An entity with the Barter action has a special market interface to buy and sell resources in exchange for other resources. '''Example:''' {{{ 1 2 2 4 }}} ---- = Food = ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Food. The value means that the player gets this number of resources of this resource type for every 1 resource traded. 1:1 ratio. = Wood = ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Wood. The value means that the player gets this number of resources of this resource type for every 1 resource traded. 2:1 ratio. = Stone = ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Stone. The value means that the player gets this number of resources of this resource type for every 1 resource traded. 2:1 ratio. = Ore = ''BRIEF DESCRIPTION ::'' Specifies the trading penalty for Ore. The value means that the player gets this number of resources of this resource type for every 1 resource traded. 4:1 ratio. = Notes: Exchanging Resources = The Market is used to buy and sell quantities of resources in exchange for other resource types, through the barter user interface. Resources are traded at a 2:1 penalty. For example, to purchase 100 Food, the player must spend 200 points of another resource type (Wood, Stone, or Ore). Transfer of resources is instantaneous once triggered; no trade units are required to deliver the traded resources.