Version 1 (modified by 16 years ago) ( diff ) | ,
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An entity with the Barter action has a special market interface to buy and sell resources in exchange for other resources.
Example:
<Actions> <Barter> <Food>1</Food> <Wood>2</Wood> <Stone>2</Stone> <Ore>4</Ore> </Barter> </Actions>
Food
BRIEF DESCRIPTION :: Specifies the trading penalty for Food.
The value means that the player gets this number of resources of this resource type for every 1 resource traded.
1:1 ratio.
Wood
BRIEF DESCRIPTION :: Specifies the trading penalty for Wood.
The value means that the player gets this number of resources of this resource type for every 1 resource traded.
2:1 ratio.
Stone
BRIEF DESCRIPTION :: Specifies the trading penalty for Stone.
The value means that the player gets this number of resources of this resource type for every 1 resource traded.
2:1 ratio.
Ore
BRIEF DESCRIPTION :: Specifies the trading penalty for Ore.
The value means that the player gets this number of resources of this resource type for every 1 resource traded.
4:1 ratio.
Notes: Exchanging Resources
The Market is used to buy and sell quantities of resources in exchange for other resource types, through the barter user interface.
Resources are traded at a 2:1 penalty. For example, to purchase 100 Food, the player must spend 200 points of another resource type (Wood, Stone, or Ore).
Transfer of resources is instantaneous once triggered; no trade units are required to deliver the traded resources.