Ticket #3200: t3200_fix_message_box_button_order.patch
File t3200_fix_message_box_button_order.patch, 2.4 KB (added by , 9 years ago) |
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binaries/data/mods/public/gui/session/menu.js
146 146 closeMenu(); 147 147 closeOpenDialogs(); 148 148 pauseGame(); 149 149 if (g_IsNetworked && g_IsController) 150 150 { 151 var btCode = [resumeGame, leaveGame];152 151 var message = translate("Are you sure you want to quit? Leaving will disconnect all other players."); 152 var btCode = [leaveGame, resumeGame]; 153 153 } 154 154 else if (g_IsNetworked && !g_GameEnded && !g_IsObserver) 155 155 { 156 var btCode = [resumeGame, networkReturnQuestion];157 156 var message = translate("Are you sure you want to quit?"); 157 var btCode = [networkReturnQuestion, resumeGame]; 158 158 } 159 159 else 160 160 { 161 var btCode = [resumeGame, leaveGame];162 161 var message = translate("Are you sure you want to quit?"); 162 var btCode = [leaveGame, resumeGame]; 163 163 } 164 messageBox(400, 200, message, translate("Confirmation"), 0, [translate(" No"), translate("Yes")], btCode);164 messageBox(400, 200, message, translate("Confirmation"), 0, [translate("Yes"), translate("No")], btCode); 165 165 } 166 166 167 167 function networkReturnQuestion() 168 168 { 169 var btCaptions = [translate("I will return"), translate("I resign")];170 var btCode = [ leaveGame, resignGame];171 var btArgs = [ true, false];169 var btCaptions = [translate("I resign"), translate("I will return")]; 170 var btCode = [resignGame, leaveGame]; 171 var btArgs = [false, true]; 172 172 messageBox(400, 200, translate("Do you want to resign or will you return soon?"), translate("Confirmation"), 0, btCaptions, btCode, btArgs); 173 173 } 174 174 175 175 function openDeleteDialog(selection) 176 176 { -
binaries/data/mods/public/gui/session/session.js
474 475 var btCode = [null]; 475 476 var message = translate("Press OK to continue"); 476 477 } 477 478 else 478 479 { 479 var btCaptions = [translate(" No"), translate("Yes")];480 var btCode = [ null, leaveGame];480 var btCaptions = [translate("Yes"), translate("No")]; 481 var btCode = [leaveGame, null]; 481 482 var message = translate("Do you want to quit?"); 482 483 } 483 484 484 485 if (playerState.state == "defeated") 485 486 {