This trait determines the quantity of resources automatically added to an opponent's Resource Pool when he destroys this object.
This simulates pillaging, looting corpses, and so forth.
Example:
<Traits> <Loot> <XP>200</XP> <Food>1</Food> <Wood>1</Wood> <Stone>1</Stone> <Ore>1</Ore> </Loot> </Traits>
XP
BRIEF DESCRIPTION ::The number of eXperience Points the opponent receives when it kills this entity (assuming that the opponent entity can be promoted).
Food
BRIEF DESCRIPTION ::The amount of Food that is recovered by the player that destroyed the unit.
Wood
BRIEF DESCRIPTION ::The amount of Wood that is recovered by the player that destroyed the unit.
Stone
BRIEF DESCRIPTION ::The amount of Stone that is recovered by the player that destroyed the unit.
Ore
BRIEF DESCRIPTION ::The amount of Ore that is recovered by the player that destroyed the unit.