| 1 | An entity with the Barter action has a special market interface to buy and sell resources in exchange for other resources. |
| 2 | |
| 3 | '''Example:''' |
| 4 | |
| 5 | {{{ |
| 6 | <Actions> |
| 7 | <Barter> |
| 8 | <Food>1</Food> |
| 9 | <Wood>2</Wood> |
| 10 | <Stone>2</Stone> |
| 11 | <Ore>4</Ore> |
| 12 | </Barter> |
| 13 | </Actions> |
| 14 | }}} |
| 15 | ---- |
| 16 | |
| 17 | = Food = |
| 18 | ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Food. |
| 19 | |
| 20 | The value means that the player gets this number of resources of this resource type for every 1 resource traded. |
| 21 | |
| 22 | 1:1 ratio. |
| 23 | |
| 24 | = Wood = |
| 25 | ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Wood. |
| 26 | |
| 27 | The value means that the player gets this number of resources of this resource type for every 1 resource traded. |
| 28 | |
| 29 | 2:1 ratio. |
| 30 | |
| 31 | = Stone = |
| 32 | ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Stone. |
| 33 | |
| 34 | The value means that the player gets this number of resources of this resource type for every 1 resource traded. |
| 35 | |
| 36 | 2:1 ratio. |
| 37 | |
| 38 | = Ore = |
| 39 | ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Ore. |
| 40 | |
| 41 | The value means that the player gets this number of resources of this resource type for every 1 resource traded. |
| 42 | |
| 43 | 4:1 ratio. |
| 44 | |
| 45 | = Notes: Exchanging Resources = |
| 46 | |
| 47 | The Market is used to buy and sell quantities of resources in exchange for other resource types, through the barter user interface. |
| 48 | |
| 49 | Resources are traded at a 2:1 penalty. For example, to purchase 100 Food, the player must spend 200 points of another resource type (Wood, Stone, or Ore). |
| 50 | |
| 51 | Transfer of resources is instantaneous once triggered; no trade units are required to deliver the traded resources. |