Changes between Version 13 and Version 14 of WfgAcademiaInto


Ignore:
Timestamp:
Feb 26, 2014, 5:23:01 AM (10 years ago)
Author:
Josh
Comment:

Minor updates (spelling, libraries, no Win 2000)

Legend:

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  • WfgAcademiaInto

    v13 v14  
    1616 * Data files: XML (with transparent and automatic conversion to binary files)
    1717 * Rendering: OpenGL with shaders
    18  * Libraries used: OpenAL, OpenGL, Boost, Crypto++, !CxxTest, DevIL, SDL, !SpiderMonkey, Vorbis, wxWidgets, Xerces
     18 * Libraries used: OpenAL, OpenGL, Boost, !CxxTest, DevIL, Gloox, MiniUPnPc, SDL, !SpiderMonkey, Vorbis, wxWidgets, Xerces
    1919 * Operating Systems:
    20    * Windows 2000, XP, 2003, XP64, Vista
     20   * Windows XP, 2003, XP64, Vista
    2121   * Linux
    22    * MacOSX
     22   * Mac OS X
    2323 * System Requirements: 1 GHz CPU, modern graphics card (GeForce 3 at minimum), 512 MB RAM
    24  * Tools used: Visual Studio, g++, !CppDoc, COLLADA, Debuging and Profiling tools included
     24 * Tools used: Visual Studio, g++, !CppDoc, COLLADA, Debugging and Profiling tools included
    2525
    2626=== GRAPHICS ===
     
    4949 * Create a level and try it out in the editor immediately.
    5050 * Includes an Actor Editor that has a GUI interface to assist in defining the entities visually in the game.
    51  * Includes a Random Map Generator and custom scripting languge
     51 * Includes a Random Map Generator and custom scripting language
    5252 * A sound tool allows defining sound properties.
    5353
     
    6060
    6161=== SUPPORT ===
    62  * Access to extensive documenation
     62 * Access to extensive documentation
    6363 * Well-commented code
    6464 * WFG developers just an email away
    6565
    6666== Why? ==
    67 Why should you as a developer, hobbiest, student or a professor be interested in using Pyrogenesis?
     67Why should you as a developer, hobbyist, student or a professor be interested in using Pyrogenesis?
    6868
    6969 * The game itself is visually attractive as delivered. Instead of the all too frequent "programmer's art", you have quality artwork at your fingertips that allows showing your project in its best light.
     
    7272 * The code and design are well documented (comments, !CppDoc documentation, Wiki, some full technical reports, reams of forum posts with rationale and discussion).
    7373 * The project is made up of gamers / people looking to get into the industry; a good deal of experience in this area has been gained and can be passed on.
    74  * One of our goals is that this project will gain some traction with the public as development progresses. You as a contributor would be able to point to a well recognized development project that has a tangable release of software.
     74 * One of our goals is that this project will gain some traction with the public as development progresses. You as a contributor would be able to point to a well recognized development project that has a tangible release of software.
    7575 * Templates to assist in creation of art assets (textures, meshes) will be provided.
    7676 * Various tutorials and guides will be available for ease of initiation.