Ticket #1487: restrictedclassesanimal.2.diff
File restrictedclassesanimal.2.diff, 17.5 KB (added by , 8 years ago) |
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binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 <Entity parent="template_unit_fauna_hunt_defensive"> 3 <Armour> 4 <Hack>3</Hack> 5 <Pierce>4</Pierce> 6 <Crush>5</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>25.0</Hack> 11 <Pierce>10.0</Pierce> 12 <Crush>20.0</Crush> 13 <MaxRange>6.0</MaxRange> 14 <RepeatTime>1000</RepeatTime> 15 <Bonuses> 16 <BonusCav> 17 <Classes>Cavalry</Classes> 18 <Multiplier>1.5</Multiplier> 19 </BonusCav> 20 </Bonuses> 21 </Melee> 22 </Attack> 2 <Entity parent="template_unit_fauna_hunt_defensive_elephant"> 23 3 <Footprint> 24 4 <Square width="4.6" depth="9.2"/> 25 5 <Height>4.0</Height> 26 6 </Footprint> 27 7 <Health> 28 8 <Max>300</Max> 29 9 </Health> 30 10 <Identity> 31 <Civ>gaia</Civ>32 <Classes datatype="tokens">Elephant</Classes>33 11 <SpecificName>African Bush Elephant</SpecificName> 34 12 <Icon>gaia/fauna_elephant_african_bush.png</Icon> 35 13 </Identity> 36 <Loot>37 <xp>75</xp>38 </Loot>39 <Position>40 <Anchor>pitch</Anchor>41 </Position>42 14 <ResourceSupply> 43 15 <Amount>800</Amount> 44 16 <Type>food.meat</Type> 45 17 </ResourceSupply> 46 <Selectable>47 <Overlay>48 <Texture>49 <MainTexture>circle/256x256.png</MainTexture>50 <MainTextureMask>circle/256x256_mask.png</MainTextureMask>51 </Texture>52 </Overlay>53 </Selectable>54 <Sound>55 <SoundGroups>56 <select>actor/fauna/animal/elephant_select.xml</select>57 <order_walk>actor/fauna/animal/elephant_order.xml</order_walk>58 <order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>59 <attack>actor/fauna/animal/elephant_attack.xml</attack>60 <death>actor/fauna/animal/elephant_death.xml</death>61 <trained>actor/fauna/animal/elephant_trained.xml</trained>62 </SoundGroups>63 </Sound>64 <UnitMotion>65 <PassabilityClass>large</PassabilityClass>66 </UnitMotion>67 18 <VisualActor> 68 19 <Actor>fauna/elephant_african_bush.xml</Actor> 69 20 </VisualActor> 70 21 </Entity> -
binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 <Entity parent="template_unit_fauna_hunt_defensive"> 3 <Armour> 4 <Hack>3</Hack> 5 <Pierce>4</Pierce> 6 <Crush>5</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>22.0</Hack> 11 <Pierce>10.0</Pierce> 12 <Crush>18.0</Crush> 13 <MaxRange>6.0</MaxRange> 14 <RepeatTime>1000</RepeatTime> 15 <Bonuses> 16 <BonusCav> 17 <Classes>Cavalry</Classes> 18 <Multiplier>1.5</Multiplier> 19 </BonusCav> 20 </Bonuses> 21 </Melee> 22 </Attack> 2 <Entity parent="template_unit_fauna_hunt_defensive_elephant"> 23 3 <Footprint> 24 4 <Square width="4.0" depth="8.0"/> 25 5 <Height>3.5</Height> 26 6 </Footprint> 27 7 <Health> 28 8 <Max>250</Max> 29 9 </Health> 30 10 <Identity> 31 <Civ>gaia</Civ>32 <Classes datatype="tokens">Elephant</Classes>33 11 <SpecificName>Asian Elephant</SpecificName> 34 12 <Icon>gaia/fauna_elephant_asian.png</Icon> 35 13 </Identity> 36 14 <Loot> 37 15 <xp>60</xp> 38 16 </Loot> 39 <Position>40 <Anchor>pitch</Anchor>41 </Position>42 17 <ResourceSupply> 43 18 <Amount>650</Amount> 44 19 <Type>food.meat</Type> 45 20 </ResourceSupply> 46 <Selectable>47 <Overlay>48 <Texture>49 <MainTexture>circle/256x256.png</MainTexture>50 <MainTextureMask>circle/256x256_mask.png</MainTextureMask>51 </Texture>52 </Overlay>53 </Selectable>54 <Sound>55 <SoundGroups>56 <select>actor/fauna/animal/elephant_select.xml</select>57 <order_walk>actor/fauna/animal/elephant_order.xml</order_walk>58 <order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>59 <attack>actor/fauna/animal/elephant_attack.xml</attack>60 <death>actor/fauna/animal/elephant_death.xml</death>61 <trained>actor/fauna/animal/elephant_trained.xml</trained>62 </SoundGroups>63 </Sound>64 21 <VisualActor> 65 22 <Actor>fauna/elephant_asian.xml</Actor> 66 23 </VisualActor> 67 24 </Entity> -
binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_north_african.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 <Entity parent="template_unit_fauna_hunt_defensive"> 3 <Armour> 4 <Hack>3</Hack> 5 <Pierce>4</Pierce> 6 <Crush>5</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>20.0</Hack> 11 <Pierce>20.0</Pierce> 12 <Crush>0.0</Crush> 13 <MaxRange>6.0</MaxRange> 14 <RepeatTime>1000</RepeatTime> 15 <Bonuses> 16 <BonusCav> 17 <Classes>Cavalry</Classes> 18 <Multiplier>1.5</Multiplier> 19 </BonusCav> 20 </Bonuses> 21 </Melee> 22 </Attack> 2 <Entity parent="template_unit_fauna_hunt_defensive_elephant"> 23 3 <Footprint> 24 4 <Square width="3.5" depth="7.0"/> 25 5 <Height>3.0</Height> 26 6 </Footprint> 27 7 <Health> 28 8 <Max>200</Max> 29 9 </Health> 30 10 <Identity> 31 <Civ>gaia</Civ>32 <Classes datatype="tokens">Elephant</Classes>33 11 <SpecificName>North African Elephant</SpecificName> 34 12 <Icon>gaia/fauna_elephant_north_african.png</Icon> 35 13 </Identity> 36 14 <Loot> 37 15 <xp>50</xp> 38 16 </Loot> 39 17 <ResourceSupply> 40 18 <Amount>500</Amount> 41 19 <Type>food.meat</Type> 42 20 </ResourceSupply> 43 <Selectable>44 <Overlay>45 <Texture>46 <MainTexture>circle/256x256.png</MainTexture>47 <MainTextureMask>circle/256x256_mask.png</MainTextureMask>48 </Texture>49 </Overlay>50 </Selectable>51 <Sound>52 <SoundGroups>53 <select>actor/fauna/animal/elephant_select.xml</select>54 <order_walk>actor/fauna/animal/elephant_order.xml</order_walk>55 <order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>56 <attack>actor/fauna/animal/elephant_attack.xml</attack>57 <death>actor/fauna/animal/elephant_death.xml</death>58 <trained>actor/fauna/animal/elephant_trained.xml</trained>59 </SoundGroups>60 </Sound>61 <UnitMotion>62 <WalkSpeed>3.0</WalkSpeed>63 <Run>64 <Speed>10.0</Speed>65 </Run>66 </UnitMotion>67 21 <VisualActor> 68 22 <Actor>fauna/elephant_african_forest.xml</Actor> 69 23 </VisualActor> 70 24 </Entity> -
binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
10 10 <Hack>15.0</Hack> 11 11 <Pierce>10.0</Pierce> 12 12 <Crush>0.0</Crush> 13 13 <MaxRange>4.0</MaxRange> 14 14 <RepeatTime>1000</RepeatTime> 15 <RestrictedClasses datatype="tokens">Structure Ship</RestrictedClasses> 15 16 </Melee> 16 17 </Attack> 17 18 <Footprint> 18 19 <Square width="3.2" depth="6.4"/> 19 20 <Height>2.0</Height> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_breed.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna"> 3 <Identity>4 </Identity>5 3 <Vision> 6 4 <Range>20</Range> 7 5 </Vision> 8 6 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_breed_passive.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_breed"> 3 <Identity>4 </Identity>5 3 <UnitAI> 6 4 <NaturalBehaviour>passive</NaturalBehaviour> 7 5 </UnitAI> 8 6 <Vision> 9 7 <Range>10</Range> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
5 5 <Hack>1</Hack> 6 6 <Pierce>1</Pierce> 7 7 <Crush>0</Crush> 8 8 <MaxRange>4</MaxRange> 9 9 <RepeatTime>1000</RepeatTime> 10 <RestrictedClasses datatype="tokens">Structure </RestrictedClasses>10 <RestrictedClasses datatype="tokens">Structure Ship</RestrictedClasses> 11 11 </Melee> 12 12 </Attack> 13 <Identity>14 </Identity>15 13 <Loot> 16 14 <xp>20</xp> 17 15 </Loot> 18 16 <UnitAI> 19 17 <NaturalBehaviour>aggressive</NaturalBehaviour> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt"> 3 <Identity>4 </Identity>5 3 <UnitAI> 6 4 <NaturalBehaviour>defensive</NaturalBehaviour> 7 5 </UnitAI> 8 6 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
1 <?xml version="1.0" encoding="utf-8"?> 2 <Entity parent="template_unit_fauna_hunt_defensive"> 3 <Armour> 4 <Hack>3</Hack> 5 <Pierce>4</Pierce> 6 <Crush>5</Crush> 7 </Armour> 8 <Attack> 9 <Melee> 10 <Hack>25.0</Hack> 11 <Pierce>10.0</Pierce> 12 <Crush>20.0</Crush> 13 <MaxRange>6.0</MaxRange> 14 <RepeatTime>1000</RepeatTime> 15 <Bonuses> 16 <BonusCav> 17 <Classes>Cavalry</Classes> 18 <Multiplier>1.5</Multiplier> 19 </BonusCav> 20 </Bonuses> 21 <RestrictedClasses datatype="tokens">Structure Ship</RestrictedClasses> 22 </Melee> 23 </Attack> 24 <Identity> 25 <Civ>gaia</Civ> 26 <Classes datatype="tokens">Elephant</Classes> 27 </Identity> 28 <Position> 29 <Anchor>pitch</Anchor> 30 </Position> 31 <Selectable> 32 <Overlay> 33 <Texture> 34 <MainTexture>circle/256x256.png</MainTexture> 35 <MainTextureMask>circle/256x256_mask.png</MainTextureMask> 36 </Texture> 37 </Overlay> 38 </Selectable> 39 <Sound> 40 <SoundGroups> 41 <select>actor/fauna/animal/elephant_select.xml</select> 42 <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> 43 <order_attack>actor/fauna/animal/elephant_attack.xml</order_attack> 44 <attack>actor/fauna/animal/elephant_attack.xml</attack> 45 <death>actor/fauna/animal/elephant_death.xml</death> 46 <trained>actor/fauna/animal/elephant_trained.xml</trained> 47 </SoundGroups> 48 </Sound> 49 <UnitMotion> 50 <PassabilityClass>large</PassabilityClass> 51 <WalkSpeed>3.0</WalkSpeed> 52 <Run> 53 <Speed>10.0</Speed> 54 </Run> 55 </UnitMotion> 56 <VisualActor> 57 <Actor>fauna/elephant_african_forest.xml</Actor> 58 </VisualActor> 59 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_passive.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt"> 3 <Identity>4 </Identity>5 3 <UnitAI> 6 4 <NaturalBehaviour>passive</NaturalBehaviour> 7 5 </UnitAI> 8 6 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_hunt"> 3 <Identity>4 </Identity>5 3 <UnitAI> 6 4 <NaturalBehaviour>skittish</NaturalBehaviour> 7 5 </UnitAI> 8 6 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
5 5 <Hack>1</Hack> 6 6 <Pierce>1</Pierce> 7 7 <Crush>0</Crush> 8 8 <MaxRange>4</MaxRange> 9 9 <RepeatTime>1000</RepeatTime> 10 <RestrictedClasses datatype="tokens">Structure </RestrictedClasses>10 <RestrictedClasses datatype="tokens">Structure Ship</RestrictedClasses> 11 11 </Melee> 12 12 </Attack> 13 <Identity>14 </Identity>15 13 <UnitAI> 16 14 <NaturalBehaviour>violent</NaturalBehaviour> 17 15 </UnitAI> 18 16 <Vision> 19 17 <Range>10</Range> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_wild.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna"> 3 <Identity>4 </Identity>5 3 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
5 5 <Hack>1</Hack> 6 6 <Pierce>1</Pierce> 7 7 <Crush>0</Crush> 8 8 <MaxRange>4</MaxRange> 9 9 <RepeatTime>1000</RepeatTime> 10 <RestrictedClasses datatype="tokens">Structure </RestrictedClasses>10 <RestrictedClasses datatype="tokens">Structure Ship</RestrictedClasses> 11 11 </Melee> 12 12 </Attack> 13 <Identity>14 </Identity>15 13 <Loot> 16 14 <xp>20</xp> 17 15 </Loot> 18 16 <UnitAI> 19 17 <NaturalBehaviour>aggressive</NaturalBehaviour> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild"> 3 <Identity>4 </Identity>5 3 <Loot> 6 4 <xp>15</xp> 7 5 </Loot> 8 6 <UnitAI> 9 7 <NaturalBehaviour>defensive</NaturalBehaviour> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_passive.xml
1 1 <?xml version="1.0" encoding="utf-8"?> 2 2 <Entity parent="template_unit_fauna_wild"> 3 <Identity>4 </Identity>5 3 <UnitAI> 6 4 <NaturalBehaviour>passive</NaturalBehaviour> 7 5 </UnitAI> 8 6 </Entity> -
binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
5 5 <Hack>1</Hack> 6 6 <Pierce>1</Pierce> 7 7 <Crush>0</Crush> 8 8 <MaxRange>4</MaxRange> 9 9 <RepeatTime>1000</RepeatTime> 10 <RestrictedClasses datatype="tokens">Structure </RestrictedClasses>10 <RestrictedClasses datatype="tokens">Structure Ship</RestrictedClasses> 11 11 </Melee> 12 12 </Attack> 13 <Identity>14 </Identity>15 13 <Loot> 16 14 <xp>20</xp> 17 15 </Loot> 18 16 <UnitAI> 19 17 <NaturalBehaviour>violent</NaturalBehaviour>