0 A.D. (0.0.22) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "waterugly" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "30"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.session.toggleaurarange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = "unused"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.aurarange" = "true"

Loaded config string "gui.session.healrange" = "true"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena22"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot22"

Loaded config string "lobby.buddies" = ","

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gentangents" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478825172"

Loaded config string "lobby.login" = "proggerbg"

Loaded config string "lobby.password"

Loaded config string "locale" = "en_US"

Loaded config string "overlay.fps" = "true"

Loaded config string "playername.multiplayer" = "proggerbg"

Loaded config string "playername.singleplayer" = "lilovb"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.20000000298023224"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "splashscreenenable" = "false"

Loaded config string "splashscreenversion" = "1469447926"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "cfc182ca470ccf83"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading config file "config/user.cfg"

Loaded config string "gentangents" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478825172"

Loaded config string "lobby.login" = "proggerbg"

Loaded config string "lobby.password"

Loaded config string "locale" = "en_US"

Loaded config string "overlay.fps" = "true"

Loaded config string "playername.multiplayer" = "proggerbg"

Loaded config string "playername.singleplayer" = "lilovb"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.20000000298023224"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "splashscreenenable" = "false"

Loaded config string "splashscreenversion" = "1469447926"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "cfc182ca470ccf83"

Loaded config string "windowed" = "true"

Info when compiling shader 'shaders/glsl/gui_text.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_text.fs': No errors.

Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_basic.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_basic.fs': No errors.

Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_solid.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_solid.fs': No errors.

Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_add.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_add.fs': No errors.

Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': No errors.

Loading config file "config/user.cfg"

Loaded config string "gentangents" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1478825172"

Loaded config string "lobby.login" = "proggerbg"

Loaded config string "lobby.password"

Loaded config string "locale" = "en_US"

Loaded config string "overlay.fps" = "true"

Loaded config string "playername.multiplayer" = "proggerbg"

Loaded config string "playername.singleplayer" = "lilovb"

Loaded config string "sound.actiongain" = "0.699999988079071"

Loaded config string "sound.ambientgain" = "0.6000000238418579"

Loaded config string "sound.mastergain" = "0.8999999761581421"

Loaded config string "sound.musicgain" = "0.20000000298023224"

Loaded config string "sound.uigain" = "0.699999988079071"

Loaded config string "splashscreenenable" = "false"

Loaded config string "splashscreenversion" = "1469447926"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "cfc182ca470ccf83"

Loaded config string "windowed" = "true"

Info when compiling shader 'shaders/glsl/los_interp.vs': No errors.

Info when compiling shader 'shaders/glsl/los_interp.fs': No errors.

Info when linking program 'shaders/glsl/los_interp.vs'+'shaders/glsl/los_interp.fs': No errors.

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/Damage.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/RangeVisualization.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/Damage.js'

Loading simulation script 'simulation/components/DataTemplateManager.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeVisualization.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/caledonian_meadows.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/utilityfunctions.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Loading map generator script 'maps/random/heightmap/heightmap.js'

Creating new map...

Functions loaded after 0.004s

Terrain shape generation and texture presets after 0.346s

Start location chosen after 0.396s

Paths placed after 0.511s

12 points found after 100 tries after 0.558s

13 points found after 200 tries after 0.561s

16 points found after 300 tries after 0.564s

Resource spots chosen after 0.565s

Terrain texture placement finished after 0.808s

placeGenericFortress: Reduced overlap to 0.007332545744068497 after 14 tries

Map generation finished after 0.919s

Saving map...

Number of entities: 5870

Info when compiling shader 'shaders/glsl/hdr.vs': No errors.

Info when compiling shader 'shaders/glsl/hdr.fs': No errors.

Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/hdr.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_shieldsmall_attack_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_shieldsmall_idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

Info when compiling shader 'shaders/glsl/particle.vs': No errors.

Info when compiling shader 'shaders/glsl/particle.fs': No errors.

Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.

Info when compiling shader 'shaders/glsl/particle.vs': No errors.

Info when compiling shader 'shaders/glsl/particle.fs': No errors.

Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/sky.vs': No errors.

Info when compiling shader 'shaders/glsl/sky.fs': No errors.

Info when linking program 'shaders/glsl/sky.vs'+'shaders/glsl/sky.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/hdr.vs': No errors.

Info when compiling shader 'shaders/glsl/bloom.fs': No errors.

Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs': No errors.

Info when compiling shader 'shaders/glsl/hdr.vs': No errors.

Info when compiling shader 'shaders/glsl/bloom.fs': No errors.

Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs': No errors.

Info when compiling shader 'shaders/glsl/hdr.vs': No errors.

Info when compiling shader 'shaders/glsl/bloom.fs': No errors.

Info when linking program 'shaders/glsl/hdr.vs'+'shaders/glsl/bloom.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/foreground_overlay.vs': No errors.

Info when compiling shader 'shaders/glsl/foreground_overlay.fs': No errors.

Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/gui_grayscale.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_grayscale.fs': No errors.

Info when linking program 'shaders/glsl/gui_grayscale.vs'+'shaders/glsl/gui_grayscale.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/water_high.vs': No errors.

Info when compiling shader 'shaders/glsl/water_high.fs': No errors.