Ticket #2891: wxWidgets30_Win_v1.diff
File wxWidgets30_Win_v1.diff, 2.1 KB (added by , 10 years ago) |
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build/premake/extern_libs4.lua
728 728 if os.is("windows") then 729 729 libdirs { libraries_dir.."wxwidgets/lib/vc_lib" } 730 730 configuration "Debug" 731 links { "wxmsw 28ud_gl" }731 links { "wxmsw30ud_gl" } 732 732 configuration "Release" 733 links { "wxmsw 28u_gl" }733 links { "wxmsw30u_gl" } 734 734 configuration { } 735 735 else 736 736 wx_config_path = os.getenv("WX_CONFIG") -
libraries/win32/wxwidgets/README.txt
1 Since the wxWidgets library is quite large (~70MB for the include and lib files), and is not needed unless you want to compile Atlas, it is not included in SVN and should instead be installed manually:1 Since the wxWidgets library is quite large, and is not needed unless you want to compile Atlas, it is not included in SVN and should instead be installed manually: 2 2 3 * Download the wxMSW zip from http://wxwidgets.org/downloads/ 4 (avoid version 2.9; 2.8.12 is known to work) 5 * Edit include/wx/msw/setup.h and set wxUSE_GLCANVAS to 1 6 (if already 1, you may be using a too recent version) 7 * Open build/msw/wx.dsw in Visual Studio 8 * Agree to convert all projects 9 * Select the "Unicode Debug" configuration 10 (if the Unicode build configurations no longer exist, you may be using a too recent version) 11 * Build (possibly twice due to build errors arising from parallel compilation) 12 * Select the "Unicode Release" configuration 3 * Download the source code zip from http://wxwidgets.org/downloads/ 4 (version 3) 5 * Open the Visual Studio solution file for your version of Visual Studio. 6 (build/msw/wx_vc12.sln for vs2013 for example) 7 * Select the "Debug Win32" configuration 8 * Select the "Release Win32" configuration 13 9 * Build 14 10 * Copy lib/ and include/ into the game's libraries/wxwidgets/