Ticket #2185: randomMapsSpelling.patch

File randomMapsSpelling.patch, 33.9 KB (added by Adrián Chaves, 11 years ago)

Typo fixes.

  • binaries/data/mods/public/maps/random/aegean_sea.json

    diff --git a/binaries/data/mods/public/maps/random/aegean_sea.json b/binaries/data/mods/public/maps/random/aegean_sea.json
    index ce36a19..2b7fbf3 100644
    a b  
    22    "settings" : {
    33        "Name" : "Aegean Sea",
    44        "Script" : "aegean_sea.js",
    5         "Description" : "Players start in two sides of a sea with scattered islands\n\nAegean Sea is a part of Mediterranean Sea between southern Balkan and Anatolia. There are more than 100 islands located in the region. By the game's timeline, nearly all of the inhabitants of the areas surrounding the sea were Greek. Many of the islands in the Aegean have safe harbours and bays. In ancient times, navigation through the sea was easier than travelling across the rough terrain of the Greek mainland (and to some extent the coastal areas of Anatolia). Many of the islands are volcanic, and marble and iron are mined on other islands. The larger islands have some fertile valleys and plains.",
     5        "Description" : "Players start in two sides of a sea with scattered islands\n\nAegean Sea is a part of Mediterranean Sea between southern Balkan and Anatolia. There are more than 100 islands located in the region. By the game's timeline, nearly all of the inhabitants of the areas surrounding the sea were Greek. Many of the islands in the Aegean have safe harbors and bays. In ancient times, navigation through the sea was easier than traveling across the rough terrain of the Greek mainland (and to some extent the coastal areas of Anatolia). Many of the islands are volcanic, and marble and iron are mined on other islands. The larger islands have some fertile valleys and plains.",
    66        "BaseTerrain" : ["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"],
    77        "BaseHeight" : 1,
    88        "Keywords": ["naval"],
     
    1010        "Preview" : "aegean_sea.png",
    1111        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1212    }
    13 }
    14  No newline at end of file
     13}
  • binaries/data/mods/public/maps/random/atlas_mountains.json

    diff --git a/binaries/data/mods/public/maps/random/atlas_mountains.json b/binaries/data/mods/public/maps/random/atlas_mountains.json
    index 7b43955..3491dcb 100644
    a b  
    22    "settings" : {
    33        "Name" : "Atlas Mountains",
    44        "Script" : "atlas_mountains.js",
    5         "Description" : "A rugged land with small room for buildings with scarce wood.\n\nThe Atlas Mountains is a mountain range across a north-western stretch of Africa. The eastern portion was under carthaginian control before the second Punic war and the fertile central part was home to Numidians. These mountains act as natural barriers that separates Mediterrainian Sea from Saharan Desert and traps the water vapour from the sea and thus provides enough water for plantlife.",
     5        "Description" : "A rugged land with small room for buildings with scarce wood.\n\nThe Atlas Mountains is a mountain range across a north-western stretch of Africa. The eastern portion was under Carthaginian control before the second Punic war and the fertile central part was home to Numidians. These mountains act as natural barriers that separates Mediterranean Sea from Saharan Desert and traps the water vapor from the sea and thus provides enough water for plant life.",
    66        "BaseTerrain" : ["medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass_shrubs", "medit_rocks_shrubs"],
    77        "BaseHeight" : 3,
    88        "Preview" : "atlas_mountains.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/belgian_uplands.json

    diff --git a/binaries/data/mods/public/maps/random/belgian_uplands.json b/binaries/data/mods/public/maps/random/belgian_uplands.json
    index 963c0d3..00189fb 100644
    a b  
    22    "settings" : {
    33        "Name" : "Belgian Uplands",
    44        "Script" : "belgian_uplands.js",
    5         "Description" : "An experimental map with its hightmap generated by erosion to look more natural. Not all seeds will be fair though! Tiny maps with 8 players may take a while to generate.",
     5        "Description" : "An experimental map with its heightmap generated by erosion to look more natural. Not all seeds will be fair though! Tiny maps with 8 players may take a while to generate.",
    66        "CircularMap" : false,
    77        "BaseTerrain" : ["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"],
    88        "BaseHeight" : 0,
  • binaries/data/mods/public/maps/random/cantabrian_highlands.json

    diff --git a/binaries/data/mods/public/maps/random/cantabrian_highlands.json b/binaries/data/mods/public/maps/random/cantabrian_highlands.json
    index c25d1eb..8184f6f 100644
    a b  
    22    "settings" : {
    33        "Name" : "Cantabrian Highlands",
    44        "Script" : "cantabrian_highlands.js",
    5         "Description" : "Each player starts on a hill surrounded by steep cliffs\n\nCantabria is a mountainous region north of the Iberian peninsula. Because of the gulf stream, Cantabria, as well as the rest of Green Spain, has a much more temperate climate than might be expected for its latitude, which is comparable to that of Oregon. The region has a humid oceanic climate, with warm summers and mild winters. The first written reference to the name Cantabria emerges around 195 BC, in which the historian Cato the Elder speaks in his book Origins about the source of the Ebro River in the country of the Cantabri. the Cantabri were used as mercenaries in various conflicts, both within the Iberian Peninsula and elsewhere. It is certain that they participated in the war of the Carthaginians against Rome during the Second Punic War.",
     5        "Description" : "Each player starts on a hill surrounded by steep cliffs\n\nCantabria is a mountainous region north of the Iberian peninsula. Because of the gulf stream, Cantabria, as well as the rest of Green Spain, has a much more temperate climate than might be expected for its latitude, which is comparable to that of Oregon. The region has a humid oceanic climate, with warm summers and mild winters. The first written reference to the name Cantabria emerges around 195 BC, in which the historian Cato the Elder speaks in his book Origins about the source of the Ebro River in the country of the Cantabri. The Cantabri were used as mercenaries in various conflicts, both within the Iberian Peninsula and elsewhere. It is certain that they participated in the war of the Carthaginians against Rome during the Second Punic War.",
    66        "BaseTerrain" : ["temp_grass_long"],
    77        "BaseHeight" : 3,
    88        "Preview" : "cantabrian_highlands.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/canyon.json

    diff --git a/binaries/data/mods/public/maps/random/canyon.json b/binaries/data/mods/public/maps/random/canyon.json
    index a37b08b..ae7e3b4 100644
    a b  
    22    "settings" : {
    33        "Name" : "Canyon",
    44        "Script" : "canyon.js",
    5         "Description" : "Players start around the map in deep canyons.\n\nA canyon or gorge is a deep ravine between cliffs often carved from the landscape by a river. Rivers have a natural tendency to reach a baseline elevation, which is the same elevation as the body of water it will eventually drain into. This forms a canyon. Most canyons were formed by a process of long-time erosion from a plateau level. The cliffs form because harder rock strata that are resistant to erosion and weathering remain exposed on the valley walls. Canyons are much more common in arid areas than in wet areas because physical weathering has a greater effect in arid zones. The wind and water from the river combine to erode and cut away less resistant materials such as shales. The freezing and expansion of water also serves to help form canyons. Water seeps into cracks between the rocks and freezes, pushing the rocks apart and eventually causing large chunks to break off the canyon walls which are also known as frost wedging. Canyon walls are often formed of resistant sandstones or granite. Submarine canyons form underwater, generally at the mouths of rivers.",
     5        "Description" : "Players start around the map in deep canyons.\n\nA canyon or gorge is a deep ravine between cliffs often carved from the landscape by a river. Rivers have a natural tendency to reach a baseline elevation, which is the same elevation as the body of water it will eventually drain into. This forms a canyon. Most canyons were formed by a process of long-time erosion from a plateau level. The cliffs form because harder rock strata that are resistant to erosion and weathering remain exposed on the valley walls. Canyons are much more common in arid areas than in wet areas because physical weathering has a greater effect in arid zones. The wind and water from the river combine to erode and cut away less resistant materials such as shale. The freezing and expansion of water also serves to help form canyons. Water seeps into cracks between the rocks and freezes, pushing the rocks apart and eventually causing large chunks to break off the canyon walls which are also known as frost wedging. Canyon walls are often formed of resistant sandstone or granite. Submarine canyons form underwater, generally at the mouths of rivers.",
    66        "BaseTerrain" : ["medit_sea_depths"],
    77        "BaseHeight" : 30,
    88        "Preview" : "canyon.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/continent.json

    diff --git a/binaries/data/mods/public/maps/random/continent.json b/binaries/data/mods/public/maps/random/continent.json
    index fec029c..5dc94d9 100644
    a b  
    22    "settings" : {
    33        "Name" : "Continent",
    44        "Script" : "continent.js",
    5         "Description" : "All players starts on a continent surrounded by water.\n\nConventionally, continents are understood to be large, continuous, discrete masses of land, ideally separated by expanses of water. Many of the seven most commonly recognized continents identified by convention are not discrete landmasses separated by water. The criterion large leads to arbitrary classification: Greenland, with a surface area of 2,166,086 square kilometres (836,330 sq mi) is considered the world's largest island, while Australia, at 7,617,930 square kilometres (2,941,300 sq mi) is deemed to be a continent. Likewise, the ideal criterion that each be a continuous landmass is often disregarded by the inclusion of the continental shelf and oceanic islands, and contradicted by classifying North and South America as two continents; and/or Eurasia and Africa as two continents, with no natural separation by water.",
     5        "Description" : "All players starts on a continent surrounded by water.\n\nConventionally, continents are understood to be large, continuous, discrete masses of land, ideally separated by expanses of water. Many of the seven most commonly recognized continents identified by convention are not discrete landmasses separated by water. The criterion large leads to arbitrary classification: Greenland, with a surface area of 2,166,086 square kilometers (836,330 sq mi) is considered the world's largest island, while Australia, at 7,617,930 square kilometers (2,941,300 sq mi) is deemed to be a continent. Likewise, the ideal criterion that each be a continuous landmass is often disregarded by the inclusion of the continental shelf and oceanic islands, and contradicted by classifying North and South America as two continents; and/or Eurasia and Africa as two continents, with no natural separation by water.",
    66        "BaseTerrain" : ["medit_sea_depths"],
    77        "BaseHeight" : -5,
    88        "Preview" : "continent.png",
  • binaries/data/mods/public/maps/random/corsica.json

    diff --git a/binaries/data/mods/public/maps/random/corsica.json b/binaries/data/mods/public/maps/random/corsica.json
    index 9aaa83f..a2b34e8 100644
    a b  
    22    "settings" : {
    33        "Name" : "Corsica vs Sardinia",
    44        "Script" : "corsica.js",
    5         "Description" : "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n\nCorsica is an island in the Mediterranean Sea. It is located west of Italy, southeast of the French mainland, and north of the island of Sardinia. Mountains comprise two-thirds of the island, forming a single chain. Sardinia is the second-largest island in the Mediterranean Sea (after Sicily and before Cyprus). Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the first punic war and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population.",
     5        "Description" : "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n\nCorsica is an island in the Mediterranean Sea. It is located west of Italy, southeast of the French mainland, and north of the island of Sardinia. Mountains comprise two-thirds of the island, forming a single chain. Sardinia is the second-largest island in the Mediterranean Sea (after Sicily and before Cyprus). Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population.",
    66        "BaseTerrain" : ["medit_dirt", "medit_dirt_b", "medit_dirt_c"],
    77        "BaseHeight" : -8,
    88        "Keywords": ["naval"],
     
    1010        "CircularMap" : false,
    1111        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1212    }
    13 }
    14  No newline at end of file
     13}
  • binaries/data/mods/public/maps/random/deep_forest.json

    diff --git a/binaries/data/mods/public/maps/random/deep_forest.json b/binaries/data/mods/public/maps/random/deep_forest.json
    index 42d3306..46f2395 100644
    a b  
    22    "settings" : {
    33        "Name" : "Deep Forest",
    44        "Script" : "deep_forest.js",
    5         "Description" : "A deep forest area near the baltic sea.",
     5        "Description" : "A deep forest area near the Baltic sea.",
    66        "BaseTerrain" : ["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"],
    77        "BaseHeight" : 0,
    88        "Preview" : "deep_forest.png",
  • binaries/data/mods/public/maps/random/fortress.json

    diff --git a/binaries/data/mods/public/maps/random/fortress.json b/binaries/data/mods/public/maps/random/fortress.json
    index 41a8661..14d17aa 100644
    a b  
    22    "settings" : {
    33        "Name" : "Fortress",
    44        "Script" : "fortress.js",
    5         "Description" : "Players start in a fortress with piles of resources\n\nMany military installations are known as forts, although they are not always fortified. Larger forts may class as fortresses; smaller ones formerly often bore the name of fortalices. The word fortification can also refer to the practice of improving an area's defence with defensive works. The art of setting out a military camp or constructing a fortification traditionally classifies as castramentation, since the time of the Roman legions. Fortification is usually divided into two branches, namely permanent fortification and field fortification. Permanent fortifications are erected at leisure, with all the resources that a state can supply of constructive and mechanical skill, and are built of enduring materials. Field fortifications, for example breastworks, are extemporized by troops in the field, perhaps assisted by such local labour and tools as may be procurable and with materials that do not require much preparation, such as earth, brushwood and light timber.",
     5        "Description" : "Players start in a fortress with piles of resources\n\nMany military installations are known as forts, although they are not always fortified. Larger forts may class as fortresses; smaller ones formerly often bore the name of fortalices. The word fortification can also refer to the practice of improving an area's defense with defensive works. The art of setting out a military camp or constructing a fortification traditionally classifies as castramentation, since the time of the Roman legions. Fortification is usually divided into two branches, namely permanent fortification and field fortification. Permanent fortifications are erected at leisure, with all the resources that a state can supply of constructive and mechanical skill, and are built of enduring materials. Field fortifications, for example breastworks, are extemporized by troops in the field, perhaps assisted by such local labor and tools as may be procurable and with materials that do not require much preparation, such as earth, brushwood and light timber.",
    66        "BaseTerrain" : ["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"],
    77        "BaseHeight" : 3,
    88        "CircularMap" : true,
    99        "Preview" : "fortress.png",
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/guadalquivir_river.json

    diff --git a/binaries/data/mods/public/maps/random/guadalquivir_river.json b/binaries/data/mods/public/maps/random/guadalquivir_river.json
    index 396aeb3..f936c0b 100644
    a b  
    22    "settings" : {
    33        "Name" : "Guadalquivir River",
    44        "Script" : "guadalquivir_river.js",
    5         "Description" : "Players start in the shores of the mediterranean sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.",
     5        "Description" : "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.",
    66        "BaseTerrain" : ["medit_sand_wet"],
    77        "BaseHeight" : -5,
    88        "Preview" : "guadalquivir_river.png",
  • binaries/data/mods/public/maps/random/hyrcanian_shores.json

    diff --git a/binaries/data/mods/public/maps/random/hyrcanian_shores.json b/binaries/data/mods/public/maps/random/hyrcanian_shores.json
    index 7e023fe..5d7c1ef 100644
    a b  
    22    "settings" : {
    33        "Name" : "Hyrcanian Shores",
    44        "Script" : "hyrcanian_shores.js",
    5         "Description" : "Each player starts in a strip between hills and sea\n\nHyrcania is the Greek name for the region in historiographic accounts. It is a calque of Old Persian Verkana. The region consisted of the lands south of the Caspian sea and north of the Alborz mountains. Moisture from the Caspian sea is trapped by the high mountains and returns to the land as rain, creating a strip of lush forests and grasslands unqiue to the whole region. It was considered one of the most important satrapies of the Achaemenid, Selucid, Parthian and Sassanid empires both for its great food production and its supply of heavy infantry.",
     5        "Description" : "Each player starts in a strip between hills and sea\n\nHyrcania is the Greek name for the region in historiographic accounts. It is a calque of Old Persian Verkana. The region consisted of the lands south of the Caspian sea and north of the Alborz mountains. Moisture from the Caspian sea is trapped by the high mountains and returns to the land as rain, creating a strip of lush forests and grasslands unique to the whole region. It was considered one of the most important satrapies of the Achaemenid, Selucid, Parthian and Sassanid empires both for its great food production and its supply of heavy infantry.",
    66        "BaseTerrain" : ["temp_grass_long"],
    77        "BaseHeight" : 1,
    88        "Preview" : "hyrcanian_shores.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/northern_lights.json

    diff --git a/binaries/data/mods/public/maps/random/northern_lights.json b/binaries/data/mods/public/maps/random/northern_lights.json
    index bde8055..0567462 100644
    a b  
    22    "settings" : {
    33        "Name" : "Northern Lights",
    44        "Script" : "northern_lights.js",
    5         "Description" : "Players start in a tough map to play with scarse wood and dangerous polar animals\n\nEarth's polar regions are the areas of the globe surrounding the poles also known as frigid zones.The Arctic's climate is characterized by cold winters and cool summers. Precipitation mostly comes in the form of snow. The Arctic's annual precipitation is low, with most of the area receiving less than 50 centimetres. High winds often stir up snow, creating the illusion of continuous snowfall. Except for those areas adjacent to warm ocean currents, there is almost always continuous permafrost due to the very cold winters. The famous aurora can be seen from these regions.",
     5        "Description" : "Players start in a tough map to play with scarce wood and dangerous polar animals\n\nEarth's polar regions are the areas of the globe surrounding the poles also known as frigid zones.The Arctic's climate is characterized by cold winters and cool summers. Precipitation mostly comes in the form of snow. The Arctic's annual precipitation is low, with most of the area receiving less than 50 centimeters. High winds often stir up snow, creating the illusion of continuous snowfall. Except for those areas adjacent to warm ocean currents, there is almost always continuous permafrost due to the very cold winters. The famous aurora can be seen from these regions.",
    66        "BaseTerrain" : ["polar_snow_b"],
    77        "BaseHeight" : 3,
    88        "Preview" : "northern_lights.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/persian_highlands.json

    diff --git a/binaries/data/mods/public/maps/random/persian_highlands.json b/binaries/data/mods/public/maps/random/persian_highlands.json
    index 1da7fe6..6a09c3f 100644
    a b  
    22    "settings" : {
    33        "Name" : "Persian Highlands",
    44        "Script" : "persian_highlands.js",
    5         "Description" : "A dry centeral plateau rich in minerals surounded by rocky hills\n\nThe southern parts of Zagros Mountains where the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oakforests in the higher grounds. The annual precipitation falls mostly in the winter spring. The winters are severe, with low temperatures.",
     5        "Description" : "A dry central plateau rich in minerals surrounded by rocky hills\n\nThe southern parts of Zagros Mountains where the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds. The annual precipitation falls mostly in the winter spring. The winters are severe, with low temperatures.",
    66        "BaseTerrain" : ["desert_dirt_persia_2", "desert_dirt_persia_1" , "desert_dirt_persia_2", "grass_field_dry", "grass_field_dry"],
    77        "BaseHeight" : 10,
    88        "Preview" : "persian_highlands.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/pheonician_levant.json

    diff --git a/binaries/data/mods/public/maps/random/pheonician_levant.json b/binaries/data/mods/public/maps/random/pheonician_levant.json
    index f4d440e..ac248a4 100644
    a b  
    22    "settings" : {
    33        "Name" : "Phoenician Levant",
    44        "Script" : "pheonician_levant.js",
    5         "Description" : "Players start in the eastern part of the map while a great sea is located to the west.\n\nPhoenicia , was an ancient civilization situated on the western, coastal part of the Fertile Crescent. The levant is a geographic and cultural term referring to the region of the eastern Mediterranean littoral between Anatolia and Egypt. The region is The Levant has been described as the crossroads of western Asia, the eastern Mediterranean and northeast Africa. The region is fertile and home to some of the world's ancient civizlations.",
     5        "Description" : "Players start in the eastern part of the map while a great sea is located to the west.\n\nPhoenicia , was an ancient civilization situated on the western, coastal part of the Fertile Crescent. The Levant is a geographic and cultural term referring to the region of the eastern Mediterranean littoral between Anatolia and Egypt. The region is The Levant has been described as the crossroads of western Asia, the eastern Mediterranean and northeast Africa. The region is fertile and home to some of the world's ancient civilizations.",
    66        "BaseTerrain" : ["medit_dirt", "medit_dirt_b", "medit_dirt_c", "medit_rocks_grass", "medit_rocks_grass"],
    77        "BaseHeight" : 1,
    88        "Preview" : "phoenician_levant.png",
    99        "CircularMap" : false,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/pyrenean_sierra.json

    diff --git a/binaries/data/mods/public/maps/random/pyrenean_sierra.json b/binaries/data/mods/public/maps/random/pyrenean_sierra.json
    index ecdc4da..6ee352d 100644
    a b  
    22    "settings" : {
    33        "Name" : "Pyrenean Sierra",
    44        "Script" : "pyrenean_sierra.js",
    5         "Description" : "High mountains separating the enemies.\n\nThe Pyreneans is a great mountain range located between modern France and Spain.",
     5        "Description" : "High mountains separating the enemies.\n\nThe Pyrenees is a great mountain range located between modern France and Spain.",
    66        "BaseTerrain" : ["alpine_dirt_grass_50"],
    77        "BaseHeight" : -100,
    88        "Preview" : "pyrenean_sierra.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/rhine_marshlands.json

    diff --git a/binaries/data/mods/public/maps/random/rhine_marshlands.json b/binaries/data/mods/public/maps/random/rhine_marshlands.json
    index dc812d9..e56efdb 100644
    a b  
    22    "settings" : {
    33        "Name" : "Rhine Marshlands",
    44        "Script" : "rhine_marshlands.js",
    5         "Description" : "Shallow, passable marshlands with little room for buildings.\n\nA marsh is a type of wetland that is dominated by herbaceous rather than woody plant species. Marshes can often be found at the edges of lakes and streams, where they form a transition between the aquatic and terrestrial ecosystems. They are often dominated by grasses, rushes or reeds. If woody plants are present they tend to be low-growing shrubs. This form of vegetation is what differentiates marshes from other types of wetland such as swamps, which are dominated by trees, and bogs, which are wetlands that have accumulated deposits of acidic peat. The delta of the Rhine is home to large marshes across the modern neatherlands.",
     5        "Description" : "Shallow, passable marshlands with little room for buildings.\n\nA marsh is a type of wetland that is dominated by herbaceous rather than woody plant species. Marshes can often be found at the edges of lakes and streams, where they form a transition between the aquatic and terrestrial ecosystems. They are often dominated by grasses, rushes or reeds. If woody plants are present they tend to be low-growing shrubs. This form of vegetation is what differentiates marshes from other types of wetland such as swamps, which are dominated by trees, and bogs, which are wetlands that have accumulated deposits of acidic peat. The delta of the Rhine is home to large marshes across the modern Netherlands.",
    66        "BaseTerrain" : ["temp_grass", "temp_grass", "temp_grass_d"],
    77        "BaseHeight" : 1,
    88        "Preview" : "rhine_marshlands.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/saharan_oases.json

    diff --git a/binaries/data/mods/public/maps/random/saharan_oases.json b/binaries/data/mods/public/maps/random/saharan_oases.json
    index 2cc7520..c4e0b4d 100644
    a b  
    22    "settings" : {
    33        "Name" : "Saharan Oases",
    44        "Script" : "saharan_oases.js",
    5         "Description" : "Each players starts near an Oasis in a large, open desert\n\nThe Sahara is the world's largest hot desert and second largest desert, after Antarctica. At over 9,400,000 square kilometres 3,600,000 sq mi, it covers most of Northern Africa, making it almost as large as China or the United States. The Sahara stretches from the Red Sea, including parts of the Mediterranean coasts, to the outskirts of the Atlantic Ocean. To the south, it is delimited by the Sahel, a belt of semi-arid tropical savanna that composes the northern region of central and western Sub-Saharan Africa. Most of the rivers and streams in the Sahara are seasonal or intermittent, the chief exception being the Nile River, which crosses the desert from its origins in central Africa to empty into the Mediterranean. Underground aquifers sometimes reach the surface, forming oases, including the Bahariya, Ghardaia, Timimoun, Kufra, and Siwa.",
     5        "Description" : "Each players starts near an Oasis in a large, open desert\n\nThe Sahara is the world's largest hot desert and second largest desert, after Antarctica. At over 9,400,000 square kilometers 3,600,000 sq mi, it covers most of Northern Africa, making it almost as large as China or the United States. The Sahara stretches from the Red Sea, including parts of the Mediterranean coasts, to the outskirts of the Atlantic Ocean. To the south, it is delimited by the Sahel, a belt of semi-arid tropical savanna that composes the northern region of central and western Sub-Saharan Africa. Most of the rivers and streams in the Sahara are seasonal or intermittent, the chief exception being the Nile River, which crosses the desert from its origins in central Africa to empty into the Mediterranean. Underground aquifers sometimes reach the surface, forming oases, including the Bahariya, Ghardaia, Timimoun, Kufra, and Siwa.",
    66        "BaseTerrain" : ["desert_sand_dunes_100"],
    77        "BaseHeight" : 1,
    88        "Preview" : "saharan_oases.png",
    99        "CircularMap" : true,
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}
  • binaries/data/mods/public/maps/random/volcanic_lands.json

    diff --git a/binaries/data/mods/public/maps/random/volcanic_lands.json b/binaries/data/mods/public/maps/random/volcanic_lands.json
    index e72c6f5..110b7d0 100644
    a b  
    22    "settings" : {
    33        "Name" : "Volcanic Lands",
    44        "Script" : "volcanic_lands.js",
    5         "Description" : "A grey dead land where players start around a smoking volcano.\n\nA volcano is an opening, or rupture, in a planet's surface or crust, which allows hot magma, volcanic ash and gases to escape from below the surface. Large eruptions can affect temperature as ash and droplets of sulfuric acid obscure the sun and cool the Earth's lower atmosphere or troposphere; however, they also absorb heat radiated up from the Earth, thereby warming the stratosphere. Historically, so-called volcanic winters have caused catastrophic famines. Perhaps the most famous volcano of the ancient times was the Mount Vesuvius which erupted in 79 AD, which oblitirated the towns of Pompeii and Herculaneum.",
     5        "Description" : "A gray dead land where players start around a smoking volcano.\n\nA volcano is an opening, or rupture, in a planet's surface or crust, which allows hot magma, volcanic ash and gases to escape from below the surface. Large eruptions can affect temperature as ash and droplets of sulfuric acid obscure the sun and cool the Earth's lower atmosphere or troposphere; however, they also absorb heat radiated up from the Earth, thereby warming the stratosphere. Historically, so-called volcanic winters have caused catastrophic famines. Perhaps the most famous volcano of the ancient times was the Mount Vesuvius which erupted in 79 AD, which obliterated the towns of Pompeii and Herculaneum.",
    66        "BaseTerrain" : "ocean_rock_a",
    77        "BaseHeight" : 1,
    88        "CircularMap" : true,
    99        "Preview" : "volcanic_lands.png",
    1010        "XXXXXX" : "Optionally define other things here, like we would for a scenario"
    1111    }
    12 }
    13  No newline at end of file
     12}