Ticket #3153: fix_nomad_cav.patch
File fix_nomad_cav.patch, 937 bytes (added by , 9 years ago) |
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binaries/data/mods/public/maps/random/unknown_nomad.js
1328 1328 var iz = playerZ[i]; 1329 1329 var civEntities = getStartingEntities(id-1); 1330 1330 var angle = randFloat(0, TWO_PI); 1331 for (var j = 1; j < 4; ++j)1331 for (var j = 0; j < civEntities.length; ++j) 1332 1332 { 1333 var count = (civEntities[j].Count !== undefined ? civEntities[j].Count : 1); 1333 // TODO: Make a rmlib function to get only non-structure starting entities and loop over those 1334 if (civEntities[j].Template.endsWith("civil_centre")) 1335 continue; 1336 1337 var count = civEntities[j].Count || 1; 1334 1338 var jx = ix + 2 * cos(angle); 1335 1339 var jz = iz + 2 * sin(angle); 1336 1340 var kAngle = randFloat(0, TWO_PI);