13 | | == Tips (to be reorganized later) == |
14 | | * Women have a bonus for farming |
15 | | * Cavalry have a bonus when hunting |
| 30 | == Cost of units == |
| 31 | A detailed comparison of the units is available in [wiki:Unit_Summary_Table Unit Summary Table]. |
| 32 | |
| 33 | == Upgrades == |
| 34 | |
| 35 | == Counter == |
| 36 | |
| 37 | = Buildings = |
| 38 | The tech tree of each civ can be seen [http://s06eye.co.uk/0ad/techtree-v2 here] and contributed to [https://github.com/s0600204/0ad-techtree-v2 in GitHub]. |
| 39 | |
| 40 | A detailed comparison of the buildings (extracted from [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures templates]) : |
| 41 | ||= Building =||= Health =||= Food cost =||= Wood cost =||= Stone cost =||= Metal cost =||= Building Time =||= Pop bonus =||= Athens =||= Brits =||= Cart =||= Gauls =||= Ibers =||= Mace =||= Maurs =||= Pers =||= Ptol =||= Romans =||= Sele =||= Spart =|| |
| 42 | ||= Civil Centre =|| 3000 || || 500 || 500 || 500 || 500 || 20 || || || || || || || || || || || || || |
| 43 | ||= House =|| 800 || || 75 || || || 30 || 5 || 150 Wood Cost, 10 people, 53 build time, 1091 Health || || || 150 Wood Cost, 10 people, 60 build time, 1200 Health || || 150 Wood Cost, 10 people, 53 build time, 1091 Health || || 150 Wood Cost, 10 people, 60 build time, 1200 Health || Free, Build Time 80, Health 500 || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 53 build time, 1091 Health || |
| 44 | ||= Temple =|| 2000 || || || 300 || || 200 || 5 || || Pop Bonus 7, 300 Wood Cost || 400 Stone Cost || Pop Bonus 7, 300 Wood Cost || || || || || || || || || |
| 45 | ||= Farmstead =|| 900 || || 100 || || || 45 || || || Pop Bonus 2 || || Pop Bonus 2 || || || || || Free, Build Time 80, Health 40 || || || || |
| 46 | ||= Market =|| 1500 || || 300 || || || 150 || || || Pop Bonus 12 || || Pop Bonus 12 || || || || || || || || || |
| 47 | ||= Storehouse =|| 800 || || 100 || || || 40 || || || Pop Bonus 2 || || Pop Bonus 2 || || || || || Free, Build Time 80, Health 40 || || || || |
| 48 | ||= Barracks =|| 2000 || || 300 || || || 150 || || 150 Stone + 150 Wood Cost || Pop Bonus 4 || 150 Stone + 100 Wood Cost || Pop Bonus 4 || 200 Stone + 100 Wood Cost || 150 Stone + 150 Wood Cost || || || 200 Stone + 200 Wood Cost || 200 Stone + 100 Wood Cost || 150 Stone + 150 Wood Cost || 150 Stone + 150 Wood Cost || |
| 49 | ||= Blacksmith =|| 2000 || || 200 || || || 200 || || || Pop Bonus 4 || || Pop Bonus 4 || || || || || || || || || |
| 50 | ||= Dock =|| 2500 || || 200 || || || 150 || 5 || || Pop Bonus 2 || 150 Wood Cost || Pop Bonus 2 || || || || || || || || || |
| 51 | ||= Fortress =|| 4200 || || || 650 || || 300 || 10 || || Pop Bonus 12 || || Pop Bonus 12 || Pop Bonus 15, Build Time 500, Cost 800 Stone, Health 6000 || Build Time 200, Cost 500 Stone || || || || || || || |
| 52 | ||= Corral =|| 500 || || 100 || || || 50 || || || || || || || || || || Free, Build Time 60, Health 400 || || || || |
| 53 | ||= Other =|| || || || || || || || || War dog training building || 3 Embassies, Super Dock || Tavern || || Siege Workshop || Elephant Stable || Apadana, Stables, War elephants, Mercenaries || Mercenary Camp, Military Colony || Army Camp, Tent || Military Colony || Gerousia, Syssitia || |
| 54 | |
| 55 | = Civilizations = |
| 56 | To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI. |
| 57 | |
| 58 | A (really general) overview can be summed up as: |
| 59 | * Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc) |
| 60 | * Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc) |
| 61 | * Strong civ phase 3 (late) --> I have no Idea yet ^^ but I'd say strong fortress, good siege, good champions --> Romans |
| 62 | |
| 63 | We will list here the main characteristics of each civ. |
| 64 | |
| 65 | == Athenians == |
| 66 | |
| 67 | == Carthaginians == |
| 68 | |
| 69 | == Celts == |
| 70 | === Britons === |
| 71 | === Gauls === |
| 72 | * A [http://www.wildfiregames.com/forum/index.php?showtopic=19426 build order example] |
| 73 | |
| 74 | == Iberians == |
| 75 | |
| 76 | == Macedonians == |
| 77 | |
| 78 | == Mauryans (Indians) == |
| 79 | * They have elephants, that can serve as mobile storehouse. |
| 80 | |
| 81 | == Persians == |
| 82 | |
| 83 | == Ptolemies (Egyptians) == |
| 84 | |
| 85 | == Romans (Republican) == |
| 86 | * Romans is the only civ with a Phase I hack unit. |
| 87 | |
| 88 | == Seleucids == |
| 89 | |
| 90 | == Spartans == |
| 91 | |
41 | | The tech tree of each civ can be seen [http://s06eye.co.uk/0ad/techtree-v2 here] and contributed to [https://github.com/s0600204/0ad-techtree-v2 in GitHub]. |
42 | | |
43 | | A detailed comparison of the units is available in [wiki:Unit_Summary_Table Unit Summary Table]. |
44 | | |
45 | | A detailed comparison of the buildings (extracted from [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures templates]) : |
46 | | ||= Building =||= Health =||= Food cost =||= Wood cost =||= Stone cost =||= Metal cost =||= Building Time =||= Pop bonus =||= Athens =||= Brits =||= Cart =||= Gauls =||= Ibers =||= Mace =||= Maurs =||= Pers =||= Ptol =||= Romans =||= Sele =||= Spart =|| |
47 | | ||= Civil Centre =|| 3000 || || 500 || 500 || 500 || 500 || 20 || || || || || || || || || || || || || |
48 | | ||= House =|| 800 || || 75 || || || 30 || 5 || 150 Wood Cost, 10 people, 53 build time, 1091 Health || || || 150 Wood Cost, 10 people, 60 build time, 1200 Health || || 150 Wood Cost, 10 people, 53 build time, 1091 Health || || 150 Wood Cost, 10 people, 60 build time, 1200 Health || Free, Build Time 80, Health 500 || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 60 build time, 1200 Health || 150 Wood Cost, 10 people, 53 build time, 1091 Health || |
49 | | ||= Temple =|| 2000 || || || 300 || || 200 || 5 || || Pop Bonus 7, 300 Wood Cost || 400 Stone Cost || Pop Bonus 7, 300 Wood Cost || || || || || || || || || |
50 | | ||= Farmstead =|| 900 || || 100 || || || 45 || || || Pop Bonus 2 || || Pop Bonus 2 || || || || || Free, Build Time 80, Health 40 || || || || |
51 | | ||= Market =|| 1500 || || 300 || || || 150 || || || Pop Bonus 12 || || Pop Bonus 12 || || || || || || || || || |
52 | | ||= Storehouse =|| 800 || || 100 || || || 40 || || || Pop Bonus 2 || || Pop Bonus 2 || || || || || Free, Build Time 80, Health 40 || || || || |
53 | | ||= Barracks =|| 2000 || || 300 || || || 150 || || 150 Stone + 150 Wood Cost || Pop Bonus 4 || 150 Stone + 100 Wood Cost || Pop Bonus 4 || 200 Stone + 100 Wood Cost || 150 Stone + 150 Wood Cost || || || 200 Stone + 200 Wood Cost || 200 Stone + 100 Wood Cost || 150 Stone + 150 Wood Cost || 150 Stone + 150 Wood Cost || |
54 | | ||= Blacksmith =|| 2000 || || 200 || || || 200 || || || Pop Bonus 4 || || Pop Bonus 4 || || || || || || || || || |
55 | | ||= Dock =|| 2500 || || 200 || || || 150 || 5 || || Pop Bonus 2 || 150 Wood Cost || Pop Bonus 2 || || || || || || || || || |
56 | | ||= Fortress =|| 4200 || || || 650 || || 300 || 10 || || Pop Bonus 12 || || Pop Bonus 12 || Pop Bonus 15, Build Time 500, Cost 800 Stone, Health 6000 || Build Time 200, Cost 500 Stone || || || || || || || |
57 | | ||= Corral =|| 500 || || 100 || || || 50 || || || || || || || || || || Free, Build Time 60, Health 400 || || || || |
58 | | ||= Other =|| || || || || || || || || War dog training building || 3 Embassies, Super Dock || Tavern || || Siege Workshop || Elephant Stable || Apadana, Stables, War elephants, Mercenaries || Mercenary Camp, Military Colony || Army Camp, Tent || Military Colony || Gerousia, Syssitia || |
59 | | |
60 | | |
61 | | We will list here the main characteristics of each civ. |
62 | | |
63 | | === Athenians === |
64 | | |
65 | | === Carthaginians === |
66 | | |
67 | | === Celts === |
68 | | ==== Britons ==== |
69 | | ==== Gauls ==== |
70 | | * A [http://www.wildfiregames.com/forum/index.php?showtopic=19426 build order example] |
71 | | |
72 | | === Iberians === |
73 | | |
74 | | === Macedonians === |
75 | | |
76 | | === Mauryans (Indians) === |
77 | | * They have elephants, that can serve as mobile storehouse. |
78 | | |
79 | | === Persians === |
80 | | |
81 | | === Ptolemies (Egyptians) === |
82 | | |
83 | | === Romans (Republican) === |
84 | | * Romans is the only civ with a Phase I hack unit. |
85 | | |
86 | | === Seleucids === |
87 | | |
88 | | === Spartans === |
| 119 | = Example of Build orders = |
| 120 | * Sword cavalry Rush [http://wildfiregames.com/forum/index.php?showtopic=15271&p=302816 in the forum] (or [https://www.youtube.com/watch?v=RLUfv-TTOrs direct link to the video]). |
| 121 | * Fast expansion |
| 122 | * Booming |