Changes between Version 29 and Version 30 of Rmgen_Library
- Timestamp:
- Jun 13, 2012, 6:14:55 AM (12 years ago)
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Rmgen_Library
v29 v30 2 2 Rmgen is the name of the default script library included with the random map generator. This document describes how to use it. 3 3 4 == Random map design tips and conventions == 5 6 * Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes. 7 8 * Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20. 9 4 10 == Map Coordinate System == 5 11 … … 10 16 11 17 Before the random map is saved the coordinates and angles are converted to the 3D behavior of the engine (see getMapData in map.js). 12 13 == Random map design tips and conventions ==14 15 * Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes.16 17 * Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20.18 18 19 19 == Terrains ==