Ticket #5163: mainlog_2.html

File mainlog_2.html, 256.0 KB (added by Bill, 6 years ago)

take 2 - client 2

Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. (0.0.23) Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "showdetailedtooltips" = "false"</p>
9<p>Loaded config string "pauseonfocusloss" = "true"</p>
10<p>Loaded config string "persistmatchsettings" = "true"</p>
11<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
12<p>Loaded config string "xres" = "0"</p>
13<p>Loaded config string "yres" = "0"</p>
14<p>Loaded config string "bpp" = "0"</p>
15<p>Loaded config string "display" = "0"</p>
16<p>Loaded config string "macmouse" = "false"</p>
17<p>Loaded config string "renderactors" = "true"</p>
18<p>Loaded config string "watereffects" = "true"</p>
19<p>Loaded config string "waterfancyeffects" = "false"</p>
20<p>Loaded config string "waterrealdepth" = "true"</p>
21<p>Loaded config string "waterrefraction" = "true"</p>
22<p>Loaded config string "waterreflection" = "true"</p>
23<p>Loaded config string "shadowsonwater" = "false"</p>
24<p>Loaded config string "shadows" = "true"</p>
25<p>Loaded config string "shadowquality" = "0"</p>
26<p>Loaded config string "shadowpcf" = "true"</p>
27<p>Loaded config string "vsync" = "false"</p>
28<p>Loaded config string "particles" = "true"</p>
29<p>Loaded config string "fog" = "true"</p>
30<p>Loaded config string "silhouettes" = "true"</p>
31<p>Loaded config string "showsky" = "true"</p>
32<p>Loaded config string "nos3tc" = "false"</p>
33<p>Loaded config string "noautomipmap" = "true"</p>
34<p>Loaded config string "novbo" = "false"</p>
35<p>Loaded config string "noframebufferobject" = "false"</p>
36<p>Loaded config string "nohwcursor" = "false"</p>
37<p>Loaded config string "force_s3tc_enable" = "true"</p>
38<p>Loaded config string "renderpath" = "default"</p>
39<p>Loaded config string "preferglsl" = "false"</p>
40<p>Loaded config string "gpuskinning" = "false"</p>
41<p>Loaded config string "smoothlos" = "false"</p>
42<p>Loaded config string "postproc" = "false"</p>
43<p>Loaded config string "materialmgr.quality" = "2.0"</p>
44<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
45<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
46<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
47<p>Loaded config string "forcealphatest" = "false"</p>
48<p>Loaded config string "skycolor" = "0 0 0"</p>
49<p>Found config header 'adaptivefps'</p>
50<p>Loaded config string "adaptivefps.session" = "60"</p>
51<p>Loaded config string "adaptivefps.menu" = "30"</p>
52<p>Found config header 'hotkey'</p>
53<p>Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"</p>
54<p>Loaded config string "hotkey.cancel" = "Escape"</p>
55<p>Loaded config string "hotkey.leave" = "Escape"</p>
56<p>Loaded config string "hotkey.confirm" = "Return"</p>
57<p>Loaded config string "hotkey.pause" = "Pause"</p>
58<p>Loaded config string "hotkey.screenshot" = "F2"</p>
59<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
60<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
61<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
62<p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p>
63<p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p>
64<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
65<p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p>
66<p>Loaded config string "hotkey.lobby" = "Alt+L"</p>
67<p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p>
68<p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p>
69<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
70<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
71<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
72<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
73<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
74<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
75<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
76<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
77<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
78<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
79<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
80<p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p>
81<p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p>
82<p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p>
83<p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p>
84<p>Loaded config string "hotkey.chat" = "Return"</p>
85<p>Loaded config string "hotkey.teamchat" = "T"</p>
86<p>Loaded config string "hotkey.privatechat" = "L"</p>
87<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
88<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
89<p>Found config header 'hotkey.camera'</p>
90<p>Loaded config string "hotkey.camera.reset" = "R"</p>
91<p>Loaded config string "hotkey.camera.follow" = "F"</p>
92<p>Loaded config string "hotkey.camera.rallypointfocus" = "unused"</p>
93<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"</p>
94<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
95<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
96<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
97<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
98<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
99<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
100<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
101<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
102<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
103<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
104<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
105<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
106<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
107<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
108<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
109<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
110<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
111<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
112<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
113<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
114<p>Found config header 'hotkey.camera.jump'</p>
115<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
116<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
117<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
118<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
119<p>Found config header 'hotkey.camera.jump.set'</p>
120<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
121<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
122<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
123<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
124<p>Found config header 'hotkey.profile'</p>
125<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
126<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
127<p>Found config header 'hotkey.profile2'</p>
128<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
129<p>Found config header 'hotkey.selection'</p>
130<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
131<p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p>
132<p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p>
133<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
134<p>Loaded config string "hotkey.selection.woundedonly" = "O"</p>
135<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
136<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
137<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
138<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
139<p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p>
140<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
141<p>Found config header 'hotkey.selection.group.add'</p>
142<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
143<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
144<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
145<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
146<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
147<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
148<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
149<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
150<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
151<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
152<p>Found config header 'hotkey.selection.group.save'</p>
153<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
154<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
155<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
156<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
157<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
158<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
159<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
160<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
161<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
162<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
163<p>Found config header 'hotkey.selection.group.select'</p>
164<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
165<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
166<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
167<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
168<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
169<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
170<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
171<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
172<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
173<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
174<p>Found config header 'hotkey.session'</p>
175<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
176<p>Loaded config string "hotkey.session.stop" = "H"</p>
177<p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
178<p>Loaded config string "hotkey.session.unload" = "U"</p>
179<p>Loaded config string "hotkey.session.move" = "unused"</p>
180<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
181<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
182<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
183<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
184<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
185<p>Loaded config string "hotkey.session.guard" = "G"</p>
186<p>Loaded config string "hotkey.session.patrol" = "P"</p>
187<p>Loaded config string "hotkey.session.repair" = "J"</p>
188<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
189<p>Loaded config string "hotkey.session.orderone" = "Alt"</p>
190<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
191<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
192<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
193<p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
194<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
195<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
196<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
197<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
198<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
199<p>Found config header 'hotkey.session.gui'</p>
200<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
201<p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p>
202<p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p>
203<p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p>
204<p>Found config header 'hotkey.session.savedgames'</p>
205<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete"</p>
206<p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
207<p>Found config header 'hotkey.session.queueunit'</p>
208<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
209<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
210<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
211<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
212<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
213<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
214<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
215<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
216<p>Found config header 'hotkey.session.timewarp'</p>
217<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
218<p>Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"</p>
219<p>Found config header 'hotkey.tab'</p>
220<p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p>
221<p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p>
222<p>Found config header 'hotkey.text'</p>
223<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
224<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
225<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
226<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
227<p>Found config header 'gui'</p>
228<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
229<p>Loaded config string "gui.scale" = "1.0"</p>
230<p>Found config header 'gui.gamesetup'</p>
231<p>Loaded config string "gui.gamesetup.enabletips" = "true"</p>
232<p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p>
233<p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p>
234<p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p>
235<p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p>
236<p>Found config header 'gui.session'</p>
237<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
238<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
239<p>Loaded config string "gui.session.ceasefirecounter" = "false"</p>
240<p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
241<p>Loaded config string "gui.session.scrollbatchratio" = "1"</p>
242<p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p>
243<p>Loaded config string "gui.session.attackrange" = "true"</p>
244<p>Loaded config string "gui.session.aurasrange" = "true"</p>
245<p>Loaded config string "gui.session.healrange" = "true"</p>
246<p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p>
247<p>Loaded config string "gui.session.respoptooltipsort" = "0"</p>
248<p>Found config header 'gui.session.minimap'</p>
249<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
250<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
251<p>Found config header 'gui.session.notifications'</p>
252<p>Loaded config string "gui.session.notifications.attack" = "true"</p>
253<p>Loaded config string "gui.session.notifications.tribute" = "true"</p>
254<p>Loaded config string "gui.session.notifications.barter" = "true"</p>
255<p>Loaded config string "gui.session.notifications.phase" = "completed"</p>
256<p>Found config header 'gui.splashscreen'</p>
257<p>Loaded config string "gui.splashscreen.enable" = "true"</p>
258<p>Loaded config string "gui.splashscreen.version" = "0"</p>
259<p>Found config header 'gui.session.diplomacycolors'</p>
260<p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p>
261<p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p>
262<p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p>
263<p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p>
264<p>Found config header 'joystick'</p>
265<p>Loaded config string "joystick.enable" = "false"</p>
266<p>Loaded config string "joystick.deadzone" = "8192"</p>
267<p>Found config header 'joystick.camera'</p>
268<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
269<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
270<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
271<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
272<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
273<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
274<p>Found config header 'chat'</p>
275<p>Loaded config string "chat.timestamp" = "true"</p>
276<p>Found config header 'chat.session'</p>
277<p>Loaded config string "chat.session.extended" = "true"</p>
278<p>Found config header 'lobby'</p>
279<p>Loaded config string "lobby.history" = "0"</p>
280<p>Loaded config string "lobby.room" = "arena23"</p>
281<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
282<p>Loaded config string "lobby.xpartamupp" = "wfgbot23"</p>
283<p>Loaded config string "lobby.echelon" = "echelon23"</p>
284<p>Loaded config string "lobby.buddies" = ","</p>
285<p>Loaded config string "lobby.rememberpassword" = "true"</p>
286<p>Loaded config string "lobby.secureauth" = "true"</p>
287<p>Found config header 'lobby.columns'</p>
288<p>Loaded config string "lobby.columns.gamerating" = "false"</p>
289<p>Found config header 'lobby.stun'</p>
290<p>Loaded config string "lobby.stun.enabled" = "true"</p>
291<p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p>
292<p>Loaded config string "lobby.stun.port" = "3478"</p>
293<p>Loaded config string "lobby.stun.delay" = "200"</p>
294<p>Found config header 'mod'</p>
295<p>Loaded config string "mod.enabledmods" = "mod public"</p>
296<p>Found config header 'modio'</p>
297<p>Loaded config string "modio.public_key" = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw"</p>
298<p>Found config header 'modio.v1'</p>
299<p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p>
300<p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p>
301<p>Loaded config string "modio.v1.name_id" = "0ad"</p>
302<p>Found config header 'network'</p>
303<p>Loaded config string "network.duplicateplayernames" = "false"</p>
304<p>Loaded config string "network.lateobservers" = "everyone"</p>
305<p>Loaded config string "network.observerlimit" = "8"</p>
306<p>Found config header 'overlay'</p>
307<p>Loaded config string "overlay.fps" = "false"</p>
308<p>Loaded config string "overlay.realtime" = "false"</p>
309<p>Loaded config string "overlay.netwarnings" = "true"</p>
310<p>Found config header 'profiler2'</p>
311<p>Loaded config string "profiler2.autoenable" = "false"</p>
312<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
313<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
314<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
315<p>Found config header 'sound'</p>
316<p>Loaded config string "sound.mastergain" = "0.9"</p>
317<p>Loaded config string "sound.musicgain" = "0.2"</p>
318<p>Loaded config string "sound.ambientgain" = "0.6"</p>
319<p>Loaded config string "sound.actiongain" = "0.7"</p>
320<p>Loaded config string "sound.uigain" = "0.7"</p>
321<p>Found config header 'sound.notify'</p>
322<p>Loaded config string "sound.notify.nick" = "true"</p>
323<p>Found config header 'tinygettext'</p>
324<p>Loaded config string "tinygettext.debug" = "false"</p>
325<p>Found config header 'userreport'</p>
326<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
327<p>Found config header 'view'</p>
328<p>Loaded config string "view.scroll.speed" = "120.0"</p>
329<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
330<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
331<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
332<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
333<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
334<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
335<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
336<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
337<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
338<p>Loaded config string "view.drag.speed" = "0.5"</p>
339<p>Loaded config string "view.zoom.speed" = "256.0"</p>
340<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
341<p>Loaded config string "view.zoom.min" = "50.0"</p>
342<p>Loaded config string "view.zoom.max" = "200.0"</p>
343<p>Loaded config string "view.zoom.default" = "120.0"</p>
344<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
345<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
346<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
347<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
348<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
349<p>Loaded config string "view.near" = "2.0"</p>
350<p>Loaded config string "view.far" = "4096.0"</p>
351<p>Loaded config string "view.fov" = "45.0"</p>
352<p>Loaded config string "view.height.smoothness" = "0.5"</p>
353<p>Loaded config string "view.height.min" = "16"</p>
354<p>Cannot find config file "config/local.cfg" - ignoring</p>
355<p>Loading config file "config/user.cfg"</p>
356<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
357<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
358<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
359<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
360<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
361<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
362<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
363<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
364<p>Loaded config string "overlay.fps" = "true"</p>
365<p>Loaded config string "overlay.realtime" = "true"</p>
366<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
367<p>Loaded config string "playername.singleplayer" = "jack"</p>
368<p>Loaded config string "shadowsonwater" = "true"</p>
369<p>Loaded config string "showdetailedtooltips" = "true"</p>
370<p>Loaded config string "userreport.enabledversion" = "0"</p>
371<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
372<p>Loaded config string "vsync" = "true"</p>
373<p>Loaded config string "windowed" = "false"</p>
374<p>CRenderer::Open: depth bits 24</p>
375<p>CRenderer::Open: stencil bits 8</p>
376<p>CRenderer::Open: alpha bits 0</p>
377<p>Loading config file "config/user.cfg"</p>
378<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
379<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
380<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
381<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
382<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
383<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
384<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
385<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
386<p>Loaded config string "overlay.fps" = "true"</p>
387<p>Loaded config string "overlay.realtime" = "true"</p>
388<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
389<p>Loaded config string "playername.singleplayer" = "jack"</p>
390<p>Loaded config string "shadowsonwater" = "true"</p>
391<p>Loaded config string "showdetailedtooltips" = "true"</p>
392<p>Loaded config string "userreport.enabledversion" = "0"</p>
393<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
394<p>Loaded config string "vsync" = "true"</p>
395<p>Loaded config string "windowed" = "false"</p>
396<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
397<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
398<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
399<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
400<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
401<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
402<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
403<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
404<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
405<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
406<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
407<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
408<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
409<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
410<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
411<p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p>
412<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
413<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
414<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
415<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
416<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
417<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
418<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
419<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
420<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
421<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
422<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
423<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
424<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
425<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
426<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
427<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
428<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
429<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
430<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
431<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
432<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
433<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
434<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
435<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
436<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
437<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
438<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
439<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
440<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
441<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
442<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
443<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
444<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
445<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
446<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
447<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
448<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
449<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
450<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
451<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
452<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
453<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
454<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
455<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
456<p>Loading simulation script 'simulation/helpers/DamageBonus.js'</p>
457<p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p>
458<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
459<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
460<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
461<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
462<p>Loading simulation script 'simulation/helpers/Player.js'</p>
463<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
464<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
465<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
466<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
467<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
468<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
469<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
470<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
471<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
472<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
473<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
474<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
475<p>Loading simulation script 'simulation/components/Armour.js'</p>
476<p>Loading simulation script 'simulation/components/Attack.js'</p>
477<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
478<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
479<p>Loading simulation script 'simulation/components/Auras.js'</p>
480<p>Loading simulation script 'simulation/components/Barter.js'</p>
481<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
482<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
483<p>Loading simulation script 'simulation/components/Builder.js'</p>
484<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
485<p>Loading simulation script 'simulation/components/Capturable.js'</p>
486<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
487<p>Loading simulation script 'simulation/components/Cost.js'</p>
488<p>Loading simulation script 'simulation/components/Damage.js'</p>
489<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
490<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
491<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
492<p>Loading simulation script 'simulation/components/Fogging.js'</p>
493<p>Loading simulation script 'simulation/components/Formation.js'</p>
494<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
495<p>Loading simulation script 'simulation/components/Foundation.js'</p>
496<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
497<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
498<p>Loading simulation script 'simulation/components/Gate.js'</p>
499<p>Loading simulation script 'simulation/components/Guard.js'</p>
500<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
501<p>Loading simulation script 'simulation/components/Heal.js'</p>
502<p>Loading simulation script 'simulation/components/Health.js'</p>
503<p>Loading simulation script 'simulation/components/Identity.js'</p>
504<p>Loading simulation script 'simulation/components/Loot.js'</p>
505<p>Loading simulation script 'simulation/components/Looter.js'</p>
506<p>Loading simulation script 'simulation/components/Market.js'</p>
507<p>Loading simulation script 'simulation/components/Mirage.js'</p>
508<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
509<p>Loading simulation script 'simulation/components/Pack.js'</p>
510<p>Loading simulation script 'simulation/components/Player.js'</p>
511<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
512<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
513<p>Loading simulation script 'simulation/components/Promotion.js'</p>
514<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
515<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
516<p>Loading simulation script 'simulation/components/Repairable.js'</p>
517<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
518<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
519<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
520<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
521<p>Loading simulation script 'simulation/components/Settlement.js'</p>
522<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
523<p>Loading simulation script 'simulation/components/Sound.js'</p>
524<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
525<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
526<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
527<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
528<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
529<p>Loading simulation script 'simulation/components/Timer.js'</p>
530<p>Loading simulation script 'simulation/components/Trader.js'</p>
531<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
532<p>Loading simulation script 'simulation/components/Trigger.js'</p>
533<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
534<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
535<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
536<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
537<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
538<p>Loading simulation script 'simulation/components/Visibility.js'</p>
539<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
540<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
541<p>Loading simulation script 'simulation/components/WallSet.js'</p>
542<p>Loading simulation script 'simulation/components/Wonder.js'</p>
543<p>Loading config file "config/user.cfg"</p>
544<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
545<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
546<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
547<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
548<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
549<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
550<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
551<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
552<p>Loaded config string "overlay.fps" = "true"</p>
553<p>Loaded config string "overlay.realtime" = "true"</p>
554<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
555<p>Loaded config string "playername.singleplayer" = "jack"</p>
556<p>Loaded config string "shadowsonwater" = "true"</p>
557<p>Loaded config string "showdetailedtooltips" = "true"</p>
558<p>Loaded config string "userreport.enabledversion" = "0"</p>
559<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
560<p>Loaded config string "vsync" = "true"</p>
561<p>Loaded config string "windowed" = "false"</p>
562<p>Loading config file "config/user.cfg"</p>
563<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
564<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
565<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
566<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
567<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
568<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
569<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
570<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
571<p>Loaded config string "overlay.fps" = "true"</p>
572<p>Loaded config string "overlay.realtime" = "true"</p>
573<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
574<p>Loaded config string "playername.singleplayer" = "jack"</p>
575<p>Loaded config string "shadowsonwater" = "true"</p>
576<p>Loaded config string "showdetailedtooltips" = "true"</p>
577<p>Loaded config string "userreport.enabledversion" = "0"</p>
578<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
579<p>Loaded config string "vsync" = "true"</p>
580<p>Loaded config string "windowed" = "false"</p>
581<p>Loading config file "config/user.cfg"</p>
582<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
583<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
584<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
585<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
586<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
587<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
588<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
589<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
590<p>Loaded config string "overlay.fps" = "true"</p>
591<p>Loaded config string "overlay.realtime" = "true"</p>
592<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
593<p>Loaded config string "playername.singleplayer" = "jack"</p>
594<p>Loaded config string "shadowsonwater" = "true"</p>
595<p>Loaded config string "showdetailedtooltips" = "true"</p>
596<p>Loaded config string "userreport.enabledversion" = "0"</p>
597<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
598<p>Loaded config string "vsync" = "true"</p>
599<p>Loaded config string "windowed" = "false"</p>
600<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2403779630})</p>
601<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2403779933})</p>
602<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
603<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
604<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
605<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
606<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
607<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
608<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
609<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
610<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
611<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
612<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
613<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
614<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
615<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
616<p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p>
617<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
618<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
619<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
620<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
621<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
622<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
623<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
624<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
625<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
626<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
627<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
628<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
629<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
630<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
631<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
632<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
633<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
634<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
635<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
636<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
637<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
638<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
639<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
640<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
641<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
642<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
643<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
644<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
645<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
646<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
647<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
648<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
649<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
650<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
651<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
652<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
653<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
654<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
655<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
656<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
657<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
658<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
659<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
660<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
661<p>Loading simulation script 'simulation/helpers/DamageBonus.js'</p>
662<p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p>
663<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
664<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
665<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
666<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
667<p>Loading simulation script 'simulation/helpers/Player.js'</p>
668<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
669<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
670<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
671<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
672<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
673<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
674<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
675<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
676<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
677<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
678<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
679<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
680<p>Loading simulation script 'simulation/components/Armour.js'</p>
681<p>Loading simulation script 'simulation/components/Attack.js'</p>
682<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
683<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
684<p>Loading simulation script 'simulation/components/Auras.js'</p>
685<p>Loading simulation script 'simulation/components/Barter.js'</p>
686<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
687<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
688<p>Loading simulation script 'simulation/components/Builder.js'</p>
689<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
690<p>Loading simulation script 'simulation/components/Capturable.js'</p>
691<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
692<p>Loading simulation script 'simulation/components/Cost.js'</p>
693<p>Loading simulation script 'simulation/components/Damage.js'</p>
694<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
695<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
696<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
697<p>Loading simulation script 'simulation/components/Fogging.js'</p>
698<p>Loading simulation script 'simulation/components/Formation.js'</p>
699<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
700<p>Loading simulation script 'simulation/components/Foundation.js'</p>
701<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
702<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
703<p>Loading simulation script 'simulation/components/Gate.js'</p>
704<p>Loading simulation script 'simulation/components/Guard.js'</p>
705<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
706<p>Loading simulation script 'simulation/components/Heal.js'</p>
707<p>Loading simulation script 'simulation/components/Health.js'</p>
708<p>Loading simulation script 'simulation/components/Identity.js'</p>
709<p>Loading simulation script 'simulation/components/Loot.js'</p>
710<p>Loading simulation script 'simulation/components/Looter.js'</p>
711<p>Loading simulation script 'simulation/components/Market.js'</p>
712<p>Loading simulation script 'simulation/components/Mirage.js'</p>
713<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
714<p>Loading simulation script 'simulation/components/Pack.js'</p>
715<p>Loading simulation script 'simulation/components/Player.js'</p>
716<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
717<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
718<p>Loading simulation script 'simulation/components/Promotion.js'</p>
719<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
720<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
721<p>Loading simulation script 'simulation/components/Repairable.js'</p>
722<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
723<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
724<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
725<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
726<p>Loading simulation script 'simulation/components/Settlement.js'</p>
727<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
728<p>Loading simulation script 'simulation/components/Sound.js'</p>
729<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
730<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
731<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
732<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
733<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
734<p>Loading simulation script 'simulation/components/Timer.js'</p>
735<p>Loading simulation script 'simulation/components/Trader.js'</p>
736<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
737<p>Loading simulation script 'simulation/components/Trigger.js'</p>
738<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
739<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
740<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
741<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
742<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
743<p>Loading simulation script 'simulation/components/Visibility.js'</p>
744<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
745<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
746<p>Loading simulation script 'simulation/components/WallSet.js'</p>
747<p>Loading simulation script 'simulation/components/Wonder.js'</p>
748<p>Loading config file "config/user.cfg"</p>
749<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
750<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
751<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
752<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
753<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
754<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
755<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
756<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
757<p>Loaded config string "overlay.fps" = "true"</p>
758<p>Loaded config string "overlay.realtime" = "true"</p>
759<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
760<p>Loaded config string "playername.singleplayer" = "jack"</p>
761<p>Loaded config string "shadows" = "false"</p>
762<p>Loaded config string "shadowsonwater" = "true"</p>
763<p>Loaded config string "showdetailedtooltips" = "true"</p>
764<p>Loaded config string "userreport.enabledversion" = "0"</p>
765<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
766<p>Loaded config string "vsync" = "true"</p>
767<p>Loaded config string "windowed" = "false"</p>
768<p>Loading config file "config/user.cfg"</p>
769<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
770<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
771<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
772<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
773<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
774<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
775<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
776<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
777<p>Loaded config string "overlay.fps" = "true"</p>
778<p>Loaded config string "overlay.realtime" = "true"</p>
779<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
780<p>Loaded config string "playername.singleplayer" = "jack"</p>
781<p>Loaded config string "shadows" = "false"</p>
782<p>Loaded config string "shadowsonwater" = "true"</p>
783<p>Loaded config string "showdetailedtooltips" = "true"</p>
784<p>Loaded config string "userreport.enabledversion" = "0"</p>
785<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
786<p>Loaded config string "vsync" = "true"</p>
787<p>Loaded config string "windowed" = "false"</p>
788<p>Loading config file "config/user.cfg"</p>
789<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
790<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
791<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
792<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
793<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
794<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
795<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
796<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
797<p>Loaded config string "overlay.fps" = "true"</p>
798<p>Loaded config string "overlay.realtime" = "true"</p>
799<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
800<p>Loaded config string "playername.singleplayer" = "jack"</p>
801<p>Loaded config string "shadows" = "false"</p>
802<p>Loaded config string "shadowsonwater" = "true"</p>
803<p>Loaded config string "showdetailedtooltips" = "true"</p>
804<p>Loaded config string "userreport.enabledversion" = "0"</p>
805<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
806<p>Loaded config string "vsync" = "true"</p>
807<p>Loaded config string "windowed" = "false"</p>
808<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2411024303})</p>
809<p>Net client: Connected to 192.168.200.195:20595</p>
810<p>Net message: ({type:"netstatus", status:"connected"})</p>
811<p>Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842773, m_SoftwareVersion: 16842773 } of size 15 from server</p>
812<p>Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842773, m_SoftwareVersion: 16842773 } of size 15 to server</p>
813<p>Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842773, m_Flags: 0, m_GUID: 20CD710F534CB9CF } of size 31 from server</p>
814<p>Net: Sending message CAuthenticateMessage { m_Name: Earl William, m_Password: , m_IsLocalClient: 0 } of size 32 to server</p>
815<p>Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 4, m_Message: Logged in } of size 29 from server</p>
816<p>Net: Authentication result: host=4, Logged in</p>
817<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2528 from server</p>
818<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 1, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 2, m_Status: 0 } } } of size 171 from server</p>
819<p>Net message: ({type:"netstatus", status:"authenticated", rejoining:false})</p>
820<p>Net: Sending message CAssignPlayerMessage { m_PlayerID: 3, m_GUID: } of size 8 to server</p>
821<p>Net: Sending message CAssignPlayerMessage { m_PlayerID: 4, m_GUID: } of size 8 to server</p>
822<p>Net: Sending message CAssignPlayerMessage { m_PlayerID: 5, m_GUID: } of size 8 to server</p>
823<p>Net: Sending message CAssignPlayerMessage { m_PlayerID: 6, m_GUID: } of size 8 to server</p>
824<p>Net: Sending message CAssignPlayerMessage { m_PlayerID: 7, m_GUID: } of size 8 to server</p>
825<p>Net: Sending message CAssignPlayerMessage { m_PlayerID: 8, m_GUID: } of size 8 to server</p>
826<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 1, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 2, m_Status: 0 } } } of size 171 from server</p>
827<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 1, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 2, m_Status: 0 } } } of size 171 from server</p>
828<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
829<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
830<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:-1, status:0}, '7961C9C57441E766':{name:"Princess Navigo", player:1, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:-1, status:2}, F37FC1997C5673E3:{name:"Ben", player:2, status:0}}})</p>
831<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:0}, '7961C9C57441E766':{name:"Princess Navigo", player:1, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:-1, status:2}, F37FC1997C5673E3:{name:"Ben", player:2, status:0}}})</p>
832<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:0}, '7961C9C57441E766':{name:"Princess Navigo", player:1, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:-1, status:2}, F37FC1997C5673E3:{name:"Ben", player:2, status:0}}})</p>
833<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
834<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server</p>
835<p>Net client: Received message CReadyMessage { m_GUID: 20CD710F534CB9CF, m_Status: 1 } of size 24 from server</p>
836<p>Net message: ({type:"ready", guid:"20CD710F534CB9CF", status:1})</p>
837<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 1 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 2, m_Status: 0 } } } of size 171 from server</p>
838<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2523 from server</p>
839<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 0 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 2, m_Status: 0 } } } of size 171 from server</p>
840<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
841<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:1}, '7961C9C57441E766':{name:"Princess Navigo", player:-1, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:2, status:0}}})</p>
842<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
843<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:0}, '7961C9C57441E766':{name:"Princess Navigo", player:-1, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:2, status:0}}})</p>
844<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
845<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server</p>
846<p>Net client: Received message CReadyMessage { m_GUID: 20CD710F534CB9CF, m_Status: 1 } of size 24 from server</p>
847<p>Net message: ({type:"ready", guid:"20CD710F534CB9CF", status:1})</p>
848<p>Net: Sending message CReadyMessage { m_GUID: , m_Status: 2 } of size 8 to server</p>
849<p>Net client: Received message CReadyMessage { m_GUID: 20CD710F534CB9CF, m_Status: 2 } of size 24 from server</p>
850<p>Net message: ({type:"ready", guid:"20CD710F534CB9CF", status:2})</p>
851<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2523 from server</p>
852<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 2, m_Status: 0 } } } of size 171 from server</p>
853<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
854<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
855<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:-1, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:2, status:0}}})</p>
856<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
857<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 171 from server</p>
858<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2523 from server</p>
859<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 171 from server</p>
860<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
861<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
862<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:150, g:20, b:20}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
863<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
864<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
865<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:86, g:180, b:31}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2523 from server</p>
866<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 171 from server</p>
867<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
868<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:86, g:180, b:31}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
869<p>Net message: ({type:"players", newAssignments:{'20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
870<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
871<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 201 from server</p>
872<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:-1, status:0}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
873<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 0 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 201 from server</p>
874<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 0 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 201 from server</p>
875<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
876<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:0}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
877<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:0}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
878<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
879<p>Net client: Received message CReadyMessage { m_GUID: 17C20BF0C212D7A3, m_Status: 1 } of size 24 from server</p>
880<p>Net message: ({type:"ready", guid:"17C20BF0C212D7A3", status:1})</p>
881<p>Net client: Received message CReadyMessage { m_GUID: 17C20BF0C212D7A3, m_Status: 2 } of size 24 from server</p>
882<p>Net message: ({type:"ready", guid:"17C20BF0C212D7A3", status:2})</p>
883<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2518 from server</p>
884<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 4294967295, m_Status: 0 } } } of size 201 from server</p>
885<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
886<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
887<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:-1, status:0}}})</p>
888<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
889<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
890<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2513 from server</p>
891<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
892<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
893<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
894<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:50, g:170, b:170}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:220, g:115, b:16}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
895<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
896<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
897<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2513 from server</p>
898<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
899<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
900<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"ptol", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
901<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
902<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
903<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2515 from server</p>
904<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
905<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
906<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"cart", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
907<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
908<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
909<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
910<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
911<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
912<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
913<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:0}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
914<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
915<p>Net client: Received message CChatMessage { m_GUID: 17C20BF0C212D7A3, m_Message: athens please } of size 51 from server</p>
916<p>Net message: ({type:"chat", guid:"17C20BF0C212D7A3", text:"athens please"})</p>
917<p>Net client: Received message CReadyMessage { m_GUID: 7961C9C57441E766, m_Status: 1 } of size 24 from server</p>
918<p>Net message: ({type:"ready", guid:"7961C9C57441E766", status:1})</p>
919<p>Net client: Received message CReadyMessage { m_GUID: 7961C9C57441E766, m_Status: 2 } of size 24 from server</p>
920<p>Net message: ({type:"ready", guid:"7961C9C57441E766", status:2})</p>
921<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
922<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
923<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
924<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
925<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
926<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
927<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:320, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
928<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
929<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
930<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:320, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
931<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
932<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
933<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:256, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
934<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
935<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
936<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:192, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
937<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:256, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
938<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
939<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
940<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:192, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
941<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
942<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
943<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:128, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
944<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
945<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
946<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:128, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
947<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
948<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
949<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
950<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
951<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:192, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
952<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
953<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
954<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:256, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
955<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:192, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
956<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
957<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
958<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:256, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
959<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:320, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
960<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
961<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
962<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:320, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
963<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
964<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:320, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
965<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
966<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
967<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:320, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
968<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
969<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
970<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
971<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
972<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:384, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
973<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
974<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
975<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:448, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
976<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
977<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
978<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
979<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:448, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
980<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
981<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
982<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
983<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 0 } } } of size 201 from server</p>
984<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
985<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:0}}})</p>
986<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
987<p>Net client: Received message CReadyMessage { m_GUID: F37FC1997C5673E3, m_Status: 1 } of size 24 from server</p>
988<p>Net message: ({type:"ready", guid:"F37FC1997C5673E3", status:1})</p>
989<p>Net client: Received message CReadyMessage { m_GUID: F37FC1997C5673E3, m_Status: 2 } of size 24 from server</p>
990<p>Net message: ({type:"ready", guid:"F37FC1997C5673E3", status:2})</p>
991<p>Net client: Received message CChatMessage { m_GUID: 889DAC46FC692ADB, m_Message: ready? } of size 37 from server</p>
992<p>Net message: ({type:"chat", guid:"889DAC46FC692ADB", text:"ready?"})</p>
993<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
994<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
995<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
996<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
997<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
998<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
999<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
1000<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
1001<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
1002<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
1003<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1004<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
1005<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
1006<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
1007<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
1008<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
1009<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1010<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
1011<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
1012<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
1013<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
1014<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:-1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
1015<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1016<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
1017<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
1018<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
1019<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
1020<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:0}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
1021<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1022<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
1023<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}) } of size 2517 from server</p>
1024<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
1025<p>Net client: Received message CReadyMessage { m_GUID: 889DAC46FC692ADB, m_Status: 2 } of size 24 from server</p>
1026<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 2", Civ:"random", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Player 3", Civ:"random", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 4", Civ:"random", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 5", Civ:"random", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Player 6", Civ:"random", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 7", Civ:"random", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Player 8", Civ:"random", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0)}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js"}})</p>
1027<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1028<p>Net message: ({type:"ready", guid:"889DAC46FC692ADB", status:2})</p>
1029<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Navigo", Civ:"gaul", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Princess Navigo", Civ:"pers", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Earl William", Civ:"sele", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"jon", Civ:"gaul", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Ben", Civ:"pers", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Hasdrubal Barca", Civ:"cart", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Antiochus V Eupator", Civ:"sele", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Kunobelinos", Civ:"brit", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0), VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], mapType:"random", Seed:1950910033, AISeed:4168330640}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js", matchID:"40ACB5BF82722C04"}) } of size 2877 from server</p>
1030<p>Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Navigo", Civ:"gaul", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Princess Navigo", Civ:"pers", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Earl William", Civ:"sele", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"jon", Civ:"gaul", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Ben", Civ:"pers", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Hasdrubal Barca", Civ:"cart", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Antiochus V Eupator", Civ:"sele", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Kunobelinos", Civ:"brit", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0), VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], mapType:"random", Seed:1950910033, AISeed:4168330640}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js", matchID:"40ACB5BF82722C04"}) } of size 2877 from server</p>
1031<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 7961C9C57441E766, m_Name: Princess Navigo, m_PlayerID: 2, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 201 from server</p>
1032<p>Net client: Received message CGameStartMessage { } of size 3 from server</p>
1033<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Navigo", Civ:"gaul", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Princess Navigo", Civ:"pers", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Earl William", Civ:"sele", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"jon", Civ:"gaul", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Ben", Civ:"pers", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Hasdrubal Barca", Civ:"cart", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Antiochus V Eupator", Civ:"sele", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Kunobelinos", Civ:"brit", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0), VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], mapType:"random", Seed:1950910033, AISeed:4168330640}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js", matchID:"40ACB5BF82722C04"}})</p>
1034<p>Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Navigo", Civ:"gaul", Color:{r:21, g:55, b:149}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Princess Navigo", Civ:"pers", Color:{r:160, g:80, b:200}, AI:"", AIDiff:3, AIBehavior:"random", Team:0}, {Name:"Earl William", Civ:"sele", Color:{r:150, g:20, b:20}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"jon", Civ:"gaul", Color:{r:86, g:180, b:31}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Ben", Civ:"pers", Color:{r:220, g:115, b:16}, AI:"", AIDiff:5, AIBehavior:"random", Team:0}, {Name:"Hasdrubal Barca", Civ:"cart", Color:{r:231, g:200, b:5}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Antiochus V Eupator", Civ:"sele", Color:{r:50, g:170, b:170}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}, {Name:"Kunobelinos", Civ:"brit", Color:{r:64, g:64, b:64}, AI:"petra", AIDiff:5, AIBehavior:"random", Team:1}], VictoryConditions:["conquest"], Size:512, PopulationCap:300, StartingResources:3000, Ceasefire:0, RelicCount:2, RelicDuration:20, WonderDuration:20, RegicideGarrison:false, Nomad:false, RevealMap:false, ExploreMap:false, DisableTreasures:false, DisableSpies:false, LockTeams:false, LastManStanding:false, CheatsEnabled:false, Name:"Ardennes Forest", Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", RatingEnabled:false, CircularMap:true, Script:"ardennes_forest.js", Keywords:[], Preview:"ardennes_forest.png", Biome:(void 0), TriggerDifficulty:(void 0), VictoryScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], mapType:"random", Seed:1950910033, AISeed:4168330640}, mapType:"random", mapPath:"maps/random/", mapFilter:"default", gameSpeed:1, map:"maps/random/ardennes_forest", script:"ardennes_forest.js", matchID:"40ACB5BF82722C04", timestamp:1527124476, engine_version:"0.0.23", mods:[["public", "0.0.23"]]}})</p>
1035<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '7961C9C57441E766':{name:"Princess Navigo", player:2, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1036<p>Net message: ({type:"start"})</p>
1037<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
1038<p>Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 17C20BF0C212D7A3, m_Name: jon, m_PlayerID: 4, m_Status: 2 }, { m_GUID: 20CD710F534CB9CF, m_Name: Earl William, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 889DAC46FC692ADB, m_Name: Navigo, m_PlayerID: 1, m_Status: 2 }, { m_GUID: F37FC1997C5673E3, m_Name: Ben, m_PlayerID: 5, m_Status: 2 } } } of size 147 from server</p>
1039<p>Loading RMS 'maps/random/ardennes_forest.js'</p>
1040<p>Loading map generator script 'maps/random/rmgen/Area.js'</p>
1041<p>Loading map generator script 'maps/random/rmgen/Constraint.js'</p>
1042<p>Loading map generator script 'maps/random/rmgen/Entity.js'</p>
1043<p>Loading map generator script 'maps/random/rmgen/Group.js'</p>
1044<p>Loading map generator script 'maps/random/rmgen/Noise.js'</p>
1045<p>Loading map generator script 'maps/random/rmgen/Object.js'</p>
1046<p>Loading map generator script 'maps/random/rmgen/RandomMap.js'</p>
1047<p>Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'</p>
1048<p>Loading map generator script 'maps/random/rmgen/Terrain.js'</p>
1049<p>Loading map generator script 'maps/random/rmgen/TileClass.js'</p>
1050<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
1051<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
1052<p>Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'</p>
1053<p>Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'</p>
1054<p>Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'</p>
1055<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'</p>
1056<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'</p>
1057<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'</p>
1058<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'</p>
1059<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'</p>
1060<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'</p>
1061<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'</p>
1062<p>Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'</p>
1063<p>Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'</p>
1064<p>Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'</p>
1065<p>Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'</p>
1066<p>Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'</p>
1067<p>Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'</p>
1068<p>Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'</p>
1069<p>Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'</p>
1070<p>Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'</p>
1071<p>Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'</p>
1072<p>Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'</p>
1073<p>Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'</p>
1074<p>Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'</p>
1075<p>Loading map generator script 'maps/random/rmgen/math.js'</p>
1076<p>Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'</p>
1077<p>Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'</p>
1078<p>Loading map generator script 'maps/random/rmgen-common/player.js'</p>
1079<p>Loading map generator script 'maps/random/rmgen-common/wall_builder.js'</p>
1080<p>Generating Ardennes Forest of size 512 and 8 players.
1081</p>
1082<p>Creating the central dip...</p>
1083<p> 5.520s.
1084</p>
1085<p>Finding hills...</p>
1086<p> 0.283s.
1087</p>
1088<p>Creating playerbases...</p>
1089<p> 0.066s.
1090</p>
1091<p>Marking player territory...</p>
1092<p> 0.022s.
1093</p>
1094<p>Creating hills...</p>
1095<p> 11.830s.
1096</p>
1097<p>Placing huts in ravines...</p>
1098<p> 16.759s.
1099</p>
1100<p>Placing huts in ravines...</p>
1101<p> 2.072s.
1102</p>
1103<p>Creating forests...</p>
1104<p> 3.028s.
1105</p>
1106<p>Creating grass patches...</p>
1107<p> 4.900s.
1108</p>
1109<p>Creating chopped forest patches...</p>
1110<p>Net client: Disconnected</p>
1111<p> 0.859s.
1112</p>
1113<p>Creating stone mines...</p>
1114<p> 0.009s.
1115</p>
1116<p>Creating small stone mines...</p>
1117<p> 0.009s.
1118</p>
1119<p>Creating metal mines...</p>
1120<p> 0.005s.
1121</p>
1122<p>Creating wildlife...</p>
1123<p> 0.020s.
1124</p>
1125<p>Creating berry bush...</p>
1126<p> 0.138s.
1127</p>
1128<p>Creating decorative props...</p>
1129<p> 0.009s.
1130</p>
1131<p>Creating straggler trees...</p>
1132<p> 0.375s.
1133</p>
1134<p>Creating grass tufts...</p>
1135<p> 0.020s.
1136</p>
1137<p>Total map generation time: 45.983s.
1138</p>
1139<p>Total entities: 20086, Terrain entities: 6088, Textures: 11.
1140</p>
1141<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully</p>
1142<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully</p>
1143<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully</p>
1144<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully</p>
1145<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully</p>
1146<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully</p>
1147<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully</p>
1148<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully</p>
1149<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully</p>
1150<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully</p>
1151<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully</p>
1152<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully</p>
1153<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully</p>
1154<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully</p>
1155<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully</p>
1156<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully</p>
1157<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully</p>
1158<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully</p>
1159<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully</p>
1160<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully</p>
1161<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully</p>
1162<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
1163<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
1164<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully</p>
1165<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully</p>
1166<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully</p>
1167<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
1168<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
1169<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully</p>
1170<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully</p>
1171<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully</p>
1172<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully</p>
1173<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully</p>
1174<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully</p>
1175<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully</p>
1176<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully</p>
1177<p>CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully</p>
1178<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully</p>
1179<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully</p>
1180<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully</p>
1181<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully</p>
1182<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully</p>
1183<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully</p>
1184<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully</p>
1185<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully</p>
1186<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully</p>
1187<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully</p>
1188<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully</p>
1189<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully</p>
1190<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully</p>
1191<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully</p>
1192<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully</p>
1193<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully</p>
1194<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully</p>
1195<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully</p>
1196<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully</p>
1197<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully</p>
1198<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully</p>
1199<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully</p>
1200<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully</p>
1201<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully</p>
1202<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully</p>
1203<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully</p>
1204<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_greek_bow_attack.dae): Loaded successfully</p>
1205<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
1206<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
1207<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
1208<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
1209<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
1210<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
1211<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
1212<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
1213<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
1214<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
1215<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully</p>
1216<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully</p>
1217<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully</p>
1218<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully</p>
1219<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully</p>
1220<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully</p>
1221<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
1222<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
1223<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
1224<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:15392})</p>
1225<p>Net message: ({type:"players", newAssignments:{'17C20BF0C212D7A3':{name:"jon", player:4, status:2}, '20CD710F534CB9CF':{name:"Earl William", player:3, status:2}, '889DAC46FC692ADB':{name:"Navigo", player:1, status:2}, F37FC1997C5673E3:{name:"Ben", player:5, status:2}}})</p>
1226<p>Net message: ({type:"netwarn", warntype:"server-latency", meanRTT:1873})</p>
1227<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2031})</p>
1228<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:3048})</p>
1229<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:4062})</p>
1230<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:5077})</p>
1231<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:5990})</p>
1232<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:7001})</p>
1233<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:8013})</p>
1234<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:9023})</p>
1235<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:10034})</p>
1236<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:11045})</p>
1237<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:12057})</p>
1238<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:13068})</p>
1239<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:13977})</p>
1240<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:14987})</p>
1241<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:15999})</p>
1242<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:17010})</p>
1243<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:18021})</p>
1244<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:19033})</p>
1245<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:20043})</p>
1246<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:21053})</p>
1247<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:22063})</p>
1248<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:23074})</p>
1249<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:23983})</p>
1250<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:24993})</p>
1251<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:26003})</p>
1252<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:27013})</p>
1253<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:28023})</p>
1254<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:29031})</p>
1255<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:30042})</p>
1256<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:31054})</p>
1257<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:32065})</p>
1258<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:33075})</p>
1259<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:33984})</p>
1260<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:34995})</p>
1261<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:36008})</p>
1262<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:37021})</p>
1263<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:38032})</p>
1264<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:39044})</p>
1265<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:40057})</p>
1266<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:41070})</p>
1267<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:41982})</p>
1268<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:42994})</p>
1269<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:44007})</p>
1270<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:45020})</p>
1271<p>Net message: ({type:"netstatus", status:"disconnected", reason:0})</p>
1272<p>Net message: ({type:"netstatus", status:"waiting_for_players"})</p>
1273<p>Loading config file "config/user.cfg"</p>
1274<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1275<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1276<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1277<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1278<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1279<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1280<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1281<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1282<p>Loaded config string "overlay.fps" = "true"</p>
1283<p>Loaded config string "overlay.realtime" = "true"</p>
1284<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1285<p>Loaded config string "playername.singleplayer" = "jack"</p>
1286<p>Loaded config string "shadows" = "false"</p>
1287<p>Loaded config string "shadowsonwater" = "true"</p>
1288<p>Loaded config string "showdetailedtooltips" = "true"</p>
1289<p>Loaded config string "userreport.enabledversion" = "0"</p>
1290<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1291<p>Loaded config string "vsync" = "true"</p>
1292<p>Loaded config string "windowed" = "false"</p>
1293<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
1294<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
1295<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
1296<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
1297<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
1298<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
1299<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
1300<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
1301<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
1302<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
1303<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
1304<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
1305<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
1306<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
1307<p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p>
1308<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
1309<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
1310<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
1311<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
1312<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
1313<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
1314<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
1315<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
1316<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
1317<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
1318<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
1319<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
1320<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
1321<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
1322<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
1323<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
1324<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
1325<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
1326<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
1327<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
1328<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
1329<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
1330<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
1331<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
1332<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
1333<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
1334<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
1335<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
1336<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
1337<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
1338<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
1339<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
1340<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
1341<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
1342<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
1343<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
1344<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
1345<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
1346<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
1347<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
1348<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
1349<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
1350<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
1351<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
1352<p>Loading simulation script 'simulation/helpers/DamageBonus.js'</p>
1353<p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p>
1354<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
1355<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
1356<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
1357<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
1358<p>Loading simulation script 'simulation/helpers/Player.js'</p>
1359<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
1360<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
1361<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
1362<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
1363<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
1364<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
1365<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
1366<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
1367<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
1368<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
1369<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
1370<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
1371<p>Loading simulation script 'simulation/components/Armour.js'</p>
1372<p>Loading simulation script 'simulation/components/Attack.js'</p>
1373<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
1374<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
1375<p>Loading simulation script 'simulation/components/Auras.js'</p>
1376<p>Loading simulation script 'simulation/components/Barter.js'</p>
1377<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
1378<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
1379<p>Loading simulation script 'simulation/components/Builder.js'</p>
1380<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
1381<p>Loading simulation script 'simulation/components/Capturable.js'</p>
1382<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
1383<p>Loading simulation script 'simulation/components/Cost.js'</p>
1384<p>Loading simulation script 'simulation/components/Damage.js'</p>
1385<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
1386<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
1387<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
1388<p>Loading simulation script 'simulation/components/Fogging.js'</p>
1389<p>Loading simulation script 'simulation/components/Formation.js'</p>
1390<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
1391<p>Loading simulation script 'simulation/components/Foundation.js'</p>
1392<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
1393<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
1394<p>Loading simulation script 'simulation/components/Gate.js'</p>
1395<p>Loading simulation script 'simulation/components/Guard.js'</p>
1396<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
1397<p>Loading simulation script 'simulation/components/Heal.js'</p>
1398<p>Loading simulation script 'simulation/components/Health.js'</p>
1399<p>Loading simulation script 'simulation/components/Identity.js'</p>
1400<p>Loading simulation script 'simulation/components/Loot.js'</p>
1401<p>Loading simulation script 'simulation/components/Looter.js'</p>
1402<p>Loading simulation script 'simulation/components/Market.js'</p>
1403<p>Loading simulation script 'simulation/components/Mirage.js'</p>
1404<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
1405<p>Loading simulation script 'simulation/components/Pack.js'</p>
1406<p>Loading simulation script 'simulation/components/Player.js'</p>
1407<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
1408<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
1409<p>Loading simulation script 'simulation/components/Promotion.js'</p>
1410<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
1411<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
1412<p>Loading simulation script 'simulation/components/Repairable.js'</p>
1413<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
1414<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
1415<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
1416<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
1417<p>Loading simulation script 'simulation/components/Settlement.js'</p>
1418<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
1419<p>Loading simulation script 'simulation/components/Sound.js'</p>
1420<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
1421<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
1422<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
1423<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
1424<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
1425<p>Loading simulation script 'simulation/components/Timer.js'</p>
1426<p>Loading simulation script 'simulation/components/Trader.js'</p>
1427<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
1428<p>Loading simulation script 'simulation/components/Trigger.js'</p>
1429<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
1430<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
1431<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
1432<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
1433<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
1434<p>Loading simulation script 'simulation/components/Visibility.js'</p>
1435<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
1436<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
1437<p>Loading simulation script 'simulation/components/WallSet.js'</p>
1438<p>Loading simulation script 'simulation/components/Wonder.js'</p>
1439<p>Loading config file "config/user.cfg"</p>
1440<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1441<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1442<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1443<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1444<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1445<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1446<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1447<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1448<p>Loaded config string "overlay.fps" = "true"</p>
1449<p>Loaded config string "overlay.realtime" = "true"</p>
1450<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1451<p>Loaded config string "playername.singleplayer" = "jack"</p>
1452<p>Loaded config string "shadows" = "false"</p>
1453<p>Loaded config string "shadowsonwater" = "true"</p>
1454<p>Loaded config string "showdetailedtooltips" = "true"</p>
1455<p>Loaded config string "userreport.enabledversion" = "0"</p>
1456<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1457<p>Loaded config string "vsync" = "true"</p>
1458<p>Loaded config string "windowed" = "false"</p>
1459<p>Loading config file "config/user.cfg"</p>
1460<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1461<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1462<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1463<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1464<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1465<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1466<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1467<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1468<p>Loaded config string "overlay.fps" = "true"</p>
1469<p>Loaded config string "overlay.realtime" = "true"</p>
1470<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1471<p>Loaded config string "playername.singleplayer" = "jack"</p>
1472<p>Loaded config string "shadows" = "false"</p>
1473<p>Loaded config string "shadowsonwater" = "true"</p>
1474<p>Loaded config string "showdetailedtooltips" = "true"</p>
1475<p>Loaded config string "userreport.enabledversion" = "0"</p>
1476<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1477<p>Loaded config string "vsync" = "true"</p>
1478<p>Loaded config string "windowed" = "false"</p>
1479<p>Loading config file "config/user.cfg"</p>
1480<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1481<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1482<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1483<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1484<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1485<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1486<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1487<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1488<p>Loaded config string "overlay.fps" = "true"</p>
1489<p>Loaded config string "overlay.realtime" = "true"</p>
1490<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1491<p>Loaded config string "playername.singleplayer" = "jack"</p>
1492<p>Loaded config string "shadows" = "false"</p>
1493<p>Loaded config string "shadowsonwater" = "true"</p>
1494<p>Loaded config string "showdetailedtooltips" = "true"</p>
1495<p>Loaded config string "userreport.enabledversion" = "0"</p>
1496<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1497<p>Loaded config string "vsync" = "true"</p>
1498<p>Loaded config string "windowed" = "false"</p>
1499<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2411189812})</p>
1500<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2411189925})</p>
1501<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
1502<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
1503<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
1504<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
1505<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
1506<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
1507<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
1508<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
1509<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
1510<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
1511<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
1512<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
1513<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
1514<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
1515<p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p>
1516<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
1517<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
1518<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
1519<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
1520<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
1521<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
1522<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
1523<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
1524<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
1525<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
1526<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
1527<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
1528<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
1529<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
1530<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
1531<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
1532<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
1533<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
1534<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
1535<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
1536<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
1537<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
1538<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
1539<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
1540<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
1541<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
1542<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
1543<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
1544<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
1545<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
1546<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
1547<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
1548<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
1549<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
1550<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
1551<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
1552<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
1553<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
1554<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
1555<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
1556<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
1557<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
1558<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
1559<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
1560<p>Loading simulation script 'simulation/helpers/DamageBonus.js'</p>
1561<p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p>
1562<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
1563<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
1564<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
1565<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
1566<p>Loading simulation script 'simulation/helpers/Player.js'</p>
1567<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
1568<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
1569<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
1570<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
1571<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
1572<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
1573<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
1574<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
1575<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
1576<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
1577<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
1578<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
1579<p>Loading simulation script 'simulation/components/Armour.js'</p>
1580<p>Loading simulation script 'simulation/components/Attack.js'</p>
1581<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
1582<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
1583<p>Loading simulation script 'simulation/components/Auras.js'</p>
1584<p>Loading simulation script 'simulation/components/Barter.js'</p>
1585<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
1586<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
1587<p>Loading simulation script 'simulation/components/Builder.js'</p>
1588<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
1589<p>Loading simulation script 'simulation/components/Capturable.js'</p>
1590<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
1591<p>Loading simulation script 'simulation/components/Cost.js'</p>
1592<p>Loading simulation script 'simulation/components/Damage.js'</p>
1593<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
1594<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
1595<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
1596<p>Loading simulation script 'simulation/components/Fogging.js'</p>
1597<p>Loading simulation script 'simulation/components/Formation.js'</p>
1598<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
1599<p>Loading simulation script 'simulation/components/Foundation.js'</p>
1600<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
1601<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
1602<p>Loading simulation script 'simulation/components/Gate.js'</p>
1603<p>Loading simulation script 'simulation/components/Guard.js'</p>
1604<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
1605<p>Loading simulation script 'simulation/components/Heal.js'</p>
1606<p>Loading simulation script 'simulation/components/Health.js'</p>
1607<p>Loading simulation script 'simulation/components/Identity.js'</p>
1608<p>Loading simulation script 'simulation/components/Loot.js'</p>
1609<p>Loading simulation script 'simulation/components/Looter.js'</p>
1610<p>Loading simulation script 'simulation/components/Market.js'</p>
1611<p>Loading simulation script 'simulation/components/Mirage.js'</p>
1612<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
1613<p>Loading simulation script 'simulation/components/Pack.js'</p>
1614<p>Loading simulation script 'simulation/components/Player.js'</p>
1615<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
1616<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
1617<p>Loading simulation script 'simulation/components/Promotion.js'</p>
1618<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
1619<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
1620<p>Loading simulation script 'simulation/components/Repairable.js'</p>
1621<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
1622<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
1623<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
1624<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
1625<p>Loading simulation script 'simulation/components/Settlement.js'</p>
1626<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
1627<p>Loading simulation script 'simulation/components/Sound.js'</p>
1628<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
1629<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
1630<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
1631<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
1632<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
1633<p>Loading simulation script 'simulation/components/Timer.js'</p>
1634<p>Loading simulation script 'simulation/components/Trader.js'</p>
1635<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
1636<p>Loading simulation script 'simulation/components/Trigger.js'</p>
1637<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
1638<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
1639<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
1640<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
1641<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
1642<p>Loading simulation script 'simulation/components/Visibility.js'</p>
1643<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
1644<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
1645<p>Loading simulation script 'simulation/components/WallSet.js'</p>
1646<p>Loading simulation script 'simulation/components/Wonder.js'</p>
1647<p>Loading config file "config/user.cfg"</p>
1648<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1649<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1650<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1651<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1652<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1653<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1654<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1655<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1656<p>Loaded config string "overlay.fps" = "true"</p>
1657<p>Loaded config string "overlay.realtime" = "true"</p>
1658<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1659<p>Loaded config string "playername.singleplayer" = "jack"</p>
1660<p>Loaded config string "shadows" = "false"</p>
1661<p>Loaded config string "shadowsonwater" = "true"</p>
1662<p>Loaded config string "showdetailedtooltips" = "true"</p>
1663<p>Loaded config string "userreport.enabledversion" = "0"</p>
1664<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1665<p>Loaded config string "vsync" = "true"</p>
1666<p>Loaded config string "windowed" = "false"</p>
1667<p>Loading config file "config/user.cfg"</p>
1668<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1669<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1670<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1671<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1672<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1673<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1674<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1675<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1676<p>Loaded config string "overlay.fps" = "true"</p>
1677<p>Loaded config string "overlay.realtime" = "true"</p>
1678<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1679<p>Loaded config string "playername.singleplayer" = "jack"</p>
1680<p>Loaded config string "shadows" = "false"</p>
1681<p>Loaded config string "shadowsonwater" = "true"</p>
1682<p>Loaded config string "showdetailedtooltips" = "true"</p>
1683<p>Loaded config string "userreport.enabledversion" = "0"</p>
1684<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1685<p>Loaded config string "vsync" = "true"</p>
1686<p>Loaded config string "windowed" = "false"</p>
1687<p>Loading config file "config/user.cfg"</p>
1688<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1689<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1690<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1691<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1692<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1693<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1694<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1695<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1696<p>Loaded config string "overlay.fps" = "true"</p>
1697<p>Loaded config string "overlay.realtime" = "true"</p>
1698<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1699<p>Loaded config string "playername.singleplayer" = "jack"</p>
1700<p>Loaded config string "shadows" = "false"</p>
1701<p>Loaded config string "shadowsonwater" = "true"</p>
1702<p>Loaded config string "showdetailedtooltips" = "true"</p>
1703<p>Loaded config string "userreport.enabledversion" = "0"</p>
1704<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1705<p>Loaded config string "vsync" = "true"</p>
1706<p>Loaded config string "windowed" = "false"</p>
1707<p>Net message: ({type:"netwarn", warntype:"server-timeout", lastReceivedTime:2411216236})</p>
1708<p>Loading config file "config/user.cfg"</p>
1709<p>Loaded config string "gui.session.ceasefirecounter" = "true"</p>
1710<p>Loaded config string "gui.session.respoptooltipsort" = "-1"</p>
1711<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
1712<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
1713<p>Loaded config string "gui.splashscreen.version" = "1526498104"</p>
1714<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
1715<p>Loaded config string "multiplayerjoining.port" = "20595"</p>
1716<p>Loaded config string "multiplayerserver" = "192.168.200.195"</p>
1717<p>Loaded config string "overlay.fps" = "true"</p>
1718<p>Loaded config string "overlay.realtime" = "true"</p>
1719<p>Loaded config string "playername.multiplayer" = "Earl William"</p>
1720<p>Loaded config string "playername.singleplayer" = "jack"</p>
1721<p>Loaded config string "shadows" = "false"</p>
1722<p>Loaded config string "shadowsonwater" = "true"</p>
1723<p>Loaded config string "showdetailedtooltips" = "true"</p>
1724<p>Loaded config string "userreport.enabledversion" = "0"</p>
1725<p>Loaded config string "userreport.id" = "fe04a89fab1203f5"</p>
1726<p>Loaded config string "vsync" = "true"</p>
1727<p>Loaded config string "windowed" = "false"</p>