Changes between Initial Version and Version 1 of XML.Entity.Actions.Loot


Ignore:
Timestamp:
Feb 23, 2008, 4:19:01 AM (16 years ago)
Author:
trac
Comment:

--

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  • XML.Entity.Actions.Loot

    v1 v1  
     1This action determines whether a victorious entity can loot resources or XP from a fallen unit.
     2
     3This simulates pillaging, looting corpses, and so forth.
     4
     5'''Example:'''
     6
     7{{{
     8        <Actions>
     9                <Loot>
     10                        <Resources />
     11                        <XP />
     12                </Loot>
     13        </Actions>
     14}}}
     15----
     16
     17= Resources =
     18''BRIEF DESCRIPTION ::''This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit.  This of course requires the fallen unit to have lootable items defined in their <Traits> section.
     19
     20= XP =
     21''BRIEF DESCRIPTION ::''This allows the entity to acquire a fallen units e'''X'''perience '''P'''oints to apply toward their promotion (assuming that the opponent entity can be promoted).