Changes between Initial Version and Version 1 of XML.Entity.Actions.Barter


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Timestamp:
Feb 23, 2008, 4:18:59 AM (16 years ago)
Author:
trac
Comment:

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  • XML.Entity.Actions.Barter

    v1 v1  
     1An entity with the Barter action has a special market interface to buy and sell resources in exchange for other resources.
     2
     3'''Example:'''
     4
     5{{{
     6        <Actions>
     7                <Barter>
     8                        <Food>1</Food>
     9                        <Wood>2</Wood>
     10                        <Stone>2</Stone>
     11                        <Ore>4</Ore>
     12                </Barter>
     13        </Actions>
     14}}}
     15----
     16
     17= Food =
     18''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Food.
     19
     20The value means that the player gets this number of resources of this resource type for every 1 resource traded.
     21
     221:1 ratio.
     23
     24= Wood =
     25''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Wood.
     26
     27The value means that the player gets this number of resources of this resource type for every 1 resource traded.
     28
     292:1 ratio.
     30
     31= Stone =
     32''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Stone.
     33
     34The value means that the player gets this number of resources of this resource type for every 1 resource traded.
     35
     362:1 ratio.
     37
     38= Ore =
     39''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Ore.
     40
     41The value means that the player gets this number of resources of this resource type for every 1 resource traded.
     42
     434:1 ratio.
     44
     45= Notes: Exchanging Resources =
     46
     47The Market is used to buy and sell quantities of resources in exchange for other resource types, through the barter user interface.
     48
     49Resources are traded at a 2:1 penalty. For example, to purchase 100 Food, the player must spend 200 points of another resource type (Wood, Stone, or Ore).
     50
     51Transfer of resources is instantaneous once triggered; no trade units are required to deliver the traded resources.