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May 29, 2018, 8:32:01 PM (
* The preferred method is to [http://trac.wildfiregames.com/register register] here on Trac and create a [http://trac.wildfiregames.com/newticket new ticket]. You will be notified of replies or status changes on the ticket. Attach any files that might be useful (logs, crash dumps, etc. - see GameDataPaths). '''To avoid duplicate reports, search Trac or the [http://trac.wildfiregames.com/report/3 ticket report].'''
* Or you can create a [https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/&do=add new topic] in the [https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/ Bug Reports forum].
= Out-Of-Sync (OOS) =
An out-of-sync error occurs when different players of a multiplayer game compute different matchstates.
This typically results in players seeing other players units as idle for the rest of the match.
If you witness such an error, please take the following actions:
1. Ask one of the players that is out-of-sync and one of the players that is not out-of-sync to upload the logfiles.
* replay of the match: `commands.txt`
* logfiles `oos_dump.txt`, `oos_dump.dat`, `mainlog.html`
The paths are mentioned in the error message, alternatively see wiki:GameDataPaths.
2. File a bugreport and attach the files (typically as a zip archive).
= Crashes =