Version 1 (modified by trac, 12 years ago) (diff)

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An entity with the Barter action has a special market interface to buy and sell resources in exchange for other resources.

Example:

        <Actions>
  		<Barter>
 			<Food>1</Food>
 			<Wood>2</Wood>
 			<Stone>2</Stone>
 			<Ore>4</Ore>
  		</Barter>
  	</Actions>

Food

BRIEF DESCRIPTION :: Specifies the trading penalty for Food.

The value means that the player gets this number of resources of this resource type for every 1 resource traded.

1:1 ratio.

Wood

BRIEF DESCRIPTION :: Specifies the trading penalty for Wood.

The value means that the player gets this number of resources of this resource type for every 1 resource traded.

2:1 ratio.

Stone

BRIEF DESCRIPTION :: Specifies the trading penalty for Stone.

The value means that the player gets this number of resources of this resource type for every 1 resource traded.

2:1 ratio.

Ore

BRIEF DESCRIPTION :: Specifies the trading penalty for Ore.

The value means that the player gets this number of resources of this resource type for every 1 resource traded.

4:1 ratio.

Notes: Exchanging Resources

The Market is used to buy and sell quantities of resources in exchange for other resource types, through the barter user interface.

Resources are traded at a 2:1 penalty. For example, to purchase 100 Food, the player must spend 200 points of another resource type (Wood, Stone, or Ore).

Transfer of resources is instantaneous once triggered; no trade units are required to deliver the traded resources.