Changes between Version 2 and Version 3 of XML:_Formation


Ignore:
Timestamp:
Dec 31, 2009, 12:12:24 PM (14 years ago)
Author:
Philip Taylor
Comment:

fix link, clean up markup a little

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  • XML:_Formation

    v2 v3  
    4444||'''rk'''||
    4545
    46 [[BR]]'''''BRIEF DESCRIPTION ::'''''Rank, a position (cell) in a file (row).[[BR]][[BR]]rk stands for rank. This specifies a slot in a row of entities.[[BR]][[BR]]Example:[[BR]][[BR]]CODE[[BR]]<formation Tag="Form Box 2"[[BR]]   bonus="stat.armour"[[BR]]   bonustype="unitmelee"[[BR]]   bonusval=".2"[[BR]]   penalty="move.rate"[[BR]]   penaltytype="unitmech,unitnonmech"[[BR]]   penaltyval=".1"[[BR]]   width="5"[[BR]]   required="10"[[BR]]   next="Form Box 3"[[BR]]   prior="Form Box 1"[[BR]]   movement="Group Line"[[BR]][[BR]]   <fl category="melee">[[BR]]     <rk order="1"></rk>[[BR]]     <rk order="10"></rk>[[BR]]     <rk order="2"></rk>[[BR]]     <rk order="11"></rk>[[BR]]     <rk order="3"></rk>[[BR]]   </fl>[[BR]]   <fl category="melee">[[BR]]     <rk order="12"></rk>[[BR]]     <rk category="melee, ranged" order="18"></rk>[[BR]]     <rk category="melee, ranged" order="22"></rk>[[BR]]     <rk category="melee, ranged" order="19"></rk>[[BR]]     <rk order="13"></rk>[[BR]]   </fl>[[BR]]   <fl category="melee">[[BR]]     <rk order="4"></rk>[[BR]]     <rk category="melee, ranged" order="23"></rk>[[BR]]     <rk category="support, lead, ranged" order="5"></rk>[[BR]]     <rk category="melee, ranged" order="24"></rk>[[BR]]     <rk order="6"></rk>[[BR]]   </fl>[[BR]]   <fl category="melee">[[BR]]     <rk order="14"></rk>[[BR]]     <rk category="melee, ranged" order="20"></rk>[[BR]]     <rk category="melee, ranged" order="25"></rk>[[BR]]     <rk category="melee, ranged" order="21"></rk>[[BR]]     <rk order="15"></rk>[[BR]]   </fl>[[BR]]   <fl category="melee">[[BR]]     <rk order="7"></rk>[[BR]]     <rk order="16"></rk>[[BR]]     <rk order="8"></rk>[[BR]]     <rk order="17"></rk>[[BR]]     <rk order="9"></rk>[[BR]]   </fl>[[BR]]></formation[[BR]][[BR]]QUOTE__'''FORMATIONS'''__[[BR]][[BR]][http://wildfiregames.com/0ad/viewtopic.php?t=95 Historian Article: Basic Formations and Movements][[BR]][[BR]]'''1. FORMATION CHARACTERISTICS'''[[BR]][[BR]]'''SPEED'''[[BR]]* Formations can only move at the speed (MR) of the slowest unit within them.[[BR]][[BR]]'''MOVEMENT INTERRUPTION'''[[BR]]* Moving formations, commanded over distance to go from point-to-point, are incapable of attack while moving (unless it's a special unit trait - Parthian cavalry archers, elephants, chariots).[[BR]][[BR]]'''IDLE ORIENTATION'''[[BR]]* Idle formations will orientate themselves with the vector from their prior waypoint[[BR]][[BR]]'''ATTACK'''[[BR]]* The formation's Attack command targets an area, and not a specific unit.  The units in a formation will then advance (if needed and if allowed by their AI stance) and attack according to their optimal RPS dynamics vs. their enemies in that area.  [[BR]][[BR]]'''CONTROL'''[[BR]]* Most Formations can be constituted without being placed under control group numbers (''Ctrl+...num''). [[BR]]* Units can be added to formation by using a GUI 'join' command.[[BR]][[BR]]'''FORMATION POSITIONS'''[[BR]]* Melee - Foot Hackers.[[BR]]* Protected - Units that should be protected - Healers, Female Citizens, etc.[[BR]]* Ranged - Ranged Units.[[BR]]* Lead - Hero units (and later in Part II, morale units)[[BR]][[BR]]'''2. FORMATION TYPES'''[[BR]][[BR]]'''[http://www.wildfiregames.com/~gamedesign/dd/formation2.htm Graphical Representation]'''[[BR]][[BR]]'''BOX'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Melee Armour.[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' N/A.[[BR]]'''Explanation:''' The Box Formation is typically used to surround units within it that are weaker, more vulnerable, or of high value to the player.  A formation with a defensive posture, that is good to use as a 'last stand'.[[BR]][[BR]]'''CLOSED COLUMN'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Movement Rate.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max[[BR]]'''Explanation:'''[[BR]]- Basic formation for rapid unit distance movement.[[BR]]- The stongest units assemble to the front of the column.[[BR]][[BR]]'''CLOSED LINE'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, Hero[[BR]]'''!FormationCategory Positions'''[[BR]]* Melee = front.[[BR]]* Mobile = front.[[BR]]* Protected = back.[[BR]]* Ranged = middle/back.[[BR]]'''Bonus:''' Pierce Attack, Melee Attack.[[BR]]'''Debonus:''' Movement Rate, Pierce Armour.[[BR]]'''Special:''' Depth of 3 max, Closely Packed Together.[[BR]]'''Explanation:'''[[BR]]- The basic battle line.[[BR]]- Strongest units form to the front rank; if mixed hacker and ranged, melee to the front.[[BR]][[BR]]'''OPEN COLUMN'''[[BR]][[BR]]'''Bonus:''' Pierce Armour.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed column, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''OPEN LINE'''[[BR]][[BR]]'''Bonus:''' Pierce Armour, Crush Armour.[[BR]]'''Debonus:''' Movement Rate, Melee Armour.[[BR]]'''Special:''' Depth of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed line, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''SKIRMISH'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitRanged[[BR]]'''Bonus:''' Movement Rate, Attack Rate, LOS.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Evades Enemy, max depth of 2 (terrain permitting).[[BR]]'''Explanation:'''[[BR]]- Resembles an Open Line[[BR]]- Limited to ranged units[[BR]]- Ideally, these guys will run up to within their range of the enemy, fire their weapon, then retreat then continue the cycle.[[BR]][[BR]]'''FLYING WEDGE'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitMedic, Hero[[BR]]'''Bonus:''' Movement Rate, Melee Attack.[[BR]]'''Debonus:''' Pierce Armour.[[BR]]'''Special:'''[[BR]]- Semi-unique to the 'barbarous' Celts and Iberians.[[BR]]- Protected go to the back middle.[[BR]]'''Explanation:'''[[BR]]- A break-through formation, mainly used by hackers.[[BR]][[BR]]'''TESTUDO'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !FootSword[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:'''[[BR]]- Unique To Romans.[[BR]]'''Explanation:'''[[BR]]- The turtle formation.[[BR]]- Unable to attack while in this formation.[[BR]]- Ultra high resistance to attack.[[BR]]- Cannot enter Flank.[[BR]]- Retains its formation in movement, and very slow[[BR]][[BR]]'''PHALANX'''[[BR]][[BR]]'''Minimum Number Required:''' 12[[BR]]'''Available to Classes:''' !FootSpearman[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' Unique To Hellenes.[[BR]]'''Explanation:'''[[BR]]- The standard phalanx of the Greek/Macedonian era[[BR]]- Retains its formation in movement, and slow
     46[[BR]]'''''BRIEF DESCRIPTION ::'''''Rank, a position (cell) in a file (row).[[BR]][[BR]]rk stands for rank. This specifies a slot in a row of entities.
     47
     48Example:
     49{{{
     50#!xml
     51<formation Tag="Form Box 2"
     52   bonus="stat.armour"
     53   bonustype="unitmelee"
     54   bonusval=".2"
     55   penalty="move.rate"
     56   penaltytype="unitmech,unitnonmech"
     57   penaltyval=".1"
     58   width="5"
     59   required="10"
     60   next="Form Box 3"
     61   prior="Form Box 1"
     62   movement="Group Line"
     63
     64   <fl category="melee">
     65     <rk order="1"></rk>
     66     <rk order="10"></rk>
     67     <rk order="2"></rk>
     68     <rk order="11"></rk>
     69     <rk order="3"></rk>
     70   </fl>
     71   <fl category="melee">
     72     <rk order="12"></rk>
     73     <rk category="melee, ranged" order="18"></rk>
     74     <rk category="melee, ranged" order="22"></rk>
     75     <rk category="melee, ranged" order="19"></rk>
     76     <rk order="13"></rk>
     77   </fl>
     78   <fl category="melee">
     79     <rk order="4"></rk>
     80     <rk category="melee, ranged" order="23"></rk>
     81     <rk category="support, lead, ranged" order="5"></rk>
     82     <rk category="melee, ranged" order="24"></rk>
     83     <rk order="6"></rk>
     84   </fl>
     85   <fl category="melee">
     86     <rk order="14"></rk>
     87     <rk category="melee, ranged" order="20"></rk>
     88     <rk category="melee, ranged" order="25"></rk>
     89     <rk category="melee, ranged" order="21"></rk>
     90     <rk order="15"></rk>
     91   </fl>
     92   <fl category="melee">
     93     <rk order="7"></rk>
     94     <rk order="16"></rk>
     95     <rk order="8"></rk>
     96     <rk order="17"></rk>
     97     <rk order="9"></rk>
     98   </fl>
     99</formation>
     100}}}
     101
     102___'''FORMATIONS'''___
     103
     104[http://wildfiregames.com/0ad/page.php?p=1528 Historian Article: Basic Formations and Movements]
     105
     106'''1. FORMATION CHARACTERISTICS'''[[BR]][[BR]]'''SPEED'''[[BR]]* Formations can only move at the speed (MR) of the slowest unit within them.[[BR]][[BR]]'''MOVEMENT INTERRUPTION'''[[BR]]* Moving formations, commanded over distance to go from point-to-point, are incapable of attack while moving (unless it's a special unit trait - Parthian cavalry archers, elephants, chariots).[[BR]][[BR]]'''IDLE ORIENTATION'''[[BR]]* Idle formations will orientate themselves with the vector from their prior waypoint[[BR]][[BR]]'''ATTACK'''[[BR]]* The formation's Attack command targets an area, and not a specific unit.  The units in a formation will then advance (if needed and if allowed by their AI stance) and attack according to their optimal RPS dynamics vs. their enemies in that area.  [[BR]][[BR]]'''CONTROL'''[[BR]]* Most Formations can be constituted without being placed under control group numbers (''Ctrl+...num''). [[BR]]* Units can be added to formation by using a GUI 'join' command.[[BR]][[BR]]'''FORMATION POSITIONS'''[[BR]]* Melee - Foot Hackers.[[BR]]* Protected - Units that should be protected - Healers, Female Citizens, etc.[[BR]]* Ranged - Ranged Units.[[BR]]* Lead - Hero units (and later in Part II, morale units)[[BR]][[BR]]'''2. FORMATION TYPES'''[[BR]][[BR]]'''[http://www.wildfiregames.com/~gamedesign/dd/formation2.htm Graphical Representation]'''[[BR]][[BR]]'''BOX'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Melee Armour.[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' N/A.[[BR]]'''Explanation:''' The Box Formation is typically used to surround units within it that are weaker, more vulnerable, or of high value to the player.  A formation with a defensive posture, that is good to use as a 'last stand'.[[BR]][[BR]]'''CLOSED COLUMN'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Movement Rate.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max[[BR]]'''Explanation:'''[[BR]]- Basic formation for rapid unit distance movement.[[BR]]- The stongest units assemble to the front of the column.[[BR]][[BR]]'''CLOSED LINE'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, Hero[[BR]]'''!FormationCategory Positions'''[[BR]]* Melee = front.[[BR]]* Mobile = front.[[BR]]* Protected = back.[[BR]]* Ranged = middle/back.[[BR]]'''Bonus:''' Pierce Attack, Melee Attack.[[BR]]'''Debonus:''' Movement Rate, Pierce Armour.[[BR]]'''Special:''' Depth of 3 max, Closely Packed Together.[[BR]]'''Explanation:'''[[BR]]- The basic battle line.[[BR]]- Strongest units form to the front rank; if mixed hacker and ranged, melee to the front.[[BR]][[BR]]'''OPEN COLUMN'''[[BR]][[BR]]'''Bonus:''' Pierce Armour.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed column, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''OPEN LINE'''[[BR]][[BR]]'''Bonus:''' Pierce Armour, Crush Armour.[[BR]]'''Debonus:''' Movement Rate, Melee Armour.[[BR]]'''Special:''' Depth of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed line, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''SKIRMISH'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitRanged[[BR]]'''Bonus:''' Movement Rate, Attack Rate, LOS.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Evades Enemy, max depth of 2 (terrain permitting).[[BR]]'''Explanation:'''[[BR]]- Resembles an Open Line[[BR]]- Limited to ranged units[[BR]]- Ideally, these guys will run up to within their range of the enemy, fire their weapon, then retreat then continue the cycle.[[BR]][[BR]]'''FLYING WEDGE'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitMedic, Hero[[BR]]'''Bonus:''' Movement Rate, Melee Attack.[[BR]]'''Debonus:''' Pierce Armour.[[BR]]'''Special:'''[[BR]]- Semi-unique to the 'barbarous' Celts and Iberians.[[BR]]- Protected go to the back middle.[[BR]]'''Explanation:'''[[BR]]- A break-through formation, mainly used by hackers.[[BR]][[BR]]'''TESTUDO'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !FootSword[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:'''[[BR]]- Unique To Romans.[[BR]]'''Explanation:'''[[BR]]- The turtle formation.[[BR]]- Unable to attack while in this formation.[[BR]]- Ultra high resistance to attack.[[BR]]- Cannot enter Flank.[[BR]]- Retains its formation in movement, and very slow[[BR]][[BR]]'''PHALANX'''[[BR]][[BR]]'''Minimum Number Required:''' 12[[BR]]'''Available to Classes:''' !FootSpearman[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' Unique To Hellenes.[[BR]]'''Explanation:'''[[BR]]- The standard phalanx of the Greek/Macedonian era[[BR]]- Retains its formation in movement, and slow