1 | ; Global Configuration Settings
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2 | ;
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3 | ; **************************************************************
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4 | ; * DO NOT EDIT THIS FILE if you want personal customisations: *
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5 | ; * create a text file called "local.cfg" instead, and copy *
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6 | ; * the lines from this file that you want to change. *
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7 | ; * *
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8 | ; * On Linux, create: *
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9 | ; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
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10 | ; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
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11 | ; * *
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12 | ; * On OS X, create: *
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13 | ; * ~/Library/Application\ Support/0ad/config/local.cfg *
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14 | ; * *
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15 | ; * On Windows, create: *
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16 | ; * %appdata%\0ad\config\local.cfg *
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17 | ; * *
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18 | ; **************************************************************
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19 |
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20 | ; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
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21 | windowed = true
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22 |
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23 | ; Enable/disable the splashscreen
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24 | splashscreenenable = true
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25 |
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26 | ; Pause the game on window focus loss (Only applicable to single player mode)
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27 | pauseonfocusloss = true
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28 |
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29 | ; Default player name to use in multiplayer
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30 | ; playername = "anonymous"
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31 |
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32 | ; Default server name or IP to use in multiplayer
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33 | multiplayerserver = "127.0.0.1"
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34 |
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35 | ; Force a particular resolution. (If these are 0, the default is
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36 | ; to keep the current desktop resolution in fullscreen mode or to
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37 | ; use 1024x768 in windowed mode.)
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38 | xres = 1366
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39 | yres = 768
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40 |
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41 | ; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
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42 | bpp = 0
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43 |
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44 | ; System settings:
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45 |
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46 | ; if false, actors won't be rendered but anything entity will be.
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47 | renderactors = true
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48 |
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49 | waternormals = true
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50 | waterrealdepth = true
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51 | waterfoam = true
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52 | watercoastalwaves = true
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53 | waterrefraction = true
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54 | waterreflection = true
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55 | watershadows = true
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56 |
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57 | shadows = true
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58 | shadowpcf = true
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59 | vsync = true
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60 | particles = true
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61 | silhouettes = true
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62 | showsky = false
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63 |
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64 | nos3tc = false
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65 | noautomipmap = true
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66 | novbo = false
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67 | noframebufferobject = false
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68 |
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69 | ; Disable hardware cursors
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70 | nohwcursor = false
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71 |
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72 | ; Linux only: Set the driconf force_s3tc_enable option at startup,
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73 | ; for compressed texture support
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74 | force_s3tc_enable = true
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75 |
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76 | ; Specify the render path. This can be one of:
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77 | ; default Automatically select one of the below, depending on system capabilities
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78 | ; fixed Only use OpenGL fixed function pipeline
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79 | ; shader Use vertex/fragment shaders for transform and lighting where possible
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80 | ; Using 'fixed' instead of 'default' may work around some graphics-related problems,
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81 | ; but will reduce performance and features when a modern graphics card is available.
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82 | renderpath = default
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83 |
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84 | ;;;;; EXPERIMENTAL ;;;;;
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85 | ; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
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86 | preferglsl = true
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87 |
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88 | ; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true.
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89 | gentangents = true
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90 |
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91 | ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
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92 | gpuskinning = false
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93 |
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94 | ; Use smooth LOS interpolation; REQUIRES preferglsl=true.
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95 | smoothlos = false
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96 |
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97 | ; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
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98 | postproc = false
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99 |
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100 | ; Quality level of shader effects (set to 10 to display effects)
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101 | materialmgr.quality = 0.0
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102 |
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103 | ; Maximum distance to display parallax effect. Set to 0 to disable parallax.
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104 | materialmgr.PARALLAX_DIST.max = 150
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105 | ; Maximum distance to display high quality parallax effect.
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106 | materialmgr.PARALLAX_HQ_DIST.max = 75
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107 | ; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
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108 | materialmgr.PARALLAX_VHQ_DIST.max = 0
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109 | ;;;;;;;;;;;;;;;;;;;;;;;;
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110 |
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111 | ; Replace alpha-blending with alpha-testing, for performance experiments
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112 | forcealphatest = false
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113 |
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114 | ; Opt-in online user reporting system
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115 | userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
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116 |
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117 | ; Colour of the sky (in "r g b" format)
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118 | skycolor = "0 0 0"
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119 |
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120 | ; GENERAL PREFERENCES:
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121 |
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122 | sound.mastergain = 0.9
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123 | sound.musicgain = 0.2
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124 | sound.ambientgain = 0.6
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125 | sound.actiongain = 0.7
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126 | sound.uigain = 0.7
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127 |
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128 | ; Camera control settings
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129 | view.scroll.speed = 120.0
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130 | view.scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
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131 | view.rotate.x.speed = 1.2
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132 | view.rotate.x.min = 28.0
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133 | view.rotate.x.max = 60.0
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134 | view.rotate.x.default = 35.0
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135 | view.rotate.y.speed = 2.0
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136 | view.rotate.y.speed.wheel = 0.45
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137 | view.rotate.y.default = 0.0
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138 | view.rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
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139 | view.drag.speed = 0.5
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140 | view.zoom.speed = 256.0
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141 | view.zoom.speed.wheel = 32.0
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142 | view.zoom.min = 50.0
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143 | view.zoom.max = 200.0
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144 | view.zoom.default = 120.0
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145 | view.zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
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146 | view.pos.smoothness = 0.1
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147 | view.zoom.smoothness = 0.4
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148 | view.rotate.x.smoothness = 0.5
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149 | view.rotate.y.smoothness = 0.3
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150 | view.near = 2.0 ; Near plane distance
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151 | view.far = 4096.0 ; Far plane distance
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152 | view.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
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153 | view.height.smoothness = 0.5
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154 | view.height.min = 16
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155 |
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156 | ; How close do we have to be to the actual location in order to jump back to the previous one?
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157 | camerajump.threshold = 40
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158 |
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159 | ; HOTKEY MAPPINGS:
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160 |
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161 | ; Each one of the specified keys will trigger the action on the left
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162 | ; for multiple-key combinations, separate keys with '+' and enclose the entire thing
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163 | ; in doublequotes.
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164 | ; See keys.txt for the list of key names.
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165 |
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166 | ; > SYSTEM SETTINGS
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167 | hotkey.exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop
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168 | hotkey.leave = Escape ; End current game or Exit
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169 | hotkey.confirm = Return ; Confirm the current command.
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170 | hotkey.pause = Pause ; Pause/unpause game
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171 | hotkey.screenshot = F2 ; Take PNG screenshot
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172 | hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
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173 | hotkey.togglefullscreen = "Ctrl+Return" ; Toggle fullscreen/windowed mode
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174 | hotkey.screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
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175 | hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
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176 | hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
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177 | hotkey.showsky = "Alt+Z" ; Toggle sky
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178 |
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179 | ; > CAMERA SETTINGS
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180 | hotkey.camera.reset = "R" ; Reset camera rotation to default.
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181 | hotkey.camera.follow = "F" ; Follow the first unit in the selection
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182 | hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
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183 | hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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184 | hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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185 | hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
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186 | hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
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187 | hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
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188 | hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
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189 | hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
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190 | hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
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191 | hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
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192 | hotkey.camera.pan = MouseMiddle ; Enable scrolling by moving mouse
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193 | hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
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194 | hotkey.camera.right = D, RightArrow ; Scroll or rotate right
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195 | hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
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196 | hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
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197 | hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
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198 | hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
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199 | hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
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200 | hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
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201 | hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
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202 | hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
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203 | hotkey.camera.jump.1 = F5 ; Jump to position N
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204 | hotkey.camera.jump.2 = F6
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205 | hotkey.camera.jump.3 = F7
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206 | hotkey.camera.jump.4 = F8
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207 | ;hotkey.camera.jump.5 =
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208 | ;hotkey.camera.jump.6 =
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209 | ;hotkey.camera.jump.7 =
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210 | ;hotkey.camera.jump.8 =
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211 | ;hotkey.camera.jump.9 =
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212 | ;hotkey.camera.jump.10 =
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213 | hotkey.camera.jump.set.1 = "Ctrl+F5" ; Set jump position N
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214 | hotkey.camera.jump.set.2 = "Ctrl+F6"
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215 | hotkey.camera.jump.set.3 = "Ctrl+F7"
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216 | hotkey.camera.jump.set.4 = "Ctrl+F8"
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217 | ;hotkey.camera.jump.set.5 =
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218 | ;hotkey.camera.jump.set.6 =
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219 | ;hotkey.camera.jump.set.7 =
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220 | ;hotkey.camera.jump.set.8 =
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221 | ;hotkey.camera.jump.set.9 =
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222 | ;hotkey.camera.jump.set.10 =
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223 |
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224 | ; > CONSOLE SETTINGS
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225 | hotkey.console.toggle = BackQuote, F9 ; Open/close console
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226 |
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227 | ; > CLIPBOARD CONTROLS
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228 | hotkey.copy = "Ctrl+C" ; Copy to clipboard
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229 | hotkey.paste = "Ctrl+V" ; Paste from clipboard
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230 | hotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
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231 |
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232 | ; > ENTITY SELECTION
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233 | hotkey.selection.add = Shift ; Add units to selection
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234 | hotkey.selection.milonly = Alt ; Add only military units to selection
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235 | hotkey.selection.remove = Ctrl ; Remove units from selection
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236 | hotkey.selection.cancel = Esc ; Un-select all units and cancel building placement
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237 | hotkey.selection.idleworker = Period ; Select next idle worker
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238 | hotkey.selection.idlewarrior = ForwardSlash ; Select next idle warrior
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239 | hotkey.selection.offscreen = Alt ; Include offscreen units in selection
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240 | hotkey.selection.group.select.0 = 0
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241 | hotkey.selection.group.save.0 = "Ctrl+0"
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242 | hotkey.selection.group.add.0 = "Shift+0"
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243 | hotkey.selection.group.select.1 = 1
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244 | hotkey.selection.group.save.1 = "Ctrl+1"
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245 | hotkey.selection.group.add.1 = "Shift+1"
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246 | hotkey.selection.group.select.2 = 2
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247 | hotkey.selection.group.save.2 = "Ctrl+2"
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248 | hotkey.selection.group.add.2 = "Shift+2"
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249 | hotkey.selection.group.select.3 = 3
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250 | hotkey.selection.group.save.3 = "Ctrl+3"
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251 | hotkey.selection.group.add.3 = "Shift+3"
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252 | hotkey.selection.group.select.4 = 4
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253 | hotkey.selection.group.save.4 = "Ctrl+4"
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254 | hotkey.selection.group.add.4 = "Shift+4"
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255 | hotkey.selection.group.select.5 = 5
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256 | hotkey.selection.group.save.5 = "Ctrl+5"
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257 | hotkey.selection.group.add.5 = "Shift+5"
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258 | hotkey.selection.group.select.6 = 6
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259 | hotkey.selection.group.save.6 = "Ctrl+6"
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260 | hotkey.selection.group.add.6 = "Shift+6"
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261 | hotkey.selection.group.select.7 = 7
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262 | hotkey.selection.group.save.7 = "Ctrl+7"
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263 | hotkey.selection.group.add.7 = "Shift+7"
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264 | hotkey.selection.group.select.8 = 8
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265 | hotkey.selection.group.save.8 = "Ctrl+8"
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266 | hotkey.selection.group.add.8 = "Shift+8"
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267 | hotkey.selection.group.select.9 = 9
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268 | hotkey.selection.group.save.9 = "Ctrl+9"
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269 | hotkey.selection.group.add.9 = "Shift+9"
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270 |
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271 | ; > SESSION CONTROLS
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272 | hotkey.session.kill = Delete ; Destroy selected units
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273 | hotkey.session.stop = "H" ; Stop the current action
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274 | hotkey.session.attack = "Ctrl+Alt" ; Modifier to force attack instead of another action
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275 | hotkey.session.attackmove = Ctrl ; Modifier to attackmove when clicking on a point
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276 | hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building
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277 | hotkey.session.autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
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278 | hotkey.session.guard = "G" ; Modifier to escort/guard when clicking on unit/building
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279 | hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
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280 | hotkey.session.batchtrain = Shift ; Modifier to train units in batches
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281 | hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources
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282 | hotkey.session.masstribute = Shift ; Modifier to tribute bunch of resources
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283 | hotkey.session.unloadtype = Shift ; Modifier to unload all units of type
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284 | hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
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285 | hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
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286 | hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
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287 | hotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the game
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288 | hotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
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289 |
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290 | ; > UNIT TRAINING
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291 | hotkey.session.queueunit.1 = "Z" ; add first unit type to queue
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292 | hotkey.session.queueunit.2 = "X" ; add second unit type to queue
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293 | hotkey.session.queueunit.3 = "C" ; add third unit type to queue
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294 | hotkey.session.queueunit.4 = "V" ; add fourth unit type to queue
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295 | hotkey.session.queueunit.5 = "B" ; add fivth unit type to queue
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296 | hotkey.session.queueunit.6 = "N" ; add sixth unit type to queue
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297 | hotkey.session.queueunit.7 = "M" ; add seventh unit type to queue
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298 | hotkey.session.queueunit.8 = Comma ; add eighth unit type to queue
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299 |
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300 | ; > OVERLAY KEYS
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301 | hotkey.fps.toggle = "Ctrl+F" ; Toggle frame counter
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302 | hotkey.session.devcommands.toggle = "F4" ; Toggle developer commands panel
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303 | hotkey.session.gui.toggle = "Ctrl+G" ; Toggle visibility of session GUI
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304 | hotkey.menu.toggle = "F10" ; Toggle in-game menu
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305 | hotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
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306 | hotkey.session.showstatusbars = Tab ; Toggle display of status bars
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307 | hotkey.session.highlightguarding = PgDn ; Toggle highlight of guarding units
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308 | hotkey.session.highlightguarded = PgUp ; Toggle highlight of guarded units
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309 |
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310 | ; > HOTKEYS ONLY
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311 | hotkey.chat = Return ; Toggle chat window
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312 | hotkey.teamchat = "T" ; Toggle chat window in team chat mode
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313 |
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314 | ; > GUI TEXTBOX HOTKEYS
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315 | hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
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316 | hotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursor
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317 | hotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
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318 | hotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
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319 |
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320 | ; > PROFILER
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321 | hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
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322 | hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
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323 | hotkey.profile2.enable = "F11" ; Enable HTTP/GPU modes for new profiler
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324 |
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325 | profiler2.http.autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
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326 | profiler2.script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance)
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327 | profiler2.gpu.autoenable = false ; Enable GPU timing at startup (default off for performance/compatibility)
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328 | profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
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329 | profiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
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330 | profiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
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331 |
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332 | ; > JS DEBUGGER
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333 | jsdebugger.enable = false ; Enable Javascript debugging. The Debugger is currently broken and can't be enabled until the SpiderMonkey upgrade is done and the debugger is updated for the new API.
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334 |
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335 | ; > QUICKSAVE
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336 | hotkey.quicksave = "Shift+F5"
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337 | hotkey.quickload = "Shift+F8"
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338 |
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339 | ; EXPERIMENTAL: joystick/gamepad settings
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340 | joystick.enable = false
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341 | joystick.deadzone = 8192
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342 | joystick.camera.pan.x = 0
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343 | joystick.camera.pan.y = 1
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344 | joystick.camera.rotate.x = 3
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345 | joystick.camera.rotate.y = 2
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346 | joystick.camera.zoom.in = 5
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347 | joystick.camera.zoom.out = 4
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348 |
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349 | ; SESSION GUI SETTINGS
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350 | gui.session.timeelapsedcounter = false ; Show the game duration in the top right corner
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351 | gui.session.attacknotificationmessage = true ; Show attack notification messages
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352 | gui.session.minimap.pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification
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353 | gui.session.minimap.blinkduration = 1.7 ; The blink duration while pinging
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354 |
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355 | ; GENERAL GUI SETTINGS
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356 | gui.cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
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357 |
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358 | ; Multiplayer lobby preferences
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359 | lobby.server = "lobby.wildfiregames.com" ; Address of lobby server
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360 | lobby.xpartamupp = "wfgbot16" ; Name of the server-side xmpp client that manage games
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361 | lobby.chattimestamp = false ; Show time chat message was posted
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362 | lobby.room = "arena16" ; Default MUC room to join
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