Ticket #4397: 4397_selection_filter.patch
File 4397_selection_filter.patch, 1.7 KB (added by , 7 years ago) |
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binaries/data/mods/mod/gui/modmod/modmod.js
270 270 function resetFilters() 271 271 { 272 272 // Reset states of gui objects. 273 Engine.GetGUIObjectByName("modGenericFilter").caption = ""; 273 274 Engine.GetGUIObjectByName("modTypeFilter").selected = 0; 274 275 Engine.GetGUIObjectByName("negateFilter").checked = false; 275 Engine.GetGUIObjectByName("modGenericFilter").caption = "";276 276 277 277 // NOTE: Calling generateModsLists() is not needed as the selection changes and that calls applyFilters() 278 278 } … … 279 279 280 280 function applyFilters() 281 281 { 282 Engine.GetGUIObjectByName("modsAvailableList").selected = -1; 283 Engine.GetGUIObjectByName("modsEnabledList").selected = -1; 282 // Save selected rows 283 let modsAvailableList = Engine.GetGUIObjectByName("modsAvailableList"); 284 let modsEnabledList = Engine.GetGUIObjectByName("modsEnabledList"); 285 let selectedModAvailableFolder = modsAvailableList.list_modFolderName[modsAvailableList.selected]; 286 let selectedModEnabledFolder = modsEnabledList.list_modFolderName[modsEnabledList.selected]; 287 288 // Remove selected rows to prevent a link to a non existing item 289 modsAvailableList.selected = -1; 290 modsEnabledList.selected = -1; 291 284 292 generateModsLists(); 293 294 // Restore previous selected rows 295 modsAvailableList.selected = modsAvailableList.list_modFolderName.findIndex(folder => folder == selectedModAvailableFolder); 296 modsEnabledList.selected = modsEnabledList.list_modFolderName.findIndex(folder => folder == selectedModEnabledFolder); 285 297 } 286 298 287 299 /**