Changes between Version 8 and Version 9 of ReportingErrors


Ignore:
Timestamp:
May 29, 2018, 8:32:01 PM (6 years ago)
Author:
elexis
Comment:

OOS chapter

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  • ReportingErrors

    v8 v9  
    77 * The preferred method is to [http://trac.wildfiregames.com/register register] here on Trac and create a [http://trac.wildfiregames.com/newticket new ticket]. You will be notified of replies or status changes on the ticket. Attach any files that might be useful (logs, crash dumps, etc. - see GameDataPaths). '''To avoid duplicate reports, search Trac or the [http://trac.wildfiregames.com/report/3 ticket report].'''
    88 * Or you can create a [https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/&do=add new topic] in the [https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/ Bug Reports forum].
     9
     10= Out-Of-Sync (OOS) =
     11An out-of-sync error occurs when different players of a multiplayer game compute different matchstates.
     12This typically results in players seeing other players units as idle for the rest of the match.
     13
     14[[Image(screenshot_oos.jpg, 400px)]]
     15
     16If you witness such an error, please take the following actions:
     17
     181. Ask one of the players that is out-of-sync and one of the players that is not out-of-sync to upload the logfiles.
     19 * replay of the match: `commands.txt`
     20 * logfiles `oos_dump.txt`, `oos_dump.dat`, `mainlog.html`
     21
     22 The paths are mentioned in the error message, alternatively see wiki:GameDataPaths.
     232. File a bugreport and attach the files (typically as a zip archive).
    924
    1025= Crashes =