Version 1 (modified by 16 years ago) ( diff ) | ,
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This action determines whether a victorious entity can loot resources or XP from a fallen unit.
This simulates pillaging, looting corpses, and so forth.
Example:
<Actions> <Loot> <Resources /> <XP /> </Loot> </Actions>
Resources
BRIEF DESCRIPTION ::This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit. This of course requires the fallen unit to have lootable items defined in their <Traits> section.
XP
BRIEF DESCRIPTION ::This allows the entity to acquire a fallen units eXperience Points to apply toward their promotion (assuming that the opponent entity can be promoted).
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