Ticket #5978: 24781mainlog.html

File 24781mainlog.html, 75.8 KB (added by Langbart, 3 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. (0.0.24) Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "showdetailedtooltips" = "false"</p>
9<p>Loaded config string "pauseonfocusloss" = "true"</p>
10<p>Loaded config string "persistmatchsettings" = "true"</p>
11<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
12<p>Loaded config string "xres" = "0"</p>
13<p>Loaded config string "yres" = "0"</p>
14<p>Loaded config string "bpp" = "0"</p>
15<p>Loaded config string "display" = "0"</p>
16<p>Loaded config string "forceglversion" = "false"</p>
17<p>Loaded config string "forceglprofile" = "compatibility"</p>
18<p>Loaded config string "forceglmajorversion" = "3"</p>
19<p>Loaded config string "forceglminorversion" = "3"</p>
20<p>Loaded config string "macmouse" = "false"</p>
21<p>Loaded config string "renderactors" = "true"</p>
22<p>Loaded config string "watereffects" = "true"</p>
23<p>Loaded config string "waterfancyeffects" = "false"</p>
24<p>Loaded config string "waterrealdepth" = "true"</p>
25<p>Loaded config string "waterrefraction" = "true"</p>
26<p>Loaded config string "waterreflection" = "true"</p>
27<p>Loaded config string "shadows" = "true"</p>
28<p>Loaded config string "shadowquality" = "0"</p>
29<p>Loaded config string "shadowpcf" = "true"</p>
30<p>Loaded config string "shadowsfixed" = "false"</p>
31<p>Loaded config string "shadowsfixeddistance" = "300.0"</p>
32<p>Loaded config string "vsync" = "false"</p>
33<p>Loaded config string "particles" = "true"</p>
34<p>Loaded config string "fog" = "true"</p>
35<p>Loaded config string "silhouettes" = "true"</p>
36<p>Loaded config string "showsky" = "true"</p>
37<p>Loaded config string "novbo" = "false"</p>
38<p>Loaded config string "nohwcursor" = "false"</p>
39<p>Loaded config string "renderpath" = "default"</p>
40<p>Loaded config string "preferglsl" = "false"</p>
41<p>Loaded config string "gpuskinning" = "false"</p>
42<p>Loaded config string "smoothlos" = "false"</p>
43<p>Loaded config string "postproc" = "false"</p>
44<p>Loaded config string "antialiasing" = "disabled"</p>
45<p>Loaded config string "sharpening" = "disabled"</p>
46<p>Loaded config string "sharpness" = "0.3"</p>
47<p>Loaded config string "materialmgr.quality" = "2.0"</p>
48<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
49<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
50<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
51<p>Loaded config string "forcealphatest" = "false"</p>
52<p>Loaded config string "skycolor" = "0 0 0"</p>
53<p>Found config header 'adaptivefps'</p>
54<p>Loaded config string "adaptivefps.session" = "60"</p>
55<p>Loaded config string "adaptivefps.menu" = "60"</p>
56<p>Found config header 'profiler2'</p>
57<p>Loaded config string "profiler2.server" = "127.0.0.1"</p>
58<p>Loaded config string "profiler2.server.port" = "8000"</p>
59<p>Loaded config string "profiler2.server.threads" = "6"</p>
60<p>Found config header 'hotkey'</p>
61<p>Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"</p>
62<p>Loaded config string "hotkey.cancel" = "Escape"</p>
63<p>Loaded config string "hotkey.confirm" = "Return"</p>
64<p>Loaded config string "hotkey.pause" = "Pause", "Shift+Space"</p>
65<p>Loaded config string "hotkey.screenshot" = "F2"</p>
66<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
67<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
68<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
69<p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p>
70<p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p>
71<p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p>
72<p>Loaded config string "hotkey.lobby" = "Alt+L"</p>
73<p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p>
74<p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p>
75<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
76<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
77<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
78<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
79<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
80<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
81<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
82<p>Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)</p>
83<p>Loaded config string "hotkey.chat" = "Return"</p>
84<p>Loaded config string "hotkey.teamchat" = "T"</p>
85<p>Loaded config string "hotkey.privatechat" = "L"</p>
86<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
87<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
88<p>Found config header 'hotkey.camera'</p>
89<p>Loaded config string "hotkey.camera.reset" = "R"</p>
90<p>Loaded config string "hotkey.camera.follow" = "F"</p>
91<p>Loaded config string "hotkey.camera.rallypointfocus" = (empty)</p>
92<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"</p>
93<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
94<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
95<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
96<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
97<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
98<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
99<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
100<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
101<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
102<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
103<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
104<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
105<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
106<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
107<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
108<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
109<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
110<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
111<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
112<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
113<p>Found config header 'hotkey.camera.jump'</p>
114<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
115<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
116<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
117<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
118<p>Found config header 'hotkey.camera.jump.set'</p>
119<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
120<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
121<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
122<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
123<p>Found config header 'hotkey.profile'</p>
124<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
125<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
126<p>Found config header 'hotkey.profile2'</p>
127<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
128<p>Found config header 'hotkey.selection'</p>
129<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
130<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
131<p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p>
132<p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p>
133<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
134<p>Loaded config string "hotkey.selection.woundedonly" = "O"</p>
135<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
136<p>Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"</p>
137<p>Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"</p>
138<p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p>
139<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
140<p>Found config header 'hotkey.selection.group.add'</p>
141<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"</p>
142<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"</p>
143<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"</p>
144<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"</p>
145<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"</p>
146<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"</p>
147<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"</p>
148<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"</p>
149<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"</p>
150<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"</p>
151<p>Found config header 'hotkey.selection.group.save'</p>
152<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"</p>
153<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"</p>
154<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"</p>
155<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"</p>
156<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"</p>
157<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"</p>
158<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"</p>
159<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"</p>
160<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"</p>
161<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"</p>
162<p>Found config header 'hotkey.selection.group.select'</p>
163<p>Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"</p>
164<p>Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"</p>
165<p>Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"</p>
166<p>Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"</p>
167<p>Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"</p>
168<p>Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"</p>
169<p>Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"</p>
170<p>Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"</p>
171<p>Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"</p>
172<p>Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"</p>
173<p>Found config header 'hotkey.gamesetup'</p>
174<p>Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"</p>
175<p>Found config header 'hotkey.session'</p>
176<p>Loaded config string "hotkey.session.kill" = "Delete", "Backspace"</p>
177<p>Loaded config string "hotkey.session.stop" = "H"</p>
178<p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
179<p>Loaded config string "hotkey.session.unload" = "U"</p>
180<p>Loaded config string "hotkey.session.move" = (empty)</p>
181<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
182<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
183<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
184<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
185<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
186<p>Loaded config string "hotkey.session.guard" = "G"</p>
187<p>Loaded config string "hotkey.session.patrol" = "P"</p>
188<p>Loaded config string "hotkey.session.repair" = "J"</p>
189<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
190<p>Loaded config string "hotkey.session.orderone" = "Alt"</p>
191<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
192<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
193<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
194<p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
195<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
196<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
197<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
198<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
199<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
200<p>Loaded config string "hotkey.session.snaptoedges" = "Ctrl"</p>
201<p>Loaded config string "hotkey.session.toggledefaultformation" = (empty)</p>
202<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
203<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
204<p>Loaded config string "hotkey.session.highlightguarding" = "PageDown"</p>
205<p>Loaded config string "hotkey.session.highlightguarded" = "PageUp"</p>
206<p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p>
207<p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p>
208<p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p>
209<p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p>
210<p>Found config header 'hotkey.session.gui'</p>
211<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
212<p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p>
213<p>Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"</p>
214<p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p>
215<p>Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"</p>
216<p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p>
217<p>Found config header 'hotkey.session.savedgames'</p>
218<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"</p>
219<p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
220<p>Found config header 'hotkey.session.queueunit'</p>
221<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
222<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
223<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
224<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
225<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
226<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
227<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
228<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
229<p>Found config header 'hotkey.session.timewarp'</p>
230<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p>
231<p>Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"</p>
232<p>Found config header 'hotkey.tab'</p>
233<p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p>
234<p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p>
235<p>Found config header 'hotkey.text'</p>
236<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
237<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
238<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
239<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
240<p>Found config header 'gui'</p>
241<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
242<p>Loaded config string "gui.scale" = "1.0"</p>
243<p>Found config header 'gui.gamesetup'</p>
244<p>Loaded config string "gui.gamesetup.enabletips" = "true"</p>
245<p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p>
246<p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p>
247<p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p>
248<p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p>
249<p>Found config header 'gui.loadingscreen'</p>
250<p>Loaded config string "gui.loadingscreen.progressdescription" = "false"</p>
251<p>Found config header 'gui.session'</p>
252<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
253<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
254<p>Loaded config string "gui.session.ceasefirecounter" = "false"</p>
255<p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
256<p>Loaded config string "gui.session.scrollbatchratio" = "1"</p>
257<p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p>
258<p>Loaded config string "gui.session.attackrange" = "true"</p>
259<p>Loaded config string "gui.session.aurasrange" = "true"</p>
260<p>Loaded config string "gui.session.healrange" = "true"</p>
261<p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p>
262<p>Loaded config string "gui.session.experiencestatusbar" = "true"</p>
263<p>Loaded config string "gui.session.respoptooltipsort" = "0"</p>
264<p>Loaded config string "gui.session.snaptoedges" = "disabled"</p>
265<p>Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"</p>
266<p>Loaded config string "gui.session.disjointcontrolgroups" = "true"</p>
267<p>Loaded config string "gui.session.defaultformation" = "special/formations/box"</p>
268<p>Loaded config string "gui.session.formationwalkonly" = "true"</p>
269<p>Found config header 'gui.session.minimap'</p>
270<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
271<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
272<p>Found config header 'gui.session.notifications'</p>
273<p>Loaded config string "gui.session.notifications.attack" = "true"</p>
274<p>Loaded config string "gui.session.notifications.tribute" = "true"</p>
275<p>Loaded config string "gui.session.notifications.barter" = "true"</p>
276<p>Loaded config string "gui.session.notifications.phase" = "completed"</p>
277<p>Found config header 'gui.splashscreen'</p>
278<p>Loaded config string "gui.splashscreen.enable" = "true"</p>
279<p>Loaded config string "gui.splashscreen.version" = "0"</p>
280<p>Found config header 'gui.session.diplomacycolors'</p>
281<p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p>
282<p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p>
283<p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p>
284<p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p>
285<p>Found config header 'joystick'</p>
286<p>Loaded config string "joystick.enable" = "false"</p>
287<p>Loaded config string "joystick.deadzone" = "8192"</p>
288<p>Found config header 'joystick.camera'</p>
289<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
290<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
291<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
292<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
293<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
294<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
295<p>Found config header 'chat'</p>
296<p>Loaded config string "chat.timestamp" = "true"</p>
297<p>Found config header 'chat.session'</p>
298<p>Loaded config string "chat.session.extended" = "true"</p>
299<p>Found config header 'lobby'</p>
300<p>Loaded config string "lobby.history" = "0"</p>
301<p>Loaded config string "lobby.room" = "arena24"</p>
302<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
303<p>Loaded config string "lobby.tls" = "true"</p>
304<p>Loaded config string "lobby.verify_certificate" = "false"</p>
305<p>Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"</p>
306<p>Loaded config string "lobby.terms_of_service" = "0"</p>
307<p>Loaded config string "lobby.terms_of_use" = "0"</p>
308<p>Loaded config string "lobby.privacy_policy" = "0"</p>
309<p>Loaded config string "lobby.xpartamupp" = "wfgbot24"</p>
310<p>Loaded config string "lobby.echelon" = "echelon24"</p>
311<p>Loaded config string "lobby.buddies"</p>
312<p>Loaded config string "lobby.rememberpassword" = "true"</p>
313<p>Found config header 'lobby.columns'</p>
314<p>Loaded config string "lobby.columns.gamerating" = "false"</p>
315<p>Found config header 'lobby.stun'</p>
316<p>Loaded config string "lobby.stun.enabled" = "true"</p>
317<p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p>
318<p>Loaded config string "lobby.stun.port" = "3478"</p>
319<p>Loaded config string "lobby.stun.delay" = "200"</p>
320<p>Found config header 'mod'</p>
321<p>Loaded config string "mod.enabledmods" = "mod public"</p>
322<p>Found config header 'modio'</p>
323<p>Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"</p>
324<p>Loaded config string "modio.disclaimer" = "0"</p>
325<p>Found config header 'modio.v1'</p>
326<p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p>
327<p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p>
328<p>Loaded config string "modio.v1.name_id" = "0ad"</p>
329<p>Found config header 'network'</p>
330<p>Loaded config string "network.duplicateplayernames" = "false"</p>
331<p>Loaded config string "network.lateobservers" = "everyone"</p>
332<p>Loaded config string "network.observerlimit" = "8"</p>
333<p>Found config header 'overlay'</p>
334<p>Loaded config string "overlay.fps" = "false"</p>
335<p>Loaded config string "overlay.realtime" = "false"</p>
336<p>Loaded config string "overlay.netwarnings" = "true"</p>
337<p>Found config header 'profiler2'</p>
338<p>Loaded config string "profiler2.autoenable" = "false"</p>
339<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
340<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
341<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
342<p>Found config header 'rlinterface'</p>
343<p>Loaded config string "rlinterface.address" = "127.0.0.1:6000"</p>
344<p>Found config header 'sound'</p>
345<p>Loaded config string "sound.mastergain" = "0.9"</p>
346<p>Loaded config string "sound.musicgain" = "0.2"</p>
347<p>Loaded config string "sound.ambientgain" = "0.6"</p>
348<p>Loaded config string "sound.actiongain" = "0.7"</p>
349<p>Loaded config string "sound.uigain" = "0.7"</p>
350<p>Found config header 'sound.notify'</p>
351<p>Loaded config string "sound.notify.nick" = "true"</p>
352<p>Loaded config string "sound.notify.gamesetup.join" = "false"</p>
353<p>Found config header 'tinygettext'</p>
354<p>Loaded config string "tinygettext.debug" = "false"</p>
355<p>Found config header 'userreport'</p>
356<p>Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"</p>
357<p>Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"</p>
358<p>Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"</p>
359<p>Loaded config string "userreport.terms" = "0"</p>
360<p>Found config header 'view'</p>
361<p>Loaded config string "view.scroll.speed" = "120.0"</p>
362<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
363<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
364<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
365<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
366<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
367<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
368<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
369<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
370<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
371<p>Loaded config string "view.drag.speed" = "0.5"</p>
372<p>Loaded config string "view.zoom.speed" = "256.0"</p>
373<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
374<p>Loaded config string "view.zoom.min" = "50.0"</p>
375<p>Loaded config string "view.zoom.max" = "200.0"</p>
376<p>Loaded config string "view.zoom.default" = "120.0"</p>
377<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
378<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
379<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
380<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
381<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
382<p>Loaded config string "view.near" = "2.0"</p>
383<p>Loaded config string "view.far" = "4096.0"</p>
384<p>Loaded config string "view.fov" = "45.0"</p>
385<p>Loaded config string "view.height.smoothness" = "0.5"</p>
386<p>Loaded config string "view.height.min" = "16"</p>
387<p>Cannot find config file "config/local.cfg" - ignoring</p>
388<p>Loading config file "config/user.cfg"</p>
389<p>Loaded config string "fog" = "false"</p>
390<p>Loaded config string "gui.session.defaultformation" = "special/formations/null"</p>
391<p>Loaded config string "gui.session.timeelapsedcounter" = "true"</p>
392<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
393<p>Loaded config string "gui.splashscreen.version" = "1610798486"</p>
394<p>Loaded config string "hotkey.monitor.quickShowProduction" = "Space+w"</p>
395<p>Loaded config string "hotkey.monitor.quickShowTech" = "Space+e"</p>
396<p>Loaded config string "hotkey.monitor.quickShowUnits" = "Space+q"</p>
397<p>Loaded config string "hotkey.monitor.toggleMode" = "Space+Shift"</p>
398<p>Loaded config string "hotkey.monitor.toggleShowNames" = "Space+Tab"</p>
399<p>Loaded config string "hotkey.monitor.toggleVisibility" = "Space+Ctrl"</p>
400<p>Loaded config string "lobby.login" = "Langbart"</p>
401<p>Loaded config string "lobby.password"</p>
402<p>Loaded config string "lobby.privacy_policy" = "573ef15163de8115436c1e16b4886c97"</p>
403<p>Loaded config string "lobby.terms_of_service" = "dfb88f65cefd5ff7fcd8ef1ac0d842fb"</p>
404<p>Loaded config string "lobby.terms_of_use" = "b309761d47c2d618f5455257ac0adae0"</p>
405<p>Loaded config string "mod.enabledmods" = "mod public"</p>
406<p>Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"</p>
407<p>Loaded config string "monitor.enabled" = "false"</p>
408<p>Loaded config string "monitor.replaceTopPanel" = "true"</p>
409<p>Loaded config string "monitor.showNames" = "true"</p>
410<p>Loaded config string "monitor.showPhase" = "false"</p>
411<p>Loaded config string "monitor.topPanel.showRelicsHero" = "true"</p>
412<p>Loaded config string "multiplayerhosting.port" = "20595"</p>
413<p>Loaded config string "overlay.fps" = "true"</p>
414<p>Loaded config string "particles" = "false"</p>
415<p>Loaded config string "pauseonfocusloss" = "false"</p>
416<p>Loaded config string "playername.multiplayer" = "Langbart"</p>
417<p>Loaded config string "playername.singleplayer" = "paladin"</p>
418<p>Loaded config string "preferglsl" = "false"</p>
419<p>Loaded config string "shadowpcf" = "false"</p>
420<p>Loaded config string "shadowquality" = "-2"</p>
421<p>Loaded config string "showsky" = "false"</p>
422<p>Loaded config string "silhouettes" = "true"</p>
423<p>Loaded config string "userreport.enabledversion" = "0"</p>
424<p>Loaded config string "userreport.id"</p>
425<p>Loaded config string "watereffects" = "false"</p>
426<p>Loaded config string "waterrealdepth" = "false"</p>
427<p>Loaded config string "waterreflection" = "false"</p>
428<p>Loaded config string "waterrefraction" = "false"</p>
429<p>CRenderer::Open: depth bits 24</p>
430<p>CRenderer::Open: stencil bits 8</p>
431<p>CRenderer::Open: alpha bits 8</p>
432<p>Creating shadow texture (size 512x512) (format = DEPTH_COMPONENT)</p>
433<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
434<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
435<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
436<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
437<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
438<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
439<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
440<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
441<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
442<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
443<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
444<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
445<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
446<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
447<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
448<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
449<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
450<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
451<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
452<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
453<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
454<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
455<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
456<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
457<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
458<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
459<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
460<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
461<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
462<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
463<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
464<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
465<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
466<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
467<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
468<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
469<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
470<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
471<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
472<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
473<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
474<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
475<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
476<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
477<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
478<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
479<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
480<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
481<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
482<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
483<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
484<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
485<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
486<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
487<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
488<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
489<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
490<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
491<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
492<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
493<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
494<p>Loading simulation script 'simulation/helpers/Attacking.js'</p>
495<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
496<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
497<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
498<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
499<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
500<p>Loading simulation script 'simulation/helpers/MultiKeyMap.js'</p>
501<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
502<p>Loading simulation script 'simulation/helpers/Player.js'</p>
503<p>Loading simulation script 'simulation/helpers/Position.js'</p>
504<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
505<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
506<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
507<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
508<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
509<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
510<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
511<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
512<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
513<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
514<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
515<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
516<p>Loading simulation script 'simulation/components/Attack.js'</p>
517<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
518<p>Loading simulation script 'simulation/components/Auras.js'</p>
519<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
520<p>Loading simulation script 'simulation/components/Barter.js'</p>
521<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
522<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
523<p>Loading simulation script 'simulation/components/Builder.js'</p>
524<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
525<p>Loading simulation script 'simulation/components/Capturable.js'</p>
526<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
527<p>Loading simulation script 'simulation/components/Cost.js'</p>
528<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
529<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
530<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
531<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
532<p>Loading simulation script 'simulation/components/Fogging.js'</p>
533<p>Loading simulation script 'simulation/components/Formation.js'</p>
534<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
535<p>Loading simulation script 'simulation/components/Foundation.js'</p>
536<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
537<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
538<p>Loading simulation script 'simulation/components/Gate.js'</p>
539<p>Loading simulation script 'simulation/components/Guard.js'</p>
540<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
541<p>Loading simulation script 'simulation/components/Heal.js'</p>
542<p>Loading simulation script 'simulation/components/Health.js'</p>
543<p>Loading simulation script 'simulation/components/Identity.js'</p>
544<p>Loading simulation script 'simulation/components/Loot.js'</p>
545<p>Loading simulation script 'simulation/components/Looter.js'</p>
546<p>Loading simulation script 'simulation/components/Market.js'</p>
547<p>Loading simulation script 'simulation/components/Mirage.js'</p>
548<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
549<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
550<p>Loading simulation script 'simulation/components/Pack.js'</p>
551<p>Loading simulation script 'simulation/components/Player.js'</p>
552<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
553<p>Loading simulation script 'simulation/components/Population.js'</p>
554<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
555<p>Loading simulation script 'simulation/components/Promotion.js'</p>
556<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
557<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
558<p>Loading simulation script 'simulation/components/Repairable.js'</p>
559<p>Loading simulation script 'simulation/components/Resistance.js'</p>
560<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
561<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
562<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
563<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
564<p>Loading simulation script 'simulation/components/Settlement.js'</p>
565<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
566<p>Loading simulation script 'simulation/components/Sound.js'</p>
567<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
568<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
569<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
570<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
571<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
572<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
573<p>Loading simulation script 'simulation/components/Timer.js'</p>
574<p>Loading simulation script 'simulation/components/Trader.js'</p>
575<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
576<p>Loading simulation script 'simulation/components/Trigger.js'</p>
577<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
578<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
579<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
580<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
581<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
582<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
583<p>Loading simulation script 'simulation/components/Visibility.js'</p>
584<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
585<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
586<p>Loading simulation script 'simulation/components/WallSet.js'</p>
587<p>Loading simulation script 'simulation/components/Wonder.js'</p>
588<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
589<p>Loading RMS 'maps/random/lorraine_plain.js'</p>
590<p>Loading map generator script 'maps/random/rmgen/Area.js'</p>
591<p>Loading map generator script 'maps/random/rmgen/Constraint.js'</p>
592<p>Loading map generator script 'maps/random/rmgen/Entity.js'</p>
593<p>Loading map generator script 'maps/random/rmgen/Group.js'</p>
594<p>Loading map generator script 'maps/random/rmgen/Noise.js'</p>
595<p>Loading map generator script 'maps/random/rmgen/Object.js'</p>
596<p>Loading map generator script 'maps/random/rmgen/RandomMap.js'</p>
597<p>Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'</p>
598<p>Loading map generator script 'maps/random/rmgen/Terrain.js'</p>
599<p>Loading map generator script 'maps/random/rmgen/TileClass.js'</p>
600<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
601<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
602<p>Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'</p>
603<p>Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'</p>
604<p>Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'</p>
605<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'</p>
606<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'</p>
607<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'</p>
608<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'</p>
609<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'</p>
610<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'</p>
611<p>Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'</p>
612<p>Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'</p>
613<p>Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'</p>
614<p>Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'</p>
615<p>Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'</p>
616<p>Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'</p>
617<p>Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'</p>
618<p>Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'</p>
619<p>Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'</p>
620<p>Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'</p>
621<p>Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'</p>
622<p>Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'</p>
623<p>Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'</p>
624<p>Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'</p>
625<p>Loading map generator script 'maps/random/rmgen/math.js'</p>
626<p>Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'</p>
627<p>Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'</p>
628<p>Loading map generator script 'maps/random/rmgen-common/player.js'</p>
629<p>Loading map generator script 'maps/random/rmgen-common/wall_builder.js'</p>
630<p>Generating Lorraine Plain of size 256 and 3 players.
631</p>
632<p>Creating playerbases...</p>
633<p> 0.042227s.
634</p>
635<p>Creating the main river...</p>
636<p> 0.481749s.
637</p>
638<p>Creating small puddles at the map border to ensure players being separated...</p>
639<p> 0.015832s.
640</p>
641<p>Creating the shallows of the main river...</p>
642<p> 0.020202s.
643</p>
644<p>Creating tributary rivers...</p>
645<p> 0.535662s.
646</p>
647<p>Creating shallows in the tributary rivers...</p>
648<p> 0.037966s.
649</p>
650<p>Creating bumps...</p>
651<p> 0.608573s.
652</p>
653<p>Creating forests...</p>
654<p> 0.311698s.
655</p>
656<p>Creating dirt patches...</p>
657<p> 0.076010s.
658</p>
659<p>Creating grass patches...</p>
660<p> 0.076340s.
661</p>
662<p>Creating stone mines...</p>
663<p> 0.003452s.
664</p>
665<p>Creating small stone quarries...</p>
666<p> 0.000930s.
667</p>
668<p>Creating metal mines...</p>
669<p> 0.000659s.
670</p>
671<p>Creating small decorative rocks...</p>
672<p> 0.006296s.
673</p>
674<p>Creating large decorative rocks...</p>
675<p> 0.002779s.
676</p>
677<p>Creating deer...</p>
678<p> 0.001756s.
679</p>
680<p>Creating rabbits...</p>
681<p> 0.001403s.
682</p>
683<p>Creating berry bush...</p>
684<p> 0.001717s.
685</p>
686<p>Creating straggler trees...</p>
687<p> 0.075704s.
688</p>
689<p>Creating small grass tufts...</p>
690<p> 0.002341s.
691</p>
692<p>Creating large grass tufts...</p>
693<p> 0.005818s.
694</p>
695<p>Creating bushes...</p>
696<p> 0.002417s.
697</p>
698<p>Creating shallow flora...</p>
699<p> 0.215555s.
700</p>
701<p>Total map generation time: 2.544342s.
702</p>
703<p>Total entities: 2687, Terrain entities: 1035, Textures: 10.
704</p>
705<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
706<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
707<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
708<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
709<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
710<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
711<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
712<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
713<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
714<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
715<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
716<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
717<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
718<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
719<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
720<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
721<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
722<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
723<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
724<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
725<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
726<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
727<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
728<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
729<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
730<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
731<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
732<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
733<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
734<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
735<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
736<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
737<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
738<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
739<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
740<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully</p>
741<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully</p>
742<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully</p>
743<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully</p>
744<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully</p>
745<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully</p>
746<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully</p>
747<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
748<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully</p>
749<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully</p>
750<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully</p>
751<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
752<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
753<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully</p>
754<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully</p>
755<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
756<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
757<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
758<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
759<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
760<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
761<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
762<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
763<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
764<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
765<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
766<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
767<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
768<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
769<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
770<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
771<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
772<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
773<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
774<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
775<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
776<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
777<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
778<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
779<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
780<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
781<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
782<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
783<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
784<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
785<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
786<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
787<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
788<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
789<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
790<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
791<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
792<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
793<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
794<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
795<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
796<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
797<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
798<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
799<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
800<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
801<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
802<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
803<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
804<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
805<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
806<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
807<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully</p>
808<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully</p>
809<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully</p>
810<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully</p>
811<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully</p>
812<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully</p>
813<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully</p>
814<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully</p>
815<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully</p>
816<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully</p>
817<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully</p>
818<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully</p>
819<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
820<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
821<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
822<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
823<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
824<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
825<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
826<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
827<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
828<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
829<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_death.dae): Loaded successfully</p>
830<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_01.dae): Loaded successfully</p>
831<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_02.dae): Loaded successfully</p>
832<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_03.dae): Loaded successfully</p>
833<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_walk.dae): Loaded successfully</p>
834<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
835<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
836<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
837<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
838<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
839<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully</p>
840<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
841<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
842<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
843<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully</p>
844<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
845<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
846<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
847<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully</p>
848<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully</p>
849<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
850<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
851<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully</p>
852<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully</p>
853<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
854<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
855<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully</p>
856<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully</p>
857<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully</p>
858<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
859<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
860<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
861<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
862<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
863<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully</p>
864<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully</p>
865<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
866<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
867<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
868<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
869<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
870<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
871<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
872<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully</p>
873<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully</p>
874<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully</p>
875<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully</p>
876<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully</p>
877<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully</p>
878<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
879<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
880<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully</p>
881<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully</p>
882<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully</p>
883<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully</p>
884<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully</p>
885<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully</p>
886<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully</p>
887<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully</p>
888<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully</p>
889<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully</p>
890<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully</p>
891<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
892<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully</p>
893<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully</p>
894<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully</p>
895<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
896<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_idle.dae): Loaded successfully</p>
897<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_move.dae): Loaded successfully</p>
898<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_attack.dae): Loaded successfully</p>
899<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully</p>
900<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully</p>
901<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully</p>
902<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully</p>
903<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully</p>
904<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully</p>
905<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully</p>
906<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully</p>
907<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully</p>
908<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully</p>
909<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully</p>
910<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_long_rome_01.dae): Loaded successfully</p>
911<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_long_rome_02.dae): Loaded successfully</p>
912<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully</p>
913<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully</p>
914<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully</p>
915<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully</p>
916<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully</p>
917<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully</p>
918<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully</p>
919<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully</p>
920<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully</p>
921<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully</p>
922<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
923<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully</p>
924<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully</p>
925<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully</p>
926<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully</p>
927<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully</p>
928<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully</p>
929<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully</p>
930<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully</p>
931<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully</p>
932<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully</p>
933<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully</p>
934<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae): Loaded successfully</p>
935<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully</p>
936<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully</p>
937<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully</p>
938<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully</p>
939<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully</p>
940<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully</p>
941<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully</p>
942<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully</p>
943<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
944<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
945<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
946<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
947<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
948<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
949<p class="error">ERROR: OpenAL error: Unknown Internal Error; called from IdleTask (line 59)
950</p>
951<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_a.dae): Loaded successfully</p>
952<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_b.dae): Loaded successfully</p>
953<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully</p>
954<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully</p>
955<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully</p>
956<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully</p>
957<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully</p>
958<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully</p>
959<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_relax.dae): Loaded successfully</p>
960<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully</p>
961<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully</p>
962<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_01.dae): Loaded successfully</p>
963<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_02.dae): Loaded successfully</p>
964<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_03.dae): Loaded successfully</p>
965<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/jog.dae): Loaded successfully</p>
966<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/attack_ranged.dae): Loaded successfully</p>
967<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/gastraphetes_idle_01.dae): Loaded successfully</p>
968<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae): Loaded successfully</p>
969<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully</p>
970<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully</p>
971<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully</p>
972<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully</p>
973<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully</p>
974<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully</p>
975<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully</p>
976<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_a.dae): Loaded successfully</p>
977<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_b.dae): Loaded successfully</p>
978<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/oxybeles_idle_01.dae): Loaded successfully</p>
979<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/oxybeles_attack_ranged_01.dae): Loaded successfully</p>
980<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_01.dae): Loaded successfully</p>
981<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_02.dae): Loaded successfully</p>
982<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully</p>
983<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully</p>
984<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully</p>
985<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully</p>
986<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully</p>
987<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully</p>
988<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully</p>
989<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_idle.dae): Loaded successfully</p>
990<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_move.dae): Loaded successfully</p>
991<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_attack.dae): Loaded successfully</p>
992<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully</p>