Changes between Version 1 and Version 2 of Translation_DE/Manual_Buildings
- Timestamp:
- Dec 10, 2019, 6:05:06 PM (4 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Translation_DE/Manual_Buildings
v1 v2 1 [[TOC]] Part of the [wiki:0adManual 0 A.D. Gameplay Manual] 1 Teil des [wiki: 0adManual 0 A.D. Gameplay Handbuchs] 2 [[PageOutline(2-10,Inhaltsverzeichnis,pullout)]] 2 3 3 = List of the buildings in the game=4 This document will list all buildings in the game, and give you some basic information about each. For now it will not contain any statistics (hitpoints, cost, etc) as that information is likely to change over the course of the development and would quickly be outdated.4 = Liste der Gebäude im Spiel = 5 Dieses Dokument listet alle Gebäude im Spiel auf und gibt Ihnen einige grundlegende Informationen zu jedem. Derzeit enthält es keine Statistiken (Trefferpunkte, Kosten usw.), da sich diese Informationen im Laufe der Entwicklung wahrscheinlich ändern und schnell veraltet sein werden. 5 6 6 == Buildings for all Civilizations==7 Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. In the images both the Celtic version of the building and the Hellenic (Greek) version is displayed, the Celtic version to the left, and the Hellenic version to the right. There are some buildings which are unique to specific civilizations though, see more below.7 == Gebäude für alle Zivilisationen == 8 Die meisten Gebäude werden von den Zivilisationen geteilt, sie sehen von Zivilisation zu Zivilisation unterschiedlich aus, sollten aber so ähnlich sein, dass Sie erkennen können, welches welches ist. In den Bildern wird sowohl die keltische Version des Gebäudes als auch die hellenische (griechische) Version angezeigt, die keltische Version links und die hellenische Version rechts. Es gibt jedoch einige Gebäude, die nur für bestimmte Zivilisationen gelten. Weitere Informationen finden Sie weiter unten. 8 9 9 === Civic Centre===10 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/civ_centre_celt_hele.jpg, nolink)]]10 === Bürgerzentrum === 11 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/civ_centre_celt_hele.jpg, nolink)] 11 12 12 The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers] as well as [wiki:Manual_Units#FemaleCitizen Female Citizens] here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. Resource dropsite for all resources.13 Das Hauptzentrum Ihrer Zivilisation. In der Regel das erste Gebäude, das Sie haben. Bietet Platz für eine moderate Anzahl von Personen, und Sie können hier eine Auswahl von [wiki: Manual_Units # CitizenSoldiers Citizen Soldiers] sowie [wiki: Manual_Units # FemaleCitizen Female Citizens] erstellen. Sie können eine mäßige Anzahl von Menschen zu ihrem Schutz und auch zur Heilung hierher bringen. Garnisonierte Soldaten erhöhen die Feuerrate dieses Gebäudes. Ressourcensite für alle Ressourcen. 13 14 14 === H ouse===15 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/house_celt_hele.jpg, nolink)]]15 === Haus === 16 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/house_celt_hele.jpg, nolink)] 16 17 17 Provides housing. Adds 5 or 10 to the maximum population, depending on the civilization.18 Bietet Unterkunft. Fügt der maximalen Bevölkerung je nach Zivilisation 5 oder 10 hinzu. 18 19 19 === Farmstead===20 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/farmstead_celt_hele.jpg, nolink)]]20 === Gehöft === 21 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/farmstead_celt_hele.jpg, nolink)] 21 22 22 [wiki: Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research farming improvements.23 [wiki: Manual_Terminology # Resourcedropsites Resource dropsite] für [wiki: Manual_Terminology # Food food]. Verbesserungen in der Landwirtschaft. 23 24 24 === F ield ===25 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/field.jpg, nolink)]]25 === Feld === 26 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/field.jpg, nolink)]] 26 27 27 Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals and fruits. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food).28 Erbaubare Nahrungsquelle, langsamer als andere Nahrungsquellen (wie Tiere und Beeren), aber zuverlässiger und nützlicher später im Spiel, wenn Sie alle Nahrungsmittel von Tieren und Früchten gesammelt haben. Bauen Sie in der Nähe von Bauernhöfen oder Bürgerzentren, um die Lebensmittel schneller zu erhalten (da die Bürger beim Abgeben der Lebensmittel nicht so weit laufen müssen). 28 29 29 30 === Corral === 30 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/corral_celt_hele.jpg, nolink)]]31 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/corral_celt_hele.jpg, nolink)] 31 32 32 Raise /train [wiki:Manual_Units#Sheep sheep] here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?). Research improvements on meat gathering speed.33 Raise / trainiere [wiki: Manual_Units # Sheep sheep] hier für eine zusätzliche Fleischversorgung. Gegenwärtig bringt die Aufzucht eines Tieres die doppelte Rendite des investierten Futters (und Sie können es auch gleich ernten?). Forschungsverbesserungen bei der Geschwindigkeit des Fleischsammelns. 33 34 34 === M ill===35 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/mill_celt_hele.jpg, nolink)]]35 === Mühle === 36 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/mill_celt_hele.jpg, nolink)] 36 37 37 [wiki: Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Wood wood], [wiki:Manual_Terminology#Stone stone] and [wiki:Manual_Terminology#Metal metal]. Research improvements for gathering non-food resources.38 [wiki: Manual_Terminology # Resourcedropsites Resource dropsite] für [wiki: Manual_Terminology # Wood wood], [wiki: Manual_Terminology # Stone stone] und [wiki: Manual_Terminology # Metal metal]. Forschungsverbesserungen für das Sammeln von Non-Food-Ressourcen. 38 39 39 === Defense Tower===40 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/scout_tower_celt_hele.jpg, nolink)]]40 === Verteidigungsturm === 41 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/scout_tower_celt_hele.jpg, nolink)] 41 42 42 Large [wiki:Manual_Terminology#Line-of-sightLOS LOS (Line of Sight)] to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing. Research improvements to tower attack.43 Groß [wiki: Manual_Terminology # SichtlinieLOS LOS (Line of Sight)], um Ihnen zu helfen, feindliche Angriffe zu entdecken. Kann feindliche Einheiten in Reichweite angreifen (auch ohne Truppen, aber mit langsamer Feuerrate). Garnisonseinheiten im Inneren für eine schnellere Feuerrate sowie für ihren Schutz und ihre Heilung. Forschungsverbesserungen für Turmangriffe. 43 44 44 === Wall===45 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_celt_hele.jpg, nolink)]]45 === Mauer === 46 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_celt_hele.jpg, nolink)] 46 47 47 Build walls to prevent enemy access to your city.48 Errichte Mauern, um den feindlichen Zugang zu deiner Stadt zu verhindern. 48 49 49 === Wall Tower===50 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_tower_celt_hele.jpg, nolink)]]50 === Turm === 51 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_tower_celt_hele.jpg, nolink)] 51 52 52 Attacks enemies within range. You can garrison units within for a quicker rate of fire, as well as for their protection and healing.53 Greift Gegner in Reichweite an. Sie können Einheiten für eine schnellere Feuerrate sowie für ihren Schutz und ihre Heilung in Garnison versetzen. 53 54 54 === Wall Gate===55 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_gate_celt_hele.jpg, nolink)]]55 === Tor === 56 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_gate_celt_hele.jpg, nolink)] 56 57 57 Normal ly passable by allies, but enemies can also come through while allied units are keeping the gate open. Can be locked to prevent all passage.58 Normalerweise für Verbündete passierbar, aber Feinde können auch durchkommen, während verbündete Einheiten das Tor offen halten. Kann gesperrt werden, um jeglichen Durchgang zu verhindern. 58 59 59 === Dock===60 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/dock_celt_hele.jpg, nolink)]]60 === Werft === 61 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/dock_celt_hele.jpg, nolink)] 61 62 62 Trains [wiki:Manual_Units#Navy ships]. [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research ship armor improvements. 63 Züge [wiki: Manual_Units # Navy Schiffe]. [wiki: Manual_Terminology # Resourcedropsites Resource dropsite] für [wiki: Manual_Terminology # Food food]. Verbesserungen der Schiffspanzerung erforschen 63 64 64 === Mark et ===65 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/market_celt_hele.jpg, nolink)]]65 === Markt === 66 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/market_celt_hele.jpg, nolink)] 66 67 67 Trains [wiki: Manual_Units#Trader trader]. Research trader armour improvements.68 Trains [wiki: Manual_Units # Trader trader]. Verbesserungen der Rüstung von Forschungshändlern. 68 69 69 === Barracks===70 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/barracks_celt_hele.jpg, nolink)]]70 === Kaserne === 71 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/barracks_celt_hele.jpg, nolink)] 71 72 72 Train s all available [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers]. You can also garrison units inside for their protection and healing. Research military improvements for infantry and cavalry.73 Trainiert alle verfügbaren [wiki: Manual_Units # CitizenSoldiers Citizen Soldiers]. Sie können Einheiten auch für ihren Schutz und ihre Heilung im Inneren stationieren. Erforsche militärische Verbesserungen für Infanterie und Kavallerie. 73 74 74 === Temp le===75 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/temple_celt_hele.jpg, nolink)]]75 === Tempel === 76 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/temple_celt_hele.jpg, nolink)] 76 77 77 Train s [wiki:Manual_Units#Healer healer]. Garrison units are healed faster than in other buildings. Research healing improvements for healers and units garrison inside temples.78 Trainiert [wiki: Manual_Units # Heiler Heiler]. Garnisonseinheiten werden schneller geheilt als in anderen Gebäuden. Erforsche Verbesserungen für Heiler und Einheiten, die in Tempeln stationiert sind. 78 79 79 === F ortress===80 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/fortress_celt_hele.jpg, nolink)]]80 === Festung === 81 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/fortress_celt_hele.jpg, nolink)] 81 82 82 Train s [wiki:Manual_Units#Siegeweapons siege weapons], [wiki:Manual_Units#ChampionUnits champions] and [wiki:Manual_Units#Heroes heroes] (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. Research improvements to siege equipment and sometimes improvements to soldiers.83 Trainiert [wiki: Manual_Units # Siegeweapons siege weapons], [wiki: Manual_Units # ChampionUnits champions] und [wiki: Manual_Units # Heroes heroes] (mit wenigen Ausnahmen, siehe unten). Feuert auf Gegner in der Nähe und Garnisonseinheiten in der Nähe, um die Feuerrate zu beschleunigen sowie um sie zu schützen und zu heilen. Forschungsverbesserungen an Belagerungsgeräten und manchmal Verbesserungen an Soldaten. 83 84 84 == Special buildings == 85 === Hellenes (Greeks) === 85 == Besondere Gebäude == 86 87 === Hellenen (Griechen) === 88 86 89 ==== Theatron ==== 87 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/theatron_hele.jpg, nolink)]]90 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/theatron_hele.jpg, nolink)] 88 91 89 [ Currently a useless building]92 [Derzeit ein nutzloses Gebäude] 90 93 91 94 ==== Gymnasion ==== 92 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/gymnasion_hele.jpg, nolink)]]95 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/gymnasion_hele.jpg, nolink)] 93 96 94 Trains Hellenes [wiki: Manual_Units#SuperUnits super units].97 Trains Hellenes [wiki: Manual_Units # SuperUnits super units]. 95 98 96 99 ==== Tholos ==== 97 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/tholos_hele.jpg, nolink)]]100 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/tholos_hele.jpg, nolink)] 98 101 99 Trains Hellenes [wiki: Manual_Units#Heroes heroes].102 Trains Hellenes [wiki: Manual_Units # Heroes heroes]. 100 103 101 === Celts === 102 ==== Melonas ==== 103 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/melonas_celt.jpg, nolink)]] 104 === Kelten === 104 105 105 [Currently a useless building] 106 ==== Melonen ==== 107 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/melonas_celt.jpg, nolink)] 106 108 107 ==== Kennel ==== 108 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/kennel_celt.jpg, nolink)]] 109 [Derzeit ein nutzloses Gebäude] 109 110 110 Trains war dogs. (And yeah, it needs a Celtic name.) 111 ==== Zwinger ==== 112 [[Image (http://wildfiregames.com/images/0ad_gameplay_manual/buildings/kennel_celt.jpg, nolink)] 113 114 Bildet Kriegshunde aus. (Und ja, es braucht einen keltischen Namen.)