Changes between Version 9 and Version 10 of WfgAcademiaInto


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Timestamp:
May 17, 2007, 8:38:19 PM (17 years ago)
Author:
Jason
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  • WfgAcademiaInto

    v9 v10  
    66Wildfire Games (WFG) is a group of hobbyist game developers in the process of producing a freeware real-time strategy (RTS) game. The name of this project is 0 A.D. (``zero ey-dee"). In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
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    8 Our game engine, called Pyrogenesis, is specifically designed for flexibility and ease of modification. Game logic, artwork and data can easily be changed through data files. The engine itself is designed to provide maximal flexibility while while remaining efficient. Pyrogenesis therefore provides a solid platform on which to work on individual features of RTS games, and can be used to create a completely different game from 0 A.D. Wildfire Games is actually developing a second project in parallel based on the Pyrogenesis engine - a Lord of the Rings-based game called The Last Alliance.
     8That game engine is called Pyrogenesis and it is specifically designed for flexibility and ease of modification. Game logic, artwork, and data can easily be changed through data files. The engine itself is modual in design to provide maximal flexibility while still remaining efficient. Pyrogenesis therefore provides a solid platform on which to work on individual features of RTS games, and can be used to create a completely different game from 0 A.D.'s design. Wildfire Games is actually developing a second project in parallel based on the Pyrogenesis engine - a Lord of the Rings-based game called The Last Alliance.
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    10 0 A.D. has been in development for five years. The team members are largely students and game development hobbyists. The game has always been intended to be released as freeware and available to all, and none of the participants have been or will be compensated financially for the contributions they have made. The reward for us is the experience we have gained and the pleasure of creating a game RTS enthusiasts like us have been waiting for.
     100 A.D. has been in development for five years. The team members are largely students and game development hobbyists. The game has always been intended to be released as freeware and available to all.  None of the participants have been or will be compensated financially for the contributions they have made. The reward for those that have contributed is as varied as: the ever elusive experience gained by working on a large scale group projects, to simply the pleasure of creating an RTS game they have always wanted to play.
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    12 Wildfire Games is now creating a new branch of development. As students ourselves, we are aware that working on interesting problems in an academic setting is often difficult due to lack of access to a complete real-world system. Therefore, Wildfire Games would like to offer the source code of 0 A.D. to universities under an open-source license, as a means of enabling coursework, theses and research based on problems in game development. In return, we would benefit from the contributions of students and researchers that are experts in their fields.
     12Now here is what may interest you.  Wildfire Games is now creating a new branch of development. As many of our members are students, we are aware that working on interesting problems in an academic setting is often difficult due to lack of access to a complete real-world system. Therefore, Wildfire Games would like to offer the source code of 0 A.D. to universities under an open-source license, as a means of enabling coursework, theses and research based on problems in game development. What Wildfire Games gains in return is contributions of students and researchers that are experts in their fields.
    1313
    1414== Pyrogenesis Features ==
     
    3434- Tools used:
    3535    - Visual Studio, g++, !CppDoc, COLLADA
     36- Debuging and Profiling tools included
    3637
    3738GRAPHICS
     
    4344- Environmental lighting effects (time of day, sunset)
    4445- Flexible terrain renderer that uses alpha maps to seamlessly blend terrain
     46- Script based Graphical User Interface
    4547
    4648AI
    4749- A* pathfinding
    48 - Designed to support "RTS style" AI (workers, NPCs)
     50- Designed to support "RTS style" AI
    4951
    5052MULTIPLAYER NETWORKING