Changes between Initial Version and Version 1 of XML.Entity.Actions.Lock
- Timestamp:
- Feb 23, 2008, 4:18:58 AM (16 years ago)
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XML.Entity.Actions.Lock
v1 v1 1 The entity has alternating Lock and Unlock buttons in the GUI, which can be used to force its gate open or closed (unlocked gates stay open if a player entity is adjacent, but close to deny entry to the enemy). 2 3 ''Gates are the weak point in a wall. They are more suseptable to crush attack. Not only do they allow your units to exit, they are possible points of entry by the enemy. Celts do not have gates.'' 4 5 '''Example:''' 6 7 {{{ 8 <Actions> 9 <Lock /> 10 </Actions> 11 }}} 12 ----