Changes between Version 43 and Version 44 of TechModifications


Ignore:
Timestamp:
Jul 29, 2019, 3:12:27 AM (5 years ago)
Author:
s0600204
Comment:

Update post-r22379

Legend:

Unmodified
Added
Removed
Modified
  • TechModifications

    v43 v44  
    33Technologies can modify the stats and properties of game [wiki:Entity entities], using the `modifications` list of a given [wiki:Technology_Templates technology template]. The modifications have unique names of the form "!Component/Element/Subelement", where "Component" is the exact name of a simulation component and "!Element/Subelement" come from that component's [http://svn.wildfiregames.com/entity-docs/ entity schema].
    44
    5 For example to modify a unit's melee hack attack, you would use "!Attack/Melee/Hack" as the modification value. '''Note: In order for this to work, the component scripts must be updated to support each possible value. The following table lists the planned and currently supported modifications.'''
     5For example to modify a unit's melee hack attack, you would use "//Attack/Melee/Damage/Hack//" as the modification value. '''Note: In order for this to work, the component scripts must be updated to support each possible value. The following table lists the planned and currently supported modifications.'''
    66
    77== Planned Modifications ==
     
    2020||Attack/(!Melee/Ranged)/All|| ||Add this value to all Attack types||
    2121{{{#!tr style="background: LightGreen"
    22 ||Attack/(!Melee/Ranged)/Hack||  Done  || ||
    23 }}}
    24 {{{#!tr style="background: LightGreen"
    25 ||Attack/(!Melee/Ranged)/Pierce||  Done  || ||
    26 }}}
    27 {{{#!tr style="background: LightGreen"
    28 ||Attack/(!Melee/Ranged)/Crush||  Done  || ||
     22||Attack/(!Melee/Ranged)/Damage/{!DamageType}||  Done  ||Where {!DamageType} is "Crush", "Hack" or "Pierce"||
    2923}}}
    3024||!Attack/Melee/Bonuses|| ||Add a new or Alter an existing bonus to the melee attack of the entity.||
     
    4640}}}
    4741{{{#!tr style="background: LightGreen"
     42||Attack/(!Melee/Ranged)/!Splash/Damage/{!DamageType}||  Done  ||Where {!DamageType} is "Crush", "Hack" or "Pierce"||
     43}}}
     44{{{#!tr style="background: LightGreen"
    4845||!Attack/Capture/MaxRange||  Done  || ||
    4946}}}
     
    103100}}}
    104101{{{#!tr style="background: LightGreen"
    105 ||!DeathDamage/(!Hack/Ranged/Crush)||  Done  || ||
     102||!DeathDamage/Damage/{!DamageType}||  Done  ||Where {!DamageType} is "Crush", "Hack" or "Pierce"||
    106103}}}
    107104||Formations/tokens|| ||Add formations for these units. May need a formation system overhaul, because right now the formations aren't really controlled in the entity templates.||