Changes between Version 1 and Version 2 of XML.Entity.Actions.Lock


Ignore:
Timestamp:
Apr 11, 2010, 6:55:04 PM (9 years ago)
Author:
Erik Johansson
Comment:

celts Do now have gates + spelling fix

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  • XML.Entity.Actions.Lock

    v1 v2  
    11The entity has alternating Lock and Unlock buttons in the GUI, which can be used to force its gate open or closed (unlocked gates stay open if a player entity is adjacent, but close to deny entry to the enemy).
    22
    3 ''Gates are the weak point in a wall.  They are more suseptable to crush attack.  Not only do they allow your units to exit, they are possible points of entry by the enemy.  Celts do not have gates.''
     3''Gates are the weak point in a wall.  They are more susceptible to crush attack.  Not only do they allow your units to exit, they are possible points of entry by the enemy.''
    44
    55'''Example:'''