These attributes handle the behaviours of sounds associated with this entity.
<font color="blue">I'm not sure whether we want to associate unit sounds (ie voiceovers for action events) here, or give appropriate actions a sound-effect tag, or even associate with the animations of the Actor, or what.
I guess we need to talk to Ron and see what method he wants for setting up sound.
For the moment I'm dumping a couple of ex-booleans from AoM here.</font>
Path
BRIEF DESCRIPTION :: Path to the root of the tree used by this unit to determine its group of sounds. eg path="audio/voices/hellenes/soldier"
AnnounceCreate
BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when the entity is created. Not yet implemented.
AnnounceConversion
BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.
AnnounceConversion
BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.
AnnounceDestruction
BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent kills this entity. Not yet implemented.
AnnounceTransition
BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent begins to convert this entity. Not yet implemented.
BattleMusic
BRIEF DESCRIPTION :: Boolean; If true, battle music plays with this entity is attacked. Not yet implemented.