Version 1 (modified by trac, 16 years ago) ( diff )

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This trait determines the quantity of resources automatically added to an opponent's Resource Pool when he destroys this object.

This simulates pillaging, looting corpses, and so forth.

Example:

        <Traits>
 		<Loot>
 			<XP>200</XP>
 			<Food>1</Food>
 			<Wood>1</Wood>
 			<Stone>1</Stone>
 			<Ore>1</Ore>
 		</Loot>
  	</Traits>

XP

BRIEF DESCRIPTION ::The number of eXperience Points the opponent receives when it kills this entity (assuming that the opponent entity can be promoted).

Food

BRIEF DESCRIPTION ::The amount of Food that is recovered by the player that destroyed the unit.

Wood

BRIEF DESCRIPTION ::The amount of Wood that is recovered by the player that destroyed the unit.

Stone

BRIEF DESCRIPTION ::The amount of Stone that is recovered by the player that destroyed the unit.

Ore

BRIEF DESCRIPTION ::The amount of Ore that is recovered by the player that destroyed the unit.

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