Changes between Version 18 and Version 19 of Strategy_Guide


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Timestamp:
Apr 25, 2022, 9:52:18 AM (2 years ago)
Author:
Alistair_Findlay
Comment:

Grammar fixes. More re-writing. Removed characters that do not exist on keyboard for consistency throughout article. Made some explanations more concise. Removed some re-iteration of points. Posting without review because the DRAFT text covering the screen precludes from ability to check content.

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  • Strategy_Guide

    v18 v19  
    8787
    8888=== Ptolemies (Egyptians) ===
     89* Ptolemies are the only civilisation with the ability to build pyramids. Small pyramids will increase gather rate of nearby units. Large pyramids will increase gather rate AND attack effectiveness of nearby units.
    8990
    9091=== Romans (Republican) ===
    91 * Romans is the only civ with a Phase I hack unit.
     92* Romans are the only civ with a Phase I hack unit.
    9293
    9394=== Seleucids ===
     
    138139=== Turtling ===
    139140Turtling is a defensive strategy that rely on walls, towers and fortress to defend against your opponent pushes.
    140 * Good point: Your city is protected by walls and tower, so when your “turtle” is over, you can focus on economy or harassing in mid game
    141 * Bad point: You’ll invest a lot in defensive structures, If your opponent doesn’t attack, you’ll invest for nothing
     141* Good point: Your city is protected by walls and tower, so when your “turtle” is over, you can focus on economy or harassing in mid game.
     142* Bad point: You’ll invest a lot in defensive structures, If your opponent doesn’t attack, you’ll invest for nothing.
    142143* Countered by: '''Booming'''
    143144
     
    149150
    150151== Playstyle ==
    151 Below are some simple explanations of how to implement  
     152Below are some simple explanations of how to implement different playstyles.
    152153
    153154=== Aggressive/active ===
     
    158159
    159160=== Team play ===
    160 A 2v2 is not two 1v1, it is a team battle and you need to think and act as a team in order to win against the best players. I know that my ally is going to do a timing push at 12 or 13min, I need to be ready to do something too at that timing. In this video I’m going to expand at this timing because I know that Mario is going to put pressure on the enemy and I’ll expand safely.
     161A 2v2 is not two 1v1, it is a team battle and you need to think and act as a team in order to win against the best players. I know that my ally is going to do a timing push at 12 or 13min, I need to be ready to do something too at that timing.
    161162
    162163Always work as a team and your win rate will increase.
     
    166167Imagine you are playing a 2v2, you are still on phase 1 and at 8min you have two enemies in your city, what do you do?
    167168
    168 Firstly you need to evaluate the forces of your enemies; is it going to be enough to destroy your CC? If yes, you need to call for help, in a 2v2, the one under attack should be the one making the calls (because he is the one how knows if he can defend or not, not your ally). While your ally is coming to help you, try to win as much time as you can, repair your CC, garrison some troops, make the enemy follows your villagers etc…
     169Firstly you need to evaluate the forces of your enemies; is it going to be enough to destroy your CC? If yes, you need to call for help, in a 2v2, the one under attack should be the one making the calls (because he is the one how knows if he can defend or not). While your ally is coming to help you, delay your attackers by moving units around the map, in and out of buildings, etc.
    169170
    170171If you know that you can defend your CC (Even if you lose your army): Tell your ally to counter attack directly in the enemy base! On phase 1, if you lose your CC, you cannot rebuilt it so the most important thing is to know if yes or no your CC will go down.