-
diff --git a/binaries/data/mods/public/gui/text/tips/army_camp.txt b/binaries/data/mods/public/gui/text/tips/army_camp.txt
index bf51b8e..e45606f 100644
a
|
b
|
|
1 | | ROMAN ARMY CAMP |
2 | | - Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. |
3 | | |
4 | | - Loses health when in neutral or enemy territory. |
5 | | |
6 | | - Construct siege weapons and train citizen-soldiers. |
7 | | |
8 | | - Slowly heal up to 40 garrisoned units. |
9 | | No newline at end of file |
| 1 | ROMAN ARMY CAMP |
| 2 | - Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. |
| 3 | |
| 4 | - Loses health when in neutral or enemy territory. |
| 5 | |
| 6 | - Construct siege weapons and train citizen-soldiers. |
| 7 | |
| 8 | - Slowly heal up to 40 garrisoned units. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/barracks.txt b/binaries/data/mods/public/gui/text/tips/barracks.txt
index 15fd6d0..c1c298e 100644
a
|
b
|
|
1 | | BARRACKS |
2 | | - Train all citizen-soldiers. Can unlock the training of champions as well. |
3 | | |
4 | | - Research military technologies unique to each faction. |
5 | | |
6 | | - Build one early to train citizen-soldiers while you phase up your settlement. |
7 | | |
8 | | - Build in a forward base to resupply your assault with fresh troops. |
9 | | No newline at end of file |
| 1 | BARRACKS |
| 2 | - Train all citizen-soldiers. Can unlock the training of champions as well. |
| 3 | |
| 4 | - Research military technologies unique to each faction. |
| 5 | |
| 6 | - Build one early to train citizen-soldiers while you phase up your settlement. |
| 7 | |
| 8 | - Build in a forward base to resupply your assault with fresh troops. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/blacksmith.txt b/binaries/data/mods/public/gui/text/tips/blacksmith.txt
index 2fb8e8d..f210a57 100644
a
|
b
|
|
1 | | BLACKSMITH |
2 | | - Research structure for all factions. |
3 | | |
4 | | - Research weapon and armor upgrades for your units. |
5 | | |
6 | | - Garrison a citizen-soldier inside to research faster. |
7 | | No newline at end of file |
| 1 | BLACKSMITH |
| 2 | - Research structure for all factions. |
| 3 | |
| 4 | - Research weapon and armor upgrades for your units. |
| 5 | |
| 6 | - Garrison a citizen-soldier inside to research faster. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt b/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt
index 1370857..e7035f7 100644
a
|
b
|
|
1 | | CARTHAGINIAN SACRED BAND |
2 | | - Champion Infantry for Carthage. |
3 | | |
4 | | - Like all pikemen, they are cavalry killers. |
5 | | |
6 | | - When in formation they are very tough from the front, even against infantry. |
7 | | |
8 | | - Vulnerable to flank and rear attacks. |
9 | | No newline at end of file |
| 1 | CARTHAGINIAN SACRED BAND |
| 2 | - Champion Infantry for Carthage. |
| 3 | |
| 4 | - Like all pikemen, they are cavalry killers. |
| 5 | |
| 6 | - When in formation they are very tough from the front, even against infantry. |
| 7 | |
| 8 | - Vulnerable to flank and rear attacks. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/catapults.txt b/binaries/data/mods/public/gui/text/tips/catapults.txt
index 8bbbdbb..a3b6b65 100644
a
|
b
|
|
1 | | CATAPULTS |
2 | | - Ranged siege engines that are good against buildings. |
3 | | |
4 | | - May upgrade to flaming projectiles for extra effectiveness against buildings and units. |
5 | | |
6 | | - Expensive and slow. |
7 | | |
8 | | - Pack up into carts for movement, and unpack into stationary engines for attack! |
9 | | No newline at end of file |
| 1 | CATAPULTS |
| 2 | - Ranged siege engines that are good against buildings. |
| 3 | |
| 4 | - May upgrade to flaming projectiles for extra effectiveness against buildings and units. |
| 5 | |
| 6 | - Expensive and slow. |
| 7 | |
| 8 | - Pack up into carts for movement, and unpack into stationary engines for attack! |
-
diff --git a/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt b/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt
index 0e10a7d..09ded56 100644
a
|
b
|
|
1 | | CELTIC WAR BARGE |
2 | | - A medium "trireme"-class warship. |
3 | | |
4 | | - The only ship of its kind. |
5 | | |
6 | | - Cannot ram, like other triremes, but has greater health and armour. |
7 | | |
8 | | - Can transport up to 40 units across the waters. |
9 | | No newline at end of file |
| 1 | CELTIC WAR BARGE |
| 2 | - A medium "trireme"-class warship. |
| 3 | |
| 4 | - The only ship of its kind. |
| 5 | |
| 6 | - Cannot ram, like other triremes, but has greater health and armour. |
| 7 | |
| 8 | - Can transport up to 40 units across the waters. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/civic_centres.txt b/binaries/data/mods/public/gui/text/tips/civic_centres.txt
index 4c1dde4..a268db4 100644
a
|
b
|
|
1 | | CIVILISATION CENTRES |
2 | | - The "foundation" of your new colony. |
3 | | |
4 | | - Claim large tracts of territory. |
5 | | |
6 | | - Can be built in friendly and neutral territory. |
7 | | |
8 | | - Train Female Citizens and Citizen-Soldiers. |
9 | | No newline at end of file |
| 1 | CIVILISATION CENTRES |
| 2 | - The "foundation" of your new colony. |
| 3 | |
| 4 | - Claim large tracts of territory. |
| 5 | |
| 6 | - Can be built in friendly and neutral territory. |
| 7 | |
| 8 | - Train Female Citizens and Citizen-Soldiers. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/embassies.txt b/binaries/data/mods/public/gui/text/tips/embassies.txt
index 57cd23a..40a196b 100644
a
|
b
|
|
1 | | EMBASSIES |
2 | | - Special "Barracks" available to the Carthage faction. |
3 | | |
4 | | - Train mercenaries from each of the ethnically-themed embassies. |
5 | | |
6 | | - Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost. |
7 | | No newline at end of file |
| 1 | EMBASSIES |
| 2 | - Special "Barracks" available to the Carthage faction. |
| 3 | |
| 4 | - Train mercenaries from each of the ethnically-themed embassies. |
| 5 | |
| 6 | - Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/fishing.txt b/binaries/data/mods/public/gui/text/tips/fishing.txt
index 208a88f..41de789 100644
a
|
b
|
|
1 | | FISHING |
2 | | - Fish the seas for a bountiful harvest. |
3 | | |
4 | | - Fishing boats carry a large amount of Food per trip. |
5 | | |
6 | | - Garrison a Support Unit aboard to double the Fishing Boat's gathering rate. |
7 | | |
8 | | - Careful! Fish are not an infinite resource! |
9 | | No newline at end of file |
| 1 | FISHING |
| 2 | - Fish the seas for a bountiful harvest. |
| 3 | |
| 4 | - Fishing boats carry a large amount of Food per trip. |
| 5 | |
| 6 | - Garrison a Support Unit aboard to double the Fishing Boat's gathering rate. |
| 7 | |
| 8 | - Careful! Fish are not an infinite resource! |
-
diff --git a/binaries/data/mods/public/gui/text/tips/fortress.txt b/binaries/data/mods/public/gui/text/tips/fortress.txt
index cb280b6..1eb2c96 100644
a
|
b
|
|
1 | | FORTRESS |
2 | | - The Fortress is usually each faction's strongest building. |
3 | | |
4 | | - Trains Champion Units, Heroes, and Siege Weapons. |
5 | | |
6 | | - Gives a population boost. |
7 | | |
8 | | - Can garrison many units for a strong defense. |
9 | | |
10 | | - Cost is between 650 Stone and 800 Stone. |
11 | | No newline at end of file |
| 1 | FORTRESS |
| 2 | - The Fortress is usually each faction's strongest building. |
| 3 | |
| 4 | - Trains Champion Units, Heroes, and Siege Weapons. |
| 5 | |
| 6 | - Gives a population boost. |
| 7 | |
| 8 | - Can garrison many units for a strong defense. |
| 9 | |
| 10 | - Cost is between 650 Stone and 800 Stone. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/gathering.txt b/binaries/data/mods/public/gui/text/tips/gathering.txt
index 520c5ca..69ca7d2 100644
a
|
b
|
|
1 | | RESOURCE GATHERING |
2 | | - Use Citizen-Soldiers and Female Citizens to gather resources. |
3 | | |
4 | | - Female Citizens are bonused with Farming and Foraging. |
5 | | |
6 | | - Citizen-Soldiers are bonused with Mining. |
7 | | |
8 | | - The higher the level of Citizen-Soldier (Advanced, Elite), the better he fights, but the less efficient he is at gathering. |
9 | | No newline at end of file |
| 1 | RESOURCE GATHERING |
| 2 | - Use Citizen-Soldiers and Female Citizens to gather resources. |
| 3 | |
| 4 | - Female Citizens are bonused with Farming and Foraging. |
| 5 | |
| 6 | - Citizen-Soldiers are bonused with Mining. |
| 7 | |
| 8 | - The higher the level of Citizen-Soldier (Advanced, Elite), the better he fights, but the less efficient he is at gathering. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/outposts.txt b/binaries/data/mods/public/gui/text/tips/outposts.txt
index c0b5dc6..27e3185 100644
a
|
b
|
|
1 | | OUTPOSTS |
2 | | - Build in neutral territory for a large scouting range. |
3 | | |
4 | | - Cheap, at 80 Wood. |
5 | | |
6 | | - They construct quickly, but are weak. |
7 | | |
8 | | - Lose health while in Neutral territory, but are repairable. |
9 | | No newline at end of file |
| 1 | OUTPOSTS |
| 2 | - Build in neutral territory for a large scouting range. |
| 3 | |
| 4 | - Cheap, at 80 Wood. |
| 5 | |
| 6 | - They construct quickly, but are weak. |
| 7 | |
| 8 | - Lose health while in Neutral territory, but are repairable. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/palisades.txt b/binaries/data/mods/public/gui/text/tips/palisades.txt
index 47b574e..ccd79a7 100644
a
|
b
|
|
1 | | PALISADE WALLS |
2 | | - A quick, cheap wooden wall available to all factions. |
3 | | |
4 | | - Most factions have access to them in Village Phase. |
5 | | |
6 | | - Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons. |
7 | | No newline at end of file |
| 1 | PALISADE WALLS |
| 2 | - A quick, cheap wooden wall available to all factions. |
| 3 | |
| 4 | - Most factions have access to them in Village Phase. |
| 5 | |
| 6 | - Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt
index a09f542..20aa5ed 100644
a
|
b
|
|
1 | | PERSIAN ARCHITECTURE |
2 | | - Special Technology for the Persians. |
3 | | |
4 | | - All Persian buildings +25% stronger. |
5 | | |
6 | | - Build time lengthened by +25% as a consequence. |
7 | | |
8 | | - Persians also have access to a great number of structural & defensive technologies. |
9 | | No newline at end of file |
| 1 | PERSIAN ARCHITECTURE |
| 2 | - Special Technology for the Persians. |
| 3 | |
| 4 | - All Persian buildings +25% stronger. |
| 5 | |
| 6 | - Build time lengthened by +25% as a consequence. |
| 7 | |
| 8 | - Persians also have access to a great number of structural & defensive technologies. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/pezhetairos.txt b/binaries/data/mods/public/gui/text/tips/pezhetairos.txt
index 973008e..de3d590 100644
a
|
b
|
|
1 | | PEZHETAIROS |
2 | | - The Infantry Spearman for the Macedonians. |
3 | | |
4 | | - Uses 'Syntagma' formation for high pierce attack and high armour, but slow move speed. |
5 | | No newline at end of file |
| 1 | PEZHETAIROS |
| 2 | - The Infantry Spearman for the Macedonians. |
| 3 | |
| 4 | - Uses 'Syntagma' formation for high pierce attack and high armour, but slow move speed. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/quinquereme.txt b/binaries/data/mods/public/gui/text/tips/quinquereme.txt
index 14fe2a9..0099ec7 100644
a
|
b
|
|
1 | | QUINQUEREME |
2 | | - The heaviest warship available. The beast of the seas. |
3 | | |
4 | | - Garrison up to 50 units for tons of firepower, including ballistas and scorpions. |
5 | | |
6 | | - Has a ramming attack that sinks enemy ships in one hit. |
7 | | |
8 | | - Only available to Rome and Carthage. |
9 | | No newline at end of file |
| 1 | QUINQUEREME |
| 2 | - The heaviest warship available. The beast of the seas. |
| 3 | |
| 4 | - Garrison up to 50 units for tons of firepower, including ballistas and scorpions. |
| 5 | |
| 6 | - Has a ramming attack that sinks enemy ships in one hit. |
| 7 | |
| 8 | - Only available to Rome and Carthage. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/savanna_biome.txt b/binaries/data/mods/public/gui/text/tips/savanna_biome.txt
index 4bd2cb5..f5eadd0 100644
a
|
b
|
|
1 | | SAVANNA BIOME |
2 | | - Generally flat, with a few watering holes and rocky outcrops. |
3 | | |
4 | | - Chock full of herd animals for plentiful hunting. |
5 | | |
6 | | - Rich in all types of mining. |
7 | | |
8 | | - Wood tends to be sparse, but consists of high-yield Baobab trees. |
9 | | No newline at end of file |
| 1 | SAVANNA BIOME |
| 2 | - Generally flat, with a few watering holes and rocky outcrops. |
| 3 | |
| 4 | - Chock full of herd animals for plentiful hunting. |
| 5 | |
| 6 | - Rich in all types of mining. |
| 7 | |
| 8 | - Wood tends to be sparse, but consists of high-yield Baobab trees. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/scout_towers.txt b/binaries/data/mods/public/gui/text/tips/scout_towers.txt
index ddd54a9..e22fac1 100644
a
|
b
|
|
1 | | DEFENSE TOWERS |
2 | | - Free-standing towers good for defending large areas of countryside. |
3 | | |
4 | | - They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger). |
5 | | |
6 | | - Has a ranged attack that increases for each garrisoned unit. |
7 | | No newline at end of file |
| 1 | DEFENSE TOWERS |
| 2 | - Free-standing towers good for defending large areas of countryside. |
| 3 | |
| 4 | - They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger). |
| 5 | |
| 6 | - Has a ranged attack that increases for each garrisoned unit. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt b/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt
index a6051e9..a4fe933 100644
a
|
b
|
|
1 | | SPARTIATES |
2 | | - Strongest infantry unit in the game. |
3 | | |
4 | | - Champion Infantry available to the Spartans faction. |
5 | | |
6 | | - Long train time, but high armor and attack. |
7 | | |
8 | | - Use the 'Phalanx' formation for extra armor bonuses. |
9 | | No newline at end of file |
| 1 | SPARTIATES |
| 2 | - Strongest infantry unit in the game. |
| 3 | |
| 4 | - Champion Infantry available to the Spartans faction. |
| 5 | |
| 6 | - Long train time, but high armor and attack. |
| 7 | |
| 8 | - Use the 'Phalanx' formation for extra armor bonuses. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/stoa.txt b/binaries/data/mods/public/gui/text/tips/stoa.txt
index 16ff754..7db1d16 100644
a
|
b
|
|
1 | | STOA |
2 | | - A special starting structure for the Hellenes. |
3 | | |
4 | | - Grants +10 Population. |
5 | | |
6 | | - Only enabled in some game modes. |
7 | | |
8 | | - Can be found in the Atlas editor for custom scenarios. |
9 | | No newline at end of file |
| 1 | STOA |
| 2 | - A special starting structure for the Hellenes. |
| 3 | |
| 4 | - Grants +10 Population. |
| 5 | |
| 6 | - Only enabled in some game modes. |
| 7 | |
| 8 | - Can be found in the Atlas editor for custom scenarios. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/storehouses.txt b/binaries/data/mods/public/gui/text/tips/storehouses.txt
index 14fb73f..22f71bd 100644
a
|
b
|
|
1 | | STOREHOUSES |
2 | | - A cheap dropsite for non-food resources (wood, stone, metal). |
3 | | |
4 | | - Research technologies to improve the gathering capabilities of your citizens. |
5 | | No newline at end of file |
| 1 | STOREHOUSES |
| 2 | - A cheap dropsite for non-food resources (wood, stone, metal). |
| 3 | |
| 4 | - Research technologies to improve the gathering capabilities of your citizens. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/syntagma.txt b/binaries/data/mods/public/gui/text/tips/syntagma.txt
index 0c30ae0..5ccdc08 100644
a
|
b
|
|
1 | | SYNTAGMA FORMATION |
2 | | - A formation for 'pikeman' style infantry. |
3 | | |
4 | | - Formation is slow and cumbersome. |
5 | | |
6 | | - Nearly invulnerable from the front. |
7 | | |
8 | | - Vulnerable to attacks from the rear. |
9 | | No newline at end of file |
| 1 | SYNTAGMA FORMATION |
| 2 | - A formation for 'pikeman' style infantry. |
| 3 | |
| 4 | - Formation is slow and cumbersome. |
| 5 | |
| 6 | - Nearly invulnerable from the front. |
| 7 | |
| 8 | - Vulnerable to attacks from the rear. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/temples.txt b/binaries/data/mods/public/gui/text/tips/temples.txt
index d017fe8..7e19fc1 100644
a
|
b
|
|
1 | | TEMPLES |
2 | | - Town Phase structure required to upgrade to the City Phase. |
3 | | |
4 | | - Recruit Healers to heal your troops on the battlefield. |
5 | | |
6 | | - Research healing, religious devotion, and cultural technologies. |
7 | | |
8 | | - Its "aura" heals nearby units. |
9 | | |
10 | | - Garrison damaged units inside for quicker healing. |
11 | | No newline at end of file |
| 1 | TEMPLES |
| 2 | - Town Phase structure required to upgrade to the City Phase. |
| 3 | |
| 4 | - Recruit Healers to heal your troops on the battlefield. |
| 5 | |
| 6 | - Research healing, religious devotion, and cultural technologies. |
| 7 | |
| 8 | - Its "aura" heals nearby units. |
| 9 | |
| 10 | - Garrison damaged units inside for quicker healing. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/triremes.txt b/binaries/data/mods/public/gui/text/tips/triremes.txt
index c6efe2a..6ffb5d2 100644
a
|
b
|
|
1 | | TRIREME |
2 | | - The Medium Warship. |
3 | | |
4 | | - Available to the Romans, Carthaginians, Hellenic factions, and Persians. |
5 | | |
6 | | - Good for transporting or fighting. |
7 | | |
8 | | - Garrison a catapult aboard for a long-range siege attack. |
9 | | |
10 | | - Capable of a devastating ship-to-ship ramming attack that must recharge between each use. |
11 | | No newline at end of file |
| 1 | TRIREME |
| 2 | - The Medium Warship. |
| 3 | |
| 4 | - Available to the Romans, Carthaginians, Hellenic factions, and Persians. |
| 5 | |
| 6 | - Good for transporting or fighting. |
| 7 | |
| 8 | - Garrison a catapult aboard for a long-range siege attack. |
| 9 | |
| 10 | - Capable of a devastating ship-to-ship ramming attack that must recharge between each use. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/variato.txt b/binaries/data/mods/public/gui/text/tips/variato.txt
index 09dd523..94cacd2 100644
a
|
b
|
|
1 | | VARIATO |
2 | | - Iberian hero of the Lusitani tribe. |
3 | | |
4 | | - At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C. |
5 | | |
6 | | - Fast moving and can switch between sword and flaming javelin. |
7 | | |
8 | | - His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents. |
9 | | No newline at end of file |
| 1 | VARIATO |
| 2 | - Iberian hero of the Lusitani tribe. |
| 3 | |
| 4 | - At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C. |
| 5 | |
| 6 | - Fast moving and can switch between sword and flaming javelin. |
| 7 | |
| 8 | - His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents. |
-
diff --git a/binaries/data/mods/public/gui/text/tips/whales.txt b/binaries/data/mods/public/gui/text/tips/whales.txt
index 56381fc..8f22940 100644
a
|
b
|
|
1 | | WHALES |
2 | | - An oceanic resource. |
3 | | |
4 | | - 2000 Food. |
5 | | |
6 | | - Gatherable by Fishing Boats after the whale is killed. |
7 | | |
8 | | - Roam around the oceans of the game and flee when attacked. |
9 | | No newline at end of file |
| 1 | WHALES |
| 2 | - An oceanic resource. |
| 3 | |
| 4 | - 2000 Food. |
| 5 | |
| 6 | - Gatherable by Fishing Boats after the whale is killed. |
| 7 | |
| 8 | - Roam around the oceans of the game and flee when attacked. |