Changes between Initial Version and Version 1 of XML.Entity.Traits.Audio


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Timestamp:
Feb 23, 2008, 4:18:58 AM (12 years ago)
Author:
trac
Comment:

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  • XML.Entity.Traits.Audio

    v1 v1  
     1These attributes handle the behaviours of sounds associated with this entity.
     2
     3<font color="blue">''I'm not sure whether we want to associate unit sounds (ie voiceovers for action events) here, or give appropriate actions a sound-effect tag, or even associate with the animations of the Actor, or what.
     4
     5I guess we need to talk to Ron and see what method he wants for setting up sound.
     6
     7For the moment I'm dumping a couple of ex-booleans from AoM here.''</font>
     8
     9= Path =
     10''BRIEF DESCRIPTION ::'' Path to the root of the tree used by this unit to determine its group of sounds. eg '''path="audio/voices/hellenes/soldier"'''
     11
     12= !AnnounceCreate =
     13''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when the entity is created.
     14'''Not yet implemented.'''
     15
     16= !AnnounceConversion =
     17''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent converts this entity.
     18'''Not yet implemented.'''
     19
     20= !AnnounceConversion =
     21''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent converts this entity.
     22'''Not yet implemented.'''
     23
     24= !AnnounceDestruction =
     25''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent kills this entity.
     26'''Not yet implemented.'''
     27
     28= !AnnounceTransition =
     29''BRIEF DESCRIPTION ::'' Boolean; If ''true'', a notification sounds when an opponent begins to convert this entity.
     30'''Not yet implemented.'''
     31
     32= !BattleMusic =
     33''BRIEF DESCRIPTION ::'' Boolean; If ''true'', battle music plays with this entity is attacked.
     34'''Not yet implemented.'''