| 187 | * `createStartingPlayerEntities(x, z, playerid, civEntities, BUILDING_ANGlE)`: Creates starting player entities of a selected player in the given coordinates. |
| 188 | |
| 189 | == Random Biome System == |
| 190 | |
| 191 | The random biome system is a series of terrain, entity and actor presets that can be used to generate maps with random biomes. Here is a list of related functions: |
| 192 | * `randomizeBiome()`: Randomizes the biome sets. Returns a value indicating the used set. These values are: |
| 193 | *"1":Temperate |
| 194 | *"2":Polar |
| 195 | *"3":Desert |
| 196 | *"4":Alpine |
| 197 | *"5":Mediterranean |
| 198 | *"6":Savannah |
| 199 | *"7":Tropical |
| 200 | |
| 201 | * `rBiomeTn()`: "n" in the end of the function can be any number from 1 to 15. Returns the n'th terrain of the current set. For example rBiomeT2() returns the second terrain of the set which is reserved for forest floors. These terrains are used for: |
| 202 | *"1":Main terrain texture |
| 203 | *"2-3":Forest floors |
| 204 | *"4":Cliffs |
| 205 | *"5-7":Other terrain textures. Usually used for grass. |
| 206 | *"8-9":Other terrain textures. Usually used for dirt. |
| 207 | *"10":Main road/citytile texture |
| 208 | *"11":Outer road/citytile texture. Better used as a border between main terrain and main road. |
| 209 | *"12-13":Other miscellaneous terrain textures. |
| 210 | *"14":A texture to be used as a border between water and main terrain. |
| 211 | *"15":Water/Shore terrain. |
| 212 | |
| 213 | * `rBiomeEn()`: "n" in the end of the function can be any number from 1 to 13. Returns the n'th entity of the current set. For example rBiomeE9() returns the ninth entity of the set which is reserved for fish. These entities are used for: |
| 214 | *"1-2":Main trees |
| 215 | *"3-5":Secondary trees |
| 216 | *"6":Berries/Grapes |
| 217 | *"7":Chicken |
| 218 | *"8":First hunting animal |
| 219 | *"9":Fishes |
| 220 | *"10":Second hunting animal |
| 221 | *"11":Large stone mine |
| 222 | *"12":Small stone mine |
| 223 | *"13":Large metal mine |
| 224 | |
| 225 | * `rBiomeAn()`: "n" in the end of the function can be any number from 1 to 8. Returns the n'th actor of the current set. For example rBiomeA3() returns the third actor of the set which is reserved for water reeds. These actors are used for: |
| 226 | *"1-2":Grass |
| 227 | *"3-4":Water decoration |
| 228 | *"5-6":Stones |
| 229 | *"7-8":Bushes |