Ticket #2185: technologiesFixes.patch

File technologiesFixes.patch, 19.6 KB (added by Adrián Chaves, 11 years ago)

Typos and BOM removal for technology description files.

  • binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json
    index 070c417..8277db4 100644
    a b  
    77        "spart": "Prometoopidion",
    88        "athen": "Prometoopidion"
    99    },
    10     "description": "Metal armour for a horse's face.",
     10    "description": "Metal armor for a horse's face.",
    1111    "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
    1212    "requirements": {"tech": "phase_town"},
    1313    "requirementsTooltip": "Unlocked in Town Phase.",
     
    1717    "modifications": [{"value": "Armour/Hack", "add": 1.0}],
    1818    "affects": ["Cavalry"],
    1919    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    20 }
    21  No newline at end of file
     20}
  • binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json b/binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json
    index 4970cd5..3d54e9c 100644
    a b  
    1 {
     1{
    22    "genericName": "Triple Walls",
    33    "autoResearch": true,
    44    "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
  • binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json b/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json
    index 5900054..47d775e 100644
    a b  
    11{
    22    "genericName": "Colonization",
    3     "description": "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
     3    "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
    44    "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 500},
    55    "requirements": {"tech": "phase_town"},
    66    "requirementsTooltip": "Unlocked in Town Phase.",
    77    "icon": "political_face.png",
    88    "researchTime": 60,
    9     "tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -25% build time.",
     9    "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
    1010    "modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
    1111    "affects": ["Civic"],
    1212    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    13 }
    14  No newline at end of file
     13}
  • binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json b/binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json
    index 4dc8939..17f8c28 100644
    a b  
    1 {
     1{
    22    "genericName": "Wooden Construction",
    33    "autoResearch": true,
    44    "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
  • binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json b/binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
    index 3d2022d..c6d4f2f 100644
    a b  
    11{
    22    "pair": "pair_walls_01",   
    33    "genericName": "Geometric Masonry",
    4     "description": "Using geometric masonry increases the sturdiness of defenseive walls.",
     4    "description": "Using geometric masonry increases the sturdiness of defensive walls.",
    55    "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 0},
    66    "requirements": {"tech": "phase_town"},
    77    "requirementsTooltip": "Unlocked in Town Phase.",
     
    1414    ],
    1515    "affects": ["StoneWall"],
    1616    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    17 }
    18  No newline at end of file
     17}
  • binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json
    index 1ed6b82..5d11c06 100644
    a b  
    1 {
     1{
    22    "genericName": "Hellenic Architecture",
    33    "autoResearch": true,
    44    "description": "The Greeks used stone construction from early Mycenaean times.",
  • binaries/data/mods/public/simulation/data/technologies/hellenes/special_hellenistic_metropolis.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/special_hellenistic_metropolis.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/special_hellenistic_metropolis.json
    index e209329..68ded0c 100644
    a b  
    11{
    22    "genericName": "Hellenistic Metropolis",
    3     "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.",
     3    "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
    44    "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500},
    55    "requirements": {"tech": "phase_city"},
    66    "requirementsTooltip": "Unlocked in City Phase.",
    77    "icon": "statue_face_stone.png",
    88    "researchTime": 60,
    9     "tooltip": "Civic Centres +100% health and double default arrows.",
     9    "tooltip": "Civic centers +100% health and double default arrows.",
    1010    "modifications": [
    1111        {"value": "BuildingAI/DefaultArrowCount", "multiplier": 2.0},
    1212        {"value": "Health/Max", "multiplier": 2.0}
    1313    ],
    1414    "affects": ["CivCentre"],
    1515    "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    16 }
    17  No newline at end of file
     16}
  • binaries/data/mods/public/simulation/data/technologies/hellenes/teambonus_athen_delian_league.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/hellenes/teambonus_athen_delian_league.json b/binaries/data/mods/public/simulation/data/technologies/hellenes/teambonus_athen_delian_league.json
    index 6e51347..da8c6e1 100644
    a b  
    1 {
     1{
    22    "genericName": "Delian League",
    33    "autoResearch": true,
    44    "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
  • binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json b/binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json
    index a6919af..d33cca4 100644
    a b  
    1 {
     1{
    22    "genericName": "Emperor of Emperors",
    33    "specificName": {
    44        "maur": "Chakravarti Samrāt"
  • binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json b/binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json
    index 59a41bc..86acd82 100644
    a b  
    1 {
     1{
    22    "genericName": "Wooden Walls",
    33    "autoResearch": true,
    44    "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
  • binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json b/binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json
    index 5bcd263..1c0c28e 100644
    a b  
    1 {
     1{
    22    "genericName": "Great King's Levy",
    33    "autoResearch": true,
    44    "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
  • binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
    index 520d876..f375436 100644
    a b  
    1010    "supersedes": "phase_town_athen",
    1111    "icon": "city_phase.png",
    1212    "researchTime": 80,
    13     "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
     13    "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
    1414    "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
    1515    "affects": ["Worker"],
    1616    "soundComplete": "interface/alarm/alarm_phase.xml"
  • binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json
    index 571ce40..470c24b 100644
    a b  
    33    "description": "Advance from a bustling town to large city.",
    44    "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
    55    "requirements": { "class": "Town", "number": 4 },
    6     "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
     6    "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
    77    "icon": "city_phase.png",
    88    "researchTime": 80,
    9     "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +50%",
     9    "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
    1010    "soundComplete": "interface/alarm/alarm_phase.xml"
    1111}
  • binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json
    index 15c5825..24ffeeb 100644
    a b  
    33    "description": "Advance from a bustling town to large city.",
    44    "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
    55    "requirements": { "class": "Town", "number": 4 },
    6     "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
     6    "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
    77    "icon": "city_phase.png",
    88    "researchTime": 80,
    9     "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +50%",
     9    "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centres increased by another +50%",
    1010    "soundComplete": "interface/alarm/alarm_phase.xml"
    1111}
  • binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
    index 96ebd33..6a1a039 100644
    a b  
    99    "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
    1010    "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
    1111    "requirements": { "class": "Town", "number": 4 },
    12     "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
     12    "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
    1313    "supersedes": "phase_town_generic",
    1414    "icon": "city_phase.png",
    1515    "researchTime": 80,
    16     "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%",
     16    "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
    1717    "soundComplete": "interface/alarm/alarm_phase.xml"
    1818}
  • binaries/data/mods/public/simulation/data/technologies/phase_city_spart.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_spart.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_spart.json
    index 56006a1..9f82179 100644
    a b  
    66    "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Spartan city phase, where unit promotion is boosted and the population cap reduced to balance.",
    77    "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
    88    "requirements": { "class": "Town", "number": 4 },
    9     "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
     9    "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
    1010    "supersedes": "phase_town_generic",
    1111    "icon": "city_phase.png",
    1212    "researchTime": 80,
    13     "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
     13    "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
    1414    "modifications": [
    1515        {"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},
    1616        {"value": "Player/MaxPopulation", "multiplier": 0.9}
  • binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
    index 46edd80..eb0b8a9 100644
    a b  
    1010    "supersedes": "phase_village",
    1111    "icon": "town_phase.png",
    1212    "researchTime": 80,
    13     "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
     13    "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
    1414    "modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
    1515    "affects": ["Worker"],
    1616    "soundComplete": "interface/alarm/alarm_phase.xml"
  • binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json b/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
    index 8d066af..2958359 100644
    a b  
    77    "supersedes": "phase_village",
    88    "icon": "town_phase.png",
    99    "researchTime": 80,
    10     "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%",
     10    "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
    1111    "soundComplete": "interface/alarm/alarm_phase.xml"
    1212}
  • binaries/data/mods/public/simulation/data/technologies/siege_armor.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_armor.json b/binaries/data/mods/public/simulation/data/technologies/siege_armor.json
    index d6192bc..f1b9e55 100644
    a b  
    11{
    2     "genericName": "Armour plating",
    3     "description": "Increased armour on siege weapons",
     2    "genericName": "Armor plating",
     3    "description": "Increased armor on siege weapons",
    44    "cost": {"food": 0, "wood": 300, "stone": 0, "metal": 350},
    55    "requirements": {"tech": "phase_city"},
    66    "requirementsTooltip": "Unlocked in City Phase.",
  • binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json b/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json
    index 16653ac..ce4a654 100644
    a b  
    1 {
     1{
    22    "genericName": "Unlock Champion Units",
    33    "specificName": {
    44        "hele": "Agèma",
  • binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json

    diff --git a/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json b/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json
    index 9629e66..90bef5c 100644
    a b  
    1 {
     1{
    22    "genericName": "Fertility Festival",
    33    "specificName": {
    44        "hele": "Thesmophoria",