Ticket #2881: corinthian_isthmus_4.2.7z

File corinthian_isthmus_4.2.7z, 530.0 KB (added by Stan, 8 years ago)

I guess only the beaches textures are remaining and I couldn't find a good match, then there are the markov chains, but for that I'd need to write a python plugin I guess. * the amount of used textures seems ok to me, however the different textures types often have their own large area which leads to visible repetition in a few cases * In case of the beach, coral and cliffs a few more texture types would be nice :) * The Acropolises are quite straight up and high, can you smooth them a bit to make it a bit more natural? (it shouldn't become passable though) ? * I like the detailed 'spots' you've put across the map. :) * Can we run the map through a Markov's chain to place some additional actors :P * I think I would desaturate the water color a tad to reflect the cloudy sky. 204060 worked for me (though feel free to adjust, also because I don't have post processing enabled) * Overall a very promising map, I definitely see this one ending up in the game! :D Screens: http://imgur.com/a/oct50

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