Results (101 - 110 of 166)
- #2264: enhancement: [PATCH] Implement terrain flattening (new)
- I continued to work a bit on terrain flattening. Philip started that here: http://git.wildfiregames.com/gitweb/?p=0ad.git;a=log;h=refs/heads/projects/philip/terrain-flattening I'm taking a different approach though. In Philip's code, ever ...
- By Nov 14, 2013, 3:04:10 PM —
- [14135]: Nerf/rebalance siege towers. - Armor changed from 2h/20p/10c to ...
- ... 2x vs structures - Ranged reduced from 65 to 55 - Elevation bonus of 10 added - PreferredClasses is now 'Structure' - Ungarrisoned arrow count decreased to 0 from 2 - Build time increased to 60 from 50 - BuffHeal is now 0 (decreased from 1) - Health reduced from 800 to 500 - Walking speed ...
- By Nov 10, 2013, 9:21:50 PM —
- #2255: task: Atlas - Create terrain from elevation data (closed: invalid)
- ... heavengames.com/new/eeh/mapdesign/elevation.shtml]
- By Nov 9, 2013, 2:32:13 PM —
- #2192: defect: Initial iberian walls are coliding with trees (new)
- Hello, initial iberian walls are generated on top of trees and other resoources. When wall is destroyed, it is not possible to rebuild it, because the same place is occupied by a tree or something. These resources should be moved a bit w ...
- By Oct 8, 2013, 3:05:16 PM —
- #2179: task: Optimization of "gui sim update" needed when large groups of units are ... (new)
- If you open up the in game profiler, and then select a large number of units you can see a huge increase to "gui sim update". In my case selecting 100 Longbowmen causes the msec/turn to increase from ~1 to ~48 which is more than a third o ...
- By Oct 2, 2013, 10:38:29 PM —
- #2105: enhancement: minimap can give a hint about terrain elevation - possible cheat (closed: wontfix)
- ... t automatically adjusted when moving to a different terrain elevation (e.g. a mountain). This also happens when moving the view onto an unexplored map area, the red symbol size changes according to terrain elevation which should be unknown. This may reveal some details to a player that he should no ...
- By Sep 5, 2013, 5:40:11 PM —
- #2102: defect: Clean up build restrictions categories. (closed: fixed)
- ... a. rotation and ground elevation in the dock case). While the MinDistance check should happen on cmpIdentity classes. This would allow the crannog to get the CivilCentre class, and a minimum distance from all entities with a CivilCentre class. While it also keeps ...
- By Sep 4, 2013, 11:30:55 AM —
- [13684]: make new elevation tool more drastic + add RMB action
- make new elevation tool more drastic + add RMB action
- By Aug 17, 2013, 4:02:18 PM —
- [13672]: Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
- Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
- By Aug 16, 2013, 4:46:54 PM —
- #2059: enhancement: [PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ... (closed: fixed)
- Includes an extra button for non-smooth terrain altering.
- By Aug 13, 2013, 2:10:37 PM —
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