An object with this ability can gather resources from some source of Supply and transfer it to the player's Resource Pool. '''Example:''' {{{ 3000 3000 3000 3000 3000 3000 3000 3000 2.0 }}} ---- = Resource = ''BRIEF DESCRIPTION ::'' Group object for resources. Within this object are listed types of resources (and subtypes of resources) that can be gathered by this entity from the supply of a target that has that resource (see '''Traits.Supply''') and add them to the player's Resource Pool. * Food * Grain (gathering from a Field) * Milk (gathering from a Corral) * Fruit (gathering from a bush, fruit tree, or orchard) * Fish (gathering from a fish shoal) * Meat (gathering from an animal corpse) * Wood * Stone * Ore The value of each type/subtype is the gather rate for this resource: ''Examples:'' * 1 - Gathers 1 Supply.Type every second. * 5 - Gathers 5 Supply.Type every second. * 50 - Gathers 50 Supply.Type every second. = Range = ''BRIEF DESCRIPTION ::'' The entity is unable to gather from the target unless he is at least this close to it.