Ticket #1926: crashlog.txt

File crashlog.txt, 59.6 KB (added by Reto, 11 years ago)

crashlog from hosting machine

Line 
1Assertion failed: "it != m_SharedLosMasks.end()"
2Location: CCmpRangeManager.cpp:1064 (GetSharedLosMask)
3
4Call stack:
5
6(0x843bf63) /usr/games/pyrogenesis() [0x843bf63]
7(0x83e56ac) /usr/games/pyrogenesis() [0x83e56ac]
8(0x83e60ce) /usr/games/pyrogenesis() [0x83e60ce]
9(0x83e64a2) /usr/games/pyrogenesis() [0x83e64a2]
10(0x80ff21c) /usr/games/pyrogenesis() [0x80ff21c]
11(0x80fbd1d) /usr/games/pyrogenesis() [0x80fbd1d]
12(0x80f0041) /usr/games/pyrogenesis() [0x80f0041]
13(0x80f0a9d) /usr/games/pyrogenesis() [0x80f0a9d]
14(0x80c0fd7) /usr/games/pyrogenesis() [0x80c0fd7]
15(0x80a2fe4) /usr/games/pyrogenesis() [0x80a2fe4]
16(0x823bb1f) /usr/games/pyrogenesis() [0x823bb1f]
17(0x82bf856) /usr/games/pyrogenesis() [0x82bf856]
18(0x823c8ea) /usr/games/pyrogenesis() [0x823c8ea]
19(0x81ebbe3) /usr/games/pyrogenesis() [0x81ebbe3]
20(0x81d16ae) /usr/games/pyrogenesis() [0x81d16ae]
21(0x806964c) /usr/games/pyrogenesis() [0x806964c]
22
23errno = 0 (No error reported here)
24OS error = ?
25
26
27
28====================================
29
30SVN Revision: 13332-release
31
32System info:
33
34(generated 2013-05-01 20:00:51 UTC)
35
36OS : Linux 3.8.0-19-generic (#29-Ubuntu SMP Wed Apr 17 18:19:42 UTC 2013)
37CPU : i686, Intel Core2 Duo P8700 @ 2.53GHz (1x2x1), 2.53 GHz
38Memory : 3931 MiB; 1991 MiB free
39Graphics Card : Intel Open Source Technology Center
40OpenGL Drivers : 2.1 Mesa 9.1.1; OpenGL 2.1 Mesa 9.1.1
41Video Mode : 1280x800:32
42Sound Card : Unknown
43Sound Drivers : Unknown
44
45OpenGL Extensions:
46GL_ARB_multisample
47GL_EXT_abgr
48GL_EXT_bgra
49GL_EXT_blend_color
50GL_EXT_blend_minmax
51GL_EXT_blend_subtract
52GL_EXT_copy_texture
53GL_EXT_polygon_offset
54GL_EXT_subtexture
55GL_EXT_texture_object
56GL_EXT_vertex_array
57GL_EXT_compiled_vertex_array
58GL_EXT_texture
59GL_EXT_texture3D
60GL_IBM_rasterpos_clip
61GL_ARB_point_parameters
62GL_EXT_draw_range_elements
63GL_EXT_packed_pixels
64GL_EXT_point_parameters
65GL_EXT_rescale_normal
66GL_EXT_separate_specular_color
67GL_EXT_texture_edge_clamp
68GL_SGIS_generate_mipmap
69GL_SGIS_texture_border_clamp
70GL_SGIS_texture_edge_clamp
71GL_SGIS_texture_lod
72GL_ARB_framebuffer_sRGB
73GL_ARB_multitexture
74GL_EXT_framebuffer_sRGB
75GL_IBM_multimode_draw_arrays
76GL_IBM_texture_mirrored_repeat
77GL_3DFX_texture_compression_FXT1
78GL_ARB_texture_cube_map
79GL_ARB_texture_env_add
80GL_ARB_transpose_matrix
81GL_EXT_blend_func_separate
82GL_EXT_fog_coord
83GL_EXT_multi_draw_arrays
84GL_EXT_secondary_color
85GL_EXT_texture_env_add
86GL_EXT_texture_filter_anisotropic
87GL_EXT_texture_lod_bias
88GL_INGR_blend_func_separate
89GL_NV_blend_square
90GL_NV_light_max_exponent
91GL_NV_texgen_reflection
92GL_NV_texture_env_combine4
93GL_S3_s3tc
94GL_SUN_multi_draw_arrays
95GL_ARB_texture_border_clamp
96GL_ARB_texture_compression
97GL_EXT_framebuffer_object
98GL_EXT_texture_compression_s3tc
99GL_EXT_texture_env_combine
100GL_EXT_texture_env_dot3
101GL_MESA_window_pos
102GL_NV_packed_depth_stencil
103GL_NV_texture_rectangle
104GL_ARB_depth_texture
105GL_ARB_occlusion_query
106GL_ARB_shadow
107GL_ARB_texture_env_combine
108GL_ARB_texture_env_crossbar
109GL_ARB_texture_env_dot3
110GL_ARB_texture_mirrored_repeat
111GL_ARB_window_pos
112GL_ATI_envmap_bumpmap
113GL_EXT_stencil_two_side
114GL_EXT_texture_cube_map
115GL_NV_depth_clamp
116GL_APPLE_packed_pixels
117GL_APPLE_vertex_array_object
118GL_ARB_draw_buffers
119GL_ARB_fragment_program
120GL_ARB_fragment_shader
121GL_ARB_shader_objects
122GL_ARB_vertex_program
123GL_ARB_vertex_shader
124GL_ATI_draw_buffers
125GL_ATI_texture_env_combine3
126GL_ATI_texture_float
127GL_EXT_shadow_funcs
128GL_EXT_stencil_wrap
129GL_MESA_pack_invert
130GL_MESA_ycbcr_texture
131GL_NV_primitive_restart
132GL_ARB_depth_clamp
133GL_ARB_fragment_program_shadow
134GL_ARB_half_float_pixel
135GL_ARB_occlusion_query2
136GL_ARB_point_sprite
137GL_ARB_shading_language_100
138GL_ARB_sync
139GL_ARB_texture_non_power_of_two
140GL_ARB_vertex_buffer_object
141GL_ATI_blend_equation_separate
142GL_EXT_blend_equation_separate
143GL_OES_read_format
144GL_ARB_color_buffer_float
145GL_ARB_pixel_buffer_object
146GL_ARB_texture_compression_rgtc
147GL_ARB_texture_float
148GL_ARB_texture_rectangle
149GL_EXT_packed_float
150GL_EXT_pixel_buffer_object
151GL_EXT_texture_compression_dxt1
152GL_EXT_texture_compression_rgtc
153GL_EXT_texture_rectangle
154GL_EXT_texture_sRGB
155GL_EXT_texture_shared_exponent
156GL_ARB_framebuffer_object
157GL_EXT_framebuffer_blit
158GL_EXT_framebuffer_multisample
159GL_EXT_packed_depth_stencil
160GL_APPLE_object_purgeable
161GL_ARB_vertex_array_object
162GL_ATI_separate_stencil
163GL_EXT_draw_buffers2
164GL_EXT_draw_instanced
165GL_EXT_gpu_program_parameters
166GL_EXT_texture_array
167GL_EXT_texture_integer
168GL_EXT_texture_sRGB_decode
169GL_OES_EGL_image
170GL_MESA_texture_array
171GL_ARB_copy_buffer
172GL_ARB_depth_buffer_float
173GL_ARB_draw_instanced
174GL_ARB_half_float_vertex
175GL_ARB_instanced_arrays
176GL_ARB_map_buffer_range
177GL_ARB_texture_rg
178GL_ARB_texture_swizzle
179GL_ARB_vertex_array_bgra
180GL_EXT_separate_shader_objects
181GL_EXT_texture_swizzle
182GL_EXT_vertex_array_bgra
183GL_NV_conditional_render
184GL_ARB_ES2_compatibility
185GL_ARB_debug_output
186GL_ARB_draw_elements_base_vertex
187GL_ARB_explicit_attrib_location
188GL_ARB_fragment_coord_conventions
189GL_ARB_provoking_vertex
190GL_ARB_sampler_objects
191GL_ARB_seamless_cube_map
192GL_ARB_shader_texture_lod
193GL_ARB_texture_rgb10_a2ui
194GL_ARB_vertex_type_2_10_10_10_rev
195GL_EXT_provoking_vertex
196GL_EXT_texture_snorm
197GL_MESA_texture_signed_rgba
198GL_ARB_get_program_binary
199GL_ARB_robustness
200GL_ARB_shader_bit_encoding
201GL_ANGLE_texture_compression_dxt3
202GL_ANGLE_texture_compression_dxt5
203GL_ARB_internalformat_query
204GL_ARB_texture_storage
205GL_ARB_invalidate_subdata
206
207SMBIOS:
208
209
210
211====================================
212
213Main log:
214
215<!DOCTYPE html>
216<meta charset="utf-8">
217<title>Pyrogenesis Log</title>
218<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
219<h2>0 A.D. Main log</h2>
220<p>Loading config file "config/default.cfg"</p>
221<p>Loaded config string "windowed" = "false"</p>
222<p>Loaded config string "splashscreenenable" = "true"</p>
223<p>Loaded config string "pauseonfocusloss" = "true"</p>
224<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
225<p>Loaded config string "xres" = "0"</p>
226<p>Loaded config string "yres" = "0"</p>
227<p>Loaded config string "bpp" = "0"</p>
228<p>Loaded config string "waternormals" = "true"</p>
229<p>Loaded config string "waterrealdepth" = "true"</p>
230<p>Loaded config string "waterfoam" = "false"</p>
231<p>Loaded config string "watercoastalwaves" = "false"</p>
232<p>Loaded config string "waterrefraction" = "true"</p>
233<p>Loaded config string "waterreflection" = "true"</p>
234<p>Loaded config string "watershadows" = "false"</p>
235<p>Loaded config string "shadows" = "true"</p>
236<p>Loaded config string "shadowpcf" = "true"</p>
237<p>Loaded config string "vsync" = "false"</p>
238<p>Loaded config string "particles" = "true"</p>
239<p>Loaded config string "silhouettes" = "true"</p>
240<p>Loaded config string "showsky" = "false"</p>
241<p>Loaded config string "nos3tc" = "false"</p>
242<p>Loaded config string "noautomipmap" = "true"</p>
243<p>Loaded config string "novbo" = "false"</p>
244<p>Loaded config string "noframebufferobject" = "false"</p>
245<p>Loaded config string "nohwcursor" = "false"</p>
246<p>Loaded config string "force_s3tc_enable" = "true"</p>
247<p>Loaded config string "renderpath" = "default"</p>
248<p>Loaded config string "preferglsl" = "false"</p>
249<p>Loaded config string "gentangents" = "false"</p>
250<p>Loaded config string "gpuskinning" = "false"</p>
251<p>Loaded config string "smoothlos" = "false"</p>
252<p>Loaded config string "postproc" = "false"</p>
253<p>Loaded config string "materialmgr.quality" = "0.0"</p>
254<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
255<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
256<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
257<p>Loaded config string "forcealphatest" = "false"</p>
258<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
259<p>Loaded config string "skycolor" = "0 0 0"</p>
260<p>Loaded config string "sound.mastergain" = "0.9"</p>
261<p>Loaded config string "sound.musicgain" = "0.2"</p>
262<p>Loaded config string "sound.ambientgain" = "0.6"</p>
263<p>Loaded config string "sound.actiongain" = "0.7"</p>
264<p>Loaded config string "sound.bufferCount" = "50"</p>
265<p>Loaded config string "sound.bufferSize" = "98304"</p>
266<p>Loaded config string "view.scroll.speed" = "120.0"</p>
267<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
268<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
269<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
270<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
271<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
272<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
273<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
274<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
275<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
276<p>Loaded config string "view.drag.speed" = "0.5"</p>
277<p>Loaded config string "view.zoom.speed" = "256.0"</p>
278<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
279<p>Loaded config string "view.zoom.min" = "50.0"</p>
280<p>Loaded config string "view.zoom.max" = "200.0"</p>
281<p>Loaded config string "view.zoom.default" = "120.0"</p>
282<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
283<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
284<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
285<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
286<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
287<p>Loaded config string "view.near" = "2.0"</p>
288<p>Loaded config string "view.far" = "4096.0"</p>
289<p>Loaded config string "view.fov" = "45.0"</p>
290<p>Loaded config string "view.height.smoothness" = "0.5"</p>
291<p>Loaded config string "view.height.min" = "16"</p>
292<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
293<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
294<p>Loaded config string "hotkey.exit" = "Super+Q"</p>
295<p>Loaded config string "hotkey.leave" = "Escape"</p>
296<p>Loaded config string "hotkey.pause" = "Pause"</p>
297<p>Loaded config string "hotkey.screenshot" = "F2"</p>
298<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
299<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
300<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
301<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
302<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
303<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
304<p>Loaded config string "hotkey.camera.reset" = "H"</p>
305<p>Loaded config string "hotkey.camera.follow" = "F"</p>
306<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
307<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
308<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
309<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
310<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
311<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
312<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
313<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
314<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
315<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
316<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
317<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
318<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
319<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
320<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
321<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
322<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
323<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
324<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
325<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
326<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
327<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
328<p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
329<p>Loaded config string "hotkey.camera.left" = "A"</p>
330<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
331<p>Loaded config string "hotkey.camera.right" = "D"</p>
332<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
333<p>Loaded config string "hotkey.camera.up" = "W"</p>
334<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
335<p>Loaded config string "hotkey.camera.down" = "S"</p>
336<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
337<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
338<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
339<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
340<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
341<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
342<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
343<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
344<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
345<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
346<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
347<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
348<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
349<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
350<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
351<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
352<p>Loaded config string "hotkey.selection.idlewarrior" = "Comma"</p>
353<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
354<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
355<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
356<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
357<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
358<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
359<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
360<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
361<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
362<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
363<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
364<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
365<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
366<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
367<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
368<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
369<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
370<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
371<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
372<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
373<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
374<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
375<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
376<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
377<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
378<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
379<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
380<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
381<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
382<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
383<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
384<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
385<p>Loaded config string "hotkey.session.attack" = "Ctrl+Alt"</p>
386<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
387<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
388<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
389<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
390<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
391<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
392<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
393<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
394<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
395<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
396<p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
397<p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
398<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
399<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
400<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
401<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
402<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
403<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
404<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
405<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
406<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
407<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
408<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
409<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
410<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
411<p>Loaded config string "hotkey.chat" = "Return"</p>
412<p>Loaded config string "hotkey.teamchat" = "T"</p>
413<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
414<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
415<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
416<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
417<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
418<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
419<p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
420<p>Loaded config string "profiler2.http.autoenable" = "false"</p>
421<p>Loaded config string "profiler2.script.enable" = "false"</p>
422<p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
423<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
424<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
425<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
426<p>Loaded config string "jsdebugger.enable" = "false"</p>
427<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
428<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
429<p>Loaded config string "joystick.enable" = "false"</p>
430<p>Loaded config string "joystick.deadzone" = "8192"</p>
431<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
432<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
433<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
434<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
435<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
436<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
437<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
438<p>Cannot find config file "config/local.cfg" - ignoring</p>
439<p>Loading config file "config/user.cfg"</p>
440<p>Loaded config string "multiplayerserver" = "192.168.1.110"</p>
441<p>Loaded config string "playername" = "x200"</p>
442<p>Loaded config string "splashscreenenable" = "false"</p>
443<p>Loaded config string "userreport.enabledversion" = "1"</p>
444<p>Loaded config string "userreport.id" = "df549f04101665e8"</p>
445<p>CRenderer::Open: depth bits 24</p>
446<p>CRenderer::Open: stencil bits 8</p>
447<p>CRenderer::Open: alpha bits 8</p>
448<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
449<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
450<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
451<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
452<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
453<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
454<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
455<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
456<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
457<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
458<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
459<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
460<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
461<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
462<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
463<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
464<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
465<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
466<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
467<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
468<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
469<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
470<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
471<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
472<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
473<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
474<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
475<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
476<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
477<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
478<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
479<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
480<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
481<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
482<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
483<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
484<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
485<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
486<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
487<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
488<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
489<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
490<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
491<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
492<p>Loading simulation script 'simulation/helpers/Player.js'</p>
493<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
494<p>Loading simulation script 'simulation/helpers/Random.js'</p>
495<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
496<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
497<p>Loading simulation script 'simulation/helpers/Technology.js'</p>
498<p>Loading simulation script 'simulation/helpers/Templates.js'</p>
499<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
500<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
501<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
502<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
503<p>Loading simulation script 'simulation/components/Armour.js'</p>
504<p>Loading simulation script 'simulation/components/Attack.js'</p>
505<p>Loading simulation script 'simulation/components/Auras.js'</p>
506<p>Loading simulation script 'simulation/components/Barter.js'</p>
507<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
508<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
509<p>Loading simulation script 'simulation/components/Builder.js'</p>
510<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
511<p>Loading simulation script 'simulation/components/Cost.js'</p>
512<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
513<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
514<p>Loading simulation script 'simulation/components/Formation.js'</p>
515<p>Loading simulation script 'simulation/components/Foundation.js'</p>
516<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
517<p>Loading simulation script 'simulation/components/Gate.js'</p>
518<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
519<p>Loading simulation script 'simulation/components/Heal.js'</p>
520<p>Loading simulation script 'simulation/components/Health.js'</p>
521<p>Loading simulation script 'simulation/components/Identity.js'</p>
522<p>Loading simulation script 'simulation/components/Loot.js'</p>
523<p>Loading simulation script 'simulation/components/Looter.js'</p>
524<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
525<p>Loading simulation script 'simulation/components/Pack.js'</p>
526<p>Loading simulation script 'simulation/components/Player.js'</p>
527<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
528<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
529<p>Loading simulation script 'simulation/components/Promotion.js'</p>
530<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
531<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
532<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
533<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
534<p>Loading simulation script 'simulation/components/Settlement.js'</p>
535<p>Loading simulation script 'simulation/components/Sound.js'</p>
536<p>Loading simulation script 'simulation/components/Stamina.js'</p>
537<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
538<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
539<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
540<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
541<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
542<p>Loading simulation script 'simulation/components/Timer.js'</p>
543<p>Loading simulation script 'simulation/components/Trader.js'</p>
544<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
545<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
546<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
547<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
548<p>Loading simulation script 'simulation/components/WallSet.js'</p>
549<p>Net client: Connected to 127.0.0.1:20595</p>
550<p>Net server: Received connection from 127.0.0.1:41722</p>
551<p>Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]</p>
552<p>Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server</p>
553<p>Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server</p>
554<p>Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]</p>
555<p>Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]</p>
556<p>Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server</p>
557<p>Net: Sending message CAuthenticateMessage { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_Password: } of size 35 to server</p>
558<p>Net server: Received message CAuthenticateMessage { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_Password: } of size 35 from [unauthed host]</p>
559<p>Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 to [C6AF1FFE...]</p>
560<p>Net: Sending message CGameSetupMessage { m_Data: (void 0) } of size 4 to [C6AF1FFE...]</p>
561<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 34 to [C6AF1FFE...]</p>
562<p>Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 from server</p>
563<p>Net: Authentication result: host=1, Logged in</p>
564<p>Net client: Received message CGameSetupMessage { m_Data: (void 0) } of size 4 from server</p>
565<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 34 from server</p>
566<p>Net message: ({type:"netstatus", status:"connected"})</p>
567<p>Net message: ({type:"netstatus", status:"authenticated", rejoining:false})</p>
568<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 to [C6AF1FFE...]</p>
569<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 from server</p>
570<p>Net message: ({type:"gamesetup", data:(void 0)})</p>
571<p>Net message: ({type:"players", hosts:{C6AF1FFE3E46CDE4:{name:"x200", player:1}}})</p>
572<p>Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})</p>
573<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 to [C6AF1FFE...]</p>
574<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 from server</p>
575<p>Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})</p>
576<p>Net server: Received connection from 192.168.1.110:56478</p>
577<p>Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]</p>
578<p>Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]</p>
579<p>Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]</p>
580<p>Net server: Received message CAuthenticateMessage { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_Password: } of size 43 from [unauthed host]</p>
581<p>Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 to [C042909C...]</p>
582<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 73 to [C6AF1FFE...]</p>
583<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"qbot-wc", AIDiff:1}], RevealMap:false}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1431 to [C042909C...]</p>
584<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 73 to [C042909C...]</p>
585<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 1 } } } of size 73 from server</p>
586<p>Net message: ({type:"players", hosts:{C042909CB250D2E4:{name:"beatrice", player:2}, C6AF1FFE3E46CDE4:{name:"x200", player:1}}})</p>
587<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1495 to [C6AF1FFE...]</p>
588<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1495 to [C042909C...]</p>
589<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1495 from server</p>
590<p>Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})</p>
591<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C6AF1FFE...]</p>
592<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C042909C...]</p>
593<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1509 to [C6AF1FFE...]</p>
594<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1509 to [C042909C...]</p>
595<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 from server</p>
596<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1509 from server</p>
597<p>Net message: ({type:"players", hosts:{C042909CB250D2E4:{name:"beatrice", player:2}, C6AF1FFE3E46CDE4:{name:"x200", player:255}}})</p>
598<p>Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})</p>
599<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C6AF1FFE...]</p>
600<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C042909C...]</p>
601<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C6AF1FFE...]</p>
602<p>Net: Sending message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 to [C042909C...]</p>
603<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C6AF1FFE...]</p>
604<p>Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 to [C042909C...]</p>
605<p>Net: Sending message CGameStartMessage { } of size 3 to [C6AF1FFE...]</p>
606<p>Net: Sending message CGameStartMessage { } of size 3 to [C042909C...]</p>
607<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 from server</p>
608<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1548 from server</p>
609<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: C042909CB250D2E4, m_Name: beatrice, m_PlayerID: 2 }, { m_GUID: C6AF1FFE3E46CDE4, m_Name: x200, m_PlayerID: 255 } } } of size 73 from server</p>
610<p>Net client: Received message CGameStartMessage { } of size 3 from server</p>
611<p>Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})</p>
612<p>Net message: ({type:"gamesetup", data:{settings:{CircularMap:true, Preview:"punjab_1.png", Description:"Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common danger.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Punjab 1", PlayerData:[{Civ:"maur", Colour:{b:200, g:46, r:46}, Name:"Porus of Paurava", Team:-1, AI:"qbot-wc", AIDiff:1}, {Civ:"mace", Colour:{b:20, g:20, r:150}, Name:"Alexander of Macedon", Team:-1, AI:"", AIDiff:1}], RevealMap:false, PopulationCap:300, StartingResources:300, mapType:"scenario"}, mapFilter:"Default", map:"Punjab 01", mapType:"scenario", mapPath:"maps/scenarios/"}})</p>
613<p>Net message: ({type:"players", hosts:{C042909CB250D2E4:{name:"beatrice", player:2}, C6AF1FFE3E46CDE4:{name:"x200", player:255}}})</p>
614<p>Net message: ({type:"start"})</p>
615<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
616<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
617<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
618<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
619<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
620<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
621<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
622<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
623<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
624<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
625<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
626<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
627<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
628<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
629<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
630<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
631<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully</p>
632<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully</p>
633<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully</p>
634<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully</p>
635<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully</p>
636<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully</p>
637<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
638<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
639<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
640<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
641<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
642<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
643<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
644<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully</p>
645<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully</p>
646<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully</p>
647<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully</p>
648<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully</p>
649<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully</p>
650<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully</p>
651<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
652<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
653<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
654<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
655<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
656<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
657<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
658<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
659<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
660<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
661<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
662<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
663<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
664<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
665<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
666<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
667<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
668<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
669<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
670<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
671<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
672<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
673<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
674<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
675<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
676<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
677<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
678<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
679<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
680<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
681<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_attack.dae): Loaded successfully</p>
682<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_death.dae): Loaded successfully</p>
683<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_01.dae): Loaded successfully</p>
684<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_02.dae): Loaded successfully</p>
685<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_03.dae): Loaded successfully</p>
686<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_walk.dae): Loaded successfully</p>
687<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
688<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
689<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
690<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_e.psa): Loaded successfully</p>
691<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_d.psa): Loaded successfully</p>
692<p class="warning">WARNING: GetPlayerByID: no player defined for id '255'
693 (255)@simulation/components/PlayerManager.js:28</p>
694
695
696====================================
697