This action determines whether a victorious entity can loot resources or XP from a fallen unit.
This simulates pillaging, looting corpses, and so forth.
'''Example:'''
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= Resources =
''BRIEF DESCRIPTION ::''This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit. This of course requires the fallen unit to have lootable items defined in their section.
= XP =
''BRIEF DESCRIPTION ::''This allows the entity to acquire a fallen units e'''X'''perience '''P'''oints to apply toward their promotion (assuming that the opponent entity can be promoted).