Changes between Initial Version and Version 1 of Translation_IT/wiki


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Timestamp:
Mar 19, 2021, 6:16:47 PM (3 years ago)
Author:
Silier
Comment:

init for translation

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  • Translation_IT/wiki

    v1 v1  
     1[[TOC]]
     2
     3[[Image(/chrome/site/images/download.png,alt=Download 0 A.D.,title=0 A.D.,link=https://play0ad.com/download/)]][[BR]]
     4
     5= Introduction =
     6 * [https://play0ad.com Main web site]
     7 * For information on how to edit the contents of the Wiki, see the [wiki:TracGuide help] page.
     8 * Contact us on our [http://www.wildfiregames.com/forum/index.php? forums], or [https://webchat.quakenet.org/?channels=0ad #0ad on QuakeNet IRC]
     9
     10= Guides =
     11== For everyone: ==
     12'''NOTE''': Some of the gameplay details in the following manuals might be slightly outdated.
     13
     14 * '''[wiki:0adManual 0 A.D. Gameplay Manual]'''
     15 * [wiki:Atlas_Manual Atlas (Scenario Editor) Manual]
     16 * [wiki:Manual_Settings Editing the settings]
     17 * '''[wiki:ReportingErrors Reporting errors]'''
     18 * [wiki:GameDataPaths Paths to configs and other data files]
     19 * [wiki:Installing_East_Asian_Locales Installing the East Asian Locales mod] - see how you can add support for locales that require a more elaborate font.
     20 * [wiki:Strategy_Guide Strategy Guide]
     21
     22== For developers and those interested in the latest progress ==
     23 * '''[wiki:BuildInstructions Build instructions]'''
     24 * [wiki:Alpha25 Changelog for the next release]
     25 * [wiki:ReleaseProcessDraft Release process for the next release]
     26 * [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev on QuakeNet IRC]
     27 * '''[wiki:GettingStarted Getting started with development]'''
     28 * [wiki:Design_Document Design Document] (somewhat old)
     29 * '''[wiki:0AD_The_Vision The Vision of 0 A.D.]'''
     30
     31=== For programmers: ===
     32 * [wiki:GettingStartedProgrammers Introduction to 0 A.D. Programming]
     33 * [wiki:SubmittingPatches How to submit a patch]
     34 * [wiki:Coding_Conventions Coding conventions]
     35 * [wiki:CodeQuality Code quality]
     36 * [wiki:Logging Logging conventions]
     37 * [wiki:WritingTests Writing tests]
     38 * [wiki:Debugging]
     39 * [wiki:DebuggingOnWindows Debugging on Windows]
     40 * [wiki:BuildAndDeploymentEnvironment Build and Deployment Environment] - W.I.P.
     41 * [wiki:EngineProfiling Performance Profiling]
     42 * [http://svn.wildfiregames.com/docs Doxygen docs]
     43 * [wiki:EnglishStyleGuide English Style Guide] - rules to write user-facing texts
     44
     45=== For artists: ===
     46 * [wiki:ArtDesignDocument Artist Design Document]
     47 * [wiki:AnimationSync Animation/sound/gameplay synchronisation]
     48 * [wiki:MaterialFormat Material file format]
     49 * [wiki:TextureFormat Texture file format]
     50 * [wiki:ParticleFormat Particle file format]
     51 * [http://www.wildfiregames.com/forum/index.php?showtopic=18340 General low-poly tips]
     52 * [http://www.wildfiregames.com/forum/index.php?showtopic=17542&p=273078 How to Import/export assets and bake AO maps in Blender3D]
     53 * [wiki:BasicAnimationImplementation Quick animating and exporting tutorial]
     54 * [wiki:AnimationExportTutorial Extensive tutorial on how to export mesh and animations from Blender3D to 0AD]
     55 * [http://www.wildfiregames.com/forum/index.php?showtopic=16654&page=2#entry253448 Tips for creating/editing UV maps]
     56 * [wiki:Basic3DImplementation Basic 3D implementation (how to create and get your model and texture in game)]
     57 * [wiki:ExportingErrors Known errors and solutions about getting models on the engine]
     58 * [https://wildfiregames.com/forum/index.php?/topic/20818-new-chicken-portrait/&do=findComment&comment=317440 How to create portraits with layer effects in the style of 0 A.D.]
     59 * [wiki:SoundNamingConventions Sound Naming Conventions]
     60
     61=== For modders: ===
     62 * [wiki:Modding_Guide Modding Guide]
     63 * [wiki:Mod_Layout Mod Layout]
     64
     65=== For map makers: ===
     66 * [wiki:Atlas_Manual Atlas (Scenario Editor) Manual]
     67 * [wiki:Random_Map_Generator Random Map Generation]
     68 * [wiki:Triggers Trigger Scripts]
     69
     70=== For translators: ===
     71 * [wiki:Localization How to translate the game]
     72
     73= Other useful information =
     74== Useful trac links ==
     75 * [/log/ps Log of latest code revisions] ([/log/ps?verbose=on verbose])
     76 * [wiki:Changelogs Changelog overview]
     77 * [/report/3 Open tasks and defects]
     78
     79== Technical Design Documentation ==
     80 * [wiki:TDD_AI AI]
     81 * [wiki:TDD_MultiplayerLobby Multiplayer Lobby]
     82 * [wiki:TDD_FileFormats FileFormats]
     83 * [wiki:TDD_Infrastructure Infrastructure]
     84 * [wiki:TDD_Simulation Simulation]
     85 * [wiki:Technology_Templates Technologies]
     86 * [wiki:Triggers]
     87 * [wiki:Aura_Templates Auras]
     88 * [wiki:Formations]
     89 * [wiki:Internationalization_and_Localization Internationalization and Localization] (translations)
     90 * [wiki:SecurityModel Security]
     91 * [wiki:TDD_Tools Tools]
     92
     93'''WARNING:''' Much of the documentation below is hopelessly outdated or contains ideas which have never been implemented. It is being updated – as of 2020-05-01 –, but in the meantime if you're unsure about something, ask one of the official developers. Also contact Stan or Beau before translating anything here.
     94
     95 * [wiki:TDD_GUI GUI] – Mostly outdated
     96 * [wiki:TDD_Graphics Graphics] – Mostly outdated
     97 * [wiki:TDD_LowLevel Low-level] – Partially outdated
     98 * [wiki:TDD_Audio Audio] – Very outdated
     99 * [wiki:TDD_MiscEngine Misc. Engine] – Very outdated
     100 * [wiki:TDD_GameObjectXml Game Object XML] – Irrelevant
     101 * [wiki:TDD_Scripting Scripting] – Irrelevant