Changes between Initial Version and Version 1 of XML.Entity.Actions.Lock


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Timestamp:
Feb 23, 2008, 4:18:58 AM (16 years ago)
Author:
trac
Comment:

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  • XML.Entity.Actions.Lock

    v1 v1  
     1The entity has alternating Lock and Unlock buttons in the GUI, which can be used to force its gate open or closed (unlocked gates stay open if a player entity is adjacent, but close to deny entry to the enemy).
     2
     3''Gates are the weak point in a wall.  They are more suseptable to crush attack.  Not only do they allow your units to exit, they are possible points of entry by the enemy.  Celts do not have gates.''
     4
     5'''Example:'''
     6
     7{{{
     8        <Actions>
     9                <Lock />
     10        </Actions>
     11}}}
     12----