Changes between Version 43 and Version 44 of TechModifications
- Timestamp:
- Jul 29, 2019, 3:12:27 AM (5 years ago)
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TechModifications
v43 v44 3 3 Technologies can modify the stats and properties of game [wiki:Entity entities], using the `modifications` list of a given [wiki:Technology_Templates technology template]. The modifications have unique names of the form "!Component/Element/Subelement", where "Component" is the exact name of a simulation component and "!Element/Subelement" come from that component's [http://svn.wildfiregames.com/entity-docs/ entity schema]. 4 4 5 For example to modify a unit's melee hack attack, you would use " !Attack/Melee/Hack" as the modification value. '''Note: In order for this to work, the component scripts must be updated to support each possible value. The following table lists the planned and currently supported modifications.'''5 For example to modify a unit's melee hack attack, you would use "//Attack/Melee/Damage/Hack//" as the modification value. '''Note: In order for this to work, the component scripts must be updated to support each possible value. The following table lists the planned and currently supported modifications.''' 6 6 7 7 == Planned Modifications == … … 20 20 ||Attack/(!Melee/Ranged)/All|| ||Add this value to all Attack types|| 21 21 {{{#!tr style="background: LightGreen" 22 ||Attack/(!Melee/Ranged)/Hack|| Done || || 23 }}} 24 {{{#!tr style="background: LightGreen" 25 ||Attack/(!Melee/Ranged)/Pierce|| Done || || 26 }}} 27 {{{#!tr style="background: LightGreen" 28 ||Attack/(!Melee/Ranged)/Crush|| Done || || 22 ||Attack/(!Melee/Ranged)/Damage/{!DamageType}|| Done ||Where {!DamageType} is "Crush", "Hack" or "Pierce"|| 29 23 }}} 30 24 ||!Attack/Melee/Bonuses|| ||Add a new or Alter an existing bonus to the melee attack of the entity.|| … … 46 40 }}} 47 41 {{{#!tr style="background: LightGreen" 42 ||Attack/(!Melee/Ranged)/!Splash/Damage/{!DamageType}|| Done ||Where {!DamageType} is "Crush", "Hack" or "Pierce"|| 43 }}} 44 {{{#!tr style="background: LightGreen" 48 45 ||!Attack/Capture/MaxRange|| Done || || 49 46 }}} … … 103 100 }}} 104 101 {{{#!tr style="background: LightGreen" 105 ||!DeathDamage/ (!Hack/Ranged/Crush)|| Done ||||102 ||!DeathDamage/Damage/{!DamageType}|| Done ||Where {!DamageType} is "Crush", "Hack" or "Pierce"|| 106 103 }}} 107 104 ||Formations/tokens|| ||Add formations for these units. May need a formation system overhaul, because right now the formations aren't really controlled in the entity templates.||