0 A.D. (0.0.24) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowsfixed" = "false"

Loaded config string "shadowsfixeddistance" = "300.0"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "novbo" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = "unused"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = "unused"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.move" = "unused"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena24"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot24"

Loaded config string "lobby.echelon" = "echelon24"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.11502783000469208"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.11502783000469208"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.11502783000469208"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.11502783000469208"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.44155845046043396"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.44155845046043396"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.44155845046043396"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.44155845046043396"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.44155845046043396"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attacking.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/MultiKeyMap.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

Net client: Connected to 84.81.17.84:20595

Net message: ({status:"connected", type:"netstatus"})

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842773, m_SoftwareVersion: 16842773 } of size 15 from server

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842773, m_Flags: 1, m_GUID: 4271A9E571EBF310 } of size 31 from server

Net client: Received message CAuthenticateMessage { m_Name: , m_Password: , m_IsLocalClient: 112 } of size 8 from server

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 from server

Net: Authentication result: host=2, Logged in

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, Team:-1, AI:false}], CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:256, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, LastManStanding:true, PopulationCap:(void 0), Preview:(void 0)}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 940 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({rejoining:false, status:"authenticated", type:"netstatus"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, Team:-1, AI:false}], CheatsEnabled:true, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:256, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, LastManStanding:true, PopulationCap:(void 0), Preview:(void 0)}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:-1, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, Team:-1, AI:false}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:256, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, LastManStanding:true, PopulationCap:(void 0), Preview:(void 0)}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 940 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, Team:-1, AI:false}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:256, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, LastManStanding:true, PopulationCap:(void 0), Preview:(void 0)}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, Team:-1, AI:false}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, LastManStanding:true, PopulationCap:(void 0), Preview:(void 0)}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 940 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, Team:-1, AI:false}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, LastManStanding:true, PopulationCap:(void 0), Preview:(void 0)}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, PopulationCap:(void 0), Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 813 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:true, WorldPopulationCap:400, RelicCount:13, RelicDuration:60, PopulationCap:(void 0), Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), RelicCount:13, RelicDuration:60, PopulationCap:300, Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 813 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), RelicCount:13, RelicDuration:60, PopulationCap:300, Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), RelicCount:13, RelicDuration:60, PopulationCap:200, Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 813 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures", "capture_the_relic"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), RelicCount:13, RelicDuration:60, PopulationCap:200, Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Fortress as purely defensive structure makes sense. } of size 127 from server

Net message: ({text:"Fortress as purely defensive structure makes sense.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}) } of size 741 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:true}, gameSpeed:0.5, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:true}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}) } of size 737 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:true}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:false}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}) } of size 737 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:true, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:false}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:false, LastManStanding:false}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}) } of size 759 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"random", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:false, LastManStanding:false}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: But I have no strong opinion on that. } of size 99 from server

Net message: ({text:"But I have no strong opinion on that.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Civ? } of size 33 from server

Net message: ({text:"Civ?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: hmm } of size 31 from server

Net message: ({text:"hmm", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: brit } of size 33 from server

Net message: ({text:"brit", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"brit", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:false, LastManStanding:false}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}) } of size 757 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Player 2", Civ:"brit", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:(void 0), RatingEnabled:false, LastManStanding:false}, gameSpeed:1, mapType:"random", mapFilter:"default", map:"random"}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net message: ({newAssignments:{'4271A9E571EBF310':{status:0, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: lol :D :D i just found out i can access structure tree from here } of size 155 from server

Net message: ({text:"lol :D :D i just found out i can access structure tree from here ", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: xD } of size 29 from server

Net message: ({text:"xD", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Ready, Angen? } of size 51 from server

Net message: ({text:"Ready, Angen?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: can you wait 5 minutes ? i am tasked to do something } of size 129 from server

Net message: ({text:"can you wait 5 minutes ? i am tasked to do something", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Sure. } of size 35 from server

Net message: ({text:"Sure.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Ping me on IRC when ready, please. } of size 93 from server

Net message: ({text:"Ping me on IRC when ready, please.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CReadyMessage { m_GUID: 4271A9E571EBF310, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"4271A9E571EBF310", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: 4271A9E571EBF310, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"4271A9E571EBF310", type:"ready"})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Freagarach", Civ:"pers", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Angen", Civ:"brit", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:"sahel.png", RatingEnabled:false, LastManStanding:false, Seed:2430057629, AISeed:69530510, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestStructures.js"], CircularMap:true, Name:"Sahel"}, gameSpeed:1, mapType:"random", map:"maps/random/sahel", matchID:"9977BC58C322CAA6", script:"sahel.js"}) } of size 1025 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Freagarach", Civ:"pers", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Angen", Civ:"brit", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:"sahel.png", RatingEnabled:false, LastManStanding:false, Seed:2430057629, AISeed:69530510, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestStructures.js"], CircularMap:true, Name:"Sahel"}, gameSpeed:1, mapType:"random", map:"maps/random/sahel", matchID:"9977BC58C322CAA6", script:"sahel.js"}) } of size 1025 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4271A9E571EBF310, m_Name: Angen, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 51A6547700F27DCD, m_Name: Freagarach, m_PlayerID: 1, m_Status: 2 } } } of size 81 from server

Net client: Received message CGameStartMessage { } of size 3 from server

Net message: ({data:{settings:{PlayerData:[{Name:"Freagarach", Civ:"pers", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Angen", Civ:"brit", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:"sahel.png", RatingEnabled:false, LastManStanding:false, Seed:2430057629, AISeed:69530510, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestStructures.js"], CircularMap:true, Name:"Sahel"}, gameSpeed:1, mapType:"random", map:"maps/random/sahel", matchID:"9977BC58C322CAA6", script:"sahel.js"}, type:"gamesetup"})

Net message: ({data:{settings:{PlayerData:[{Name:"Freagarach", Civ:"pers", Team:-1, AI:false, Color:{r:21, g:55, b:149}}, {Name:"Angen", Civ:"brit", Team:-1, AI:false, Color:{r:150, g:20, b:20}}], CheatsEnabled:false, DisableSpies:false, DisableTreasures:false, ExploreMap:false, LockTeams:false, RevealMap:false, StartingResources:300, Ceasefire:0, VictoryConditions:["conquest_structures"], Nomad:false, Size:192, WorldPopulation:false, WorldPopulationCap:(void 0), PopulationCap:200, Preview:"sahel.png", RatingEnabled:false, LastManStanding:false, Seed:2430057629, AISeed:69530510, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/ConquestStructures.js"], CircularMap:true, Name:"Sahel"}, gameSpeed:1, mapType:"random", map:"maps/random/sahel", matchID:"9977BC58C322CAA6", script:"sahel.js", timestamp:1610394605, engine_version:"0.0.24", mods:[["public", "0.0.24"]]}, type:"gamesetup"})

Net message: ({newAssignments:{'4271A9E571EBF310':{status:2, player:2, name:"Angen"}, '51A6547700F27DCD':{status:2, player:1, name:"Freagarach"}}, type:"players"})

Net message: ({type:"start"})

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/sahel.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Generating Sahel of size 192 and 2 players.

Creating playerbases...

0.042237s.

Creating big patches...

0.149646s.

Creating small patches...

0.033882s.

Creating water holes...

0.020448s.

Creating stone mines...

0.004341s.

Creating metal mines...

0.000738s.

Creating small decorative rocks...

0.016504s.

Creating gazelle...

0.000613s.

Creating zebra...

0.000902s.

Creating giraffe...

0.000943s.

Creating elephants...

0.001155s.

Creating lions...

0.000826s.

Creating berry bush...

0.001136s.

Creating straggler trees...

0.008542s.

Creating large grass tufts...

0.004944s.

Total map generation time: 0.302383s.

Total entities: 1823, Terrain entities: 0, Textures: 10.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_infant_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_infant_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_infant_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_infant_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_infant_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_infant_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/ConquestStructures.js'

Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server

Net message: ({status:"waiting_for_players", type:"netstatus"})

Net message: ({status:"active", type:"netstatus"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 9, m_Data: ({type:"gather", entities:[155, 156, 157, 158], target:161, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 11, m_Data: ({type:"gather", entities:[159], target:183, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 16, m_Data: ({type:"gather", entities:[151, 152], target:182, queued:false, formation:(void 0)}) } of size 129 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[153, 154], target:184, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 24, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: wow. i was rotating } of size 63 from server

Net message: ({text:"wow. i was rotating", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 29, m_Data: ({type:"set-rallypoint", entities:[150], x:265.27984619140625, z:173.597900390625, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_05", target:174}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 32, m_Data: ({type:"set-rallypoint", entities:[150], x:269.99359130859375, z:172.82177734375, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_05", target:175}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: What? } of size 35 from server

Net message: ({text:"What?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 61, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 68, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:370.21160888671875, z:679.2620849609375, angle:2.356194490192345, actorSeed:49166, entities:[191, 192, 193, 194], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 69, m_Data: ({type:"gather", entities:[191, 192, 193, 194], target:1156, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 72, m_Data: ({type:"set-rallypoint", entities:[186], x:390.14794921875, z:690.5958251953125, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1156}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 76, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:5}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 79, m_Data: ({type:"set-rallypoint", entities:[150], x:265.27984619140625, z:173.597900390625, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_05", target:174}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 82, m_Data: ({type:"walk", entities:[196], x:308.97686767578125, z:659.7943115234375, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 94, m_Data: ({type:"gather", entities:[151, 152, 153, 154], target:172, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 96, m_Data: ({type:"construct", template:"structures/brit/farmstead", x:517.3934936523438, z:607.8798828125, angle:2.356194490192345, actorSeed:51717, entities:[187, 188, 189, 190], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 97, m_Data: ({type:"gather", entities:[187, 188, 189, 190], target:212, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 97, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 98, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 99, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 101, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 100, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 101, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 102, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 103, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 104, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 105, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 106, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 107, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 108, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 109, m_Data: ({type:"gather", entities:[195], target:219, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 109, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 110, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 111, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 112, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 113, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 114, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 115, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 117, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[150]}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 116, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 117, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 118, m_Data: ({type:"walk", entities:[196], x:295.0107116699219, z:575.4012451171875, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 118, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 119, m_Data: ({type:"walk", entities:[196], x:345.3254699707031, z:481.9170837402344, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 119, m_Data: ({type:"walk", entities:[196], x:410.5592041015625, z:456.6119079589844, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 119, m_Data: ({type:"walk", entities:[196], x:413.07672119140625, z:455.2574157714844, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 119, m_Data: ({type:"walk", entities:[196], x:417.94012451171875, z:454.5585632324219, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 119, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 120, m_Data: ({type:"walk", entities:[196], x:499.04656982421875, z:475.39300537109375, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 120, m_Data: ({type:"walk", entities:[196], x:518.186279296875, z:480.9801025390625, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 120, m_Data: ({type:"walk", entities:[196], x:539.2984619140625, z:488.5576477050781, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 120, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 121, m_Data: ({type:"walk", entities:[196], x:615.597900390625, z:531.4170532226562, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 121, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 122, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 123, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 124, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 125, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 126, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 127, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 128, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 129, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 130, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 131, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 132, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 134, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 133, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 134, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 135, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 136, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 137, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 138, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 139, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 140, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 141, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 143, m_Data: ({type:"set-rallypoint", entities:[150], x:302.0537109375, z:176.21786499023438, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_chicken"}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 142, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 143, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 144, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 145, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 146, m_Data: ({type:"set-rallypoint", entities:[186], x:509.6798095703125, z:600.6436767578125, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_05", target:212}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 146, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 147, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 148, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 149, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 150, m_Data: ({type:"construct", template:"structures/brit/house", x:522.8788452148438, z:595.5639038085938, angle:2.356194490192345, actorSeed:41465, entities:[188], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 150, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 151, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 152, m_Data: ({type:"gather", entities:[188], target:212, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 152, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 153, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 154, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 155, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 156, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 157, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 158, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 159, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 160, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 161, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 162, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 163, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 164, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 166, m_Data: ({type:"set-rallypoint", entities:[150], x:242.92108154296875, z:142.3634033203125, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:160}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 165, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 166, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 167, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 168, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 169, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 170, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 171, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 172, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 173, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 174, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 175, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 176, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 177, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 178, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 179, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 180, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 181, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 182, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 183, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 184, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 185, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 186, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:3}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 186, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 187, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 188, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 189, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 190, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 191, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 193, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 192, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 193, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 194, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 195, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 196, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 197, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 198, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 199, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 200, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 201, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 203, m_Data: ({type:"train", entities:[150], template:"units/pers/cavalry_javelineer_b", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 202, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 203, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 204, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 205, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 206, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 207, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 208, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 209, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 210, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 211, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 213, m_Data: ({type:"walk", entities:[2004, 2005], x:224.37515258789062, z:147.33383178710938, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 212, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 213, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 214, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 215, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 217, m_Data: ({type:"construct", template:"structures/pers/house", x:211.3427734375, z:154.50155639648438, angle:2.356194490192345, actorSeed:44615, entities:[2004, 2005], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 216, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 217, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 219, m_Data: ({type:"gather", entities:[2004, 2005], target:160, queued:true, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 218, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 219, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 220, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 221, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 222, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 223, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 224, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 225, m_Data: ({type:"walk", entities:[196], x:653.2298583984375, z:625.3430786132812, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 225, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 226, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 227, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 228, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 229, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 230, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 231, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 232, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 233, m_Data: ({type:"attack", entities:[196], target:943, queued:false, allowCapture:false, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 233, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 234, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 235, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 236, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 237, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 238, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 239, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 240, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 241, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 242, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 243, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 244, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Hehe, forgot housing ^^' } of size 73 from server

Net message: ({text:"Hehe, forgot housing ^^'", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 245, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 246, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 247, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 248, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 249, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 250, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 251, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 252, m_Data: ({type:"walk", entities:[196], x:584.52392578125, z:554.58349609375, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 252, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 253, m_Data: ({type:"walk", entities:[196], x:558.150634765625, z:519.1318359375, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 253, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 254, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 255, m_Data: ({type:"walk", entities:[196], x:548.4299926757812, z:520.6366577148438, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 255, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 256, m_Data: ({type:"walk", entities:[196], x:539.9111328125, z:551.3389282226562, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 256, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 257, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 258, m_Data: ({type:"walk", entities:[196], x:532.1782836914062, z:554.3604125976562, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 258, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 259, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 260, m_Data: ({type:"walk", entities:[196], x:500.1509094238281, z:585.3765258789062, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 260, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 261, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 262, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 263, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 264, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 265, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 266, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 267, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 268, m_Data: ({type:"construct", template:"structures/brit/house", x:517.612060546875, z:582.7103881835938, angle:2.356194490192345, actorSeed:46651, entities:[188], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 268, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 269, m_Data: ({type:"gather", entities:[188], target:209, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 269, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 270, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 272, m_Data: ({type:"walk", entities:[159, 2001], x:291.5565185546875, z:233.328369140625, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 271, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 272, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 273, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 275, m_Data: ({type:"walk", entities:[159, 2001], x:309.3240051269531, z:255.59112548828125, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 274, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 275, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 276, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 277, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 278, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 279, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 280, m_Data: ({type:"walk", entities:[159, 2001], x:305.1397705078125, z:285.537353515625, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 280, m_Data: ({type:"set-rallypoint", entities:[186], x:418.96844482421875, z:695.4420166015625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 280, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 281, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 282, m_Data: ({type:"set-rallypoint", entities:[186], x:417.8351287841797, z:687.4713439941406, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_giraffe"}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 282, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 283, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 284, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 286, m_Data: ({type:"gather", entities:[159, 2001], target:1009, queued:true, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 285, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 286, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 287, m_Data: ({type:"train", entities:[186], template:"units/brit/cavalry_javelineer_b", count:3}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 287, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 288, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 289, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 290, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 291, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 292, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 293, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 294, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 295, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 296, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 297, m_Data: ({type:"research", entity:1992, template:"gather_wicker_baskets"}) } of size 99 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 297, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 298, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 299, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 300, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 301, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: me tech } of size 39 from server

Net message: ({text:"me tech", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 302, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 303, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 304, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 305, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 306, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 307, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 308, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 309, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 310, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 311, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 312, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 313, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 314, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 315, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 316, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 317, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 318, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 319, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 320, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 321, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 322, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 323, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 324, m_Data: ({type:"walk", entities:[196], x:632.6278076171875, z:376.8987731933594, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 324, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 325, m_Data: ({type:"walk", entities:[196], x:509.6295166015625, z:154.0313262939453, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 325, m_Data: ({type:"walk", entities:[196], x:481.2060546875, z:165.2157440185547, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 325, m_Data: ({type:"walk", entities:[196], x:278.0972595214844, z:162.14723205566406, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 325, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 326, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 328, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 327, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 328, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 329, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 330, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 332, m_Data: ({type:"set-rallypoint", entities:[150], x:330.5034484863281, z:234.97947692871094, data:{command:"gather", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"resource|gaia/fauna_elephant_african_infant", target:2018}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 331, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 332, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 333, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 334, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 335, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 336, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 337, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 338, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 339, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 340, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 341, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 342, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 343, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 344, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 345, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 346, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 347, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 348, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 349, m_Data: ({type:"set-rallypoint", entities:[186], x:404.59202575683594, z:674.3901977539062, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_giraffe"}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 349, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 350, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 351, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 353, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:333.709716796875, z:53.68016052246094, angle:2.356194490192345, actorSeed:28532, entities:[2004, 2005, 2020, 2021], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 352, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 353, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 354, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 355, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 356, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 357, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 358, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 359, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 360, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 361, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: no wood } of size 39 from server

Net message: ({text:"no wood", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 362, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 363, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 364, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 365, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 366, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 367, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 367, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 368, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 369, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 370, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 371, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 372, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 373, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 374, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 375, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: no nice wood } of size 49 from server

Net message: ({text:"no nice wood", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 376, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 377, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 378, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 379, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 380, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 381, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 383, m_Data: ({type:"set-rallypoint", entities:[150], x:345.8638916015625, z:46.41314697265625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1103}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 382, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 383, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 384, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 385, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 386, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 387, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 388, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 389, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 390, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 392, m_Data: ({type:"walk", entities:[155], x:236.55343627929688, z:168.32745361328125, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 391, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 392, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 393, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 394, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 396, m_Data: ({type:"gather", entities:[155], target:160, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 395, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 396, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:5}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 396, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 397, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 398, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 400, m_Data: ({type:"walk", entities:[159], x:316.4294738769531, z:244.84286499023438, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 399, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 400, m_Data: ({type:"set-rallypoint", entities:[186], x:346.99139404296875, z:694.5368041992188, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1077}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 400, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 401, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 402, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 403, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 404, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 405, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029], target:1007, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 405, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 406, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 407, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 408, m_Data: ({type:"walk", entities:[159], x:332.1603088378906, z:214.13241577148438, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 408, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 409, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 410, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 411, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 412, m_Data: ({type:"walk", entities:[196], x:476.71917724609375, z:132.96499633789062, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 412, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 413, m_Data: ({type:"walk", entities:[196], x:473.60870361328125, z:131.2681884765625, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 413, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 414, m_Data: ({type:"walk", entities:[196], x:473.4656982421875, z:129.647216796875, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 414, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 415, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 417, m_Data: ({type:"gather", entities:[159], target:1007, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 416, m_Data: ({type:"walk", entities:[196], x:435.5494689941406, z:146.93795776367188, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 416, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 417, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 418, m_Data: ({type:"walk", entities:[196], x:415.58099365234375, z:166.82470703125, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 418, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 419, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 420, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 421, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 422, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 423, m_Data: ({type:"walk", entities:[196], x:429.14044189453125, z:154.89276123046875, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 423, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 424, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 425, m_Data: ({type:"walk", entities:[196], x:405.24957275390625, z:150.20211791992188, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 425, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 427, m_Data: ({type:"walk", entities:[159], x:324.1580810546875, z:190.08218383789062, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 426, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 427, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 428, m_Data: ({type:"walk", entities:[196], x:399.3932800292969, z:152.16390991210938, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 428, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 429, m_Data: ({type:"walk", entities:[196], x:389.16595458984375, z:162.29986572265625, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 429, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 431, m_Data: ({type:"walk", entities:[159], x:303.40765380859375, z:186.1922607421875, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 430, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 431, m_Data: ({type:"walk", entities:[196], x:406.28985595703125, z:122.23420715332031, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 431, m_Data: ({type:"walk", entities:[196], x:406.1632385253906, z:122.10511779785156, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 431, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 433, m_Data: ({type:"gather", entities:[159], target:2035, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 432, m_Data: ({type:"walk", entities:[196], x:391.95245361328125, z:125.72248840332031, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 432, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 433, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 434, m_Data: ({type:"walk", entities:[196], x:371.0245666503906, z:178.122802734375, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 434, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 435, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 436, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 437, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 438, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 439, m_Data: ({type:"walk", entities:[196], x:424.1844482421875, z:161.39846801757812, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 439, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 440, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 442, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 441, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 442, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 443, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 444, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 445, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 446, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 447, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 448, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Hi :) } of size 35 from server

Net message: ({text:"Hi :)", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 449, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 450, m_Data: ({type:"construct", template:"structures/brit/house", x:501.3778991699219, z:582.93115234375, angle:2.356194490192345, actorSeed:37558, entities:[2011], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 450, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 451, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 452, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 453, m_Data: ({type:"gather", entities:[2011], target:210, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 453, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 454, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 455, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 456, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 457, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 458, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 459, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 460, m_Data: ({type:"walk", entities:[196], x:371.2972106933594, z:170.16351318359375, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 460, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 462, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 461, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 462, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 463, m_Data: ({type:"walk", entities:[196], x:375.74005126953125, z:151.88265991210938, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 463, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 464, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 465, m_Data: ({type:"walk", entities:[196], x:355.69287109375, z:169.29873657226562, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 465, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 466, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 467, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 468, m_Data: ({type:"walk", entities:[196], x:304.5316162109375, z:213.11080932617188, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 468, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 469, m_Data: ({type:"walk", entities:[196], x:297.8690185546875, z:264.2413024902344, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 469, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 470, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 471, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 472, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 474, m_Data: ({type:"stop-production", entity:150, id:12}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 473, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 475, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 474, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 475, m_Data: ({type:"walk", entities:[196], x:293.5400390625, z:217.932861328125, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 475, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 476, m_Data: ({type:"walk", entities:[196], x:283.77655029296875, z:200.88186645507812, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 476, m_Data: ({type:"walk", entities:[196], x:283.77655029296875, z:200.88186645507812, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 476, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 477, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 478, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 479, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 480, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 481, m_Data: ({type:"walk", entities:[196], x:360.2340087890625, z:217.40274047851562, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 481, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 483, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029], x:317.2960510253906, z:201.4222412109375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 482, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 483, m_Data: ({type:"walk", entities:[196], x:384.41162109375, z:201.38558959960938, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 484, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029], x:323.697509765625, z:206.88174438476562, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 483, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 484, m_Data: ({type:"attack", entities:[159, 2001, 2028, 2029], target:196, queued:false, allowCapture:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 484, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 485, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 486, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 487, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 488, m_Data: ({type:"walk", entities:[196], x:496.1768493652344, z:648.1669921875, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 488, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 489, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 490, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 491, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 492, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 493, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 494, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 495, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 496, m_Data: ({type:"walk", entities:[196], x:352.0618591308594, z:254.89340209960938, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 496, m_Data: ({type:"walk", entities:[196], x:387.7795104980469, z:262.3366394042969, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 496, m_Data: ({type:"walk", entities:[196], x:387.03369140625, z:264.8189697265625, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 496, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 497, m_Data: ({type:"walk", entities:[196], x:324.98944091796875, z:349.97100830078125, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 497, m_Data: ({type:"walk", entities:[196], x:403.35711669921875, z:326.58935546875, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 497, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 498, m_Data: ({type:"walk", entities:[196], x:408.6128845214844, z:325.9189453125, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 498, m_Data: ({type:"walk", entities:[196], x:338.9881896972656, z:505.6197509765625, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 498, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 499, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 500, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 501, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 502, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 503, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 504, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 505, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 506, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 507, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 508, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 509, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029], target:2035, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 509, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 510, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 511, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 512, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 513, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 514, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 515, m_Data: ({type:"walk", entities:[196], x:407.4228820800781, z:591.745361328125, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 515, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 516, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 518, m_Data: ({type:"construct", template:"structures/pers/house", x:220.57016467616117, z:163.7337324919018, angle:2.356201171875, actorSeed:30191, entities:[155, 157, 158], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 271 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 517, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 518, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 519, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 520, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 521, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 522, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 523, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 524, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 525, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 526, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 528, m_Data: ({type:"gather", entities:[155, 157, 158], target:160, queued:true, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 527, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 528, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 529, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 530, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 531, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 532, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 533, m_Data: ({type:"set-rallypoint", entities:[186], x:355.5, z:653.5, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 533, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 534, m_Data: ({type:"set-rallypoint", entities:[186], x:354.96044921875, z:649.9805297851562, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1054}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 534, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 535, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 536, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 537, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 538, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 539, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 540, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 541, m_Data: ({type:"set-rallypoint", entities:[186], x:352.1136932373047, z:720.1141357421875, data:{command:"attack", target:1032}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 541, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 542, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 543, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 544, m_Data: ({type:"set-rallypoint", entities:[186], x:388.8833923339844, z:616.81298828125, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_giraffe"}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 544, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 545, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 546, m_Data: ({type:"train", entities:[186], template:"units/brit/cavalry_javelineer_b", count:5}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 546, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 547, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 548, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 549, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 550, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 551, m_Data: ({type:"construct", template:"structures/pers/farmstead", x:297.0210266113281, z:228.04376220703125, angle:2.356194490192345, actorSeed:11746, entities:[152, 1990], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 264 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 551, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 552, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 553, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 554, m_Data: ({type:"construct", template:"structures/brit/house", x:526.1244506835938, z:618.7301635742188, angle:2.356194490192345, actorSeed:24271, entities:[2012], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 554, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 555, m_Data: ({type:"gather", entities:[2012], target:210, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 555, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 556, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 557, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 558, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 559, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 560, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 561, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 562, m_Data: ({type:"construct", template:"structures/brit/field", x:510.979248046875, z:632.9891967773438, angle:2.356194490192345, actorSeed:43819, entities:[188], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 562, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 563, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 564, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 565, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 566, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 568, m_Data: ({type:"repair", entities:[1977, 1984], target:2048, autocontinue:true, queued:false, formation:(void 0)}) } of size 148 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 567, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 568, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 569, m_Data: ({type:"repair", entities:[187, 189, 190, 2011], target:2050, autocontinue:true, queued:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 569, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 570, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 572, m_Data: ({type:"construct", template:"structures/pers/field", x:281.42944918982903, z:215.27443217485592, angle:2.356201171875, actorSeed:35075, entities:[1977, 1984], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 571, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 572, m_Data: ({type:"construct", template:"structures/brit/field", x:497.02850341796875, z:654.7691040039062, angle:2.356194490192345, actorSeed:31156, entities:[187, 189, 190, 2011], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 282 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 573, m_Data: ({type:"construct", template:"structures/pers/field", x:284.2524623117041, z:212.4515781207896, angle:2.356201171875, actorSeed:57905, entities:[1977, 1984], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 572, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 573, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 574, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 575, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 576, m_Data: ({type:"gather", entities:[195], target:995, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 576, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 577, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 578, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 580, m_Data: ({type:"construct", template:"structures/pers/field", x:284.25541922310947, z:243.6382756632722, angle:2.356201171875, actorSeed:63869, entities:[152, 1990], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 579, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 580, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 581, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 582, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 583, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 584, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 585, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 586, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 587, m_Data: ({type:"gather", entities:[2026], target:974, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 587, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 588, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 589, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 590, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 591, m_Data: ({type:"set-rallypoint", entities:[186], x:392.5915985107422, z:576.7706604003906, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_zebra"}, queued:false}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 591, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 592, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 593, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 594, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 596, m_Data: ({type:"gather", entities:[153, 1976], target:162, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 595, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 596, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 597, m_Data: ({type:"gather", entities:[2025], target:995, queued:false, formation:(void 0)}) } of size 118 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 597, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 598, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 599, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 600, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 601, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 602, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 603, m_Data: ({type:"gather", entities:[2024], target:995, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 603, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 605, m_Data: ({type:"gather", entities:[1979, 1991], target:163, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 604, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 605, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 606, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 607, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 608, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 609, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 610, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 611, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 613, m_Data: ({type:"gather", entities:[151, 154, 1980, 1985], target:1046, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 612, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 613, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 614, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 615, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 616, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 617, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 618, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 619, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 620, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 621, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 622, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 623, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 624, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 625, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 626, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 627, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 628, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 629, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 630, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 631, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 633, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 632, m_Data: ({type:"attack", entities:[195, 2024, 2025, 2026], target:1023, queued:false, allowCapture:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 632, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 633, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 634, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 635, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 636, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 637, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 638, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 639, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 640, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 641, m_Data: ({type:"attack", entities:[195, 2024, 2025, 2026], target:1021, queued:false, allowCapture:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 641, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 642, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 643, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 644, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 645, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 646, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 647, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 648, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 649, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 650, m_Data: ({type:"attack", entities:[195, 2024, 2025, 2026], target:1024, queued:false, allowCapture:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 650, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 651, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 652, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 652, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 653, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 654, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 655, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 656, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 657, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 658, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 659, m_Data: ({type:"attack", entities:[195, 2024, 2025, 2026], target:1022, queued:false, allowCapture:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 659, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 660, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 661, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 663, m_Data: ({type:"construct", template:"structures/pers/house", x:229.79756046237304, z:172.96583440841152, angle:2.356201171875, actorSeed:3404, entities:[155, 156, 157, 158], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 282 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 662, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 663, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 664, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 666, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:243.86395263671875, z:144.6837158203125, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 665, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 666, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 667, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 669, m_Data: ({type:"repair", entities:[157], target:2068, autocontinue:true, queued:false, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 668, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 670, m_Data: ({type:"walk", entities:[157], x:246.0234375, z:150.6265869140625, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 669, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 670, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 671, m_Data: ({type:"gather", entities:[157], target:160, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 671, m_Data: ({type:"gather", entities:[195, 2024, 2025, 2026], target:2061, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 671, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 672, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 673, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 674, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 675, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 676, m_Data: ({type:"attack", entities:[2026], target:1016, queued:false, allowCapture:false, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 676, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 677, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 678, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 679, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 680, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 681, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 682, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 683, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 684, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 685, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 686, m_Data: ({type:"set-rallypoint", entities:[186], x:401.99041748046875, z:544.3153076171875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1058}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 686, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 687, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 688, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 689, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 691, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 690, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 691, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 692, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 692, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 693, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 694, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 695, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 696, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 697, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 698, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 699, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 700, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 701, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 702, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 703, m_Data: ({type:"construct", template:"structures/brit/house", x:420.9604797363281, z:544.5244750976562, angle:2.356194490192345, actorSeed:1301, entities:[193, 1994, 1995, 2042, 2043], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 703, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 704, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 705, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 706, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 707, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:415.0119934082031, z:562.9931030273438, angle:2.356194490192345, actorSeed:20668, entities:[193, 1994, 1995, 2042, 2043], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 707, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 708, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 709, m_Data: ({type:"repair", entities:[193, 1994, 1995, 2042, 2043], target:2074, autocontinue:true, queued:false, formation:(void 0)}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 709, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 710, m_Data: ({type:"repair", entities:[193, 1994, 1995, 2042, 2043], target:2077, autocontinue:true, queued:true, formation:(void 0)}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 710, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 711, m_Data: ({type:"gather", entities:[193, 1994, 1995, 2042, 2043], target:1058, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 711, m_Data: ({type:"gather", entities:[193, 1994, 1995, 2042, 2043], target:1058, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 711, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 712, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 713, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 714, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 716, m_Data: ({type:"construct", template:"structures/pers/corral", x:267.7441101074219, z:200.35205078125, angle:2.356194490192345, actorSeed:63960, entities:[1977, 1984], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 715, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 716, m_TurnLength: 500 } of size 9 from server

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/found_5x3.dae: Starting conversion

art/meshes/structural/found_5x3.dae: Running FixBrokenXML

art/meshes/structural/found_5x3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_5x3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_5x3.dae: Found convertible object 'foundation_5x3'

art/meshes/structural/found_5x3.dae: Converting 'foundation_5x3'

art/meshes/structural/found_5x3.dae: Found static geometry

art/meshes/structural/found_5x3.dae: Adding prop point delimitator_02

art/meshes/structural/found_5x3.dae: Adding prop point delimitator_01

art/meshes/structural/found_5x3.dae: Adding prop point delimitator_03

art/meshes/structural/found_5x3.dae: Adding prop point delimitator_04

art/meshes/structural/found_5x3.dae: Adding prop point post_01

art/meshes/structural/found_5x3.dae: Adding prop point post_02

art/meshes/structural/found_5x3.dae: Adding prop point post_03

art/meshes/structural/found_5x3.dae: Adding prop point post_04

art/meshes/structural/found_5x3.dae: Adding prop point handcart_01

art/meshes/structural/found_5x3.dae: Adding prop point box_01

art/meshes/structural/found_5x3.dae: Adding prop point box_02

art/meshes/structural/found_5x3.dae: Adding prop point wood_pile_01

art/meshes/structural/found_5x3.dae: Adding prop point wood_bar_01

art/meshes/structural/found_5x3.dae: Adding prop point box_pile_01

art/meshes/structural/found_5x3.dae: Adding prop point brick_pile_01

art/meshes/structural/found_5x3.dae: Adding prop point brick_pile_02

Net client: Received message CEndCommandBatchMessage { m_Turn: 717, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 719, m_Data: ({type:"gather", entities:[1977, 1984], target:2072, queued:true, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 718, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 719, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 720, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 721, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 722, m_TurnLength: 500 } of size 9 from server

art/meshes/structural/pers_corral.dae: Starting conversion

art/meshes/structural/pers_corral.dae: Running FixBrokenXML

art/meshes/structural/pers_corral.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/pers_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_corral.dae: Found convertible object 'pers_corral'

art/meshes/structural/pers_corral.dae: Converting 'pers_corral'

art/meshes/structural/pers_corral.dae: Found static geometry

art/meshes/structural/pers_corral.dae: Adding prop point garrisoned

art/meshes/structural/pers_corral.dae: Adding prop point projectile

Net client: Received message CEndCommandBatchMessage { m_Turn: 723, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 724, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 725, m_Data: ({type:"walk", entities:[154, 1985], x:328.8931884765625, z:102.60421752929688, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 725, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 726, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 727, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 728, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 729, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 731, m_Data: ({type:"construct", template:"structures/pers/field", x:309.7900227546125, z:212.45226198099408, angle:2.356201171875, actorSeed:2672, entities:[154, 1985], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 730, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 731, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 732, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 733, m_Data: ({type:"gather", entities:[188, 2010, 2012], target:2056, queued:false, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 733, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 734, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 736, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029], target:1008, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 735, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 736, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 737, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 738, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 739, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 740, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 741, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 742, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 743, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 744, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 746, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029], x:317.448486328125, z:259.5973205566406, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 745, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 746, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 748, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029], target:1008, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 747, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 748, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 749, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 750, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 751, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 752, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 753, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 754, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 755, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 756, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 757, m_Data: ({type:"construct", template:"structures/brit/farmstead", x:365.0775451660156, z:588.0517578125, angle:2.356194490192345, actorSeed:12128, entities:[188], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 253 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 758, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029], x:324.79107666015625, z:248.78814697265625, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 757, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 758, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 759, m_Data: ({type:"gather", entities:[188], target:2056, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 760, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029], x:327.7874755859375, z:239.53646850585938, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 759, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 760, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 761, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 762, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029], x:334.6376647949219, z:229.61911010742188, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 762, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 763, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 764, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 765, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029], target:1008, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 765, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 766, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 767, m_Data: ({type:"repair", entities:[191, 194, 1993, 1997], target:2083, autocontinue:true, queued:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 767, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 768, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 769, m_Data: ({type:"gather", entities:[191, 194, 1993, 1997], target:1054, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 769, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 770, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 771, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 772, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 773, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 774, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 775, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 776, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 777, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 778, m_Data: ({type:"repair", entities:[191, 1993, 1997], target:2083, autocontinue:true, queued:false, formation:(void 0)}) } of size 159 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 778, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 779, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 780, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 781, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:363.434326171875, z:622.3225708007812, angle:2.356194490192345, actorSeed:54115, entities:[191, 1993, 1997], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 781, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 782, m_Data: ({type:"gather", entities:[191, 1993, 1997], target:1133, queued:true, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 782, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 783, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 784, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 785, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 786, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 787, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 788, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 789, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 789, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 791, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 790, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 791, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 792, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 793, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 794, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 795, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 796, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 798, m_Data: ({type:"gather", entities:[155], target:160, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 797, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 798, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 799, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 801, m_Data: ({type:"gather", entities:[156], target:160, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 800, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 801, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 803, m_Data: ({type:"gather", entities:[158], target:160, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 802, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 803, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 804, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 805, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 806, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 807, m_Data: ({type:"set-rallypoint", entities:[186], x:494.28271484375, z:605.603515625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 807, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 808, m_Data: ({type:"set-rallypoint", entities:[186], x:466.2431640625, z:615.5857543945312, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 808, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 809, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 810, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 811, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 813, m_Data: ({type:"research", entity:2094, template:"gather_animals_stockbreeding"}) } of size 106 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 812, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 813, m_Data: ({type:"set-rallypoint", entities:[186], x:439.8885498046875, z:540.99169921875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1051}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 813, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 814, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 815, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 816, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 817, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 818, m_Data: ({type:"set-rallypoint", entities:[186], x:460, z:668, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/savanna_small", target:203}, queued:false}) } of size 289 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 818, m_Data: ({type:"set-rallypoint", entities:[186], x:460, z:668, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/savanna_small", target:203}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 818, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 819, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 820, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 821, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 821, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 822, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 823, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 824, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 825, m_Data: ({type:"set-rallypoint", entities:[186], x:452, z:672, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/savanna_small", target:202}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 825, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 826, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 828, m_Data: ({type:"research", entity:150, template:"phase_town_generic"}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 827, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 828, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 830, m_Data: ({type:"train", entities:[150], template:"units/pers/cavalry_javelineer_b", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 829, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 830, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 831, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 832, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 833, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 834, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 835, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 836, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 837, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 838, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 839, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 840, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 841, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 842, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 843, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 844, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 845, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 846, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 847, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 848, m_Data: ({type:"research", entity:2102, template:"gather_lumbering_ironaxes"}) } of size 103 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 848, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 849, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 850, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 851, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 852, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 853, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 854, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 855, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 856, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 857, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 858, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 859, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 860, m_Data: ({type:"train", entities:[150], template:"units/pers/cavalry_javelineer_b", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 860, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 862, m_Data: ({type:"walk", entities:[2103, 2104], x:339.3685607910156, z:141.44384765625, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 861, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 862, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 864, m_Data: ({type:"walk", entities:[2103, 2104], x:349.19683837890625, z:218.6483154296875, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 863, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 864, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 865, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 866, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 867, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 868, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 869, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 870, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 871, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 872, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 873, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 874, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 876, m_Data: ({type:"walk", entities:[2103, 2104], x:366.66241455078125, z:243.66842651367188, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 875, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 876, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 877, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 878, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 879, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 880, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 881, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 882, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 883, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 884, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: hmm, puppy woke up, can we have pause ? sry } of size 111 from server

Net message: ({text:"hmm, puppy woke up, can we have pause ? sry", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 885, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 886, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 887, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 888, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 889, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 890, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 891, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 892, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 894, m_Data: ({type:"walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082], x:367.6666564941406, z:240.66043090820312, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 893, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 894, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 895, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 896, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 897, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 899, m_Data: ({type:"gather", entities:[2103, 2104], target:1127, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 898, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 899, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 900, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 901, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 902, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 903, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 904, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 906, m_Data: ({type:"walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082], x:366.1297912597656, z:233.031005859375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 905, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 906, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 907, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 908, m_Data: ({type:"walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082], x:368.0809326171875, z:238.2113037109375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 908, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 909, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 910, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 911, m_TurnLength: 500 } of size 9 from server

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 1 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:true, type:"paused"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: i need to take him out, it should not take long } of size 119 from server

Net message: ({text:"i need to take him out, it should not take long", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Sure } of size 33 from server

Net message: ({text:"Sure", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Just finish me off quick thereafter ;) } of size 101 from server

Net message: ({text:"Just finish me off quick thereafter ;)", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: back } of size 33 from server

Net message: ({text:"back", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 0 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 912, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 913, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 914, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 915, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 916, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 917, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 918, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 919, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 920, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 921, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 922, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 923, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 924, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 925, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 926, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 927, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 928, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 929, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 930, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 931, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 932, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 933, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 934, m_Data: ({type:"set-rallypoint", entities:[186], x:481.0574645996094, z:610.0967407226562, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 934, m_Data: ({type:"train", entities:[2094], template:"gaia/fauna_cattle_cow_trainable", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 934, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 935, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:5}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 935, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 936, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 937, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 938, m_Data: ({type:"research", entity:1992, template:"gather_farming_plows"}) } of size 98 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 938, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 939, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 940, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 941, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 942, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 943, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 944, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 945, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 946, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 947, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:366.37554931640625, z:281.4422302246094, angle:2.356194490192345, actorSeed:31276, entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 947, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 948, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 949, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 950, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 951, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 952, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 953, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 954, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 955, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 956, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 957, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 958, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 959, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 960, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 961, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 962, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 964, m_Data: ({type:"set-rallypoint", entities:[150], x:318.2214813232422, z:262.59814453125, data:{command:"gather", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"resource|gaia/fauna_elephant_african_bush", target:2086}, queued:false}) } of size 314 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 963, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 964, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 965, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 966, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 966, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 967, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 968, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 969, m_Data: ({type:"construct", template:"structures/brit/stable", x:538.960205078125, z:642.132568359375, angle:2.356194490192345, actorSeed:42856, entities:[187, 189, 190, 2011], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 283 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 969, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 970, m_Data: ({type:"gather", entities:[187, 189, 190, 2011], target:2062, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 970, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 971, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 972, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 973, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 974, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 975, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 976, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 977, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 979, m_Data: ({type:"set-rallypoint", entities:[150], x:350.27325439453125, z:255.45379638671875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1101}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 978, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 979, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 980, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 981, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:449.7161560058594, z:653.2506103515625, angle:2.356194490192345, actorSeed:2928, entities:[2105, 2107, 2108, 2109], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 981, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 982, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 983, m_Data: ({type:"gather", entities:[2105, 2107, 2108, 2109], target:202, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 983, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 984, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 985, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 986, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 987, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 988, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 989, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 990, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 991, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 992, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 994, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:160.54617309570312, z:168.50045776367188, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 993, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 994, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 996, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:170.9017333984375, z:213.04782104492188, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 995, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 996, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 997, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:168.2532958984375, z:217.20559692382812, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 997, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 998, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1000, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:190.31488037109375, z:256.23443603515625, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 999, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1000, m_Data: ({type:"set-rallypoint", entities:[186], x:439.8885498046875, z:540.99169921875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1051}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1000, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1001, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1002, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:142.399169921875, z:219.27142333984375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1003, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:141.36907958984375, z:226.40863037109375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1002, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1003, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1004, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1005, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1006, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1007, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1008, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1009, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1010, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1011, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1012, m_Data: ({type:"construct", template:"structures/pers/house", x:239.02930849814203, z:182.19385295112517, angle:2.356201171875, actorSeed:31639, entities:[156], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1012, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1013, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1014, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1015, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1016, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1017, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1018, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1019, m_Data: ({type:"walk", entities:[157, 158], x:165.5819091796875, z:244.44906616210938, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1019, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1020, m_Data: ({type:"walk", entities:[157, 158], x:159.5694580078125, z:253.15472412109375, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1020, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1021, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1022, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1023, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1024, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1025, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1026, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1027, m_Data: ({type:"gather", entities:[2026], target:960, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1028, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:152.55575561523438, z:241.08587646484375, angle:2.356194490192345, actorSeed:54857, entities:[157, 158], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1027, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1028, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1029, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1030, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1031, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1032, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1033, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1035, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1034, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1035, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1036, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1037, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1038, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1039, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1040, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1041, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1042, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1043, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1044, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1045, m_Data: ({type:"gather", entities:[195, 2025, 2064, 2067], target:958, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1045, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1046, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1047, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1048, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1049, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1050, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1051, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1052, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1053, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1054, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1055, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1056, m_Data: ({type:"gather", entities:[2024, 2063, 2065, 2066], target:936, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1056, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1057, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1058, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1059, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1060, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1061, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1062, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1063, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1064, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1065, m_Data: ({type:"train", entities:[2130], template:"units/brit/war_dog", count:5}) } of size 125 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1065, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1066, m_Data: ({type:"set-rallypoint", entities:[2130], x:465.1039123535156, z:513.9187622070312, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1066, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1067, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1068, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1068, m_Data: ({type:"set-rallypoint", entities:[2130], x:415.3209228515625, z:524.8777465820312, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1068, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1069, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1070, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1071, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1072, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1073, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1074, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1075, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1076, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1077, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1078, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1079, m_Data: ({type:"research", entity:2115, template:"gather_capacity_basket"}) } of size 100 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1079, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1080, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1081, m_TurnLength: 500 } of size 9 from server

art/meshes/skeletal/cattle_female_b.dae: Starting conversion

art/meshes/skeletal/cattle_female_b.dae: Running FixBrokenXML

art/meshes/skeletal/cattle_female_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/skeletal/cattle_female_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/cattle_female_b.dae: Found convertible object 'female_cattle_no_horn'

art/meshes/skeletal/cattle_female_b.dae: Converting 'Bovidae_Skeleton'

art/meshes/skeletal/cattle_female_b.dae: Found skinned geometry

art/meshes/skeletal/cattle_female_b.dae: Adding prop point neck

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_walk_relax.dae): Loaded successfully

art/meshes/skeletal/cattle_female_a.dae: Starting conversion

art/meshes/skeletal/cattle_female_a.dae: Running FixBrokenXML

art/meshes/skeletal/cattle_female_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/skeletal/cattle_female_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/cattle_female_a.dae: Found convertible object 'female_cattle_horned'

art/meshes/skeletal/cattle_female_a.dae: Converting 'Bovidae_Skeleton'

art/meshes/skeletal/cattle_female_a.dae: Found skinned geometry

art/meshes/skeletal/cattle_female_a.dae: Adding prop point neck

Net client: Received message CEndCommandBatchMessage { m_Turn: 1082, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1083, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1084, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1085, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1086, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1087, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1088, m_Data: ({type:"gather", entities:[155], target:1119, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1088, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1089, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1090, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1091, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1092, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1093, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1094, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1095, m_Data: ({type:"research", entity:186, template:"phase_town_generic"}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1095, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1096, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:314.9570007324219, z:263.89404296875, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1096, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1097, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1098, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:348.11614990234375, z:327.3216552734375, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1098, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1099, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1100, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1101, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1102, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1103, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1104, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1105, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029, 2112, 2113], target:1000, queued:true, formation:(void 0)}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1105, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1106, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:354.9742126464844, z:333.6955261230469, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1106, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1107, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:346.00335693359375, z:327.173583984375, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1107, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1108, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1109, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1110, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:348.40460205078125, z:338.30853271484375, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1110, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1111, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1112, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:373.4281311035156, z:334.73211669921875, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1112, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1113, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1114, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1115, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029, 2112, 2113], target:1000, queued:false, formation:(void 0)}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1115, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1116, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1117, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1118, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1119, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1120, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1121, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1122, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1123, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1124, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1125, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1126, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1127, m_Data: ({type:"research", entity:2059, template:"gather_farming_plows"}) } of size 98 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1127, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1128, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1129, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1130, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1131, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1131, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1132, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1133, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1134, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1135, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1136, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1137, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:519.250732421875, z:675.4141845703125, angle:2.356194490192345, actorSeed:14537, entities:[193, 1994, 2043, 2087, 2088, 2089, 2090, 2091, 2123], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 342 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1137, m_Data: ({type:"train", entities:[2094], template:"gaia/fauna_cattle_cow_trainable", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1137, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1138, m_Data: ({type:"gather", entities:[193, 1994, 2043, 2087, 2088, 2089, 2090, 2091, 2123], target:198, queued:true, formation:(void 0)}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1138, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1139, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1140, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1141, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1142, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1143, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1144, m_Data: ({type:"research", entity:2134, template:"gather_lumbering_ironaxes"}) } of size 103 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1144, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1145, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1146, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1147, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1148, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1149, m_Data: ({type:"construct", template:"structures/brit/field", x:491.92340087890625, z:608.9534912109375, angle:2.356194490192345, actorSeed:54472, entities:[1995, 2120, 2121, 2122], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 282 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1149, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1150, m_Data: ({type:"returnresource", entities:[1995, 2120, 2121, 2122], target:186, queued:true, formation:(void 0)}) } of size 159 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1150, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1150, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1151, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1152, m_Data: ({type:"returnresource", entities:[1995, 2120, 2121, 2122], target:186, queued:false, formation:(void 0)}) } of size 159 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1152, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1153, m_Data: ({type:"repair", entities:[1995, 2120, 2121, 2122], target:2146, autocontinue:true, queued:true, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1153, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1154, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1155, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1156, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1157, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1158, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1159, m_Data: ({type:"gather", entities:[2075, 2076, 2103], target:1131, queued:false, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1159, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1160, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1161, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1162, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1163, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1164, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1165, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1166, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1167, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1168, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1169, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1170, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1171, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1172, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1173, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1174, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1175, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1176, m_Data: ({type:"attack", entities:[2024, 2042, 2063, 2065, 2066], target:1030, queued:false, allowCapture:false, formation:(void 0)}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1176, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1177, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1178, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1179, m_Data: ({type:"construct", template:"structures/pers/house", x:202.1154118253, z:145.2697117463191, angle:2.356201171875, actorSeed:59664, entities:[156], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1179, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1180, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1181, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1182, m_Data: ({type:"gather", entities:[156], target:1119, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1182, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1183, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1184, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1185, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1186, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1188, m_Data: ({type:"gather", entities:[2042], target:198, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1187, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1188, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1189, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1190, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1191, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_archer_b", count:2}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1191, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1192, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1193, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1194, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1195, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1196, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1197, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1198, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1199, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1200, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1201, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1202, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1203, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1204, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1205, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1206, m_Data: ({type:"train", entities:[2130], template:"units/brit/war_dog", count:5}) } of size 125 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1206, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1207, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1208, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1209, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1210, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1211, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1212, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1213, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1214, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1215, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1216, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1217, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1218, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1219, m_Data: ({type:"construct", template:"structures/brit/field", x:459.909423828125, z:616.2587280273438, angle:2.356194490192345, actorSeed:34292, entities:[2119], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1219, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1220, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1221, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1222, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1223, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1224, m_Data: ({type:"set-rallypoint", entities:[186], x:430, z:650, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/savanna_large", target:199}, queued:false}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1224, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1225, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1226, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1227, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1227, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1228, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1229, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1230, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1231, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1232, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:333.7108154296875, z:273.98065185546875, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1232, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1233, m_Data: ({type:"walk", entities:[159, 2001, 2028, 2029, 2112, 2113], x:337.85992431640625, z:282.4874572753906, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1233, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1234, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029, 2112, 2113], target:1002, queued:false, formation:(void 0)}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1234, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1235, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1236, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1237, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1238, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1239, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1240, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1241, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1242, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1243, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1244, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1245, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1246, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1247, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1248, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1249, m_Data: ({type:"train", entities:[2094], template:"gaia/fauna_cattle_cow_trainable", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1249, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1250, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1251, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1252, m_Data: ({type:"gather", entities:[2024, 2063, 2065, 2066], target:1001, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1252, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1253, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1254, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1255, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1256, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1257, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1258, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1259, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1260, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1261, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1262, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1263, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1264, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1265, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1266, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1267, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1268, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1269, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1270, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1271, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1272, m_Data: ({type:"gather", entities:[2057, 2058, 2098, 2104], target:1105, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1272, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1273, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1274, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1275, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1276, m_Data: ({type:"train", entities:[150], template:"units/pers/support_female_citizen", count:2}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1276, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1277, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1278, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1279, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1280, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1281, m_Data: ({type:"set-rallypoint", entities:[150], x:448.72149658203125, z:51.62310791015625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1087}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1281, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1282, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1283, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1284, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1285, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1286, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:583.6049194335938, z:604.0598754882812, angle:2.356194490192345, actorSeed:27205, entities:[191, 192, 194, 1993, 1996, 1997, 2039, 2040, 2041], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1286, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1287, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1288, m_Data: ({type:"gather", entities:[191, 192, 194, 1993, 1996, 1997, 2039, 2040, 2041], target:1158, queued:true, formation:(void 0)}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1288, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1289, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1290, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1291, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1292, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1293, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1294, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1295, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1296, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1297, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1298, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1299, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1300, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1301, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1302, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1303, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1304, m_Data: ({type:"train", entities:[2130], template:"units/brit/war_dog", count:5}) } of size 125 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1304, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1305, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1306, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1307, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1308, m_Data: ({type:"attack-walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2132, 2140, 2141], x:389.87579345703125, z:376.6866149902344, targetClasses:{attack:["Unit", "Structure"]}, queued:false, formation:(void 0)}) } of size 352 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1308, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1309, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1310, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1311, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1312, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1313, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1314, m_Data: ({type:"walk", entities:[2024, 2063, 2065], x:395.33502197265625, z:548.071044921875, queued:false, formation:(void 0)}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1314, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1315, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1316, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1317, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1318, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1319, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1320, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 1321, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1322, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1323, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1324, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:377.84857177734375, z:541.527587890625, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1324, m_TurnLength: 500 } of size 9 from server

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 1 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:true, type:"paused"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: \\o/ } of size 31 from server

Net message: ({text:"\\o/", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Do you see this? } of size 57 from server

Net message: ({text:"Do you see this?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: yep } of size 31 from server

Net message: ({text:"yep", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: what did you build ? } of size 65 from server

Net message: ({text:"what did you build ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: It may be attack move. } of size 69 from server

Net message: ({text:"It may be attack move.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 0 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1325, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1326, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1327, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1329, m_Data: ({type:"walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2141], x:385.1090087890625, z:284.44122314453125, queued:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1328, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1329, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1330, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1331, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1332, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1333, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1334, m_Data: ({type:"gather", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2141], target:1075, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1334, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1335, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1336, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1337, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1338, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1339, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1340, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 1341, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1342, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1343, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1344, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1345, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1346, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1347, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1348, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1349, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1350, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1351, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1352, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1353, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1354, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1355, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1356, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1357, m_Data: ({type:"stop", entities:[2132, 2140], queued:false}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1357, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1358, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1359, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1360, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1361, m_Data: ({type:"attack-walk", entities:[2132, 2140], x:431.13885498046875, z:324.18231201171875, targetClasses:{attack:["Unit", "Structure"]}, queued:false, formation:(void 0)}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1361, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1362, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1363, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1364, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1365, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1366, m_Data: ({type:"gather", entities:[2090], target:1053, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1366, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1367, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1368, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1369, m_Data: ({type:"attack-walk", entities:[2132, 2140], x:385.74102783203125, z:231.073974609375, targetClasses:{attack:["Unit", "Structure"]}, queued:false, formation:(void 0)}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1369, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1370, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1371, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1372, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1373, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1374, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1375, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1376, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1377, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1378, m_Data: ({type:"walk", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], x:132.3460693359375, z:436.5645751953125, queued:true, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1378, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1379, m_Data: ({type:"walk-custom", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], targetPositions:[{x:"101.75", y:"327.39"}, {x:"103.80", y:"326.62"}, {x:"105.85", y:"325.88"}, {x:"107.91", y:"325.14"}, {x:"109.95", y:"324.36"}, {x:"111.99", y:"323.58"}, {x:"114.03", y:"322.80"}, {x:"116.05", y:"321.99"}, {x:"118.08", y:"321.18"}, {x:"120.11", y:"320.36"}], targetClasses:{attack:["Unit", "Structure"]}, queued:true, formation:"special/formations/null"}) } of size 813 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1379, m_Data: ({type:"walk", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], x:232.481201171875, z:279.55853271484375, queued:true, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1379, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1380, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 1381, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1382, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1383, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1384, m_Data: ({type:"gather", entities:[2132, 2140], target:1052, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1384, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:389.06671142578125, z:394.823974609375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1384, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1385, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1386, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: is ? } of size 33 from server

Net message: ({text:"is ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 1 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:true, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1387, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Yes, it seems so. } of size 59 from server

Net message: ({text:"Yes, it seems so.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: wanna continue ? } of size 57 from server

Net message: ({text:"wanna continue ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Finish game first? } of size 61 from server

Net message: ({text:"Finish game first?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: Ld } of size 29 from server

Net message: ({text:"Ld", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: guess yep } of size 43 from server

Net message: ({text:"guess yep", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 0 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1388, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1389, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1390, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1391, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1392, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1393, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1394, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1395, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1396, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1397, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1398, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1399, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1400, m_Data: ({type:"train", entities:[150], template:"units/pers/cavalry_javelineer_b", count:2}) } of size 138 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1400, m_Data: ({type:"set-rallypoint", entities:[186], x:537.490478515625, z:612.720947265625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1400, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1401, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:5}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1401, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1402, m_Data: ({type:"set-rallypoint", entities:[150], x:262.44737243652344, z:174.09042358398438, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_cattle_cow_trainable"}, queued:false}) } of size 302 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1402, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1403, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1404, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1405, m_Data: ({type:"train", entities:[2094], template:"gaia/fauna_cattle_cow_trainable", count:2}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1405, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1406, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1407, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1408, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1409, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1410, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1411, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1412, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1413, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1414, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1415, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1416, m_Data: ({type:"construct", template:"structures/brit/barracks", x:415.2802734375, z:626.943359375, angle:2.356194490192345, actorSeed:12161, entities:[2178, 2179, 2180, 2181, 2182], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 296 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1416, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1417, m_Data: ({type:"gather", entities:[2178, 2179, 2180, 2181, 2182], target:199, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1417, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1418, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1419, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1420, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029, 2112, 2113], target:1014, queued:false, formation:(void 0)}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1420, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1421, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1422, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1423, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1424, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:311.38653564453125, z:325.9983215332031, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1424, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1425, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1426, m_Data: ({type:"gather", entities:[159, 2001, 2028, 2029, 2112, 2113], target:2136, queued:false, formation:(void 0)}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1426, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1427, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1428, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1429, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:447.2294006347656, z:293.03662109375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1429, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1430, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:505.20233154296875, z:314.51556396484375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1430, m_Data: ({type:"garrison", entities:[159], target:150, queued:false, formation:(void 0)}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1430, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1431, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:507.1741638183594, z:236.15780639648438, queued:true, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1431, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1432, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1433, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1434, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1434, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1435, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1436, m_Data: ({type:"research", entity:150, template:"archery_tradition"}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1436, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1437, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1438, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1439, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"gather", entities:[195, 2064, 2067], target:1010, queued:false, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1440, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1441, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1442, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1443, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1444, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1445, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1446, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1447, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1448, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1449, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1450, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1451, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1452, m_Data: ({type:"walk", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], x:230.91555786132812, z:260.61761474609375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1452, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1453, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1454, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1455, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1456, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1457, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1458, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1459, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1460, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1461, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1462, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1463, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1464, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1465, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1466, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1467, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1468, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1469, m_Data: ({type:"walk", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], x:255.9510498046875, z:198.62734985351562, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1469, m_Data: ({type:"unload-template", all:false, template:"units/pers/cavalry_javelineer_b", owner:1, garrisonHolders:[150]}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1469, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1470, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1471, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1472, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1473, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:442.0943908691406, z:160.95108032226562, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1473, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1474, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1475, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1476, m_Data: ({type:"attack-walk", entities:[159, 2001, 2028, 2029, 2112, 2113, 2125, 2126, 2148, 2149, 2158, 2159, 2166, 2204, 2205], x:253.05987548828125, z:212.16317749023438, targetClasses:{attack:["Unit", "Structure"]}, queued:false, formation:(void 0)}) } of size 376 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1476, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1477, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:428.222900390625, z:130.2532958984375, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1477, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1478, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1479, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1480, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 1481, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1482, m_Data: ({type:"attack", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], target:2028, queued:false, allowCapture:false, formation:(void 0)}) } of size 236 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1482, m_Data: ({type:"attack", entities:[2150, 2151, 2152, 2153, 2154, 2183, 2184, 2185, 2186, 2187], target:2028, queued:false, allowCapture:false, formation:(void 0)}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1482, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1483, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1484, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1485, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1486, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1487, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1488, m_Data: ({type:"walk", entities:[2150, 2151], x:262.1547546386719, z:181.7799072265625, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1488, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1489, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1490, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1491, m_Data: ({type:"attack", entities:[2150, 2151], target:2204, queued:false, allowCapture:false, formation:(void 0)}) } of size 148 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1491, m_Data: ({type:"attack", entities:[2150, 2151], target:2204, queued:false, allowCapture:false, formation:(void 0)}) } of size 148 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1491, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1492, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1493, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1494, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1495, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1496, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1497, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1498, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1499, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1500, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 1501, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1502, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1503, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1504, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1505, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1506, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1507, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1508, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1509, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1510, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1511, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1512, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1513, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1514, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1515, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1516, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1517, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1518, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1518, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1519, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1520, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1521, m_Data: ({type:"set-rallypoint", entities:[150], x:311.81170654296875, z:300.95416259765625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1135}, queued:false}) } of size 289 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 1521, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1522, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1523, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1524, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1525, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1526, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1527, m_Data: ({type:"construct", template:"structures/brit/field", x:542.7431030273438, z:604.0733642578125, angle:2.356194490192345, actorSeed:40040, entities:[2207, 2208, 2209, 2210, 2211], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1527, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1528, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1529, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1530, m_Data: ({type:"returnresource", entities:[2206, 2216, 2217], target:150, queued:false, formation:(void 0)}) } of size 148 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1530, m_TurnLength: 500 } of size 9 from server

ERROR: JavaScript error: simulation/helpers/Commands.js line 900 cmpUnitAI is null ExtractFormations@simulation/helpers/Commands.js:900:13 GetFormationUnitAIs@simulation/helpers/Commands.js:1456:36 returnresource@simulation/helpers/Commands.js:253:22 ProcessCommand@simulation/helpers/Commands.js:53:23

ERROR: Failed to call ProcessCommand() global script function

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1531, m_Data: ({type:"research", entity:1992, template:"gather_farming_training"}) } of size 101 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1531, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1532, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1533, m_Data: ({type:"gather", entities:[2206, 2216, 2217], target:1135, queued:true, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1533, m_TurnLength: 500 } of size 9 from server

ERROR: JavaScript error: simulation/helpers/Commands.js line 900 cmpUnitAI is null ExtractFormations@simulation/helpers/Commands.js:900:13 GetFormationUnitAIs@simulation/helpers/Commands.js:1456:36 gather@simulation/helpers/Commands.js:236:22 ProcessCommand@simulation/helpers/Commands.js:53:23

ERROR: Failed to call ProcessCommand() global script function

Net client: Received message CEndCommandBatchMessage { m_Turn: 1534, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1535, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1536, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1537, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1538, m_Data: ({type:"walk", entities:[159, 2112, 2113, 2205], x:259.0777282714844, z:191.13565063476562, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1538, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1539, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1540, m_Data: ({type:"gather", entities:[159, 2112, 2113, 2205], target:2206, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1540, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1541, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1542, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1543, m_TurnLength: 500 } of size 9 from server

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 1 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:true, type:"paused"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: hmm what was this ? } of size 63 from server

Net message: ({text:"hmm what was this ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Another one } of size 47 from server

Net message: ({text:"Another one", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: did you create formation ? } of size 77 from server

Net message: ({text:"did you create formation ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Nope } of size 33 from server

Net message: ({text:"Nope", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: btw whatch your women ;) } of size 73 from server

Net message: ({text:"btw whatch your women ;)", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: You? } of size 33 from server

Net message: ({text:"You?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: nope } of size 33 from server

Net message: ({text:"nope", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Interesting. } of size 49 from server

Net message: ({text:"Interesting.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Good move } of size 43 from server

Net message: ({text:"Good move", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: but there are some orders to put units into formation by default no ? } of size 163 from server

Net message: ({text:"but there are some orders to put units into formation by default no ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: I disabled formation by default. } of size 89 from server

Net message: ({text:"I disabled formation by default.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CClientPausedMessage { m_GUID: 51A6547700F27DCD, m_Pause: 0 } of size 24 from server

Net message: ({guid:"51A6547700F27DCD", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1544, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1545, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1546, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1547, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1548, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1549, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1550, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1551, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1552, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1553, m_Data: ({type:"gather", entities:[2125, 2126, 2148, 2149, 2158, 2159, 2166], target:1135, queued:false, formation:(void 0)}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1553, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1554, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1555, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1556, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1557, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1558, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1559, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1560, m_Data: ({type:"train", entities:[2130], template:"units/brit/war_dog", count:5}) } of size 125 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1560, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1561, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1562, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1563, m_Data: ({type:"returnresource", entities:[2216], target:150, queued:false, formation:(void 0)}) } of size 126 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1563, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1564, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1565, m_Data: ({type:"gather", entities:[2216], target:1147, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1565, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1566, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1567, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1568, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1569, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:503.6259765625, z:91.82183837890625, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1570, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:503.9793395996094, z:92.21415710449219, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1569, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1570, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1571, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:611.0537719726562, z:169.10894775390625, queued:true, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1571, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1573, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:673.7589721679688, z:308.02056884765625, queued:true, formation:(void 0)}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1573, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:674.0054321289062, z:331.34417724609375, queued:true, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1572, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1573, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1575, m_Data: ({type:"walk", entities:[2024, 2063, 2065, 2066], x:609.3079833984375, z:614.9818115234375, queued:true, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1574, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1575, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1576, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1577, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1578, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1579, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1580, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1582, m_Data: ({type:"set-rallypoint", entities:[2218], x:430, z:650, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/savanna_large", target:199}, queued:false}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1581, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1583, m_Data: ({type:"set-rallypoint", entities:[2218], x:460, z:668, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/savanna_small", target:203}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1582, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1583, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1584, m_Data: ({type:"research", entity:2032, template:"gather_capacity_wheelbarrow"}) } of size 105 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1584, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1585, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1587, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1586, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1587, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1588, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1589, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1590, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1591, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1592, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1593, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1595, m_Data: ({type:"set-rallypoint", entities:[186], x:476.4330139160156, z:587.3600463867188, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1594, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1595, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1597, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:5}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1596, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1597, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1598, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1599, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1600, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1601, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1603, m_Data: ({type:"construct", template:"structures/brit/house", x:435.65655517578125, z:612.7987670898438, angle:2.356194490192345, actorSeed:44715, entities:[2122], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1602, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1603, m_Data: ({type:"train", entities:[2094], template:"gaia/fauna_cattle_cow_trainable", count:2}) } of size 138 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1604, m_Data: ({type:"construct", template:"structures/brit/house", x:441.6070556640625, z:605.4811401367188, angle:2.356194490192345, actorSeed:20851, entities:[2122], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1604, m_Data: ({type:"construct", template:"structures/brit/house", x:454.8123474121094, z:593.7255859375, angle:2.356194490192345, actorSeed:63600, entities:[2122], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1603, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1604, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1605, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1606, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1607, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1608, m_Data: ({type:"repair", entities:[2122], target:2234, autocontinue:true, queued:false, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1608, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1609, m_Data: ({type:"repair", entities:[2122], target:2232, autocontinue:true, queued:true, formation:(void 0)}) } of size 137 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1610, m_Data: ({type:"gather", entities:[2122], target:2188, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1609, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1610, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1611, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1612, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1613, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1614, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1615, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1616, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1617, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1618, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1619, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1620, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1621, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1622, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1623, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1624, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1625, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1626, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1627, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1628, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1629, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1630, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1631, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1632, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1633, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1634, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1635, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1636, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: my gameplay is terrible :D } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1637, m_TurnLength: 500 } of size 9 from server

Net message: ({text:"my gameplay is terrible :D", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1638, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1639, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1640, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1641, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1642, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1643, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1644, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1645, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1646, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1647, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Why? } of size 33 from server

Net message: ({text:"Why?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1648, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1649, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1650, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1651, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1652, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1653, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1654, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1656, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:641.56103515625, z:602.9539794921875, angle:2.356194490192345, actorSeed:6389, entities:[193, 1994, 2042, 2043, 2087, 2088, 2089, 2091, 2123], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1655, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1656, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1657, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1659, m_Data: ({type:"gather", entities:[193, 1994, 2042, 2043, 2087, 2088, 2089, 2091, 2123], target:1118, queued:true, formation:(void 0)}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1658, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1659, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1660, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1661, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1662, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1663, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1665, m_Data: ({type:"gather", entities:[2024, 2063, 2065, 2066], target:942, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1664, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1665, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1666, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1667, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1668, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1669, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1670, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1671, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1672, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1673, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1674, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1675, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1676, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1677, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: because i am so slow :d } of size 71 from server

Net message: ({text:"because i am so slow :d", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1678, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1679, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1680, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1681, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1682, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1683, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1684, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1685, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1686, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Haha } of size 33 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1687, m_TurnLength: 500 } of size 9 from server

Net message: ({text:"Haha", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1688, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1689, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1690, m_Data: ({type:"construct", template:"structures/brit/field", x:479.4145812988281, z:586.7669067382812, angle:2.356194490192345, actorSeed:49338, entities:[2239, 2240, 2241, 2242, 2243], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1690, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1691, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1692, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1693, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1694, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1695, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1696, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1697, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1698, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1699, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1700, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1701, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1702, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1703, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: What makes that of me ;( } of size 73 from server

Net message: ({text:"What makes that of me ;(", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1704, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1705, m_Data: ({type:"construct", template:"structures/brit/market", x:495.1125183105469, z:692.885009765625, angle:2.356194490192345, actorSeed:60840, entities:[187, 189, 190, 2011], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 283 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1706, m_Data: ({type:"gather", entities:[187, 189, 190, 2011], target:2062, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1705, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1706, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1707, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1708, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1709, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1710, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1711, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1712, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1713, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1714, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1715, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1716, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1717, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1719, m_Data: ({type:"set-rallypoint", entities:[186], x:430, z:650, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/savanna_large", target:199}, queued:false}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1718, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1719, m_Data: ({type:"train", entities:[150], template:"units/pers/infantry_spearman_b", count:2}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1719, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1720, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1721, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1722, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_spearman_b", count:5}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1722, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1723, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1724, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1725, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1726, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1727, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1728, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1729, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1730, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1731, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1732, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1733, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1734, m_Data: ({type:"gather", entities:[2025], target:2212, queued:false, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1734, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1735, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1736, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1737, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1738, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1739, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1740, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1741, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1742, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1743, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1744, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1745, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1747, m_Data: ({type:"train", entities:[2130], template:"units/brit/cavalry_swordsman_b", count:5}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1746, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1747, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1748, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1749, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1750, m_Data: ({type:"set-rallypoint", entities:[2130], x:476, z:636, data:{command:"garrison", target:186}, queued:false}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1750, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1751, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1752, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1753, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1754, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1755, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1756, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1757, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1758, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1759, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: pop ? } of size 35 from server

Net message: ({text:"pop ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1760, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1761, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1762, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1763, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1764, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: 74 } of size 29 from server

Net message: ({text:"74", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1765, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1766, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1767, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1768, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1769, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1770, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1771, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1772, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1773, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1774, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1775, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1776, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1777, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1778, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1779, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1780, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1781, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1782, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1783, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1784, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1785, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1786, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1787, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1788, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1789, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:656.01953125, z:168.70823669433594, queued:true, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1789, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1790, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:524.52734375, z:99.2835464477539, queued:true, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1790, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1791, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1792, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1793, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1794, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1795, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1796, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1797, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1798, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1799, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1800, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1801, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1802, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1803, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1804, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1805, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1806, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1807, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1809, m_Data: ({type:"set-rallypoint", entities:[2218], x:430, z:650, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/savanna_large", target:199}, queued:false}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1808, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1809, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1811, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1810, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1811, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1812, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1813, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1814, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1815, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1816, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1817, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1818, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1819, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1821, m_Data: ({type:"construct", template:"structures/brit/house", x:534.294921875, z:582.3130493164062, angle:2.356194490192345, actorSeed:52677, entities:[2208], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1820, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1822, m_Data: ({type:"gather", entities:[2208], target:940, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1821, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1822, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1823, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1824, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1825, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1826, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1827, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1828, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: 50 } of size 29 from server

Net message: ({text:"50", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1829, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1830, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1831, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1832, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1833, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1834, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1835, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1836, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1837, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1838, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1839, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1840, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1841, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1842, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1843, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1844, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1845, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1846, m_Data: ({type:"gather", entities:[2057, 2058, 2098, 2104], target:2192, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1846, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1847, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1848, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1850, m_Data: ({type:"construct", template:"structures/brit/temple", x:440.8757019042969, z:577.5767822265625, angle:2.356194490192345, actorSeed:47096, entities:[2105, 2106, 2107, 2108, 2249, 2250, 2251, 2252, 2253], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1849, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1850, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1851, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1852, m_Data: ({type:"gather", entities:[2105, 2106, 2107, 2108, 2249, 2250, 2251, 2252, 2253], target:203, queued:true, formation:(void 0)}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1852, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1853, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1854, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1855, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1856, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1857, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1858, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1859, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1860, m_Data: ({type:"construct", template:"structures/pers/forge", x:279.0119323730469, z:70.9805908203125, angle:2.356194490192345, actorSeed:35657, entities:[2098], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1860, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1861, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1862, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1863, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:503.9771728515625, z:76.46742248535156, queued:false, formation:(void 0)}) } of size 229 from server

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1863, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1864, m_Data: ({type:"gather", entities:[2098], target:2192, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1864, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1865, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1866, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1867, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1868, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1869, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1870, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1871, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1872, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1873, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1874, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1875, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1876, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1877, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1878, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1879, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1880, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1881, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: hmmm i have them disabled too } of size 83 from server

Net message: ({text:"hmmm i have them disabled too", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1882, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1883, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1884, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1885, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1886, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1887, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1888, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1889, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1891, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:371.5975036621094, z:83.28010559082031, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1890, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1891, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1892, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1893, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1894, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1895, m_Data: ({type:"gather", entities:[2069, 2132], target:241, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1895, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1896, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1897, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1898, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1900, m_Data: ({type:"set-rallypoint", entities:[186], x:460, z:668, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/savanna_small", target:203}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1899, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1900, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1902, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1901, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1902, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1903, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1904, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1905, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1906, m_Data: ({type:"train", entities:[2130], template:"units/brit/war_dog", count:5}) } of size 125 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1906, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1907, m_Data: ({type:"set-rallypoint", entities:[2130], x:457.47119140625, z:529.6448974609375, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1907, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1908, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1909, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1910, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1911, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1912, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1914, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1913, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1914, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1915, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1916, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1917, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1918, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1919, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1920, m_Data: ({type:"set-rallypoint", entities:[2218], x:572.5158081054688, z:577.4284057617188, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1128}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1920, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1921, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1922, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1923, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1925, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:233.48394775390625, z:59.51347351074219, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1925, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:232.55838012695312, z:59.47575378417969, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1924, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1925, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1926, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1927, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1928, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1929, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1930, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1931, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1933, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:218.33963012695312, z:91.62991333007812, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1932, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1933, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1934, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1935, m_Data: ({type:"gather", entities:[155, 156, 157, 158], target:1151, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1935, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1936, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1937, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1938, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1939, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1940, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1941, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1942, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1943, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1944, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1945, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1946, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1947, m_Data: ({type:"construct", template:"structures/brit/house", x:464.7406005859375, z:570.4358520507812, angle:2.356194490192345, actorSeed:34422, entities:[2239], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1948, m_Data: ({type:"construct", template:"structures/brit/house", x:477.8258361816406, z:557.0394897460938, angle:2.356194490192345, actorSeed:20663, entities:[2239], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1947, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1948, m_Data: ({type:"construct", template:"structures/brit/house", x:488.59912109375, z:562.4542236328125, angle:2.356194490192345, actorSeed:53723, entities:[2239], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1949, m_Data: ({type:"construct", template:"structures/brit/house", x:499.3688659667969, z:568.6361083984375, angle:2.356194490192345, actorSeed:18079, entities:[2239], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1948, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1949, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1950, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1951, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1952, m_Data: ({type:"repair", entities:[2239], target:2296, autocontinue:true, queued:true, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1952, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1953, m_Data: ({type:"repair", entities:[2239], target:2297, autocontinue:true, queued:true, formation:(void 0)}) } of size 137 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1953, m_Data: ({type:"repair", entities:[2239], target:2298, autocontinue:true, queued:true, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1953, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1954, m_Data: ({type:"gather", entities:[2239], target:2262, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1954, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1955, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1956, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: I like the new cattle. } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1957, m_TurnLength: 500 } of size 9 from server

Net message: ({text:"I like the new cattle.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1958, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1959, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1960, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1961, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1962, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1963, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:178.91903686523438, z:156.53732299804688, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1963, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1964, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1965, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1966, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1967, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1968, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:205.73193359375, z:155.46868896484375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1968, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1969, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1970, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1971, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:168.64987182617188, z:167.86856079101562, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: I see your dogs xD } of size 61 from server

Net message: ({text:"I see your dogs xD", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1971, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1972, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1973, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1974, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1975, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1976, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1977, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1978, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1979, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1980, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1981, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1982, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1983, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1984, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1985, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1986, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1987, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1988, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1989, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1990, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1991, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1992, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1993, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1994, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: what do you think puttin some of them to higher phases ? } of size 137 from server

Net message: ({text:"what do you think puttin some of them to higher phases ?", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1995, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1997, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:162.39804077148438, z:247.91897583007812, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1996, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1997, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1999, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:210.6834716796875, z:189.8597412109375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1998, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1999, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2001, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:227.96279907226562, z:144.06924438476562, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2001, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:228.096923828125, z:143.744873046875, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2000, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2001, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2002, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2003, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2004, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2005, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2006, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2007, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2008, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2009, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2010, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2012, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:259.1042175292969, z:134.68740844726562, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2011, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2012, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2013, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2014, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2015, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2016, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2017, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2018, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2019, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2020, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:311.4859619140625, z:88.51077270507812, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2020, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2021, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2022, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2023, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2024, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2025, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2026, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2027, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2028, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2029, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:365.2630615234375, z:47.90435791015625, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2029, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2031, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:384.5543212890625, z:54.159454345703125, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2030, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2032, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:384.8726501464844, z:91.69830322265625, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2031, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2032, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2033, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2034, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2035, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2036, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2037, m_Data: ({type:"walk", entities:[2194, 2195, 2196, 2197, 2198, 2244, 2245, 2246, 2247, 2248], x:499.1018981933594, z:630.7300415039062, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2037, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2038, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2039, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2040, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2041, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2042, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2043, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2044, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2045, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2046, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2047, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2048, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2049, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2050, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2051, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2052, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2053, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: gosh they have terrible vision :D :d } of size 97 from server

Net message: ({text:"gosh they have terrible vision :D :d", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2054, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2055, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2056, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2057, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2058, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2059, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2060, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2061, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2062, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2063, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2064, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2065, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2066, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2067, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2068, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2069, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2070, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2071, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2072, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2073, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2074, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2075, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2076, m_Data: ({type:"repair", entities:[2239], target:2296, autocontinue:true, queued:false, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2076, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2077, m_Data: ({type:"repair", entities:[2239], target:2297, autocontinue:true, queued:true, formation:(void 0)}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2077, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2078, m_Data: ({type:"repair", entities:[2239], target:2298, autocontinue:true, queued:true, formation:(void 0)}) } of size 137 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2078, m_Data: ({type:"gather", entities:[2239], target:2262, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2078, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2079, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2080, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2081, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2082, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2083, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2084, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2085, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2086, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2087, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2088, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2089, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2090, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2092, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:440.373779296875, z:491.73052978515625, angle:2.356194490192345, actorSeed:12145, entities:[191, 192, 194, 1993, 1994, 1997, 2039, 2040, 2042, 2043, 2087, 2088, 2089, 2091, 2123, 2322, 2323, 2324, 2325], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2091, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2092, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2093, m_Data: ({type:"gather", entities:[191, 192, 194, 1993, 1994, 1997, 2039, 2040, 2042, 2043, 2087, 2088, 2089, 2091, 2123, 2322, 2323, 2324, 2325], target:2168, queued:true, formation:(void 0)}) } of size 325 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2093, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2094, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2095, m_Data: ({type:"attack-walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2236, 2237, 2267, 2268], x:347.09027099609375, z:290.18756103515625, targetClasses:{attack:["Unit", "Structure"]}, queued:false, formation:(void 0)}) } of size 496 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2095, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2096, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2097, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2098, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2099, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2100, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2101, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2102, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2103, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2104, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2105, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2106, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2107, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2108, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2109, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2110, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2111, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2112, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2113, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2114, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2115, m_Data: ({type:"back-to-work", entities:[2125, 2126, 2132, 2133, 2148, 2149, 2158, 2159, 2165, 2166, 2236, 2237, 2267, 2268]}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2115, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2116, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2117, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2118, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2119, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2120, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2121, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2122, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2123, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2124, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2125, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2126, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2127, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2128, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2129, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2130, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2132, m_Data: ({type:"construct", template:"structures/brit/defense_tower", x:424.7411193847656, z:501.6815185546875, angle:2.356194490192345, actorSeed:15528, entities:[1993, 2040, 2322, 2323, 2324, 2325], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2131, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2132, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2133, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2134, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2135, m_Data: ({type:"walk", entities:[2033, 2081], x:383.6959533691406, z:395.7446594238281, queued:false, formation:(void 0)}) } of size 141 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2135, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2136, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2137, m_Data: ({type:"attack", entities:[2322, 2323, 2324, 2325], target:2081, queued:false, allowCapture:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2137, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2138, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2139, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2140, m_Data: ({type:"repair", entities:[2322, 2323, 2324, 2325], target:2332, autocontinue:true, queued:false, formation:(void 0)}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2140, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]})

WARNING: Serialization symbol cannot be written on object ["Unit", "Structure"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2141, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2142, m_Data: ({type:"walk", entities:[2033, 2034, 2044, 2045, 2081, 2082], x:362.6436767578125, z:378.8730773925781, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2142, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2143, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2144, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2145, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2146, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2147, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2148, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2149, m_Data: ({type:"walk", entities:[2033, 2034, 2044, 2045, 2081, 2082], x:392.28167724609375, z:312.22576904296875, queued:false, formation:(void 0)}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2149, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2150, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2151, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2152, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2153, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2154, m_Data: ({type:"gather", entities:[2033, 2034, 2044, 2045, 2081, 2082], target:1108, queued:false, formation:(void 0)}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2154, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2155, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2156, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2157, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2158, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2159, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2160, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2161, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2162, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2163, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2164, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2165, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2166, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2167, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2168, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2169, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2170, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2171, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2172, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2173, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2174, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2175, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2176, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2177, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2178, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2179, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: What do they cost? } of size 61 from server

Net message: ({text:"What do they cost?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2180, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2181, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2182, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2183, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2184, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2185, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2187, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2186, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2187, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2188, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2189, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2190, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2192, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2191, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2192, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2193, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2194, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2195, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2196, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2197, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2198, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2199, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2200, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Oh, the cattle you mean? } of size 73 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2201, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net message: ({text:"Oh, the cattle you mean?", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2201, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2202, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2203, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2203, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2204, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2205, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2206, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2207, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2208, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2209, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2210, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2211, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2212, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2213, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2214, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2215, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2216, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2217, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2218, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2219, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2220, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2221, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2222, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2223, m_Data: ({type:"construct", template:"structures/brit/forge", x:422.31640625, z:671, angle:2.356194490192345, actorSeed:26896, entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 404 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2223, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2224, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2225, m_Data: ({type:"gather", entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291], target:199, queued:true, formation:(void 0)}) } of size 277 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2225, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2226, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2227, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2228, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2229, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2230, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2231, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2232, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2233, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2234, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: If you make a patch that gets accepted I'm fine ;) } of size 125 from server

Net message: ({text:"If you make a patch that gets accepted I'm fine ;)", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2235, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2236, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2237, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2238, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2239, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2240, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2241, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2242, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2243, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2244, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2245, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2246, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2247, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2248, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2249, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2250, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2251, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2252, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2253, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2254, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2255, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2256, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2257, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: vision i mean gods } of size 61 from server

Net message: ({text:"vision i mean gods", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2258, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2259, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2260, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2261, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2262, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2263, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: dogs } of size 35 from server

Net message: ({text:"dogs ", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2264, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2265, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2266, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2267, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2268, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2269, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2270, m_TurnLength: 500 } of size 9 from server

art/meshes/props/celt_sword_heap_03.dae: Starting conversion

art/meshes/props/celt_sword_heap_03.dae: Running FixBrokenXML

art/meshes/props/celt_sword_heap_03.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/celt_sword_heap_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_sword_heap_03.dae: Found convertible object 'celt_helmet_a_001_001'

art/meshes/props/celt_sword_heap_03.dae: Converting 'celt_helmet_a-Geometry_000'

art/meshes/props/celt_sword_heap_03.dae: Found static geometry

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2271, m_Data: ({type:"gather", entities:[2042, 2123], target:1082, queued:false, formation:(void 0)}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2271, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2272, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2273, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2274, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"gather", entities:[2042, 2089, 2123], target:1082, queued:false, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2275, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2276, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2277, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2278, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2279, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2280, m_Data: ({type:"gather", entities:[2042, 2089, 2091, 2123], target:1082, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2280, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2281, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2282, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2283, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2284, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2285, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2286, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2287, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2288, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2289, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2290, m_Data: ({type:"walk", entities:[2063, 2065, 2066], x:447.9304504394531, z:560.697265625, queued:false, formation:(void 0)}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2290, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2291, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2292, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2293, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2294, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2295, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2296, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2297, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2298, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2299, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: But I guess that seems nice. } of size 81 from server

Net message: ({text:"But I guess that seems nice.", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2300, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2301, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2302, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2303, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2304, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2305, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2306, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2307, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2308, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2309, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2310, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:355.0234069824219, z:518.8983154296875, angle:2.356194490192345, actorSeed:3308, entities:[193, 1996, 2041, 2090, 2326], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2310, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2311, m_Data: ({type:"gather", entities:[193, 1996, 2041, 2090, 2326], target:1088, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2311, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2312, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2313, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2314, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2315, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2316, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2317, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2318, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2319, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2320, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2321, m_Data: ({type:"walk", entities:[2315, 2316, 2317, 2318, 2319], x:459.8712463378906, z:557.0725708007812, queued:false, formation:(void 0)}) } of size 174 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2321, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2322, m_Data: ({type:"construct", template:"structures/pers/stable", x:376.1248474121094, z:96.49478149414062, angle:2.356194490192345, actorSeed:11208, entities:[2057, 2058, 2098, 2104], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 283 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2322, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2323, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2324, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2325, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2326, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2327, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2328, m_Data: ({type:"gather", entities:[2057, 2058, 2098, 2104], target:1095, queued:true, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2328, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2329, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2330, m_Data: ({type:"set-rallypoint", entities:[2218], x:430, z:650, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/savanna_large", target:199}, queued:false}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2330, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2331, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2332, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2332, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2333, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2334, m_Data: ({type:"set-rallypoint", entities:[186], x:472, z:672, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/savanna_small", target:205}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2334, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2335, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2336, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_spearman_b", count:5}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2336, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2337, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2338, m_Data: ({type:"stop-production", entity:186, id:15}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2338, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2339, m_Data: ({type:"research", entity:186, template:"phase_city_generic"}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2339, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2341, m_Data: ({type:"walk", entities:[159, 2112, 2113, 2205], x:341.2120361328125, z:210.2470703125, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2340, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2341, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2342, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2343, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2344, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2345, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2346, m_Data: ({type:"train", entities:[2130], template:"units/brit/cavalry_javelineer_b", count:5}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2346, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2347, m_Data: ({type:"walk", entities:[159, 2112, 2113, 2205], x:370.2948303222656, z:264.2501220703125, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2347, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2348, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2349, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2350, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2351, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2352, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2353, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2354, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2355, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2356, m_Data: ({type:"gather", entities:[2020, 2021, 2070, 2140, 2141], target:1061, queued:false, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2356, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2357, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2358, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:527.5054931640625, z:491.4103698730469, angle:2.356194490192345, actorSeed:1692, entities:[191, 194, 1994, 1997, 2039, 2043, 2087, 2088], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 331 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2358, m_Data: ({type:"gather", entities:[191, 194, 1994, 1997, 2039, 2043, 2087, 2088], target:1121, queued:true, formation:(void 0)}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2358, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2359, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2360, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2361, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2362, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2363, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2364, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2365, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2366, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2367, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2368, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2369, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2370, m_Data: ({type:"gather", entities:[159, 2112, 2113, 2205], target:2167, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2370, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2371, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2372, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2373, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2374, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2375, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2376, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2377, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2378, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2379, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2380, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2381, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2382, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2383, m_Data: ({type:"research", entity:2347, template:"attack_infantry_ranged_01"}) } of size 103 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2383, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2384, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2385, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2386, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2387, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2388, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2389, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2390, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2391, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2392, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2393, m_Data: ({type:"gather", entities:[155, 156, 157, 158], target:228, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2393, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2394, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2395, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2396, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2397, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2398, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2399, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2400, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2401, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2402, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2403, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2404, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2405, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2406, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2408, m_Data: ({type:"train", template:"units/brit/support_healer_b", count:1, entities:[2295]}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2407, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2408, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2409, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2410, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2411, m_Data: ({type:"set-rallypoint", entities:[2333], x:453.49951171875, z:561.1946411132812, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2411, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2412, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2413, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2414, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2415, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2416, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2417, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2418, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2419, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2420, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2421, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2422, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2423, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2424, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2425, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2426, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2427, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2428, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2429, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2431, m_Data: ({type:"research", entity:2343, template:"tower_range"}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2430, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2431, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2432, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2433, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2434, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2435, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2436, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2437, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

art/meshes/props/helmet/celt_mistletoe.dae: Starting conversion

art/meshes/props/helmet/celt_mistletoe.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_mistletoe.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/celt_mistletoe.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_mistletoe.dae: Found convertible object 'Mistletoe_Helmet'

art/meshes/props/helmet/celt_mistletoe.dae: Converting 'Plano_004'

art/meshes/props/helmet/celt_mistletoe.dae: Found static geometry

Net client: Received message CEndCommandBatchMessage { m_Turn: 2438, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2439, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2440, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2441, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2442, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2443, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2444, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2445, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2446, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2447, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2448, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2449, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2450, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2451, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2452, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2453, m_Data: ({type:"construct", template:"structures/brit/house", x:554.7617797851562, z:625.9471435546875, angle:2.356194490192345, actorSeed:10173, entities:[2207], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2453, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2454, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2455, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2456, m_Data: ({type:"construct", template:"structures/brit/house", x:566.7750244140625, z:610.761962890625, angle:2.356194490192345, actorSeed:37117, entities:[2207], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2457, m_Data: ({type:"construct", template:"structures/brit/house", x:573.7527465820312, z:592.5110473632812, angle:2.356194490192345, actorSeed:59794, entities:[2207], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2456, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2457, m_Data: ({type:"construct", template:"structures/brit/house", x:559.1966552734375, z:580.5701293945312, angle:2.356194490192345, actorSeed:49148, entities:[2207], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2458, m_Data: ({type:"construct", template:"structures/brit/house", x:551.9003295898438, z:576.235595703125, angle:2.356194490192345, actorSeed:21817, entities:[2207], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2457, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2458, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2459, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2460, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2462, m_Data: ({type:"gather", entities:[2207], target:2223, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2461, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2462, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2463, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2464, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2465, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2466, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2467, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2468, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2469, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2470, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2471, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2472, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2473, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2474, m_Data: ({type:"set-rallypoint", entities:[186], x:459.909423828125, z:616.2587280273438, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/brit/field", target:2188}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2474, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2476, m_Data: ({type:"train", entities:[186], template:"units/brit/support_female_citizen", count:5}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2475, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2476, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2477, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2478, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2479, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2480, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2481, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2482, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2483, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2484, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2485, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2486, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2487, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2488, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2489, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2490, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2491, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2492, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2493, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2494, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2495, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2496, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2497, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2498, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2499, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2500, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2501, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2502, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2503, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2504, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2505, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2506, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2507, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2508, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2509, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2510, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2511, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2512, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2513, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2514, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2515, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2516, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2517, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2518, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2519, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2520, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2521, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2522, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2523, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2524, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2525, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2526, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2527, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2528, m_Data: ({type:"construct", template:"structures/brit/defense_tower", x:347.4946594238281, z:464.54815673828125, angle:2.356194490192345, actorSeed:24098, entities:[2089, 2091, 2322, 2323, 2324, 2325], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2528, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2529, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2530, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2531, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2532, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2533, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2534, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2535, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2537, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:312.9661865234375, z:497.9993591308594, angle:2.356194490192345, actorSeed:996, entities:[2089, 2091, 2322, 2323, 2324, 2325], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2536, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2537, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2538, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2539, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2540, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2541, m_Data: ({type:"repair", entities:[193, 1996, 2041, 2090, 2326], target:2374, autocontinue:true, queued:false, formation:(void 0)}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2541, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2543, m_Data: ({type:"gather", entities:[193, 1996, 2041, 2090, 2326], target:1088, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2542, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2543, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2544, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2545, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2546, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2547, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2548, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2549, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2550, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2551, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2552, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2553, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2554, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2555, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2556, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2557, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2558, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2559, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2560, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2561, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2562, m_Data: ({type:"research", entity:2130, template:"cavalry_movement_speed"}) } of size 100 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2562, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2563, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2564, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2565, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2566, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2568, m_Data: ({type:"research", entity:2218, template:"barracks_batch_training"}) } of size 101 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2567, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2568, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2569, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2571, m_Data: ({type:"train", template:"units/brit/support_healer_b", count:1, entities:[2295]}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2570, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2572, m_Data: ({type:"set-rallypoint", entities:[2295], x:459.8712463378906, z:552.0992584228516, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2571, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2572, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2573, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2574, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2575, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2576, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2577, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2578, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2579, m_Data: ({type:"walk", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:388.38214111328125, z:455.0970458984375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2579, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2580, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2581, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2582, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2583, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2584, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2585, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2586, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2587, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2588, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2589, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2590, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2591, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2593, m_Data: ({type:"research", entity:2124, template:"gather_mining_servants"}) } of size 100 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2592, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2593, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2594, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2595, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2596, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2597, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2598, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2599, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2600, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2601, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2602, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2603, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2604, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2605, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2606, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2607, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2608, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2609, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2610, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2611, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2612, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2613, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2614, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2615, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2616, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2618, m_Data: ({type:"walk", entities:[2063, 2064, 2065, 2066, 2367, 2368, 2370, 2371], x:368.31610107421875, z:408.1901550292969, queued:false, formation:(void 0)}) } of size 207 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2617, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2618, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2620, m_Data: ({type:"walk", entities:[2063, 2064, 2065, 2066, 2367, 2368, 2370, 2371], x:393.4289245605469, z:413.8177490234375, queued:false, formation:(void 0)}) } of size 207 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2619, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2620, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2621, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2622, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2623, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2625, m_Data: ({type:"walk", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:403.3782958984375, z:417.4678649902344, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2624, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2625, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2626, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2627, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2628, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2629, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2630, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2631, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2632, m_Data: ({type:"walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2236, 2237, 2267, 2268], x:368.9895935058594, z:268.6598205566406, queued:false, formation:(void 0)}) } of size 421 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2632, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2633, m_Data: ({type:"returnresource", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2236, 2237, 2267, 2268], target:2115, queued:false, formation:(void 0)}) } of size 417 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2633, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2634, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2635, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2636, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2637, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2638, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2639, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2640, m_Data: ({type:"construct", template:"structures/brit/defense_tower", x:427.8329162597656, z:422.660400390625, angle:2.356194490192345, actorSeed:53143, entities:[1993, 2040, 2123], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 279 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2640, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2641, m_Data: ({type:"walk", entities:[2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2236, 2237, 2267, 2268], x:314.1391906738281, z:153.62142944335938, queued:true, formation:(void 0)}) } of size 421 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2641, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2642, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2643, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2644, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2645, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2647, m_Data: ({type:"walk", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:388.43359375, z:427.1646423339844, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2646, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2647, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2648, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2649, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2650, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2651, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2652, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2653, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2654, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2655, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2656, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2657, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2659, m_Data: ({type:"patrol", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:440.355224609375, z:397.2059326171875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2658, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2659, m_Data: ({type:"returnresource", entities:[155, 156, 157, 158], target:2134, queued:false, formation:(void 0)}) } of size 159 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2659, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2660, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2661, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2662, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:300.11065673828125, z:174.07080078125, queued:true, formation:(void 0)}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2663, m_Data: ({type:"walk", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:302.18536376953125, z:464.23822021484375, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2662, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2663, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2664, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2665, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2666, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2667, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2668, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2669, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2670, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2671, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2672, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2673, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2674, m_Data: ({type:"patrol", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:440.4524230957031, z:397.95556640625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2674, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2675, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2676, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2677, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2678, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2679, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2680, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2681, m_Data: ({type:"walk", entities:[2216], x:353.5517883300781, z:243.26199340820312, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2681, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2682, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2683, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2684, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2685, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2686, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2687, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2688, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2689, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2690, m_Data: ({type:"gather", entities:[1993, 2040, 2123], target:1076, queued:true, formation:(void 0)}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2690, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2691, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2692, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2693, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2694, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2695, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2696, m_Data: ({type:"walk", entities:[157, 158, 2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2158, 2159, 2165, 2166, 2216, 2217, 2236, 2237, 2267, 2268], x:337.1835632324219, z:162.12979125976562, queued:false, formation:(void 0)}) } of size 457 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2696, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2697, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2698, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2699, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2700, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2701, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2702, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2703, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2704, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2705, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2706, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2708, m_Data: ({type:"research", entity:2130, template:"cavalry_health"}) } of size 92 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2707, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2708, m_Data: ({type:"walk", entities:[155, 156, 157, 158, 2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2216, 2217, 2236, 2237, 2267, 2268], x:353.68603515625, z:191.36831665039062, queued:false, formation:(void 0)}) } of size 493 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2708, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2709, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2711, m_Data: ({type:"train", template:"units/brit/support_healer_b", count:1, entities:[2295]}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2710, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2711, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2712, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2713, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2714, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2715, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2716, m_Data: ({type:"walk", entities:[155, 156, 157, 158, 2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2216, 2217, 2236, 2237, 2267, 2268], x:360.2170104980469, z:176.28024291992188, queued:false, formation:(void 0)}) } of size 493 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2716, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2717, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2718, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2719, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2720, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2721, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2722, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2723, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2724, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2725, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2726, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2727, m_Data: ({type:"research", entity:2347, template:"attack_infantry_ranged_02"}) } of size 103 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2727, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2728, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2729, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2730, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2731, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2732, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2733, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2734, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2735, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2736, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2737, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2738, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2740, m_Data: ({type:"set-rallypoint", entities:[186], x:395.73492431640625, z:435.87200927734375, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1081}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2739, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2740, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2741, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2743, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_spearman_b", count:5}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2742, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2743, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2744, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2745, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2746, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2747, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2748, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2749, m_Data: ({type:"construct", template:"structures/pers/temple", x:372.7761535644531, z:192.18801879882812, angle:2.356194490192345, actorSeed:45362, entities:[155, 156, 157, 158, 2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2216, 2217, 2236, 2237, 2267, 2268], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 613 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2749, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2750, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2751, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2752, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2753, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2754, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2755, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2756, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2758, m_Data: ({type:"research", entity:1992, template:"gather_farming_fertilizer"}) } of size 103 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2757, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2758, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2759, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2760, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2761, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2762, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2763, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2764, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2765, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2766, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2767, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2768, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2769, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2770, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2771, m_Data: ({type:"set-rallypoint", entities:[2218], x:253.85107421875, z:717.1748046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1107}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2771, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2772, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2773, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2774, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2776, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_javelineer_b", count:5}) } of size 139 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2775, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2776, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2777, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2778, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2779, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2780, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2782, m_Data: ({type:"stop-production", entity:2218, id:6}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2781, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2782, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2783, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2783, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2784, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2785, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2786, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2787, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2788, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2789, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2790, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2791, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2792, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2793, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2794, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2795, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2796, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2797, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2798, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2799, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2800, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2801, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2802, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2803, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2804, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2805, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2806, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2807, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2808, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2809, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2810, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2811, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2812, m_Data: ({type:"walk", entities:[155, 156, 157, 158, 2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2216, 2217, 2236, 2237, 2267, 2268], x:347.090087890625, z:201.71627807617188, queued:false, formation:(void 0)}) } of size 493 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2813, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:499.47015380859375, z:419.3963317871094, angle:2.356194490192345, actorSeed:39372, entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087, 2088], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2812, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2813, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2814, m_Data: ({type:"gather", entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087, 2088], target:1154, queued:true, formation:(void 0)}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2814, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2815, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2816, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2817, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2818, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2819, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2820, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2821, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2822, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2823, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2824, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: Still giving the error } of size 69 from server

Net message: ({text:"Still giving the error", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2825, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2826, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2827, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2828, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2829, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2830, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2831, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2832, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2833, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2834, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2835, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2836, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2838, m_Data: ({type:"research", entity:2130, template:"stable_batch_training"}) } of size 99 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2837, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2838, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2839, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2840, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2841, m_Data: ({type:"train", entities:[2130], template:"units/brit/cavalry_javelineer_b", count:5}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2841, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2842, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2843, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2844, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2845, m_Data: ({type:"set-rallypoint", entities:[2130], x:400.77752685546875, z:474.28912353515625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2845, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2846, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2847, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2848, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2849, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2850, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2851, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2852, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2853, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2854, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2855, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2856, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2857, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2858, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2859, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2860, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2861, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2862, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2863, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2864, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2865, m_Data: ({type:"construct", template:"structures/brit/arsenal", x:445.96295166015625, z:713.939697265625, angle:2.356194490192345, actorSeed:27685, entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 470 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2865, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2866, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2867, m_Data: ({type:"gather", entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], target:199, queued:true, formation:(void 0)}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2867, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2868, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2869, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2870, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2871, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2872, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2873, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2874, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2875, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2876, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2877, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2878, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2879, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2880, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2881, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2882, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2883, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2884, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2885, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2886, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2887, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2888, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2889, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2890, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2891, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2892, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2893, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2894, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2895, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2896, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2897, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2898, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2899, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2900, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2901, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2902, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2903, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2904, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2905, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2906, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2907, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2908, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2909, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2910, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2911, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2912, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2913, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2914, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2915, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:234.02377319335938, z:587.928466796875, angle:2.356194490192345, actorSeed:29177, entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 473 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2915, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2916, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2917, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2918, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2919, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2920, m_Data: ({type:"construct", template:"structures/brit/defense_tower", x:244.34988403320312, z:570.3953857421875, angle:2.356194490192345, actorSeed:14276, entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 476 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2920, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2921, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2922, m_Data: ({type:"gather", entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], target:249, queued:true, formation:(void 0)}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2922, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2923, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2924, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2925, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2926, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2927, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2928, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2929, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2930, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2931, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2932, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2933, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2934, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2935, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2936, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2937, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2938, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2939, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2940, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2941, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2942, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2943, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2944, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2945, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2946, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2947, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2948, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2949, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2950, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2951, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2952, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2953, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2954, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2955, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2956, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2957, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2958, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2959, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2960, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2961, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2962, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 51A6547700F27DCD, m_Message: The command error came from return resource and gather } of size 133 from server

Net message: ({text:"The command error came from return resource and gather", guid:"51A6547700F27DCD", type:"chat"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2963, m_Data: ({type:"research", entity:2420, template:"siege_cost_wood"}) } of size 93 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2963, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2964, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2965, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2966, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2967, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2968, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2969, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2970, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2971, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2972, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2973, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2974, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2975, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2976, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2977, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2978, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2979, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2980, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 2981, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2982, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2983, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2984, m_Data: ({type:"research", entity:2383, template:"tower_watch"}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2984, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2985, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2986, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2987, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2988, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2989, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2990, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2991, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2992, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2993, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2994, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2995, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2996, m_Data: ({type:"construct", template:"structures/brit/house", x:498.9292907714844, z:569.6531982421875, angle:2.356194490192345, actorSeed:41499, entities:[2243], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2996, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2997, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2998, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3000, m_Data: ({type:"construct", template:"structures/brit/house", x:547.1687622070312, z:575.8762817382812, angle:2.356194490192345, actorSeed:52289, entities:[2243], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2999, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3000, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3001, m_Data: ({type:"gather", entities:[2243], target:2262, queued:true, formation:(void 0)}) } of size 118 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3001, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3002, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3003, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3004, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3005, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3006, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3007, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3008, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3009, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3009, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3010, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3011, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3012, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3013, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3014, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3015, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3016, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3017, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3018, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3019, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3020, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3021, m_Data: ({type:"set-rallypoint", entities:[186], x:269.387451171875, z:449.53314208984375, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1148}, queued:false}) } of size 289 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3021, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3022, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3023, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3024, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3025, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3026, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3027, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:288.8320007324219, z:455.7276611328125, angle:2.356194490192345, actorSeed:28939, entities:[1993, 2040, 2089, 2091, 2123, 2322, 2323, 2324, 2325], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3027, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3028, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3029, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3030, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3031, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3032, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3033, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3034, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3035, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3036, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3037, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3038, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3039, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3040, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3041, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3042, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3043, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3044, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3045, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3046, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3047, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3048, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3049, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3050, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3051, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3052, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3053, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3054, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3055, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3056, m_TurnLength: 500 } of size 9 from server

Net client: Received message CChatMessage { m_GUID: 4271A9E571EBF310, m_Message: hmm 6 fields thats low } of size 69 from server

Net message: ({text:"hmm 6 fields thats low", guid:"4271A9E571EBF310", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3057, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3058, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3059, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3060, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3061, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3062, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3063, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3064, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3065, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3066, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3067, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3068, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3069, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:457.27764892578125, z:380.56683349609375, angle:2.356194490192345, actorSeed:61378, entities:[2407], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 254 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3069, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3070, m_Data: ({type:"gather", entities:[2407], target:1146, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3070, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3071, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3072, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3073, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3074, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3075, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3076, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3077, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3078, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3079, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3080, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3081, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3082, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3083, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3084, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3085, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3086, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3087, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3088, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3089, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3090, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3091, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3092, m_Data: ({type:"repair", entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], target:2418, autocontinue:true, queued:false, formation:(void 0)}) } of size 356 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3092, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3093, m_Data: ({type:"repair", entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], target:2417, autocontinue:true, queued:true, formation:(void 0)}) } of size 356 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3093, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3094, m_Data: ({type:"gather", entities:[2178, 2179, 2180, 2181, 2182, 2271, 2272, 2273, 2274, 2275, 2287, 2288, 2289, 2290, 2291, 2355, 2356, 2357, 2358, 2359], target:249, queued:true, formation:(void 0)}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3094, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3095, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3096, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3097, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3098, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3099, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3100, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3102, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:273.1236877441406, z:709.0091552734375, angle:2.356194490192345, actorSeed:9062, entities:[2410, 2411, 2412, 2413, 2414], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3101, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3103, m_Data: ({type:"gather", entities:[2410, 2411, 2412, 2413, 2414], target:1139, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3102, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3103, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3104, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3105, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3106, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3107, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3108, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3109, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3110, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3111, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3112, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3113, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3114, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3115, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3116, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3117, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3118, m_Data: ({type:"train", entities:[2420], template:"units/brit/siege_ram", count:3}) } of size 127 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3118, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3119, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3120, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3122, m_Data: ({type:"set-rallypoint", entities:[2420], x:445.96295166015625, z:713.939697265625, data:{command:"garrison", targetClasses:{attack:["Unit", "Structure"]}, target:2420}, queued:false}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3121, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3122, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3123, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3124, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3125, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3126, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3127, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3128, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3129, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3130, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3131, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3132, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3133, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3134, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3135, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3136, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3137, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3138, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3139, m_Data: ({type:"construct", template:"structures/brit/fortress", x:398.7049865722656, z:424.20745849609375, angle:2.356194490192345, actorSeed:4168, entities:[2105, 2106, 2107, 2108, 2249, 2250, 2251, 2252, 2253, 2306, 2307, 2308, 2310], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 387 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3139, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3140, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3141, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3142, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3144, m_Data: ({type:"gather", entities:[2105, 2106, 2107, 2108, 2249, 2250, 2251, 2252, 2253, 2306, 2307, 2308, 2310], target:206, queued:true, formation:(void 0)}) } of size 253 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3143, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3144, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3145, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3146, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3147, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3148, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3149, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3150, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3151, m_Data: ({type:"repair", entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087], target:2442, autocontinue:true, queued:false, formation:(void 0)}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3151, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3152, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3154, m_Data: ({type:"walk", entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087], x:494.86614990234375, z:351.0851135253906, queued:true, formation:(void 0)}) } of size 207 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3153, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3154, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3155, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3157, m_Data: ({type:"repair", entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087], target:2442, autocontinue:true, queued:false, formation:(void 0)}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3156, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3157, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3158, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3160, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:495.9659423828125, z:379.36248779296875, angle:2.356194490192345, actorSeed:50068, entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3159, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3160, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3162, m_Data: ({type:"repair", entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087], target:2442, autocontinue:true, queued:true, formation:(void 0)}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3161, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3162, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3163, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3164, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3165, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3166, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3167, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3168, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3169, m_Data: ({type:"walk", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:323.18218994140625, z:452.7413330078125, queued:false, formation:(void 0)}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3169, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3170, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3171, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3172, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3173, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3174, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3175, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3176, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3177, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3178, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3179, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3180, m_Data: ({type:"patrol", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:344.50689697265625, z:419.6452331542969, target:(void 0), targetClasses:{attack:["Unit"]}, queued:true, allowCapture:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3180, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3182, m_Data: ({type:"patrol", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:426.81353759765625, z:359.7200927734375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:true, allowCapture:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3181, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3182, m_Data: ({type:"patrol", entities:[2024, 2063, 2064, 2065, 2066, 2367, 2368, 2369, 2370, 2371], x:458.4178466796875, z:403.06866455078125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:true, allowCapture:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3182, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3183, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3184, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3185, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3186, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3187, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3188, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3189, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3190, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3191, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3192, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3193, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3194, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3195, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3197, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:265.4779052734375, z:524.7630615234375, angle:2.356194490192345, actorSeed:61173, entities:[2040, 2089, 2322, 2324, 2434], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3196, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3198, m_Data: ({type:"gather", entities:[2040, 2089, 2322, 2324, 2434], target:1124, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3197, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3198, m_Data: ({type:"gather", entities:[2057, 2058, 2098, 2104], target:247, queued:false, formation:(void 0)}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3198, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3199, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3200, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3201, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3202, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3203, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"gather", entities:[1993, 2091, 2123, 2323, 2325, 2435, 2436, 2437, 2438], target:1120, queued:false, formation:(void 0)}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3204, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3205, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3206, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3207, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3208, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3209, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3210, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3211, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3212, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3213, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3214, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3215, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3216, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3217, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3218, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3219, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3220, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3221, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3222, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3223, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3224, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3225, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3226, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3227, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3228, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3229, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3230, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3231, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3232, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3233, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3234, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3235, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3236, m_TurnLength: 500 } of size 9 from server

art/meshes/props/palisade_rocks_outpost.dae: Starting conversion

art/meshes/props/palisade_rocks_outpost.dae: Running FixBrokenXML

art/meshes/props/palisade_rocks_outpost.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/palisade_rocks_outpost.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/palisade_rocks_outpost.dae: Found convertible object 'Outpost'

art/meshes/props/palisade_rocks_outpost.dae: Converting 'Outpost'

art/meshes/props/palisade_rocks_outpost.dae: Found static geometry

art/meshes/props/palisade_rocks_outpost.dae: Adding prop point projectile

art/meshes/props/palisade_rocks_outpost.dae: Adding prop point garrisoned

art/meshes/props/palisade_rocks_outpost_banners.dae: Starting conversion

art/meshes/props/palisade_rocks_outpost_banners.dae: Running FixBrokenXML

art/meshes/props/palisade_rocks_outpost_banners.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/palisade_rocks_outpost_banners.dae: Applying fixes for 3ds Max exporter

art/meshes/props/palisade_rocks_outpost_banners.dae: Found library_materials to delete

art/meshes/props/palisade_rocks_outpost_banners.dae: Found library_effects to delete

art/meshes/props/palisade_rocks_outpost_banners.dae: Found a bind_material to delete

art/meshes/props/palisade_rocks_outpost_banners.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/palisade_rocks_outpost_banners.dae: Found convertible object 'banners'

art/meshes/props/palisade_rocks_outpost_banners.dae: Converting 'bannersMesh'

art/meshes/props/palisade_rocks_outpost_banners.dae: Found static geometry

Net client: Received message CEndCommandBatchMessage { m_Turn: 3237, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3238, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3239, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3240, m_Data: ({type:"construct", template:"structures/brit/outpost", x:601.31201171875, z:424.3941650390625, angle:2.356194490192345, actorSeed:21824, entities:[2240], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 251 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3240, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3241, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3243, m_Data: ({type:"gather", entities:[2240], target:2160, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3242, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3243, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3244, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3245, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3246, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3247, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 3248, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3249, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3250, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3251, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3252, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3253, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3254, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3255, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3256, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3257, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3258, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3259, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3260, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3261, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3262, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3263, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3264, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3265, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3266, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3267, m_Data: ({type:"train", entities:[2130], template:"units/brit/cavalry_javelineer_b", count:3}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3267, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3268, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3269, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3270, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3271, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3272, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3273, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3274, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3275, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3276, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3278, m_Data: ({type:"research", entity:2347, template:"armor_cav_01"}) } of size 90 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3277, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3278, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3279, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3280, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3282, m_Data: ({type:"train", entities:[186], template:"units/brit/cavalry_javelineer_b", count:3}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3281, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3282, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3284, m_Data: ({type:"set-rallypoint", entities:[186], x:377.8075256347656, z:487.197509765625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3283, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3284, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3285, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3286, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3287, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3288, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3289, m_Data: ({type:"gather", entities:[193, 1996, 2041, 2090, 2326], target:1124, queued:false, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3289, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3290, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3291, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3292, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3293, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3294, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3295, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3296, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3297, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3298, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3300, m_Data: ({type:"train", entities:[2457], template:"units/brit/champion_infantry", count:3}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3299, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3301, m_Data: ({type:"set-rallypoint", entities:[2457], x:398.7049865722656, z:424.20745849609375, data:{command:"garrison", targetClasses:{attack:["Unit", "Structure"]}, target:2457}, queued:false}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3300, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3301, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3302, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3303, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3304, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3305, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3306, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3307, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3308, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3309, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3310, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3311, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3312, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3313, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3314, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3315, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3316, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3317, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3318, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3319, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3320, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3322, m_Data: ({type:"unload-template", all:true, template:"units/brit/siege_ram", owner:2, garrisonHolders:[2420]}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3321, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3322, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3323, m_Data: ({type:"set-rallypoint", entities:[2420], x:415.35052490234375, z:714.6626586914062, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3323, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3324, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3325, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3326, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3328, m_Data: ({type:"attack-walk", entities:[2452, 2453, 2454], x:396.913330078125, z:431.87921142578125, targetClasses:{attack:["Unit", "Structure"]}, queued:false, formation:(void 0)}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3327, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3328, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3329, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3331, m_Data: ({type:"garrison", entities:[2452, 2453, 2454], target:2457, queued:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3330, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3331, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3332, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3333, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3334, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3335, m_Data: ({type:"set-rallypoint", entities:[2420], x:398.7049865722656, z:424.20745849609375, data:{command:"garrison", target:2457}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3335, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3336, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3337, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3338, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3339, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3341, m_Data: ({type:"train", entities:[2420], template:"units/brit/siege_ram", count:1}) } of size 127 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3340, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3341, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3342, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3343, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3344, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3345, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3346, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3347, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3348, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3349, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3350, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3351, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3352, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3353, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3354, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3354, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3354, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3353, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3354, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3355, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3356, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3357, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3358, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3359, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3360, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3361, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3362, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3363, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3364, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3365, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3366, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3367, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3368, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3369, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3370, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3371, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3372, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3373, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3374, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3375, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3376, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3377, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3378, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3379, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3380, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3381, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3382, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3383, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3385, m_Data: ({type:"construct", template:"structures/brit/sentry_tower", x:623.3858642578125, z:429.9542236328125, angle:2.356194490192345, actorSeed:59926, entities:[2240], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3384, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3385, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3386, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3387, m_Data: ({type:"gather", entities:[2240], target:2262, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3387, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3388, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3389, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3390, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3391, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3392, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3393, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3394, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3395, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3396, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3397, m_TurnLength: 500 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 3398, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3399, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3400, m_Data: ({type:"gather", entities:[191, 194, 1994, 1997, 2039, 2042, 2043, 2087], target:1146, queued:false, formation:(void 0)}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3400, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3401, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3402, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3403, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3404, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3405, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3406, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3407, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3408, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3409, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3410, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3411, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3412, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3413, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3414, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3415, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3416, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3417, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3418, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3419, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3420, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3421, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3422, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3424, m_Data: ({type:"train", template:"units/brit/support_healer_b", count:1, entities:[2295]}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3423, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3424, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3426, m_Data: ({type:"set-rallypoint", entities:[2295], x:398.7049865722656, z:424.20745849609375, data:{command:"garrison", target:2457}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3425, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3426, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3427, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3428, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3429, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3430, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3432, m_Data: ({type:"walk", entities:[2361, 2384, 2398], x:392.76068115234375, z:435.4092712402344, queued:false, formation:(void 0)}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3431, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3432, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3433, m_Data: ({type:"garrison", entities:[2361, 2384, 2398], target:2457, queued:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3433, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3434, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3435, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3436, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3437, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3438, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3439, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3440, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3441, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3442, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3443, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3444, m_Data: ({type:"patrol", entities:[2315, 2316, 2317, 2318, 2319], x:697.603515625, z:558.3433837890625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:true, allowCapture:false, formation:(void 0)}) } of size 266 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3444, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3445, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3447, m_Data: ({type:"patrol", entities:[2315, 2316, 2317, 2318, 2319], x:544.7967529296875, z:416.0151062011719, target:(void 0), targetClasses:{attack:["Unit"]}, queued:true, allowCapture:false, formation:(void 0)}) } of size 266 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3446, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3447, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3448, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3449, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3450, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3451, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3452, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3453, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3454, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3455, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3456, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3457, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3458, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3459, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3460, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3461, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3462, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3463, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3464, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3465, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3466, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3467, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3468, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3469, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3470, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3471, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3473, m_Data: ({type:"research", entity:2347, template:"armor_infantry_01"}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3472, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3473, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3474, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3475, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3476, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3477, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3478, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3479, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3480, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3481, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3482, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3483, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3484, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3485, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3486, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3487, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3488, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3489, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3490, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3491, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3492, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3493, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3494, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3495, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3496, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3497, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3498, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3499, m_Data: ({type:"walk", entities:[159, 2112, 2113, 2205], x:331.25262451171875, z:235.92507934570312, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3499, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3500, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3501, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3502, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3503, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3504, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3505, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3506, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3507, m_Data: ({type:"walk", entities:[159, 2112, 2113, 2205], x:340.0975646972656, z:201.96676635742188, queued:false, formation:(void 0)}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3507, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3508, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3509, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3510, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3512, m_Data: ({type:"research", entity:2295, template:"heal_rate"}) } of size 87 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3511, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3512, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3513, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3514, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3515, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3516, m_Data: ({type:"walk", entities:[159], x:333.6505432128906, z:211.5601806640625, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3516, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3517, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3518, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3519, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3520, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3521, m_Data: ({type:"walk", entities:[159], x:340.2856140136719, z:201.6466064453125, queued:false, formation:(void 0)}) } of size 130 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"construct", template:"structures/brit/house", x:473.896240234375, z:667.1729736328125, angle:2.356194490192345, actorSeed:54939, entities:[2210], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3521, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"construct", template:"structures/brit/house", x:461.7314453125, z:664.15771484375, angle:2.356194490192345, actorSeed:50685, entities:[2210], autorepair:true, autocontinue:true, queued:true, formation:(void 0)}) } of size 249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3522, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3523, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3524, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3526, m_Data: ({type:"walk", entities:[2210], x:519.55126953125, z:646.007568359375, queued:true, formation:(void 0)}) } of size 130 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3525, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3526, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3527, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3528, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3529, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3530, m_Data: ({type:"walk", entities:[155, 156, 157, 158, 2020, 2021, 2033, 2034, 2044, 2045, 2069, 2070, 2081, 2082, 2125, 2126, 2132, 2133, 2140, 2141, 2148, 2149, 2158, 2159, 2165, 2166, 2216, 2217, 2236, 2237, 2267, 2268], x:355.85137939453125, z:183.0660400390625, queued:false, formation:(void 0)}) } of size 493 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3530, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3531, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3532, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3533, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"train", entities:[186], template:"units/brit/infantry_spearman_b", count:5}) } of size 137 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3534, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3535, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"set-rallypoint", entities:[186], x:446.5643615722656, z:408.83953857421875, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3536, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3538, m_Data: ({type:"set-rallypoint", entities:[186], x:416.5, z:366.5, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3537, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3538, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3539, m_Data: ({type:"set-rallypoint", entities:[186], x:443.5726776123047, z:342.9947967529297, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3540, m_Data: ({type:"set-rallypoint", entities:[186], x:445.7998046875, z:340.60980224609375, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1059}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3539, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3541, m_Data: ({type:"set-rallypoint", entities:[186], x:442.5, z:342.5, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3540, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3541, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3542, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3543, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3545, m_Data: ({type:"set-rallypoint", entities:[2218], x:445.1383361816406, z:344.8657531738281, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3544, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3546, m_Data: ({type:"set-rallypoint", entities:[2218], x:445.7998046875, z:340.60980224609375, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/baobab", target:1059}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3545, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3546, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3547, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3548, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3549, m_Data: ({type:"train", entities:[2218], template:"units/brit/infantry_slinger_b", count:5}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3549, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3550, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3551, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3552, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3553, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3554, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3555, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3556, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3557, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3558, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3559, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3560, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3561, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3562, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3563, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3564, m_Data: ({type:"construct", template:"structures/brit/barracks", x:402.30352783203125, z:598.2994384765625, angle:2.356194490192345, actorSeed:20622, entities:[2376], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3564, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3565, m_Data: ({type:"gather", entities:[2376], target:2188, queued:true, formation:(void 0)}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3565, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3566, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3567, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3568, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3569, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3570, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3571, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3572, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3573, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3574, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3575, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3577, m_Data: ({type:"construct", template:"structures/brit/storehouse", x:212.722900390625, z:650.7581176757812, angle:2.356194490192345, actorSeed:44753, entities:[2410, 2411, 2412, 2413, 2414], autorepair:true, autocontinue:true, queued:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3576, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3577, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3578, m_Data: ({type:"gather", entities:[2410, 2411, 2412, 2413, 2414], target:1113, queued:true, formation:(void 0)}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3578, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3579, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3580, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3581, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3582, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3583, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3584, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3585, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3586, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3587, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3588, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3589, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3590, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3591, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3592, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3593, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3594, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3595, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3596, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3597, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3598, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3599, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3600, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3601, m_Data: ({type:"train", entities:[2420], template:"units/brit/siege_ram", count:2}) } of size 127 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3601, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3602, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3603, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3604, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3605, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3606, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3607, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3608, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3609, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3610, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3611, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3612, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3613, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3614, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3615, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3616, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3617, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3618, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3619, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3620, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3621, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3622, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3623, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3624, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3625, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3626, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3627, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3628, m_Data: ({type:"resign"}) } of size 41 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3628, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3629, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3630, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3631, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3632, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3633, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3634, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3635, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3636, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3637, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3638, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3639, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3640, m_TurnLength: 500 } of size 9 from server

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

WARNING: Serialization symbol cannot be written on object ({attack:["Unit"]})

WARNING: Serialization symbol cannot be written on object ["Unit"]

ERROR: Errors executing script event "SimulationUpdate"

ERROR: JavaScript error: can't define property Symbol(): Array is not extensible

Net client: Received message CEndCommandBatchMessage { m_Turn: 3641, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3642, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3643, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3644, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3645, m_TurnLength: 500 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3646, m_TurnLength: 500 } of size 9 from server

Net client: Disconnected

Net message: ({reason:1, status:"disconnected", type:"netstatus"})

Loading config file "config/user.cfg"

Loaded config string "Vector3D.add" = "function(v1", "v2)"

Loaded config string "antialiasing" = "disabled"

Loaded config string "chat.session.extended" = "true"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.healrange" = "false"

Loaded config string "gui.session.notifications.attack" = "false"

Loaded config string "gui.session.notifications.barter" = "false"

Loaded config string "gui.session.notifications.phase" = "none"

Loaded config string "gui.session.notifications.tribute" = "false"

Loaded config string "gui.session.rankabovestatusbar" = "false"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1598181729"

Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"

Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"

Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"

Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"

Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"

Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "50000"

Loaded config string "lobby.login" = "Angen"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "1714c8ddf36919d013052e45eb9b38b0"

Loaded config string "lobby.rememberpassword" = "true"

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.terms_of_service" = "2db5a05b2ab9d55fe1947ca1e638c0fc"

Loaded config string "lobby.terms_of_use" = "d5d1147f573fffed97021e50a237e38a"

Loaded config string "lobby.tls" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "monitor.enabled" = "false"

Loaded config string "monitor.replaceTopPanel" = "true"

Loaded config string "monitor.showNames" = "true"

Loaded config string "monitor.showPhase" = "false"

Loaded config string "monitor.topPanel.showRelicsHero" = "true"

Loaded config string "multiplayerhosting.port" = "20594"

Loaded config string "multiplayerjoining.port" = "20594"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "disabled"

Loaded config string "network.observerlimit" = "1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "pauseonfocusloss" = "false"

Loaded config string "playername.multiplayer" = "Angen"

Loaded config string "playername.singleplayer" = "Angen"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "shadowsonwater" = "false"

Loaded config string "showdetailedtooltips" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.020408272743225"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.44155845046043396"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Shutting down profiler2 GPU mode

Engine exited successfully on 2021-01-11 at 21:35:18 with 6249 message(s), 122 error(s) and 3392 warning(s).