Version 5 (modified by 9 years ago) ( diff ) | ,
---|
Table of Contents
Stragey Guide
This page will serve as starting point for a 0 A.D. strategy guide. The basics will go in this page, and a new page will be created with build order examples.
Basic concepts
Units
There are several types of units :
- Female Citizens, that cannot fight.
- Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units.
Tips (to be reorganized later)
- Women have a bonus for farming
- Cavalry have a bonus when hunting
In-game strategy
Many things can be considered when starting a game (they can influence your build order / strategy):
- what are the characteristics of the map
- what are the characteristics of the civilization
- to be continued
The map
- What is the size of the map?
- Is it naval or not?
- How many resources do you have? (this will help you devise your build order)
- Are there many forests?
- Do you have access to many stone or not?
- Do you have access to many metal or not?
- From where can the enemy attack you?
The civilization
To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI.
A (really general) overview can be summed up as:
- Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc)
- Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc)
- Strong civ phase 3 (late) --> I have no Idea yet but I'd say strong fortress, good siege, good champions --> Romans
The tech tree of each civ can be seen here and contributed to in GitHub.
We will list here the main characteristics of each civ.
Athenians
Carthaginians
Celts
Britons
Gauls
Iberians
Macedonians
Mauryans (Indians)
- They have elephants, that can serve as mobile storehouse.
Persians
Ptolemies (Egyptians)
Romans (Republican)
- Romans is the only civ with a Phase I hack unit.
Seleucids
Spartans
Note:
See TracWiki
for help on using the wiki.