Results (161 - 166 of 166)
- #42: task: Terrain - Elevation (closed: fixed)
- * Higher Ground: Units at higher elevations gain a bonus to damage in combat. * ~~Steepness:~~ * ~~Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).~~ --> Decided not to do th ...
- By May 13, 2006, 4:45:54 PM —
- #21: enhancement: [PATCH] Building construction (closed: fixed)
- * ~~Building rises out of ground as construction proceeds~~ (#1174) * ~~Scaffolding not necessary but maybe as a bonus if time allows?~~ (#1581)
- By May 13, 2006, 3:16:17 PM —
- #6: enhancement: Random Map Scripting (closed: fixed)
- ... * ~~Set terrain textures~~ * ~~Define elevation~~ * ~~Area definition (for territories)~~ * ~~Objects in territories (resources, settlements)~~ * ~~Water height~~ (This is just height 0 in RMS, but maybe we can make it customizable)
- By May 13, 2006, 10:19:34 AM —
- [2441]: Added SmoothElevationPainter.
- Added SmoothElevationPainter.
- By Jun 26, 2005, 12:28:39 PM —
- [2407]: Added simple elevation painter as well as array syntax for ...
- Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
- By Jun 20, 2005, 5:18:51 AM —
- [1703]: Finished first draft of Edit Elevation controls.
- Finished first draft of Edit Elevation controls.
- By Jan 10, 2005, 11:39:53 PM —
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