Results (131 - 140 of 166)
- List:_Maps:_Types:_Alpine: [[TOC]] = 3. BIOME CATEGORIES AND TYPES = These biomes represent real ...
- ... === ==== Elevation Meshes ==== * Primary (Lowlands). * Secondary (Midlands). * Tertiary (Highlands). * Quaternary (Ocean Floor). ==== Terrain Textures ==== * DIRT1 * GRASS1 * SAND2 * FORFLOOR1 * ROAD1 * ROAD2 * WATER1 * WATER2 * WATER3 ...
- By Nov 8, 2010, 3:27:16 AM —
- List:_Maps:_Polar: [[TOC]] = 3.8 Polar = == Region: == (none) == Characteristics: == ...
- ... == (none) == Packeting Parameters: == === Elevation Meshes === * Primary (Lowlands). * Secondary (Midlands). * Quaternary (Ocean Floor). === Terrain Textures === * DIRT1 * GRASS8 * SNOW1 * SNOW2 * SNOW3 * FORFLOOR8 * WATER1 * WATER2 * WATER3 * RIVER2 * RIVER3 * RIVE ...
- By Nov 8, 2010, 3:26:20 AM —
- List:_Maps:_Types:_Savanna: [[TOC]] = 3.5. Savanna = == Region: == (none) == Characteristics: == ...
- ... * Note that ''Savanna'' biome maps are limited to elevation heights of mid-level and below, low-level. * Rains are predominantly and frequently heavy in summer but never snows, dry 'winter' season. * Savanna has very little water on it though it may have an occasional lake, stream, or ri ...
- By Nov 8, 2010, 3:25:38 AM —
- List:_Maps:_Types:_Mediterranean: = 3.4. Mediterranean = == Region: == '''____'''The largest inland sea; ...
- ... emi-tropical with palms and broad-headed pines at the lower elevation ... * To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral. * Though not heavily forested, has the broadest range of topography and resources on it. ...
- By Nov 8, 2010, 3:15:07 AM —
- List:_Maps:_Types:_Desert: = 3.6. Desert = == Region: == This map replicates the deserts of the ...
- ... == === Elevation Meshes === * Primary (Lowlands). * Secondary (Midlands). * Tertiary (Highlands). * Quaternary (Ocean Floor). === Terrain Textures === * DIRT1 * DIRT2 * GRASS6 * SAND1 * SAND2 * SAND3 * FORFLOOR6 * ROAD1 * ROAD2 * WA ...
- By Nov 8, 2010, 2:20:35 AM —
- List:_Maps:_Tropic: [[TOC]] = 3.9. Tropic = == Region: == == Characteristics: == * ...
- ... == === Elevation Meshes === * Primary (Lowlands). * Secondary (Midlands). * Tertiary (Highlands). * Quaternary (Ocean Floor). === Terrain Textures === * DIRT1 * DIRT3 * GRASS9 * SAND2 * FORFLOOR9 * ROAD1 * ROAD2 * WATER1 * WATER2 * ...
- By Nov 7, 2010, 6:32:18 AM —
- smoothen_flatten_elevation.png (Atlas_User%27s_Guide)
- By Sep 27, 2010, 2:11:09 AM —
- smoothElevationTool.diff (Ticket #516)
- Smooth Elevation Tool diff
- By Aug 3, 2010, 1:38:30 PM —
- #516: task: Terrain smoothing tool (closed: fixed)
- ... Copy `source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp` to `SmoothElevation.cpp`, and make the necessary name changes. * See `binaries/data/tools/atlas/scripts/section/terrain.js` and add the new tool to the list in there. * See `source/tools/atlas/GameInterface/Messages.h` and ...
- By Jul 23, 2010, 12:46:47 AM —
- List:_Maps:_Intro: [[TOC]] = MAPS = == 1. MAP SIZES == ...
- ... wildfiregames.com/~gamedesign/Level1Images/MapTerrainElevationRepresentation.jpg Representation of biome elevation profiles][[BR]][[BR]]Maps are either generated by a Random Map Script ('''RMS''') or custom-built from scratch in the '''Scenario Editor''' (either using a randomly generated map ...
- By Jan 9, 2010, 10:03:49 PM —
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