| 1 | //////////////////////////////////////////////////////////////////////////////////////////////// |
| 2 | // some color functions previously used from lobby.js |
| 3 | // now spread over lobby.js and gamesetup.js |
| 4 | |
| 5 | // Ensure `value` is between 0 and 1. |
| 6 | function clampColorValue(value) |
| 7 | { |
| 8 | return Math.abs(1 - Math.abs(value - 1)); |
| 9 | } |
| 10 | |
| 11 | function rgbToHsl(r, g, b) |
| 12 | { |
| 13 | r /= 255; |
| 14 | g /= 255; |
| 15 | b /= 255; |
| 16 | var max = Math.max(r, g, b), min = Math.min(r, g, b); |
| 17 | var h, s, l = (max + min) / 2; |
| 18 | |
| 19 | if (max == min) |
| 20 | h = s = 0; // achromatic |
| 21 | else |
| 22 | { |
| 23 | var d = max - min; |
| 24 | s = l > 0.5 ? d / (2 - max - min) : d / (max + min); |
| 25 | switch (max) |
| 26 | { |
| 27 | case r: h = (g - b) / d + (g < b ? 6 : 0); break; |
| 28 | case g: h = (b - r) / d + 2; break; |
| 29 | case b: h = (r - g) / d + 4; break; |
| 30 | } |
| 31 | h /= 6; |
| 32 | } |
| 33 | |
| 34 | return [h, s, l]; |
| 35 | } |
| 36 | |
| 37 | function hslToRgb(h, s, l) |
| 38 | { |
| 39 | function hue2rgb(p, q, t) |
| 40 | { |
| 41 | if (t < 0) t += 1; |
| 42 | if (t > 1) t -= 1; |
| 43 | if (t < 1/6) return p + (q - p) * 6 * t; |
| 44 | if (t < 1/2) return q; |
| 45 | if (t < 2/3) return p + (q - p) * (2/3 - t) * 6; |
| 46 | return p; |
| 47 | } |
| 48 | |
| 49 | [h, s, l] = [h, s, l].map(clampColorValue); |
| 50 | var r, g, b; |
| 51 | |
| 52 | if (s == 0) |
| 53 | r = g = b = l; // achromatic |
| 54 | else { |
| 55 | var q = l < 0.5 ? l * (1 + s) : l + s - l * s; |
| 56 | var p = 2 * l - q; |
| 57 | r = hue2rgb(p, q, h + 1/3); |
| 58 | g = hue2rgb(p, q, h); |
| 59 | b = hue2rgb(p, q, h - 1/3); |
| 60 | } |
| 61 | |
| 62 | return [r, g, b].map(function (n) Math.round(n * 255)); |
| 63 | } |
| 64 | |
| 65 | |