Changes between Version 3 and Version 4 of XML.Entity.Actions.Move


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Timestamp:
Apr 8, 2013, 3:02:42 AM (6 years ago)
Author:
michael
Comment:

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  • XML.Entity.Actions.Move

    v3 v4  
    8484And some pictures:
    8585
    86  * [[[Image(http://wildfiregames.com/users/philip/bfme/bfme001.jpg)]]]battalions at rest
    87  * [[[Image(http://wildfiregames.com/users/philip/bfme/bfme002.jpg)]]]battalions moving through each other (they're travelling in straight lines and passing through anything in their way).
    88  * [[[Image(http://wildfiregames.com/users/philip/bfme/bfme003.jpg)]]]And then the nasty Rohirrim attacked
    89  * [[[Image(http://wildfiregames.com/users/philip/bfme/bfme004.jpg)]]]and I attacked back, with the horses/wargs on top of the infantry, but it's difficult to see exactly what's going on.![/quote]
     86 * [[Image(http://wildfiregames.com/users/philip/bfme/bfme001.jpg)]]battalions at rest
     87 * [[Image(http://wildfiregames.com/users/philip/bfme/bfme002.jpg)]]battalions moving through each other (they're travelling in straight lines and passing through anything in their way).
     88 * [[Image(http://wildfiregames.com/users/philip/bfme/bfme003.jpg)]]And then the nasty Rohirrim attacked
     89 * [[Image(http://wildfiregames.com/users/philip/bfme/bfme004.jpg)]]and I attacked back, with the horses/wargs on top of the infantry, but it's difficult to see exactly what's going on.![/quote]
    9090
    9191Units without the trample trait (melee infantry) simply come out of charge mode and use their normal attack and normal damage when they reach their target. It's mostly just used to close ranks and look cool. :) However, as mentioned, if the unit attacks immediately after coming out of a run, his first attack does double damage.