| 1 | This action determines whether a victorious entity can loot resources or XP from a fallen unit. |
| 2 | |
| 3 | This simulates pillaging, looting corpses, and so forth. |
| 4 | |
| 5 | '''Example:''' |
| 6 | |
| 7 | {{{ |
| 8 | <Actions> |
| 9 | <Loot> |
| 10 | <Resources /> |
| 11 | <XP /> |
| 12 | </Loot> |
| 13 | </Actions> |
| 14 | }}} |
| 15 | ---- |
| 16 | |
| 17 | = Resources = |
| 18 | ''BRIEF DESCRIPTION ::''This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit. This of course requires the fallen unit to have lootable items defined in their <Traits> section. |
| 19 | |
| 20 | = XP = |
| 21 | ''BRIEF DESCRIPTION ::''This allows the entity to acquire a fallen units e'''X'''perience '''P'''oints to apply toward their promotion (assuming that the opponent entity can be promoted). |