.py in order to populate the "Translators" credits page.
Can be completed in phase: Translation freeze
Candidates: Whole team

Package East Asian mods

Description:

  • Get the latest version of Source Han Sans fonts for CJK languages.
  • For each East Asian language complete enough, select the font subset for the language under the SubsetOTF directory. The interesting fonts should be Normal size for most of our fonts and Medium size for the two bold ones.
  • Follow the steps from wiki:Adding_font_support in order to render the fonts. Don't do the font caching already.
  • Create a mod for each language, containing a mod.json, a fonts/ folder in which to place the rendered fonts and the licence text files, and a l10n folder. Place the .po files for the language in the latter.
  • Use the following command to build an archive for each mod (here is the example for ja): ./pyrogenesis -mod=mod -archivebuild-compress -archivebuild=/path/to/0ad/binaries/data/mods/ja-lang-0.0.XXX -archivebuild-output=/path/to/0ad/binaries/data/mods/ja-lang-0.0.XXX/ja-lang-0.0.XXX.zip
  • Generate a signature for checking the files when downloaded from mod.io (or from anywhere if people are careful): minisign -SHm ja-lang-0.0.XXX.zip -s private-key
  • Upload the file to mod.io and update the signature in the minisigs array in the metadata field.


Can be completed in phase: Translation freeze
Candidates: Whole team

Multiplayer lobby adjustments

Description

  • Maybe reset SVN (current alpha) rankings.
  • Change the bot's welcome message to notify users that a new version is available.
  • Create a new MUC room
  • Set the existing lobby moderators as room administrators
  • Add new bots for the SVN version


Can be completed in phase: Release
Candidates: Josh, Scythetwirler

Prepare for packaging

Description

  • Ensure Alpha name and number have been updated in label.xml, mainmenu.xml, mod.json, and Pyrogenesis.cpp.
  • Remove the "new" keyword from all maps of prior releases and add it to the maps of the current release.
  • Edit the remove-incomplete-translations.sh script to include all languages that need to be in the release (Include only >90% languages supported by our fonts and font system - see progress on Transifex). Make sure the script for crediting translators and the list of Windows installer languages are updated accordingly
  • Check that debug/unnecessary files are excluded from the Windows installer script source/tools/dist/0ad.nsi
  • Change the MUC room for the lobby in default.cfg
  • Check that SVN compiles and runs on Linux
  • Check that SVN compiles and runs on Linux (Gentoo) with --without-pch
  • Check that SVN compiles and runs on Windows
  • Check that SVN compiles and runs on OS X
  • Run Windows autobuilder (or build manually with VS 2013 if autobuild is down - update svn_revision.txt first!)


Can be completed in phase: Feature Freeze
Candidates: Whole team

Setup packaging

Description
These are common tasks that need to be done for all packaging on all systems.

  • Update public trunk checkout
  • Ensure it is clean (svn st --no-ignore)


Can be completed in phase: Packaging
Candidates: People doing packaging

Packaging: Windows and Linux

Description


Can be completed in phase: Packaging
Candidates: Whole team

Packaging: Mac OS X

Description

  • Complete the steps in Setup packaging
  • Build OS X app bundle:
    • Requires OS X and Xcode
    • Read documentation in build-osx-bundle.sh, update options if necessary (defaults work with Xcode 4.2+ and Lion)
    • Run build-osx-bundle.sh --release, by default it creates a 64-bit 10.7+ compatible bundle, ~/0ad-export/0ad.app
    • Package app into DMG (as outlined here and here)
      • Use Disk Utility to create an uncompressed DMG large enough to hold 0ad.app
      • Set background image, build/resources/dmgbackground.png
      • Copy 0ad.app and Applications shortcut, arrange icons, set folder view options as desired
      • Create a bzip2-compressed DMG with hdiutil: hdiutil convert 0ad.dmg -format UDBZ -o 0ad-[version]-alpha-osx64


Can be completed in phase: Packaging
Candidates: Vladislav, wraitii (OSX 10.10+?), Tobbi (#supertux)

Uploading RCs

Description

  • Upload the packages for OSX, Unix, Windows, and the CJK mods to http://releases.wildfiregames.com/rc/.
  • In case several RCs are created because of bugfixes, do not overwrite old RCs until the release happens.
  • Run the update script to generate sums (torrents won't be generated for RCs).
  • Verify sums on server.


Can be completed in phase: Packaging
Candidates: implodedok, Itms

Package testing: Linux

Description

  • Delete ~/.cache/0ad
  • Extract release
  • Build with config=debug, run test_dbg, run game, run editor
  • Build with config=release, run test, run game, run editor


Can be completed in phase: Packaging
Candidates: Whole team

Package testing: Mac OS X

Description

  • Delete ~/Library/Caches/0ad/
  • Mount release DMG
  • Run 0ad and test that it works on e.g. Snow Leopard and Lion
  • Test Atlas (main menu > Tools & Options > Scenario Editor)
  • Delete ~/Library/Caches/0ad/


Can be completed in phase: Packaging
Candidates: Whole team

Package testing: Windows

Description

  • Delete %localappdata%\0ad\cache
  • Extract release
  • Run pyrogenesis.exe, check everything seems to work
  • Run Atlas.bat, check everything seems to work
  • Delete %localappdata%\0ad\cache
  • Build Debug version, check everything seems to work
  • Run test project


Can be completed in phase: Packaging
Candidates: Whole team

Upload to Sourceforge

After all packages are created and tested, they can be uploaded to sourceforge.

rsync -v --progress -e ssh 0ad-0.0.N-*.{exe,gz,xz,dmg} username,zero-ad@frs.sourceforge.net:/home/frs/project/z/ze/zero-ad/releases/
rsync -v --progress -e ssh locales/*0.0.22.zip username,zero-ad@frs.sourceforge.net:/home/frs/project/z/ze/zero-ad/releases/locales/


Can be completed in phase: Packaging
Candidates: wraitii, feneur, Itms

Create torrents and checksum files

On releases.wildfiregames.com:

  • Move the good RCs from www/rc/ to www/, and delete the others
  • Run
    ./update
    


Can be completed in phase: Packaging
Candidates: Everyone with access to releases.wildfiregames.com (implodedok, Itms, historic_bruno, Philip)

Write release announcement

Description

  • Write a release announcement that will be published on the website and other places like Moddb.
  • Describe new features, content and major bugfixes. If necessary ask people to provide descriptions.
  • Create one or more unique screenshots that fit well for this Alpha release (or find someone to create these).
  • Write a short description of the Alpha name and the reasons why we have chosen this name (historical term around the timeframe of 0 A.D.).


Can be completed in phase: Feature freeze
Candidates: Jeru, Feneur, elexis, Everyone

Create release video

Description
An Alpha release video showcases the new features, content and major bugfixes of this version. It focuses more on the features that can be shown well in a video. Remember to upload the video on the play0ad youtube channel.
Can be completed in phase: Feature freeze
Candidates: Brynn, elexis, Vladislav

Release: Notify packagers

Description


Can be completed in phase: Release
Candidates: Everyone

Release: Publish announcement

Description


Can be completed in phase: Release
Candidates: Feneur, Jeru

Update release progress on Trac

Description:
Remove all content from the Release progress table and replace "Next release" with the right version number.
Can be completed in phase: Development
Candidates: Everyone

Last modified 3 weeks ago Last modified on Jun 4, 2018, 6:18:44 PM