Changes between Version 37 and Version 38 of Rmgen_Library
- Timestamp:
- Jun 19, 2017, 1:20:25 PM (7 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Rmgen_Library
v37 v38 9 9 To simplify terrain texture placement the axis (including height) are scaled to tiles with a tile granting the space used to place a terrain texture (One tile = 4.0 model-space units that are used in the engine). While placing a terrain texture is only allowed on a tile (defined by integer coordinates) entities for example can be placed anywhere on the map (float coordinates). Note that a terrain texture on 0/0 is placed on the square from 0/0 to 1/1 so an entity placed at 0.5/0.5 would be in the middle of that terrain texture. 10 10 11 Before the random map is saved the coordinates and angles are converted to the 3D behavior of the engine (see `get MapData()` in [source:ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js map.js]).11 Before the random map is saved the coordinates and angles are converted to the 3D behavior of the engine (see `getFullEntityList()` in [source:ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js map.js]). 12 12 13 13 == Terrains ==