Ticket #2185: unixLineEndsForTips.patch

File unixLineEndsForTips.patch, 20.4 KB (added by Adrián Chaves, 11 years ago)
  • binaries/data/mods/public/gui/text/tips/army_camp.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/army_camp.txt b/binaries/data/mods/public/gui/text/tips/army_camp.txt
    index bf51b8e..e45606f 100644
    a b  
    1 ROMAN ARMY CAMP
    2 - Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
    3 
    4 - Loses health when in neutral or enemy territory.
    5 
    6 - Construct siege weapons and train citizen-soldiers.
    7 
    8 - Slowly heal up to 40 garrisoned units.
    9  No newline at end of file
     1ROMAN ARMY CAMP
     2- Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
     3
     4- Loses health when in neutral or enemy territory.
     5
     6- Construct siege weapons and train citizen-soldiers.
     7
     8- Slowly heal up to 40 garrisoned units.
  • binaries/data/mods/public/gui/text/tips/barracks.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/barracks.txt b/binaries/data/mods/public/gui/text/tips/barracks.txt
    index 15fd6d0..c1c298e 100644
    a b  
    1 BARRACKS
    2 - Train all citizen-soldiers. Can unlock the training of champions as well.
    3 
    4 - Research military technologies unique to each faction.
    5 
    6 - Build one early to train citizen-soldiers while you phase up your settlement.
    7 
    8 - Build in a forward base to resupply your assault with fresh troops.
    9  No newline at end of file
     1BARRACKS
     2- Train all citizen-soldiers. Can unlock the training of champions as well.
     3
     4- Research military technologies unique to each faction.
     5
     6- Build one early to train citizen-soldiers while you phase up your settlement.
     7
     8- Build in a forward base to resupply your assault with fresh troops.
  • binaries/data/mods/public/gui/text/tips/blacksmith.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/blacksmith.txt b/binaries/data/mods/public/gui/text/tips/blacksmith.txt
    index 2fb8e8d..f210a57 100644
    a b  
    1 BLACKSMITH
    2 - Research structure for all factions.
    3 
    4 - Research weapon and armor upgrades for your units.
    5 
    6 - Garrison a citizen-soldier inside to research faster.
    7  No newline at end of file
     1BLACKSMITH
     2- Research structure for all factions.
     3
     4- Research weapon and armor upgrades for your units.
     5
     6- Garrison a citizen-soldier inside to research faster.
  • binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt b/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt
    index 1370857..e7035f7 100644
    a b  
    1 CARTHAGINIAN SACRED BAND
    2 - Champion Infantry for Carthage.
    3 
    4 - Like all pikemen, they are cavalry killers.
    5 
    6 - When in formation they are very tough from the front, even against infantry.
    7 
    8 - Vulnerable to flank and rear attacks.
    9  No newline at end of file
     1CARTHAGINIAN SACRED BAND
     2- Champion Infantry for Carthage.
     3
     4- Like all pikemen, they are cavalry killers.
     5
     6- When in formation they are very tough from the front, even against infantry.
     7
     8- Vulnerable to flank and rear attacks.
  • binaries/data/mods/public/gui/text/tips/catapults.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/catapults.txt b/binaries/data/mods/public/gui/text/tips/catapults.txt
    index 8bbbdbb..a3b6b65 100644
    a b  
    1 CATAPULTS
    2 - Ranged siege engines that are good against buildings.
    3 
    4 - May upgrade to flaming projectiles for extra effectiveness against buildings and units.
    5 
    6 - Expensive and slow.
    7 
    8 - Pack up into carts for movement, and unpack into stationary engines for attack!
    9  No newline at end of file
     1CATAPULTS
     2- Ranged siege engines that are good against buildings.
     3
     4- May upgrade to flaming projectiles for extra effectiveness against buildings and units.
     5
     6- Expensive and slow.
     7
     8- Pack up into carts for movement, and unpack into stationary engines for attack!
  • binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt b/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt
    index 0e10a7d..09ded56 100644
    a b  
    1 CELTIC WAR BARGE
    2 - A medium "trireme"-class warship.
    3 
    4 - The only ship of its kind.
    5 
    6 - Cannot ram, like other triremes, but has greater health and armour.
    7 
    8 - Can transport up to 40 units across the waters.
    9  No newline at end of file
     1CELTIC WAR BARGE
     2- A medium "trireme"-class warship.
     3
     4- The only ship of its kind.
     5
     6- Cannot ram, like other triremes, but has greater health and armour.
     7
     8- Can transport up to 40 units across the waters.
  • binaries/data/mods/public/gui/text/tips/civic_centres.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/civic_centres.txt b/binaries/data/mods/public/gui/text/tips/civic_centres.txt
    index 4c1dde4..a268db4 100644
    a b  
    1 CIVILISATION CENTRES
    2 - The "foundation" of your new colony.
    3 
    4 - Claim large tracts of territory.
    5 
    6 - Can be built in friendly and neutral territory.
    7 
    8 - Train Female Citizens and Citizen-Soldiers.
    9  No newline at end of file
     1CIVILISATION CENTRES
     2- The "foundation" of your new colony.
     3
     4- Claim large tracts of territory.
     5
     6- Can be built in friendly and neutral territory.
     7
     8- Train Female Citizens and Citizen-Soldiers.
  • binaries/data/mods/public/gui/text/tips/embassies.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/embassies.txt b/binaries/data/mods/public/gui/text/tips/embassies.txt
    index 57cd23a..40a196b 100644
    a b  
    1 EMBASSIES
    2 - Special "Barracks" available to the Carthage faction.
    3 
    4 - Train mercenaries from each of the ethnically-themed embassies.
    5 
    6 - Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost.
    7  No newline at end of file
     1EMBASSIES
     2- Special "Barracks" available to the Carthage faction.
     3
     4- Train mercenaries from each of the ethnically-themed embassies.
     5
     6- Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost.
  • binaries/data/mods/public/gui/text/tips/fishing.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/fishing.txt b/binaries/data/mods/public/gui/text/tips/fishing.txt
    index 208a88f..41de789 100644
    a b  
    1 FISHING
    2 - Fish the seas for a bountiful harvest.
    3 
    4 - Fishing boats carry a large amount of Food per trip.
    5 
    6 - Garrison a Support Unit aboard to double the Fishing Boat's gathering rate.
    7 
    8 - Careful! Fish are not an infinite resource!
    9  No newline at end of file
     1FISHING
     2- Fish the seas for a bountiful harvest.
     3
     4- Fishing boats carry a large amount of Food per trip.
     5
     6- Garrison a Support Unit aboard to double the Fishing Boat's gathering rate.
     7
     8- Careful! Fish are not an infinite resource!
  • binaries/data/mods/public/gui/text/tips/fortress.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/fortress.txt b/binaries/data/mods/public/gui/text/tips/fortress.txt
    index cb280b6..1eb2c96 100644
    a b  
    1 FORTRESS
    2 - The Fortress is usually each faction's strongest building.
    3 
    4 - Trains Champion Units, Heroes, and Siege Weapons.
    5 
    6 - Gives a population boost.
    7 
    8 - Can garrison many units for a strong defense.
    9 
    10 - Cost is between 650 Stone and 800 Stone.
    11  No newline at end of file
     1FORTRESS
     2- The Fortress is usually each faction's strongest building.
     3
     4- Trains Champion Units, Heroes, and Siege Weapons.
     5
     6- Gives a population boost.
     7
     8- Can garrison many units for a strong defense.
     9
     10- Cost is between 650 Stone and 800 Stone.
  • binaries/data/mods/public/gui/text/tips/gathering.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/gathering.txt b/binaries/data/mods/public/gui/text/tips/gathering.txt
    index 520c5ca..69ca7d2 100644
    a b  
    1 RESOURCE GATHERING
    2 - Use Citizen-Soldiers and Female Citizens to gather resources.
    3 
    4 - Female Citizens are bonused with Farming and Foraging.
    5 
    6 - Citizen-Soldiers are bonused with Mining.
    7 
    8 - The higher the level of Citizen-Soldier (Advanced, Elite), the better he fights, but the less efficient he is at gathering.
    9  No newline at end of file
     1RESOURCE GATHERING
     2- Use Citizen-Soldiers and Female Citizens to gather resources.
     3
     4- Female Citizens are bonused with Farming and Foraging.
     5
     6- Citizen-Soldiers are bonused with Mining.
     7
     8- The higher the level of Citizen-Soldier (Advanced, Elite), the better he fights, but the less efficient he is at gathering.
  • binaries/data/mods/public/gui/text/tips/outposts.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/outposts.txt b/binaries/data/mods/public/gui/text/tips/outposts.txt
    index c0b5dc6..27e3185 100644
    a b  
    1 OUTPOSTS
    2 - Build in neutral territory for a large scouting range.
    3 
    4 - Cheap, at 80 Wood.
    5 
    6 - They construct quickly, but are weak.
    7 
    8 - Lose health while in Neutral territory, but are repairable.
    9  No newline at end of file
     1OUTPOSTS
     2- Build in neutral territory for a large scouting range.
     3
     4- Cheap, at 80 Wood.
     5
     6- They construct quickly, but are weak.
     7
     8- Lose health while in Neutral territory, but are repairable.
  • binaries/data/mods/public/gui/text/tips/palisades.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/palisades.txt b/binaries/data/mods/public/gui/text/tips/palisades.txt
    index 47b574e..ccd79a7 100644
    a b  
    1 PALISADE WALLS
    2 - A quick, cheap wooden wall available to all factions.
    3 
    4 - Most factions have access to them in Village Phase.
    5 
    6 - Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons.
    7  No newline at end of file
     1PALISADE WALLS
     2- A quick, cheap wooden wall available to all factions.
     3
     4- Most factions have access to them in Village Phase.
     5
     6- Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons.
  • binaries/data/mods/public/gui/text/tips/persian_architecture.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt
    index a09f542..20aa5ed 100644
    a b  
    1 PERSIAN ARCHITECTURE
    2 - Special Technology for the Persians.
    3 
    4 - All Persian buildings +25% stronger.
    5 
    6 - Build time lengthened by +25% as a consequence.
    7 
    8 - Persians also have access to a great number of structural & defensive technologies.
    9  No newline at end of file
     1PERSIAN ARCHITECTURE
     2- Special Technology for the Persians.
     3
     4- All Persian buildings +25% stronger.
     5
     6- Build time lengthened by +25% as a consequence.
     7
     8- Persians also have access to a great number of structural & defensive technologies.
  • binaries/data/mods/public/gui/text/tips/pezhetairos.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/pezhetairos.txt b/binaries/data/mods/public/gui/text/tips/pezhetairos.txt
    index 973008e..de3d590 100644
    a b  
    1 PEZHETAIROS
    2 - The Infantry Spearman for the Macedonians.
    3 
    4 - Uses 'Syntagma' formation for high pierce attack and high armour, but slow move speed.
    5  No newline at end of file
     1PEZHETAIROS
     2- The Infantry Spearman for the Macedonians.
     3
     4- Uses 'Syntagma' formation for high pierce attack and high armour, but slow move speed.
  • binaries/data/mods/public/gui/text/tips/quinquereme.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/quinquereme.txt b/binaries/data/mods/public/gui/text/tips/quinquereme.txt
    index 14fe2a9..0099ec7 100644
    a b  
    1 QUINQUEREME
    2 - The heaviest warship available. The beast of the seas.
    3 
    4 - Garrison up to 50 units for tons of firepower, including ballistas and scorpions.
    5 
    6 - Has a ramming attack that sinks enemy ships in one hit.
    7 
    8 - Only available to Rome and Carthage.
    9  No newline at end of file
     1QUINQUEREME
     2- The heaviest warship available. The beast of the seas.
     3
     4- Garrison up to 50 units for tons of firepower, including ballistas and scorpions.
     5
     6- Has a ramming attack that sinks enemy ships in one hit.
     7
     8- Only available to Rome and Carthage.
  • binaries/data/mods/public/gui/text/tips/savanna_biome.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/savanna_biome.txt b/binaries/data/mods/public/gui/text/tips/savanna_biome.txt
    index 4bd2cb5..f5eadd0 100644
    a b  
    1 SAVANNA BIOME
    2 - Generally flat, with a few watering holes and rocky outcrops.
    3 
    4 - Chock full of herd animals for plentiful hunting.
    5 
    6 - Rich in all types of mining.
    7 
    8 - Wood tends to be sparse, but consists of high-yield Baobab trees.
    9  No newline at end of file
     1SAVANNA BIOME
     2- Generally flat, with a few watering holes and rocky outcrops.
     3
     4- Chock full of herd animals for plentiful hunting.
     5
     6- Rich in all types of mining.
     7
     8- Wood tends to be sparse, but consists of high-yield Baobab trees.
  • binaries/data/mods/public/gui/text/tips/scout_towers.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/scout_towers.txt b/binaries/data/mods/public/gui/text/tips/scout_towers.txt
    index ddd54a9..e22fac1 100644
    a b  
    1 DEFENSE TOWERS
    2 - Free-standing towers good for defending large areas of countryside.
    3 
    4 - They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger).
    5 
    6 - Has a ranged attack that increases for each garrisoned unit.
    7  No newline at end of file
     1DEFENSE TOWERS
     2- Free-standing towers good for defending large areas of countryside.
     3
     4- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger).
     5
     6- Has a ranged attack that increases for each garrisoned unit.
  • binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt b/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt
    index a6051e9..a4fe933 100644
    a b  
    1 SPARTIATES
    2 - Strongest infantry unit in the game.
    3 
    4 - Champion Infantry available to the Spartans faction.
    5 
    6 - Long train time, but high armor and attack.
    7 
    8 - Use the 'Phalanx' formation for extra armor bonuses.
    9  No newline at end of file
     1SPARTIATES
     2- Strongest infantry unit in the game.
     3
     4- Champion Infantry available to the Spartans faction.
     5
     6- Long train time, but high armor and attack.
     7
     8- Use the 'Phalanx' formation for extra armor bonuses.
  • binaries/data/mods/public/gui/text/tips/stoa.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/stoa.txt b/binaries/data/mods/public/gui/text/tips/stoa.txt
    index 16ff754..7db1d16 100644
    a b  
    1 STOA
    2 - A special starting structure for the Hellenes.
    3 
    4 - Grants +10 Population.
    5 
    6 - Only enabled in some game modes.
    7 
    8 - Can be found in the Atlas editor for custom scenarios.
    9  No newline at end of file
     1STOA
     2- A special starting structure for the Hellenes.
     3
     4- Grants +10 Population.
     5
     6- Only enabled in some game modes.
     7
     8- Can be found in the Atlas editor for custom scenarios.
  • binaries/data/mods/public/gui/text/tips/storehouses.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/storehouses.txt b/binaries/data/mods/public/gui/text/tips/storehouses.txt
    index 14fb73f..22f71bd 100644
    a b  
    1 STOREHOUSES
    2 - A cheap dropsite for non-food resources (wood, stone, metal).
    3 
    4 - Research technologies to improve the gathering capabilities of your citizens.
    5  No newline at end of file
     1STOREHOUSES
     2- A cheap dropsite for non-food resources (wood, stone, metal).
     3
     4- Research technologies to improve the gathering capabilities of your citizens.
  • binaries/data/mods/public/gui/text/tips/syntagma.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/syntagma.txt b/binaries/data/mods/public/gui/text/tips/syntagma.txt
    index 0c30ae0..5ccdc08 100644
    a b  
    1 SYNTAGMA FORMATION
    2 - A formation for 'pikeman' style infantry.
    3 
    4 - Formation is slow and cumbersome.
    5 
    6 - Nearly invulnerable from the front.
    7 
    8 - Vulnerable to attacks from the rear.
    9  No newline at end of file
     1SYNTAGMA FORMATION
     2- A formation for 'pikeman' style infantry.
     3
     4- Formation is slow and cumbersome.
     5
     6- Nearly invulnerable from the front.
     7
     8- Vulnerable to attacks from the rear.
  • binaries/data/mods/public/gui/text/tips/temples.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/temples.txt b/binaries/data/mods/public/gui/text/tips/temples.txt
    index d017fe8..7e19fc1 100644
    a b  
    1 TEMPLES
    2 - Town Phase structure required to upgrade to the City Phase.
    3 
    4 - Recruit Healers to heal your troops on the battlefield.
    5 
    6 - Research healing, religious devotion, and cultural technologies.
    7 
    8 - Its "aura" heals nearby units.
    9 
    10 - Garrison damaged units inside for quicker healing.
    11  No newline at end of file
     1TEMPLES
     2- Town Phase structure required to upgrade to the City Phase.
     3
     4- Recruit Healers to heal your troops on the battlefield.
     5
     6- Research healing, religious devotion, and cultural technologies.
     7
     8- Its "aura" heals nearby units.
     9
     10- Garrison damaged units inside for quicker healing.
  • binaries/data/mods/public/gui/text/tips/triremes.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/triremes.txt b/binaries/data/mods/public/gui/text/tips/triremes.txt
    index c6efe2a..6ffb5d2 100644
    a b  
    1 TRIREME
    2 - The Medium Warship.
    3 
    4 - Available to the Romans, Carthaginians, Hellenic factions, and Persians.
    5 
    6 - Good for transporting or fighting.
    7 
    8 - Garrison a catapult aboard for a long-range siege attack.
    9 
    10 - Capable of a devastating ship-to-ship ramming attack that must recharge between each use.
    11  No newline at end of file
     1TRIREME
     2- The Medium Warship.
     3
     4- Available to the Romans, Carthaginians, Hellenic factions, and Persians.
     5
     6- Good for transporting or fighting.
     7
     8- Garrison a catapult aboard for a long-range siege attack.
     9
     10- Capable of a devastating ship-to-ship ramming attack that must recharge between each use.
  • binaries/data/mods/public/gui/text/tips/variato.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/variato.txt b/binaries/data/mods/public/gui/text/tips/variato.txt
    index 09dd523..94cacd2 100644
    a b  
    1 VARIATO
    2 - Iberian hero of the Lusitani tribe.
    3 
    4 - At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C.
    5 
    6 - Fast moving and can switch between sword and flaming javelin.
    7 
    8 - His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents.
    9  No newline at end of file
     1VARIATO
     2- Iberian hero of the Lusitani tribe.
     3
     4- At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C.
     5
     6- Fast moving and can switch between sword and flaming javelin.
     7
     8- His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents.
  • binaries/data/mods/public/gui/text/tips/whales.txt

    diff --git a/binaries/data/mods/public/gui/text/tips/whales.txt b/binaries/data/mods/public/gui/text/tips/whales.txt
    index 56381fc..8f22940 100644
    a b  
    1 WHALES
    2 - An oceanic resource.
    3 
    4 - 2000 Food.
    5 
    6 - Gatherable by Fishing Boats after the whale is killed.
    7 
    8 - Roam around the oceans of the game and flee when attacked.
    9  No newline at end of file
     1WHALES
     2- An oceanic resource.
     3
     4- 2000 Food.
     5
     6- Gatherable by Fishing Boats after the whale is killed.
     7
     8- Roam around the oceans of the game and flee when attacked.