Version 1 (modified by trac, 16 years ago) ( diff )

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These attributes handle the behaviours of sounds associated with this entity.

<font color="blue">I'm not sure whether we want to associate unit sounds (ie voiceovers for action events) here, or give appropriate actions a sound-effect tag, or even associate with the animations of the Actor, or what.

I guess we need to talk to Ron and see what method he wants for setting up sound.

For the moment I'm dumping a couple of ex-booleans from AoM here.</font>

Path

BRIEF DESCRIPTION :: Path to the root of the tree used by this unit to determine its group of sounds. eg path="audio/voices/hellenes/soldier"

AnnounceCreate

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when the entity is created. Not yet implemented.

AnnounceConversion

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.

AnnounceConversion

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent converts this entity. Not yet implemented.

AnnounceDestruction

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent kills this entity. Not yet implemented.

AnnounceTransition

BRIEF DESCRIPTION :: Boolean; If true, a notification sounds when an opponent begins to convert this entity. Not yet implemented.

BattleMusic

BRIEF DESCRIPTION :: Boolean; If true, battle music plays with this entity is attacked. Not yet implemented.

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